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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 3 2014, 09:26
Post #1296
tmcgrady



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Is there a script that targets the closest monster if I click on one that's already dead?
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post May 4 2014, 10:44
Post #1297
LostLogia4



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Is there a version of Track Drops that tracks drops obtained in PFUDOR difficluty as well?
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post May 4 2014, 10:59
Post #1298
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QUOTE(LostLogia4 @ May 4 2014, 01:44) *

Is there a version of Track Drops that tracks drops obtained in PFUDOR difficluty as well?


Yeah, version 2.2 here.

Wiki should be updated to point to this version.
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post May 4 2014, 20:33
Post #1299
something



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can someone write a script/CSS style that displays the monster's total HP somewhere near them?

it doesn't need to track how much is left like hv stat. it's just kinda difficult sometimes telling who has how much health since monsters appear in the monster pane and battle log inversely.
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post May 5 2014, 16:51
Post #1300
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MouseMelee Lightning++ / HoverPlay 1.4

Attached File  HoverPlay.user.js.zip ( 2.27k ) Number of downloads: 269


- Hover over monsters to (spell)-attack them

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- options - at the top of the script choose spells to spam (or make var Spell_list = []; to not spam any spells and just attack)


new in this release:
- SpellSpam - spams first available spell in the list (just offensive spells; + if you hover monsters debuff or already have a spell charged to fire - it would just normal-attack instead)
- Right Click - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- If buff is expiring - stops attacking (like if your HP was low)
- rebuff for Spark of Life
- added some logic to not show heal spell icon if you have a health gem shown already etc + if HP is low it would show one of those: Health Gem, Cure, Full-Cure (and not just Cure as it was before)
- and added (and tested 34.0.1847.131) support for Google Chrome

in next versions:
- probably a debuffer to debuff monsters before (spell)-attacking

P.S. - don't forget to disable\uninstall previous version of this script so they won't work all together

This post has been edited by Owyn: May 5 2014, 20:46
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post May 6 2014, 21:47
Post #1301
Owyn



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edit button expired T_T
just wanted to add that number keys also proc spell spamming procedure ( (usefull) side effect just as normal-attacking on hover over debuffs)

This post has been edited by Owyn: May 6 2014, 23:12
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post May 8 2014, 12:23
Post #1302
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Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.
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post May 8 2014, 12:36
Post #1303
n125



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QUOTE(treesloth16 @ May 8 2014, 03:23) *

Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.


Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts.
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post May 8 2014, 21:00
Post #1304
treesloth



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QUOTE(n125 @ May 8 2014, 19:36) *

Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts.


Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.
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post May 8 2014, 23:38
Post #1305
n125



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QUOTE(treesloth16 @ May 8 2014, 12:00) *

Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.


Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 8 2014, 23:43
Post #1306
Owyn



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https://forums.e-hentai.org/index.php?s=&am...t&p=3238338 this one can "alert" on spark too and it stops attacking when it does I suppose, it's in the rebuff feature.

*but it can't stop other scripts from attacking ;P

This post has been edited by Owyn: May 8 2014, 23:44
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post May 9 2014, 03:49
Post #1307
treesloth



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QUOTE(n125 @ May 9 2014, 06:38) *

Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[invalid] style_emoticons/default/dry.gif)


No, I don't use spellspam. When I'm holding down 'r', and I spark, it's highly probable that I will die once I close the popup....
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post May 10 2014, 01:10
Post #1308
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QUOTE(treesloth16 @ May 9 2014, 03:49) *

No, I don't use spellspam. When I'm holding down 'r', and I spark, it's highly probable that I will die once I close the popup....

Just guessing here ... but have you checked the "Adjust key event handling not to overrun when an alert is shown" option in HVStats (works with Iron btw)?
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post May 12 2014, 07:16
Post #1309
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[quote name='Owyn' date='May 5 2014, 22:51' post='3238338']
MouseMelee Lightning++ / HoverPlay 1.4

Attached File  HoverPlay.user.js.zip ( 2.27k ) Number of downloads: 269


new in this release:
- and added (and tested 34.0.1847.131) support for Google Chrome

HoverPlay is working in Tampermonkey,but Tampermonkey slows my browser down
can it be modified to run without Tampermonkey like other HV script?

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post May 12 2014, 23:30
Post #1310
Owyn



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QUOTE
HoverPlay is working in Tampermonkey,but Tampermonkey slows my browser down
can it be modified to run without Tampermonkey like other HV script?

probbly it can, if you wrap the whole script into a function and inject it into head of the document as a <script> element (and change unsafeWindow to just window - it might get access right)
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post May 13 2014, 17:15
Post #1311
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just a small script I made on the side to help with my other HV projects.

HV Debug
Attached File  HVDebug.user.zip ( 449bytes ) Number of downloads: 129


Unlock the debug pane of Hentaiverse (outside of battle) and put it to the right. Use this if you are curious about what is going on inside HV engine. Recommended for usercript devs.
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post May 14 2014, 07:53
Post #1312
LostLogia4



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Maybe it's just me, but the No "You are Victorious" Popup script didn't work in Greasemonkey.
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post May 17 2014, 00:16
Post #1313
Owyn



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QUOTE(LostLogia4 @ May 14 2014, 09:53) *

Maybe it's just me, but the No "You are Victorious" Popup script didn't work in Greasemonkey.

I'm using this one, works fine in Firefox with GM

Attached File  HV_RoundEnder.user.js.zip ( 451bytes ) Number of downloads: 54
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post May 17 2014, 04:41
Post #1314
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Anyone who has some idea on counting the number of casting Tier3 offensive spell? For example, I want to count the number of Paradise Lost in an arena battle. My main difficulty is to obtain the number before "You cast XXX" in the battle log, for example:

4 1 You cast Paradise Lost

Any idea how to obtain the above "4" in a script? (use match function can locate "Paradise Lost")
=====
got answer myself
CODE

var table = document.getElementById("togpane_log");
var cells = table.getElementsByTagName("td");

var turnObjToArray = function(obj) {
  return [].map.call(obj, function(element) {
    return element;
  })
};


var listarray = turnObjToArray(cells);
tempt3 = [];

for (var k=0; k<listarray.length;k++)
{
    
if (String(listarray[k].outerText) == "You cast Paradise Lost.")
    tempt3.push(String(listarray[k-2].outerText));
}


tempt3 does the job

This post has been edited by frankmelody: May 17 2014, 05:52
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post May 17 2014, 08:25
Post #1315
LostLogia4



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Anyone has a script to record the proficiency gains from the battle logs?

Here's the HTML elements to be retrieved:
<div id="togpane_log" class="bttp btlp"><table><td class="t3b turnEnd">
You gain 0.03 points of staff proficiency.
You gain 0.03 points of cloth armor proficiency.
You gain 0.03 points of elemental magic proficiency.
You gain 0.03 points of divine magic proficiency.
You gain 0.03 points of forbidden magic proficiency.
You gain 0.03 points of supportive magic proficiency.
You gain 0.03 points of deprecating magic proficiency.
</td></tbody></div>

This post has been edited by LostLogia4: May 17 2014, 08:37
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