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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Apr 29 2014, 11:06
Post #1288
oohmrparis



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[attachmentid=41427]
This script is rebuff, pot, mouse function to battle.
- Rightclick is default 'Cure'.
- Middleclick is defaule 'Spirit Stance'.
- Doubleclick is default 'Use gem'.

If you use SpellSpam click function, double click other than off.

-Rebuff & Use pot
If you mouse over to cast area & pot area,Then be used to automatically determine each.
If the buff is applied multiple out, cast area is possible to use from the left.
If successful cast, appearance change each.

Idea of the rebuff & pot system from Owyn
[attachmentid=41425]

This post has been edited by oohmrparis: Apr 29 2014, 12:58
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post Apr 30 2014, 17:17
Post #1289
Owyn



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QUOTE(Razor320 @ Apr 23 2014, 15:41) *

Aw, few days ago i've really sat down and coded pretty usable alpha version of automatic auction support (using userJS). It handles bids, updates first post and writes messages with errors (like 'your bid is too low' or 'item already sold') in auction thread.

Since i've done it just for my own entertaiment, i don't want to fight my way with administration to approve it. Is anyone other interested in this here?

There is no need to approve anything excepf if it parses live-data (hp, monster-stats etc) inside battle and take according actions automatically (cast spells, attacks etc). Feel free to post it here.

I was planning a userscript to write bids in OP post of auctional automatically by parsing bids out of other pages and starting my own auction with help of that, so

I'm interested in this here. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 2 2014, 01:42
Post #1290
Andog



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I have a Q.
Like to now what script tells u how long ur buffs on u and the enemy last for before u have to reapply them.
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post May 2 2014, 02:08
Post #1291
n125



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QUOTE(Andog @ May 1 2014, 16:42) *

I have a Q.
Like to now what script tells u how long ur buffs on u and the enemy last for before u have to reapply them.


HV Stat or HV Minor Additions will do that, among other things. Although you don't really need a script to tell. Spell icons are dynamically arranged left to right from shortest duration to longest, and spells that are a few turns from expiring will blink.
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post May 2 2014, 05:50
Post #1292
Andog



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QUOTE(n125 @ May 1 2014, 16:08) *

HV Stat or HV Minor Additions will do that, among other things. Although you don't really need a script to tell. Spell icons are dynamically arranged left to right from shortest duration to longest, and spells that are a few turns from expiring will blink.


Thanks was just curious.
Are they good to have or not.
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post May 2 2014, 06:07
Post #1293
amy_cc



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Send to FreeShop at Equipment Shop/Inventory Screen.
Attached Image
Code: [userscripts.org] http://userscripts.org/scripts/show/486297
PS:
it seem that the userscripts webstie is temp down,this is a Mirror :

Usage:
Select some Equipments in A large number of Defective,this Script maybe better.
Attached Image

Freeshop:https://forums.e-hentai.org/index.php?showtopic=163637
base on "HV - Item Menu" .
http://ehwiki.org/wiki/scripts
Item Menu Adds a middle-click menu to all equipment for fast access to various commands.

1. Press Middle mouse button on a Equioment
2. Move to 'Send to Freeshop'
3. Release Middle mouse button.

config the mmail:

CODE
var FREESHOPID = 'FreeSHop';
var MM_SUBJECT = 'Free Shop Donation';
var MM_BODY = '';


QUOTE(ctxl @ Dec 17 2013, 20:27) *

HV - Item Menu for 0.78

Attached File  itemmenu_mod078.user.js.zip ( 2.23k ) Number of downloads: 299

- Rewrote type matching to use equipment item data, rather than equipment names
- Now hides Salvage, Upgrade, Enchant, and Item World on MoogleMail pages
- Fixed the ability to hide the Salvage option on locked equips

As always, middle-click any equipment item to use.

Attached Image


This post has been edited by amy_cc: May 12 2014, 08:21
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post May 2 2014, 07:27
Post #1294
Evil Scorpio



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QUOTE(amy_cc @ May 2 2014, 08:07) *
Send to FreeShop at Equipment Shop/Inventory Screen.

Me likey. Good work. (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 2 2014, 11:33
Post #1295
Razor320



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QUOTE(Owyn @ Apr 30 2014, 19:17) *

There is no need to approve anything excepf if it parses live-data (hp, monster-stats etc) inside battle and take according actions automatically (cast spells, attacks etc). Feel free to post it here.

I was planning a userscript to write bids in OP post of auctional automatically by parsing bids out of other pages and starting my own auction with help of that, so

I'm interested in this here. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Oh, that's good. Ok, then today, probably, i'll launch auction thread and make final adjustments before posting it here.
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post May 3 2014, 09:26
Post #1296
tmcgrady



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Is there a script that targets the closest monster if I click on one that's already dead?
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post May 4 2014, 10:44
Post #1297
LostLogia4



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Is there a version of Track Drops that tracks drops obtained in PFUDOR difficluty as well?
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post May 4 2014, 10:59
Post #1298
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QUOTE(LostLogia4 @ May 4 2014, 01:44) *

Is there a version of Track Drops that tracks drops obtained in PFUDOR difficluty as well?


Yeah, version 2.2 here.

Wiki should be updated to point to this version.
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post May 4 2014, 20:33
Post #1299
something



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can someone write a script/CSS style that displays the monster's total HP somewhere near them?

it doesn't need to track how much is left like hv stat. it's just kinda difficult sometimes telling who has how much health since monsters appear in the monster pane and battle log inversely.
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post May 5 2014, 16:51
Post #1300
Owyn



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MouseMelee Lightning++ / HoverPlay 1.4

Attached File  HoverPlay.user.js.zip ( 2.27k ) Number of downloads: 269


- Hover over monsters to (spell)-attack them

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- options - at the top of the script choose spells to spam (or make var Spell_list = []; to not spam any spells and just attack)


new in this release:
- SpellSpam - spams first available spell in the list (just offensive spells; + if you hover monsters debuff or already have a spell charged to fire - it would just normal-attack instead)
- Right Click - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- If buff is expiring - stops attacking (like if your HP was low)
- rebuff for Spark of Life
- added some logic to not show heal spell icon if you have a health gem shown already etc + if HP is low it would show one of those: Health Gem, Cure, Full-Cure (and not just Cure as it was before)
- and added (and tested 34.0.1847.131) support for Google Chrome

in next versions:
- probably a debuffer to debuff monsters before (spell)-attacking

P.S. - don't forget to disable\uninstall previous version of this script so they won't work all together

This post has been edited by Owyn: May 5 2014, 20:46
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post May 6 2014, 21:47
Post #1301
Owyn



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edit button expired T_T
just wanted to add that number keys also proc spell spamming procedure ( (usefull) side effect just as normal-attacking on hover over debuffs)

This post has been edited by Owyn: May 6 2014, 23:12
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post May 8 2014, 12:23
Post #1302
treesloth



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Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.
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post May 8 2014, 12:36
Post #1303
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QUOTE(treesloth16 @ May 8 2014, 03:23) *

Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.


Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts.
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post May 8 2014, 21:00
Post #1304
treesloth



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QUOTE(n125 @ May 8 2014, 19:36) *

Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts.


Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.
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post May 8 2014, 23:38
Post #1305
n125



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QUOTE(treesloth16 @ May 8 2014, 12:00) *

Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.


Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 8 2014, 23:43
Post #1306
Owyn



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https://forums.e-hentai.org/index.php?s=&am...t&p=3238338 this one can "alert" on spark too and it stops attacking when it does I suppose, it's in the rebuff feature.

*but it can't stop other scripts from attacking ;P

This post has been edited by Owyn: May 8 2014, 23:44
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post May 9 2014, 03:49
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treesloth



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QUOTE(n125 @ May 9 2014, 06:38) *

Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[invalid] style_emoticons/default/dry.gif)


No, I don't use spellspam. When I'm holding down 'r', and I spark, it's highly probable that I will die once I close the popup....
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