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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Apr 29 2014, 11:06
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oohmrparis
Group: Gold Star Club
Posts: 524
Joined: 18-June 13

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[attachmentid=41427] This script is rebuff, pot, mouse function to battle. - Rightclick is default 'Cure'. - Middleclick is defaule 'Spirit Stance'. - Doubleclick is default 'Use gem'.
If you use SpellSpam click function, double click other than off.
-Rebuff & Use pot If you mouse over to cast area & pot area,Then be used to automatically determine each. If the buff is applied multiple out, cast area is possible to use from the left. If successful cast, appearance change each.
Idea of the rebuff & pot system from Owyn [attachmentid=41425]
This post has been edited by oohmrparis: Apr 29 2014, 12:58
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Apr 30 2014, 17:17
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(Razor320 @ Apr 23 2014, 15:41)  Aw, few days ago i've really sat down and coded pretty usable alpha version of automatic auction support (using userJS). It handles bids, updates first post and writes messages with errors (like 'your bid is too low' or 'item already sold') in auction thread.
Since i've done it just for my own entertaiment, i don't want to fight my way with administration to approve it. Is anyone other interested in this here?
There is no need to approve anything excepf if it parses live-data (hp, monster-stats etc) inside battle and take according actions automatically (cast spells, attacks etc). Feel free to post it here. I was planning a userscript to write bids in OP post of auctional automatically by parsing bids out of other pages and starting my own auction with help of that, so I'm interested in this here. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 2 2014, 01:42
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Andog
Group: Members
Posts: 1,231
Joined: 15-May 13

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I have a Q. Like to now what script tells u how long ur buffs on u and the enemy last for before u have to reapply them.
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May 2 2014, 02:08
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Andog @ May 1 2014, 16:42)  I have a Q. Like to now what script tells u how long ur buffs on u and the enemy last for before u have to reapply them.
HV Stat or HV Minor Additions will do that, among other things. Although you don't really need a script to tell. Spell icons are dynamically arranged left to right from shortest duration to longest, and spells that are a few turns from expiring will blink.
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May 2 2014, 05:50
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Andog
Group: Members
Posts: 1,231
Joined: 15-May 13

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QUOTE(n125 @ May 1 2014, 16:08)  HV Stat or HV Minor Additions will do that, among other things. Although you don't really need a script to tell. Spell icons are dynamically arranged left to right from shortest duration to longest, and spells that are a few turns from expiring will blink.
Thanks was just curious. Are they good to have or not.
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May 2 2014, 06:07
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amy_cc
Group: Gold Star Club
Posts: 107
Joined: 16-February 13

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Send to FreeShop at Equipment Shop/Inventory Screen.  Code: [ userscripts.org] http://userscripts.org/scripts/show/486297PS: it seem that the userscripts webstie is temp down,this is a Mirror : Usage: Select some Equipments in A large number of Defective,this Script maybe better.  Freeshop:https://forums.e-hentai.org/index.php?showtopic=163637 base on "HV - Item Menu" . http://ehwiki.org/wiki/scriptsItem Menu Adds a middle-click menu to all equipment for fast access to various commands. 1. Press Middle mouse button on a Equioment 2. Move to 'Send to Freeshop' 3. Release Middle mouse button. config the mmail: CODE var FREESHOPID = 'FreeSHop'; var MM_SUBJECT = 'Free Shop Donation'; var MM_BODY = '';
QUOTE(ctxl @ Dec 17 2013, 20:27)  HV - Item Menu for 0.78
itemmenu_mod078.user.js.zip ( 2.23k )
Number of downloads: 299- Rewrote type matching to use equipment item data, rather than equipment names - Now hides Salvage, Upgrade, Enchant, and Item World on MoogleMail pages - Fixed the ability to hide the Salvage option on locked equips As always, middle-click any equipment item to use.  This post has been edited by amy_cc: May 12 2014, 08:21
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May 2 2014, 07:27
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(amy_cc @ May 2 2014, 08:07)  Send to FreeShop at Equipment Shop/Inventory Screen. Me likey. Good work. (IMG:[ invalid] style_emoticons/default/happy.gif)
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May 2 2014, 11:33
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13

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QUOTE(Owyn @ Apr 30 2014, 19:17)  There is no need to approve anything excepf if it parses live-data (hp, monster-stats etc) inside battle and take according actions automatically (cast spells, attacks etc). Feel free to post it here. I was planning a userscript to write bids in OP post of auctional automatically by parsing bids out of other pages and starting my own auction with help of that, so I'm interested in this here. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh, that's good. Ok, then today, probably, i'll launch auction thread and make final adjustments before posting it here.
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May 3 2014, 09:26
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tmcgrady
Group: Members
Posts: 281
Joined: 16-February 12

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Is there a script that targets the closest monster if I click on one that's already dead?
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May 4 2014, 10:44
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Is there a version of Track Drops that tracks drops obtained in PFUDOR difficluty as well?
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May 4 2014, 10:59
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(LostLogia4 @ May 4 2014, 01:44)  Is there a version of Track Drops that tracks drops obtained in PFUDOR difficluty as well?
Yeah, version 2.2 here. Wiki should be updated to point to this version.
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May 4 2014, 20:33
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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can someone write a script/CSS style that displays the monster's total HP somewhere near them?
it doesn't need to track how much is left like hv stat. it's just kinda difficult sometimes telling who has how much health since monsters appear in the monster pane and battle log inversely.
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May 5 2014, 16:51
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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MouseMelee Lightning++ / HoverPlay 1.4
HoverPlay.user.js.zip ( 2.27k )
Number of downloads: 269- Hover over monsters to (spell)-attack them- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead - for spirit stance - shows icon (of protection scroll) if it's 250% - for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it - for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work) - shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown) - options - at the top of the script choose spells to spam (or make var Spell_list = []; to not spam any spells and just attack) new in this release:- SpellSpam - spams first available spell in the list (just offensive spells; + if you hover monsters debuff or already have a spell charged to fire - it would just normal-attack instead) - Right Click - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff) - If buff is expiring - stops attacking (like if your HP was low) - rebuff for Spark of Life - added some logic to not show heal spell icon if you have a health gem shown already etc + if HP is low it would show one of those: Health Gem, Cure, Full-Cure (and not just Cure as it was before) - and added (and tested 34.0.1847.131) support for Google Chromein next versions:- probably a debuffer to debuff monsters before (spell)-attacking P.S. - don't forget to disable\uninstall previous version of this script so they won't work all together This post has been edited by Owyn: May 5 2014, 20:46
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May 6 2014, 21:47
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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edit button expired T_T just wanted to add that number keys also proc spell spamming procedure ( (usefull) side effect just as normal-attacking on hover over debuffs)
This post has been edited by Owyn: May 6 2014, 23:12
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May 8 2014, 12:23
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.
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May 8 2014, 12:36
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(treesloth16 @ May 8 2014, 03:23)  Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.
Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts.
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May 8 2014, 21:00
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(n125 @ May 8 2014, 19:36)  Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts. Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.
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May 8 2014, 23:38
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(treesloth16 @ May 8 2014, 12:00)  Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.
Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 8 2014, 23:43
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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https://forums.e-hentai.org/index.php?s=&am...t&p=3238338 this one can "alert" on spark too and it stops attacking when it does I suppose, it's in the rebuff feature. *but it can't stop other scripts from attacking ;P This post has been edited by Owyn: May 8 2014, 23:44
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May 9 2014, 03:49
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(n125 @ May 9 2014, 06:38)  Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[ invalid] style_emoticons/default/dry.gif) No, I don't use spellspam. When I'm holding down 'r', and I spark, it's highly probable that I will die once I close the popup....
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