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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 21 2014, 09:27
Post #1236
Lement



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Here is a prelimanary shard of a script I've been working on a bit:
ForumMoogler 1.0 (for Firefox) :Attached File  Senderforum.user.js.zip ( 3.86k ) Number of downloads: 66

What it does: Finds specificed equips by their handlers in forum posts and adds +queue buttons and Send buttons to each where handler was found(All Send buttons function the same).
A +queue button will add equips in a given list to queue kept in localStorage.
A Send button will send off all queued equips to their respective askers, without COD.
Equip in the list,
Sent Equip in the past,
Sent Equip in current session,
Queued Equip on current page and +queue buttons that were clicked after sent off,
Queued Equip on current session, do note that equip can still be in the queue without being so - shouldn't double-queue though.
+queue button after click.

How to get your equip handler list: Turn on/install HV Mini Shop Helper, go to your list of equips in the forge, and mark up your equip tags, while marking price field "FREESHOP". Click on the "SAVE FREESHOP LIST" button at the bottom.

Now, in the forums, whenever you see the listed tag/handler, it generates the +queue and Send buttons along with all the requested equips in a given post in a table column between user avatar and post text.

Notes:
Only sends off unlocked equips as safety feature. If you accidentially add to the list a locked equip and it is requested, the script will break. Type delete( localStorage.FREELIST); in console to kill your list. Or save new one. Do note that as of this time, each "Save list" erases previous, so no multi-category lists.
Uses sessionStorage, probably has related bugs if you don't follow 1 tab - 1 sendoff system.
Any breaking is obviously marked by the iframe element at the bottom of the page.(Do note that having it for the duration of sending off is normal - having it remain there less so).
Since the sendoff is done at new mooglemail, if you queue anything and then go to new mail in HV outside of forum page it will moogle things off anyway.
For seeing what you have queued, open up console and type localStorage.FREELIST

As for what it is the shard of, that's a bit more complicated.

Thanks to holy_demon for cross-domain help.

This post has been edited by Lement: Feb 22 2014, 02:35
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post Feb 27 2014, 08:13
Post #1237
holy_demon



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Bug fix

SpellSpam 3.3.1
[attachmentid=37821]

Change log:
- fix an issue with randomly triggered click

Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Press X to open customization tooltip. Hold Ctr/Alt/or Shift to temporarily disable the script without having to open the tooltip

Features:
- left/right/middle click, hotkey, or hover over a monster to cast a spell (targetting, non-targetting, special skill, or normal attack)
- left/right/middle click on the battle log to cast non-targetting spell.
- Press X to view a status box, and activate click, numkey, hover to your liking
- Type your spell/skill name next to an interaction to choose which spell/skill to spam (case sensitive, you only need to type the beginning part of the spell name eg. "Weak" would still cast Weaken, but "weak" or "eaken" wouldn't work
- You can type "Attack" (or "Att" if you're lazy) to use normal attack - yes you can play MouseMelee with this xD
- Rotation: use dot, comma, or semicolon to separate spells in the same roation. Spell should be ordered by their priority.
Example:
CODE
Cure; Full-Cure; Heroic Health Potion; Spark of Life

Cast cure first. If cure on cooldown, cast Full-Cure. If Full-Cure on cooldown, use Heroic Health. If no moe Heroic health, cast Spark.

CODE
Merciful Blow; Vital Strike; Shield Bash; Attack

Cast Merciful Blow (T3) first. If it's not yet available, cast Vital Strike(T2). If not available, cast Shield Bash(T1). If no skill is available, attack normally.

- Ctr, Alt, or Shift disables the script temporarily

This post has been edited by holy_demon: Feb 27 2014, 09:01
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post Mar 1 2014, 00:15
Post #1238
Owyn



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how should I contact Tenb for userscript questions? he doesn't seem to answer pms ;s
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post Mar 1 2014, 00:36
Post #1239
Ichy



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QUOTE(Owyn @ Mar 1 2014, 00:15) *

how should I contact Tenb for userscript questions? he doesn't seem to answer pms ;s

he does but slow.

label your PM 'is this allowed?' or something. Also sending him multiple PMs will make him ignore you.

Also question: Ajax based mousemelee when?
Or can i just copypaste that code above into my mousemelee and it will work? (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Ichy: Mar 1 2014, 00:46
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post Mar 1 2014, 01:02
Post #1240
holy_demon



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QUOTE(Ichy @ Mar 1 2014, 09:36) *

Also question: Ajax based mousemelee when?
Or can i just copypaste that code above into my mousemelee and it will work? (IMG:[invalid] style_emoticons/default/tongue.gif)



It's a framework so you need to code a little bit, you basically want to replace

QUOTE

monsterElement.click()

with
QUOTE

var battle = BattleAJAX();
battle.attack(getMonsterID(monsterElement));


getMonsterID retrieve the no of monsterElement and should return a number between 1-10

Still it's dangerous to use since it won't redraw page if you don't move your mouse out of the way -> no low hp alert, so you might want to put in some conditional limit.
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post Mar 1 2014, 09:32
Post #1241
Ichy



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QUOTE(holy_demon @ Mar 1 2014, 01:02) *

It's a framework so you need to code a little bit, you basically want to replace
with
getMonsterID retrieve the no of monsterElement and should return a number between 1-10

Still it's dangerous to use since it won't redraw page if you don't move your mouse out of the way -> no low hp alert, so you might want to put in some conditional limit.

Code... me .. ?

Attached Image

someone give me the needed codes please.
No safety web needed since dying is fun.

This post has been edited by Ichy: Mar 1 2014, 10:19
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post Mar 1 2014, 11:37
Post #1242
Pillowgirl



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QUOTE(Ichy @ Mar 1 2014, 17:32) *

Code... me .. ?

Attached Image

someone give me the needed codes please.
No safety web needed since dying is fun.

Throw hath at him.
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post Mar 2 2014, 17:00
Post #1243
Lement



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Ichy: Do note that with your location you would gain no boost in speed, only the advantage of less flickering.
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post Mar 5 2014, 00:10
Post #1244
Owyn



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QUOTE(Ichy @ Mar 1 2014, 02:36) *

label your PM 'is this allowed?' or something. Also sending him multiple PMs will make him ignore you.

ok... but what If I sent him my previous pm like a week ago and it wasn't answered - if I write him again with little more detailed message - will he ignore me? (IMG:[invalid] style_emoticons/default/cry.gif)
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post Mar 5 2014, 12:01
Post #1245
holy_demon



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Bug fix of bug fix (IMG:[invalid] style_emoticons/default/heh.gif)

SpellSpam 3.3.2
Attached File  SpellSpam3.3.2.user.zip ( 2.32k ) Number of downloads: 361


Change log:
f-ix a bug that stops the script from working Chromium without Tampermonkey

Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Press X to open customization tooltip. Hold Ctr/Alt/or Shift to temporarily disable the script without having to open the tooltip

Features:
- left/right/middle click, hotkey, or hover over a monster to cast a spell (targetting, non-targetting, special skill, or normal attack)
- left/right/middle click on the battle log to cast non-targetting spell.
- Press X to view a status box, and activate click, numkey, hover to your liking
- Type your spell/skill name next to an interaction to choose which spell/skill to spam (case sensitive, you only need to type the beginning part of the spell name eg. "Weak" would still cast Weaken, but "weak" or "eaken" wouldn't work
- You can type "Attack" (or "Att" if you're lazy) to use normal attack - yes you can play MouseMelee with this xD
- Rotation: use dot, comma, or semicolon to separate spells in the same roation. Spell should be ordered by their priority.
Example:
CODE
Cure; Full-Cure; Heroic Health Potion; Spark of Life

Cast cure first. If cure on cooldown, cast Full-Cure. If Full-Cure on cooldown, use Heroic Health. If no moe Heroic health, cast Spark.

CODE
Merciful Blow; Vital Strike; Shield Bash; Attack

Cast Merciful Blow (T3) first. If it's not yet available, cast Vital Strike(T2). If not available, cast Shield Bash(T1). If no skill is available, attack normally.

- Ctr, Alt, or Shift disables the script temporarily

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post Mar 5 2014, 14:02
Post #1246
Owyn



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Ok, let's try this. I've been asked in PMs to give ability to hover over heal and spells like in original mousemelee of Lement, so:

MouseMelee Lightning+ 1.3 / HoverPlay

Attached File  fastest_mouse_melee.user.js.zip ( 1.8k ) Number of downloads: 400


- Hover over monsters to attack them

- checks for hp (like in original mousemelee), shows colored border around mounsters and stops attacking (like in original mousemelee), make (heal) spell click-hoverable (like in original mousemelee), and moves(copies) it into gem icon area

- for mp - ... same ... - +moves mp potion there (custom icon)

- for sp - ... same ... - +moves sp potion there (custom icon)

- for spirit stance - ... same as in original mousemelee ... + moves sp icon there (icon of protection scroll)

- for gems - yes, now it includes gem script (works as previously) - so you should remove\turn off separate show gem script if you have it

- for buffs original mousemelee was checking if buff icon isn't in statuses list and made according icon button click-hoverable, I do pretty the same except I check for expiring icons there and make it click-hoverable + move icon button to gem area (yes that's the one and only thing in this update - moving icons to gem icon area)
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post Mar 7 2014, 23:02
Post #1247
Ichy



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QUOTE(Lement @ Mar 2 2014, 17:00) *

Ichy: Do note that with your location you would gain no boost in speed, only the advantage of less flickering.

I have some weird connection problems these days. sometimes my Internet is slow as fuck (IMG:[invalid] style_emoticons/default/dry.gif)
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post Mar 7 2014, 23:31
Post #1248
Owyn



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There's always alt.hentaiverse.org to get non-lagging game
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post Mar 8 2014, 13:06
Post #1249
tempasdf



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nevermind

This post has been edited by tempasdf: Mar 8 2014, 20:59
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post Mar 9 2014, 11:37
Post #1250
deepsea1508



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Yay for great scripts

This post has been edited by deepsea1508: Mar 9 2014, 11:40
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post Mar 10 2014, 16:03
Post #1251
Gasior



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HV Equipment Comparison 0.6.3.2

Attached File  HVEquipCompare_0.6.3.2.zip ( 19.32k ) Number of downloads: 246

[userscripts.org] HV Equipment Comparison 0.6.3.2

- Updated to wiki data 03 mar 2014
- Disabled off-hand view for weapons when there is no off-hand weapon equipped (or a shield is there)
- Added support for "alt.hentaiverse.org"

This post has been edited by Gasior: Mar 10 2014, 16:21
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post Mar 12 2014, 11:27
Post #1252
puinyu



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is there any script that can estimate how many mats I can get from salvaging forged equipments? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 13 2014, 07:28
Post #1253
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QUOTE(Owyn @ Mar 8 2014, 05:31) *

There's always alt.hentaiverse.org to get non-lagging game


Wait......there is this alt site? Is it supposed to be faster?
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post Mar 14 2014, 11:03
Post #1254
oohmrparis



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I've modified HVSTAT slim
Function is
・HP, Spark, Channeling Alert Alert more than once modified
Adjust key event handling not to overrun when an alert is shown
・Nopopup, effectDurations, skillHotkey, Roundcounter
・Draw a line at the end of the turn
・The display on the left panel of the current equipment number

for chrome
Attached File  hvmma_mod_for_chrome.user.zip ( 2.51k ) Number of downloads: 1639

for firefox
Attached File  hvmma_mod_for_firefox___adjustKey.zip ( 2.81k ) Number of downloads: 1284
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post Mar 14 2014, 17:17
Post #1255
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Thanks a lot, Owyn! I've been wanting something like this for a long time now (IMG:[invalid] style_emoticons/default/biggrin.gif)
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