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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 3 2014, 17:04
Post #1188
holy_demon



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QUOTE(Dan31 @ Feb 4 2014, 01:55) *

Yeah, he said something about planning to use some Ajax for HV battles. Imagine: no reload necessary, and only what changed between two actions is transmitted to the player and updated by the interface. Since there is much less info transmitted, I bet Derpy will be taking a looooong vacation away from the HV servers when that happens (not that I see him often since the throttling).

It's only just planned though. No tell about when that will happen. And it's not that easy to do in the first place.


So it's perfectly legal for me to implement AJAX userscript right? Gonna include it in next SpellSpam release (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by holy_demon: Feb 3 2014, 17:06
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post Feb 4 2014, 01:08
Post #1189
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QUOTE(holy_demon @ Feb 3 2014, 16:04) *

So it's perfectly legal for me to implement AJAX userscript right? Gonna include it in next SpellSpam release (IMG:[invalid] style_emoticons/default/tongue.gif)

Uh, yeah, if you have the time. It won't change anything for the server if it's done with a userscript, but I guess it would be interesting to experiment with. Implement the AJAX part in a separate script, too.

It will likely break about any other script running during battle, btw.
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post Feb 4 2014, 02:47
Post #1190
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QUOTE(holy_demon @ Feb 3 2014, 23:31) *

Well, that means he is going to implement asynchronous request, ie. AJAX. And, unless he changes the logic of his back-end script, it'd pretty much accomplish the same thing I'm trying to do

Can you link me to that post so I can clarify on it?

Here:
https://forums.e-hentai.org/index.php?s=&am...t&p=2891881

QUOTE(Tenboro @ Nov 6 2013, 05:34) *
QUOTE(hihohahi @ Nov 5 2013, 09:27) *
The battle screen (while battling with monsters) has to reload every turn (constant blinking..), can using Ajax make that better? just reload the things that change, not the whole page.

It's forthcoming, when I have the time and inclination.

Yes, when he has the time and inclination. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 4 2014, 03:47
Post #1191
holy_demon



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QUOTE(Dan31 @ Feb 4 2014, 10:08) *

Uh, yeah, if you have the time. It won't change anything for the server if it's done with a userscript, but I guess it would be interesting to experiment with. Implement the AJAX part in a separate script, too.

It will likely break about any other script running during battle, btw.


AJAX is mostly client sided anyway, the server just needs to be able handle GET/POST request. Sure the server code could be optimized to handle ajax requests better (such as elimating "beating the horse" bug so turn won't be wasted, or providing a timestamp so the client doesn't have to keep track of responses).

Anyway, that aside, if I implemented guards to prevent actions from being taken, such as not firing a 2nd request if my health is below a certain point, or monster health is too low (estimated to be dead from the 1st request), would it break any rule?

QUOTE(Cats Lover @ Feb 4 2014, 11:47) *


Hmm the request doesn't really say much about synchronicity. If Tenb enforce synchronous connection, then there will be very minimal speed-up :/

This post has been edited by holy_demon: Feb 4 2014, 03:54
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post Feb 4 2014, 04:42
Post #1192
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What I need is to send crystal packs easily.
It's troublesome moogle 12 times for each 12 types. (IMG:[invalid] style_emoticons/default/smile.gif)

@holy_demon
Is it possible to open 12 browser tabs for each mooglemail forms that specific recipient filled (user's choice by a form or whatever) and each type of crystals attached (the amount of crystals also selected by a form or whatever) with a script?
The final sending must be done by user's click, not automated "action", so I hope the script does not viloate any rules. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 4 2014, 12:48
Post #1193
holy_demon



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QUOTE(Cats Lover @ Feb 4 2014, 13:42) *

What I need is to send crystal packs easily.
It's troublesome moogle 12 times for each 12 types. (IMG:[invalid] style_emoticons/default/smile.gif)

@holy_demon
Is it possible to open 12 browser tabs for each mooglemail forms that specific recipient filled (user's choice by a form or whatever) and each type of crystals attached (the amount of crystals also selected by a form or whatever) with a script?
The final sending must be done by user's click, not automated "action", so I hope the script does not viloate any rules. (IMG:[invalid] style_emoticons/default/laugh.gif)


It's not just possible, there's even many ways to do it, iframe, form.submit, ajax. I tried doing it with iframe, but it's really too much hassle. So I scrapped it and go with ajax now. It's part of my MoogleSpam project >.>
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post Feb 4 2014, 22:19
Post #1194
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Who said that the server is throttled to 4action/s ? I just tested my script and accidentally did 50 actions in like 5s

Bam instant death (IMG:[invalid] style_emoticons/default/ohmy.gif)

QUOTE
121 3 Regen restores 1165 points of health.
121 2 Your spike shield hits Takanashirikka for 24 points of cold damage.
121 1 Takanashirikka hits you for 417 crushing damage.
120 3 Takanashirikka gains the effect Freezing Limbs.
120 2 Your spike shield hits Takanashirikka for 31 points of cold damage.
120 1 Takanashirikka crits you for 539 crushing damage.
119 3 Regen restores 1165 points of health.
119 2 Your spike shield hits Takanashirikka for 102 points of cold damage.
119 1 Takanashirikka uses drak dark frame, and hits you for 1822 crushing damage
118 1 You evade the attack from Takanashirikka.
117 1 You evade the attack from Takanashirikka.
116 2 Your spike shield hits Takanashirikka for 5 points of cold damage.
116 1 You parry the attack from Takanashirikka.
115 3 Regen restores 567 points of health.
115 2 Your spike shield hits Takanashirikka for 32 points of cold damage.
115 1 Takanashirikka crits you for 567 crushing damage.
114 2 Your spike shield hits Takanashirikka for 5 points of cold damage.
114 1 You parry the attack from Takanashirikka.
113 3 Regen restores 472 points of health.
113 2 Your spike shield hits Takanashirikka for 27 points of cold damage.
113 1 Takanashirikka hits you for 472 crushing damage.
112 1 You evade the attack from Takanashirikka.
111 2 Your spike shield hits Takanashirikka for 5 points of cold damage.
111 1 Takanashirikka uses drak dark frame. You parry the attack.
110 3 Regen restores 505 points of health.
110 2 Your spike shield hits Takanashirikka for 29 points of cold damage.
110 1 Takanashirikka hits you for 505 crushing damage.
108 2 The effect Freezing Limbs on Takanashirikka has expired.
108 1 Takanashirikka uses drak frame dragon. You evade the attack.
107 3 Regen restores 856 points of health.
107 2 Your spike shield hits Takanashirikka for 25 points of cold damage.
107 1 Takanashirikka hits you for 435 crushing damage.
106 2 Your spike shield hits Takanashirikka for 24 points of cold damage.
106 1 Takanashirikka hits you for 421 crushing damage.
105 3 Regen restores 549 points of health.
105 2 Your spike shield hits Takanashirikka for 5 points of cold damage.
105 1 You parry the attack from Takanashirikka.
104 4 Regen restores 1165 points of health.
104 3 Takanashirikka gains the effect Freezing Limbs.
104 2 Your spike shield hits Takanashirikka for 96 points of cold damage.
104 1 Takanashirikka uses drak dark frame, and hits you for 1714 crushing damage
103 1 You evade the attack from Takanashirikka.
102 1 Regen restores 603 points of health.
101 3 Regen restores 1165 points of health.
101 2 Your spike shield hits Takanashirikka for 99 points of cold damage.
101 1 Takanashirikka uses drak dark frame, and hits you for 1768 crushing damage
100 2 Your spike shield hits Takanashirikka for 5 points of cold damage.
100 1 You parry the attack from Takanashirikka.
99 3 Regen restores 417 points of health.
99 2 Your spike shield hits Takanashirikka for 5 points of cold damage.
99 1 You parry the attack from Takanashirikka.
98 3 Takanashirikka gains the effect Freezing Limbs.
98 2 Your spike shield hits Takanashirikka for 24 points of cold damage.


lol bug when attacking the 10th monster (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by holy_demon: Feb 4 2014, 22:35
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post Feb 4 2014, 23:35
Post #1195
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QUOTE(holy_demon @ Feb 4 2014, 21:19) *

Who said that the server is throttled to 4action/s ? I just tested my script and accidentally did 50 actions in like 5s

Bam instant death (IMG:[invalid] style_emoticons/default/ohmy.gif)

I read that as "instant ban" for some reason. (IMG:[invalid] style_emoticons/default/tongue.gif)

That's a surprising thing to hear, though. You should probably limit your script somehow. And PM Tenboro for do-and-not-do advice.

This post has been edited by Dan31: Feb 4 2014, 23:41
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post Feb 4 2014, 23:40
Post #1196
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Tenboro confirmed that, after people mentioned it from going down from 10+actions/sec.
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post Feb 4 2014, 23:56
Post #1197
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QUOTE(Lement @ Feb 5 2014, 08:40) *

Tenboro confirmed that, after people mentioned it from going down from 10+actions/sec.


I suspect that only "legitimate actions" is limited, bugs and the likes aren't. Attacking dead/invalid targets still goes through incredibly fast (and damage still goes through, resulting in my untimely death :/ ). I suppose that Tenb doesn't put the guard in the back-end, since the front end already handle them partially.

I think I'm looking at a HV vulnerability (IMG:[invalid] style_emoticons/default/tongue.gif) That, or Tenb intentionally leaves part port open, to punish botters

On other note, this code
CODE

            document.open()
            document.write(xmlhttp.response.documentElement.outerHTML);
            document.close();


allows for wonderful on-demand page loading. All script work without bug (though going back could cause problem, since, you're technically not moving away from any page. The downside is that you have rewrite the entire page. So blinking will still happen. Making the page load dynamically would basically screw up any userscript dependent on the dynamically loaded elements, unless the script is watching for mutation of the elements (ie. more work <.< )

This post has been edited by holy_demon: Feb 5 2014, 00:34
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post Feb 5 2014, 20:06
Post #1198
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Can someone point out where can I find working equipment comparison script? The one from the wiki doesn't work for me.

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post Feb 5 2014, 20:21
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QUOTE(Paarfi @ Feb 6 2014, 03:06) *

Can someone point out where can I find working equipment comparison script? The one from the wiki doesn't work for me.

Did you change your font to custom on setting? It only works on custom font.
And you should go to equipment panel after installing the script.
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post Feb 5 2014, 20:44
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Now it works, thank you.
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post Feb 6 2014, 15:34
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HV Equipment Comparison 0.6.3.1

Attached File  HVEquipCompare_0.6.3.1.zip ( 19.31k ) Number of downloads: 153

[userscripts.org] HV Equipment Comparison 0.6.3.1

- Updated to wiki data 02.02.2014
-- Shielding, Reinforced, Agile and Charged prefix data stay old
-- "Shade of the Arcanist" are considered as post-0.78
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post Feb 6 2014, 23:07
Post #1202
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QUOTE(Gasior @ Feb 7 2014, 00:34) *


-- Shielding, Reinforced, Agile and Charged prefix data stay old


I'm confused

What's the difference between the old data and the "current" data?

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post Feb 7 2014, 06:37
Post #1203
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Small script, as requested here

HV Hide Monster Name 1.0

Change monster name (except boss) into Monster (1,2,... 10) to prevent spoiler

Attached File  HVHideMonsterName.1.0.user.zip ( 846bytes ) Number of downloads: 156
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post Feb 7 2014, 07:45
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QUOTE(holy_demon @ Feb 7 2014, 07:37) *

Small script, as requested here

HV Hide Monster Name 1.0

Change monster name (except boss) into Monster (1,2,... 10) to prevent spoiler

Attached File  HVHideMonsterName.1.0.user.zip ( 846bytes ) Number of downloads: 156


LMAO - fastest way to die if you have more than one "In Memory of Dark Mage" monsters! I can see it making the game a little more interesting if you're really, really bored though.
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post Feb 7 2014, 08:04
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QUOTE(animeai @ Feb 7 2014, 16:45) *

LMAO - fastest way to die if you have more than one "In Memory of Dark Mage" monsters! I can see it making the game a little more interesting if you're really, really bored though.

It's just a request by someone who doesn't want to get spoiled by monster's name. I don't use it myself (IMG:[invalid] style_emoticons/default/wink.gif)

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post Feb 7 2014, 10:23
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QUOTE(holy_demon @ Feb 6 2014, 22:07) *

I'm confused

What's the difference between the old data and the "current" data?


QUOTE(skillchip @ Feb 2 2014, 22:56) *

Major changes to all of the equipment pages. Be on the lookout for formatting issues.

Purged all prefix data that the value ranges are not known for, this will be re-added as data is provided here or once I can get the query to work.




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post Feb 10 2014, 16:11
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I'd like to assign Scroll of Absorption to the middle mouse button but Spell Spam doesn't seem to do the trick. May I have a few pointers please?
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