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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 22 2014, 19:01
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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QUOTE(Kagoromo @ Jan 22 2014, 17:35) @Dan31 Your script now works on my Iron, in the sense that the blinking has stopped. The status effect icons are stuck at 0.5 opacity though, as I can see in the browser's "Inspect element". CODE nl[i].style.opacity=1 //restore opacity Something like this is needed I think. (Excerpt from holy_demon's script) I thought that wasn't a problem since it helps figuring out that the skills are about to end.
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Jan 22 2014, 22:52
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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masamunemaniac: Planned with Language Breaker/monster icons Project.
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Jan 23 2014, 16:27
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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I have an idea for SpellSpam. If I register the number of time a key (eg. 1) is pressed n times, then dispatch the keypress Event for exact same amount of time in the next rounds (to keep attacking monster 1 for n times), would be that be considered automation? You still have to press the key same amount of time, but now you can queue them in advance.
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Jan 23 2014, 16:33
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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QUOTE(holy_demon @ Jan 23 2014, 22:27) I have an idea for SpellSpam. If I register the number of time a key (eg. 1) is pressed n times, then dispatch the keypress Event for exact same amount of time in the next rounds (to keep attacking monster 1 for n times), would be that be considered automation? You still have to press the key same amount of time, but now you can queue them in advance.
You really, REALLY need to ask Tenboro if you want to go that far.
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Jan 23 2014, 16:39
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE(Tiap @ Jul 10 2012, 02:27)
gemsfix.user.zip ( 573bytes )
Number of downloads: 2345 Fixed icons to be contained in the script itself (quoted post has broken addresses for icons) - added ability to click icon to consume the gem
show_gem_icon_button.user.js.zip ( 3.24k )
Number of downloads: 1378
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Jan 23 2014, 17:31
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(varst @ Jan 24 2014, 01:33) You really, REALLY need to ask Tenboro if you want to go that far.
Well he still hasn't got back to me about the AllScan script so....
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Jan 23 2014, 19:21
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
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QUOTE(skillchip @ Jan 5 2014, 17:24) The new compiler one lets you have an HP threshold to stop function, functions about the same as what you are asking
I do not understand, what new compiler one? This post has been edited by mrttao: Jan 23 2014, 19:35
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Jan 23 2014, 20:20
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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holy_demon: What would be the difference from how it currently runs? The speed at least should stay ~same.
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Jan 24 2014, 00:42
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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There are styles that require you to do that less, like DW, you know.
But I understand being annoyed at mouse, I oft do navigate on the laptop only by leo- keyboard. I shall endeavor to suggest numberMelee - a script that maps number presses to monsters so you don't have to click them. It sounds like a great feature. Maybe a 'Haruhi' version that is pseudorandom instead of the 1-0 version already in place.
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Jan 24 2014, 06:23
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Dameningen
Newcomer
Group: Members
Posts: 69
Joined: 8-August 10
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HV - Disable Chrome Hotkeys on Keyboard Function Keys
Disable_Chrome_Hotkeys_on_Keyboard_Function_Keys.zip ( 751bytes )
Number of downloads: 71Hello! After many people's help, this script is finally completed! By installing this script, the function keys on keyboard(F1 to F12) will be disabled. (works on Chrome) So that you can use hvkeybinds on function keys and the chrome hotkeys will not be a problem. (like help, fullscreen...etc) This script only effect function keys, other HV hotkeys (like"C" or other keys) will not be interfered. Please give it a try, if anything goes wrong, please pm me. Thank you very much! SPECIAL THANKS: Komica Islander ID:k2ZgLe/2This post has been edited by Dameningen: Jan 24 2014, 06:23
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Jan 24 2014, 07:50
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
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QUOTE(Ichy @ Jan 23 2014, 16:12) mousemelee is too much work. I need some help pushing down the mouse up and down (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/duck.gif) actually what i said was that mousemelee is clicking too fast and too aggressively and i can't stop it from getting me killed on max difficulty. This post has been edited by mrttao: Jan 24 2014, 07:51
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Jan 24 2014, 09:11
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Lement @ Jan 24 2014, 05:20) holy_demon: What would be the difference from how it currently runs? The speed at least should stay ~same.
That was just an idea, I need to implement it to see how good it will be :/ Anyway, a release for a request in my shopHVCooldown 1.0"ready" if there no cooldown and ready to use, "0" if no cooldown but can't use for other reason (no skill chain/no overcharge/no mana) otherwise it i will be the number of cooldown left.
HVCooldown_1.0.user.zip ( 1.41k )
Number of downloads: 132This post has been edited by holy_demon: Jan 24 2014, 09:12
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Jan 24 2014, 11:50
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(Lement @ Jan 24 2014, 00:42) There are styles that require you to do that less, like DW, you know.
DW is out of question because I only have 100 spare Slaughter Bindings (IMG:[ invalid] style_emoticons/default/sad.gif) But I may give 1hand a serious try.
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Jan 24 2014, 13:36
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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A small release HV Round Counter 1.0
HVRoundCounter_1.0.user.zip ( 884bytes )
Number of downloads: 361Show the current round/max round below the Stamina. This post has been edited by holy_demon: Jan 24 2014, 13:36
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Jan 26 2014, 04:55
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Felipons
Newcomer
Group: Members
Posts: 40
Joined: 19-October 09
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I just made a Script who resize the window layout imagizer.imageshack.us/v2/800x600q90/713/9ni3.png to imagizer.imageshack.us/v2/800x600q90/571/surm.png sorry about the links but I cannot add urls in my first post... Not only in battle, but all windowsIve tested only in my monitor 1366x768, and it works fine here, if you find any bug in other resolution just let me know (IMG:[ invalid] style_emoticons/default/biggrin.gif) It works only on FireFox for now
ChangePageStyle.User.zip ( 1.3k )
Number of downloads: 81This post has been edited by Felipons: Jan 26 2014, 05:00
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Jan 26 2014, 12:49
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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Shriner - Helper
shriner_helper.user.js.zip ( 612bytes )
Number of downloads: 135- 'M' hotkey to make offering - after you click a trophy the reward is already selected there (one-handed by default) or you can edit it to be what you want in line 15 choose one of the following: CODE ;snowflake.set_selected_reward(1, '1handed'); ;snowflake.set_selected_reward(2, '2handed'); ;snowflake.set_selected_reward(3, 'staff'); ;snowflake.set_selected_reward(4, 'shield'); ;snowflake.set_selected_reward(5, 'acloth'); ;snowflake.set_selected_reward(6, 'alight'); ;snowflake.set_selected_reward(7, 'aheavy');
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Jan 26 2014, 15:41
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11
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Can MouseMelee be modified to add the following function? Use the skill Defend if the mouse cursor touch the right edge of screen/browser. Whether or not the script continue to use the skill despite still having Defend's buff is adjustable. Reason for this suggestion: I've been finding myself using Defend a lot in Hellfest. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Ichy @ Jan 24 2014, 16:50) DW is out of question because I only have 100 spare Slaughter Bindings (IMG:[ invalid] style_emoticons/default/sad.gif) But I may give 1hand a serious try. Go for it Ichy, I really want to know how 1H with rapier will fare if a substantial amount of forging is put into the equipment. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Kagoromo: Jan 26 2014, 15:46
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Jan 26 2014, 16:33
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(Kagoromo @ Jan 26 2014, 15:41) Go for it Ichy, I really want to know how 1H with rapier will fare if a substantial amount of forging is put into the equipment. (IMG:[ invalid] style_emoticons/default/happy.gif) Someone give me a forge worthy Rapier! On topic: would it be possible to add a hotkey for skill chaining in mouse melee? Hitting hotkey will launch skill 1, 2 3 on chosen target once.
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Jan 26 2014, 18:27
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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I was so into writing this, that I forgot to bid in the auctions T.T HV ItemFilter 1.0.1
HVItemFilter_1.0.1.user.zip ( 1.43k )
Number of downloads: 222Filter item/equipment list (in the inventory, bazaar, equioment, IW, moogle pages). Ctr+F to quickly focus on the search bar, Esc to clear it. Now you don't need to scroll up and down to find the new Magnificent Ethereal Rapier of Slaughter you just bought. Just type into the search bar (at the top left) the name of the equipment to see a shortened list of all items you just bought. When you're using filter, the "Sell All" button will be disabled (to prevent accidentally selling items you can't see). To see the "Sell All" button again, clear the search bar (or press Esc) The search bar is case-insensitive, and use regular expression. If you know what it is, then use it. If you don't, here's a quick guide for noobs: . (dot): any single character .* (dot followed by star): multiple characters | (vertical line): OR For more info on regular expression, visit [ developer.mozilla.org] this page (and becomes 50% nerdier (IMG:[ invalid] style_emoticons/default/tongue.gif) ) Screenshots: This post has been edited by holy_demon: Jan 26 2014, 22:31
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