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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 21 2014, 11:30
Post #1048
Dan31



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QUOTE(animeai @ Jan 21 2014, 07:58) *

We're debating if script request 1 would be legal or not under the "one single action" rule :/ I must admit it's a grey area!

I thought about that too, but, frankly, since Scan doesn't do anything else than snatch information (ie it doesn't help in battle proper), it's not too much of a problem, is it? And it's hardly ever used, to boot.
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post Jan 21 2014, 14:45
Post #1049
Owyn



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QUOTE
Script request 2:
"Edit to mouse melee"
Reward: 25 hath

Please could someone code an on/off switch or button for this script?

done and sent (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE
I'm not sure if javascript can transfer a click to the next pageload or not...

sure it can, cookies, local\session storage are made for that, but again - that would be a big botting probably (especially cooming to auto-selecting target for scan). + won't you get killed while you scan everyone?

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post Jan 21 2014, 14:45
Post #1050
holy_demon



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QUOTE(Dan31 @ Jan 21 2014, 20:30) *

I thought about that too, but, frankly, since Scan doesn't do anything else than snatch information (ie it doesn't help in battle proper), it's not too much of a problem, is it? And it's hardly ever used, to boot.


The problem is that it's ridiculously easy to modify this script into a bot (a pretty shitty one, that can only repeat the same action over and over, but still a bot). I've already finished, but I'm keeping this private. Whether it will be released is in animeai's discretion

@animeai: check your pm

This post has been edited by holy_demon: Jan 21 2014, 14:48
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post Jan 21 2014, 14:57
Post #1051
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QUOTE(holy_demon @ Jan 21 2014, 16:45) *

The problem is that it's ridiculously easy to modify this script into a bot (a pretty shitty one, that can only repeat the same action over and over, but still a bot). I've already finished, but I'm keeping this private. Whether it will be released is in animeai's discretion

@animeai: check your pm

QUOTE
I've already finished, but I'm keeping this private. Whether it will be released is in animeai's discretion

@animeai: check your pm

I'm reporting you guys to Tenboro for botting (IMG:[25.media.tumblr.com] http://25.media.tumblr.com/avatar_054f9cb13582_128.png)
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post Jan 21 2014, 15:02
Post #1052
holy_demon



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QUOTE(Owyn @ Jan 21 2014, 23:57) *

I'm reporting you guys to Tenboro for botting (IMG:[25.media.tumblr.com] http://25.media.tumblr.com/avatar_054f9cb13582_128.png)


You know it's just as easy (as in the amount of coding work) to turn script like Keybind or Mousemelee or even my script SpellSpam into bot, right ? It's just not as obvious, and you will need to have an understanding on the way callback functions work (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by holy_demon: Jan 21 2014, 15:03
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post Jan 21 2014, 15:05
Post #1053
Colman



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QUOTE(Owyn @ Jan 21 2014, 20:57) *

I'm reporting you guys to Tenboro for botting (IMG:[25.media.tumblr.com] http://25.media.tumblr.com/avatar_054f9cb13582_128.png)

Attached Image
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post Jan 21 2014, 15:24
Post #1054
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1. ask someone to write "almost bot" script.
2. ban him for botting.
3. repeat for great justice!

(IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jan 21 2014, 15:27
Post #1055
holy_demon



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QUOTE(VriskaSerket @ Jan 22 2014, 00:24) *

1. ask someone to write "almost bot" script.
2. ban him for botting.
3. repeat for great justice!

(IMG:[invalid] style_emoticons/default/laugh.gif)


Bleh, you people most likely can't even tell what is "almost botting" if I didn't point it out to you :/

The ones who do know pretty much have skirted this gray area more than a few time

This post has been edited by holy_demon: Jan 21 2014, 15:30
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post Jan 21 2014, 15:35
Post #1056
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QUOTE(holy_demon @ Jan 21 2014, 13:27) *

Bleh, you people most likely can't even tell what is "almost botting" if I didn't point it out to you

Dont be so serious, that was a joke.
however:
1. script with multiple actions on 1 page load - gray zone, can be discussed, that rules wiolation or not.
2. script with one/multiple actions on multiple page loads - red zone, whatever it does. =ban.

This post has been edited by VriskaSerket: Jan 21 2014, 15:38
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post Jan 21 2014, 15:40
Post #1057
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Quoting Tenboro's words:

QUOTE
Anything that automates multiple actions or takes in-game actions based on parsing the state of the game is banned.


Theoretically scanning multiple monsters would go into the 'automates multiple actions' category. Something like 'cast cure when you have less than 50% HP' would violate the 'takes in-game actions based on parsing the state of the game'.

However, it should be okay if
-> you bind the scan to a key so you don't need to click that multiple times
-> notify you when you have less than 50% HP (notify =/= take action)

This post has been edited by varst: Jan 21 2014, 15:48
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post Jan 21 2014, 15:40
Post #1058
holy_demon



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QUOTE(VriskaSerket @ Jan 22 2014, 00:35) *

Dont be so serious, that was a joke.
however:
1. script with multiple actions on 1 page load - gray zone, can be discussed, that rules wiolation or not.
2. script with one/multiple actions on multiple page loads - red zone, whatever it does. =ban.

2. Multi-shrine does multiple actions (clicking the continue button) on multiple page loads. It's allowed because it's pretty much harmless, as it doesn't hugely affect the economy or the server's bandwidth

This post has been edited by holy_demon: Jan 21 2014, 15:41
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post Jan 21 2014, 15:50
Post #1059
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QUOTE(holy_demon @ Jan 21 2014, 13:40) *

2. Multi-shrine does multiple actions (clicking the continue button) on multiple page loads. It's allowed because it's pretty much harmless, as it doesn't hugely affect the economy or the server's bandwidth

last time i used Multi-shrine script it doesnt economy anything, stopped using it when "space" button started working in chrome.
spacehold is a real economy.) 100+ shrinings in seconds.
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post Jan 21 2014, 15:58
Post #1060
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QUOTE(varst @ Jan 22 2014, 00:40) *

Quoting Tenboro's words:
QUOTE
Anything that automates multiple actions or takes in-game actions based on parsing the state of the game is banned.



The 2nd clause is very vague. What exactly is "using parsing the state of the game". Is "querySelector", or even accessing the document object considered "parsing"?

As for the first clause, harmless scripts like MultiShriner or SellAll, or even my planned script MoogleSpam automate multiple action. Heck, MoogleSpam might not be considered harmless because there's no hard-limit to the amount of mail you can send, and such script could drain a lot of server's bandwidth or destructive spamming (Having said that, I should just keep it private after all :/ )

This post has been edited by holy_demon: Jan 21 2014, 16:01
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post Jan 21 2014, 16:03
Post #1061
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QUOTE(holy_demon @ Jan 21 2014, 21:40) *

2. Multi-shrine does multiple actions (clicking the continue button) on multiple page loads. It's allowed because it's pretty much harmless, as it doesn't hugely affect the economy or the server's bandwidth


That's still one-click per move, theoretically. It just helps to select the type of equips, and it's out of battle so you won't get anything more from that.

There's a time when a bug hits the ponies so you won't lose them when you shrine them. If you do the shrining automatically, you'll get all your materials stripped unless you can provide evidence that it's not intended.

QUOTE(holy_demon @ Jan 21 2014, 21:58) *

The 2nd clause is very vague. What exactly is "using parsing the state of the game". Is "querySelector", or even accessing the document object considered "parsing"?

As for the first clause, harmless scripts like MultiShriner or SellAll, or even my planned script MoogleSpam automate multiple action. Heck, MoogleSpam might not be considered harmless because there's no hard-limit to the amount of mail you can send, and such script could drain a lot of server's bandwidth or destructive spamming (Having said that, I should just keep it private after all :/ )


The focus of the 2nd clause should be 'take any in-game action'. We already have scripts that check everything from HP/MP/SP to monsters' name, so accessing the object shouldn't be the problem.

IMO it's always better to have a way to stop your script, due to the incident stated above. Out-of-battle scripts should be fine but do note that shit happens to Tenboro's code. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by varst: Jan 21 2014, 16:12
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post Jan 21 2014, 16:18
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holy_demon



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QUOTE(varst @ Jan 22 2014, 00:40) *

However, it should be okay if
-> you bind the scan to a key so you don't need to click that multiple times
-> notify you when you have less than 50% HP (notify =/= take action)


Let's replace Cure with Flee. AutoFlee whenever I'm down by a certain amount should be bannable offence, right? even though such act won't benefit me in any way, except saving me a few MP/SP and a wounded pride.

Now let's replace scanning HP with a desired item in the bazaar, and cure with buying it. That's still a bannable offence, right? So the rule applies to outside of battle

Now let's replace your HP with your monster's stamina, and cure with feeding food. Monsterlab will keep feeding monsters until they reach 100%. By that rule, shouldn't Monster Lab be banned as well?

At the end of the day, we judge the legality of a script by how much potential damage it can cause to the community/server, not what it actually does.
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post Jan 21 2014, 16:19
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what about clause "auto-selecting target for spell\attack (scan)" ?
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post Jan 21 2014, 16:29
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QUOTE(holy_demon @ Jan 21 2014, 22:18) *

At the end of the day, we judge the legality of a script by how much potential damage it can cause to the community/server, not what it actually does.


I disagree with it. The legality here should be separated from the profitability. It's of Tenboro's discretion to determine what's 'potential damage to the community/server', so you're always as risk of some shit happening. Like if Tenboro mistakenly wrote the code so monster's stamina won't cap at 100%.

If Tenboro do have some auto-ban script that works if you do anything to 'monsters that only exist in code'... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
I'm not sure about this, but in case he really does, how much grinding time you'll have to tell him that you're just 'scanning for monsters'?

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post Jan 21 2014, 16:36
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@original discussion about scan: There is already constantly-updated database of jenga201's . Use it, you'll need to scan less.

holy_demon: As a rule, the script rules are applied in battle only, unless you do something freaking stupid, like write a bot that f5's bazaar every 250 ms to buy any mag+ equipment.(Hello mpmpmpmpmp)


QUOTE(Owyn @ Jan 21 2014, 16:19) *

what about clause "auto-selecting target for spell\attack (scan)" ?

My bad.
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post Jan 21 2014, 16:40
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QUOTE(varst @ Jan 22 2014, 01:03) *

That's still one-click per move, theoretically. It just helps to select the type of equips, and it's out of battle so you won't get anything more from that.


It's pretty much autoclicker. If I write a script that will keep clicking the same monster after my first click, I'm sure it would get me banned. (In case I'm wrong about that though, I would add that feature to spellspam, sounds awesome to me (IMG:[invalid] style_emoticons/default/tongue.gif) )

QUOTE

The focus of the 2nd clause should be 'take any in-game action'. We already have scripts that check everything from HP/MP/SP to monsters' name, so accessing the object shouldn't be the problem.


I don't think you understand my point. To make myself clear, let's use these 2 example script: one will decide which buffs to use just by pressing hotkey, that is obviously bannable, the 2nd script will click continue whenever the "you are victory" notice appears. The 2nd script take an in-game action (cancelling the popup), from parsing in-game information (the victory element). How is that still in HVStat. You can argue that it doesn't enhance combat in anyway, but that's exactly my argument for a ScanAll script

QUOTE(varst @ Jan 22 2014, 01:29) *

If Tenboro do have some auto-ban script that works if you do anything to 'monsters that only exist in code'... (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Then anyone who uses MouseMelee or SpellSpam will get banned (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by holy_demon: Jan 21 2014, 16:43
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post Jan 21 2014, 16:51
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QUOTE(holy_demon @ Jan 21 2014, 22:40) *

It's pretty much autoclicker. If I write a script that will keep clicking the same monster after my first click, I'm sure it would get me banned. (In case I'm wrong about that though, I would add that feature to spellspam, sounds awesome to me (IMG:[invalid] style_emoticons/default/tongue.gif) )


Well as I said, shit DID happen to multi-shrine. And you surely know the line here. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(holy_demon @ Jan 21 2014, 22:40) *

I don't think you understand my point. To make myself clear, let's use these 2 example script: one will decide which buffs to use just by pressing hotkey, that is obviously bannable, the 2nd script will click continue whenever the "you are victory" notice appears. The 2nd script take an in-game action (cancelling the popup), from parsing in-game information (the victory element). How is that still in HVStat. You can argue that it doesn't enhance combat in anyway, but that's exactly my argument for a ScanAll script



The NoPopUp got the specific permission from Tenboro.

https://forums.e-hentai.org/index.php?s=&am...t&p=2084278

You should ask him if ScanAll script is okay.

QUOTE(holy_demon @ Jan 21 2014, 22:40) *

Then anyone who uses MouseMelee or SpellSpam will get banned (IMG:[invalid] style_emoticons/default/tongue.gif)


Not sure, but I don't think those two would be affected by invisible monsters?

Main point here: when in doubt, ASK TENBORO.

This post has been edited by varst: Jan 21 2014, 16:55
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