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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 7 2014, 01:30
Post #1008
Owyn



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Sorry for not searching my best but I'll ask - is there a script to analyze new items in the equip. shop? Like how good are those and are those better than equipped ones? Can't seem tofind but I think I saw screens of such

why teh hell people don't upload scrips to userscripts.org or somewhere centralized? ='(
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post Jan 7 2014, 09:19
Post #1009
Lement



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@kserox:
Ah. I keep forgetting that only I have my POV if not knowledge.

What is mousemelee:
An userscript that in it's most base form turns hovers over monsters into clicks on them.
How to use:
1,2. See "Usage" in previous post.
3. Drag and drop on top of your userscript-supporting browser. chrome may require you to have extensions tab open as you do this.

As for regen problem, that is the expected behavior if your actual quickbar slot for regen and what you told the generator do not match, possibly caused by leaving pre-set values in or switching equipment set. Remaining buff time has no impact on hovering on monsters, but it does have an impact - sort of, only when there's no buff - whether the quickbar slot you gave is hoverable.
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post Jan 7 2014, 16:45
Post #1010
screwit



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Just wondering, is there a script which displays the damage done by a monster next to its box?

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post Jan 9 2014, 00:55
Post #1011
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Is there a simple script that when I look at an equipment it will show just the base stats; as well as the full range for that stat listed next to (or underneath)? (and could such a script detect the equipment quality?)
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post Jan 9 2014, 02:17
Post #1012
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QUOTE(kuro009 @ Dec 16 2013, 19:10) *

HV Random Encounter Notification 1.3.3 for Firefox [updated for 0.78]:
- Now the gap is 30 minutes between two Random Encounters, instead of 1 hour.

I fixed some wonkiness that was happening during the hour before dawn. Should be okay now.

HV Random Encounter Notification 1.3.4 for Firefox [updated for 0.78]:
Attached File  hvren.user.zip ( 1.18k ) Number of downloads: 2264
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post Jan 10 2014, 09:26
Post #1013
varst



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magicscores2 2.0.3.1 edited

Attached File  magicscores2_Edited.user.zip ( 4.61k ) Number of downloads: 147


Minor edit that solves en error when the staff's name is too long. Thanks to those who helped to find and correct this mistake.

This post has been edited by varst: Jan 10 2014, 09:39
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post Jan 12 2014, 04:29
Post #1014
screwit



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@Nightwishman, yes there is, the current maintainer of hvstat has posted it somewhere on this thread i think, page 40~something "HV Equipment Attribute Viewer".
edit: it does not show primary attribute bonuses in detail, but a aggregate of all together, still it is a good base to do what you want.
if i ever get around to it i will add a price display, soul crushing to see a good piece of gear you cannot justify the expense to buy.

That one works for me, but the latest HVSTAT does not. guess I need to do some research why it fails on my browser.

This post has been edited by screwit: Jan 12 2014, 04:34
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post Jan 12 2014, 07:10
Post #1015
-blood-



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just want to ask, will "Track Drops" script ever add crystals in the tracking??

i know that there is "HV STAT" but it makes the game laggy so :/
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post Jan 12 2014, 21:54
Post #1016
Dan31



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QUOTE(-blood- @ Jan 12 2014, 06:10) *

just want to ask, will "Track Drops" script ever add crystals in the tracking??

i know that there is "HV STAT" but it makes the game laggy so :/

I haven't used HV Stats in a while, but I believe you can disable in the options anything you don't use to speed things up.
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post Jan 13 2014, 00:20
Post #1017
holy_demon



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QUOTE(Dan31 @ Jan 13 2014, 06:54) *

I haven't used HV Stats in a while, but I believe you can disable in the options anything you don't use to speed things up.

Well half the reason HV Stat is slow is Jquery. There's really not much you can do about it.

The other half is all the added UI element that the browser has to render (namely the HVStat icon+meny, the gem box, the buff/debuff stack/duration notification, Monster HP/MP/SP). I suppose he can disable those options to speed up a bit, though he can't get rid of the icon, unless he's willing to get down n dirty with the source code (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jan 13 2014, 19:21
Post #1018
ctxl



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QUOTE(-blood- @ Jan 11 2014, 21:10) *

just want to ask, will "Track Drops" script ever add crystals in the tracking??

Separate counters for each crystal type?

Sure, I'll be updating it to use a more efficient data structure anyways. Probably in the coming weeks.

Currently:
- One massive array for each difficulty
- Each drop/event adds another array object

Later:
- Drops/events would check for existing array object
- If present, increment object property value
- If not, create a new object, set value to 1

I've been working on an Inventory+ script this weekend, which should supersede the shop helper script.
Unfortunately, caching the contents of an entire inventory eats up ~1MB of localStorage.
Hence the need for more efficient drop tracking.

---

Edit: new PONIES™
Here are the [pastie.org] modifications I made to RiddleLimiter Plus.

This post has been edited by ctxl: Jan 13 2014, 20:02
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post Jan 14 2014, 00:26
Post #1019
holy_demon



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By a request, I added a new feature to SpellSpam so you can use right click. When activated (by ticking the rclick box), the usual context menu on monsters will be disabled, and right click on a monster will cast a designated spell instead.

Not sure if you guys want this feature in official release. Leave feedback if you guys want support for this feature in future update.

SpellSpam 3.1.1
Attached File  SpellSpam3.1.1.user.zip ( 2.28k ) Number of downloads: 72


Change log (from 3.0)
- right click feature, context menu behaviors are partially overridden.

This post has been edited by holy_demon: Jan 14 2014, 01:02
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post Jan 14 2014, 09:15
Post #1020
Usagi =



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I'll just try my luck here, can I request a script that plays a sound when riddlemaster is here.

I don't know why mine won't work, it doesn't seem complicated at first,

1 .json for script info
1 .js for IF (riddlemaster){ open html}
1 .html
pack all into .crx

you could use this html:

<html>
<body>
<p>A Riddlemaster has appeared </p>
<audio autoplay>
<source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3" type="audio/mpeg" />
<source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.ogg" type="audio/ogg" />
</audio>
</body>
</html>
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post Jan 14 2014, 10:54
Post #1021
holy_demon



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QUOTE(LOL50015 @ Jan 14 2014, 18:15) *

I'll just try my luck here, can I request a script that plays a sound when riddlemaster is here.

I don't know why mine won't work, it doesn't seem complicated at first,

1 .json for script info
1 .js for IF (riddlemaster){ open html}
1 .html
pack all into .crx

you could use this html:

<html>
<body>
<p>A Riddlemaster has appeared </p>
<audio autoplay>
<source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3" type="audio/mpeg" />
<source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.ogg" type="audio/ogg" />
</audio>
</body>
</html>


the audio tag doesn't support cross-domain resource. You have to use embed instead.

Try this
CODE

<audio autoplay>
    <source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3" type="audio/mpeg"/>
     <embed hidden=true src="test.mp3"/>
</audio>


Alternatively, you could just use this
CODE

<embed hidden=true autoplay=true src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3"/>

but embed tag usually messes up my IDM extension, so I make it a habit to wrap it with <audio>.
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post Jan 14 2014, 11:02
Post #1022
holy_demon



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With the new RiddleMaser, I modified the RiddleLimiter script so only there's only 3 options instead of the previous 4

I take no credit; all I did was removing the letter 'D', and a comma xD

Attached File  RiddleLimiter.user.zip ( 874bytes ) Number of downloads: 305


This post has been edited by holy_demon: Jan 14 2014, 11:07
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post Jan 14 2014, 22:06
Post #1023
holy_demon



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QUOTE(ctxl @ Jan 14 2014, 04:21) *

Edit: new PONIES™
Here are the [pastie.org] modifications I made to RiddleLimiter Plus.


I made a few change to the css rule so the 3 buttons properly align with the images, and tidied it up a bit because I'm a clean freak. (IMG:[invalid] style_emoticons/default/tongue.gif) Also pack it into a ready-to-go userscript for the not-so-technically-savvy xD

Attached File  RiddleLimiterPlus.user.zip ( 635bytes ) Number of downloads: 864
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post Jan 15 2014, 08:18
Post #1024
-blood-



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QUOTE(Dan31 @ Jan 9 2014, 08:17) *

I fixed some wonkiness that was happening during the hour before dawn. Should be okay now.

HV Random Encounter Notification 1.3.4 for Firefox [updated for 0.78]:
Attached File  hvren.user.zip ( 1.18k ) Number of downloads: 2264



thank you for this!

P.S seems like i skipped this one when i was reading this thread (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by -blood-: Jan 15 2014, 08:19
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post Jan 15 2014, 17:20
Post #1025
Owyn



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May I post fixed\forked versions of scripts other people might find usefull here?
What about wiki then? Should\May I write something there when I fix\fork scripts?

Here it is anyway, tell me if something's wrong.

*Also have these ones fixed if you'r interested: HV - Show Gems, Pony Hider

QUOTE(ctxl @ May 27 2013, 12:41) *

---------
HVMMLA: HV - Mini Monster Lab Additions

Attached File  hvmmla.user.zip ( 2.1k ) Number of downloads: 447

Includes the stuff I care about: drag+drop sorting, crystal+chaos token calculation and hotkeys.
Hotkeys are: c = feed, v = feed max, b = pill, n = next, m = back
Feed max and pill hotkeys will ask for confirmation. Next/back hotkeys follow sorting order.
No support for the default font engine. Ever.


Attached File  hvmmla.user.js.zip ( 2.27k ) Number of downloads: 63


- fixed not being able to go to previous monster when you are on first monster in your list

- prev\next default HV buttons now also follow your order

- additional arrows hotkeys:
// UP - feed max, DOWN - pills, LEFT = back, RIGHT = next

- removed confirmation for feed max and confirmation cancel alerts
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post Jan 16 2014, 05:55
Post #1026
Ichy



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Is it possible to change the No Popup script so it does not automatically skip to next round when a legendary or Peerless was dropped?
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post Jan 16 2014, 06:46
Post #1027
holy_demon



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QUOTE(Ichy @ Jan 16 2014, 14:55) *

Is it possible to change the No Popup script so it does not automatically skip to next round when a legendary or Peerless was dropped?


CODE

var popup = document.getElementById("ckey_continue");
if (popup && !/\[.*?(Legendary|Peerless).*?\]/.test(document.getElementById("togpane_log").textContent)) {
   popup.click();
}


Modified from my personal skipping script

This post has been edited by holy_demon: Jan 16 2014, 12:36
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