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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 7 2014, 01:30
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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Sorry for not searching my best but I'll ask - is there a script to analyze new items in the equip. shop? Like how good are those and are those better than equipped ones? Can't seem tofind but I think I saw screens of such
why teh hell people don't upload scrips to userscripts.org or somewhere centralized? ='(
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Jan 7 2014, 09:19
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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@kserox: Ah. I keep forgetting that only I have my POV if not knowledge.
What is mousemelee: An userscript that in it's most base form turns hovers over monsters into clicks on them. How to use: 1,2. See "Usage" in previous post. 3. Drag and drop on top of your userscript-supporting browser. chrome may require you to have extensions tab open as you do this.
As for regen problem, that is the expected behavior if your actual quickbar slot for regen and what you told the generator do not match, possibly caused by leaving pre-set values in or switching equipment set. Remaining buff time has no impact on hovering on monsters, but it does have an impact - sort of, only when there's no buff - whether the quickbar slot you gave is hoverable.
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Jan 7 2014, 16:45
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screwit
Newcomer
Group: Recruits
Posts: 10
Joined: 27-July 11
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Just wondering, is there a script which displays the damage done by a monster next to its box?
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Jan 9 2014, 00:55
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10
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Is there a simple script that when I look at an equipment it will show just the base stats; as well as the full range for that stat listed next to (or underneath)? (and could such a script detect the equipment quality?)
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Jan 9 2014, 02:17
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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QUOTE(kuro009 @ Dec 16 2013, 19:10) HV Random Encounter Notification 1.3.3 for Firefox [updated for 0.78]: - Now the gap is 30 minutes between two Random Encounters, instead of 1 hour.
I fixed some wonkiness that was happening during the hour before dawn. Should be okay now. HV Random Encounter Notification 1.3.4 for Firefox [updated for 0.78]:
hvren.user.zip ( 1.18k )
Number of downloads: 2264
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Jan 10 2014, 09:26
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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magicscores2 2.0.3.1 edited
magicscores2_Edited.user.zip ( 4.61k )
Number of downloads: 147Minor edit that solves en error when the staff's name is too long. Thanks to those who helped to find and correct this mistake. This post has been edited by varst: Jan 10 2014, 09:39
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Jan 12 2014, 04:29
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screwit
Newcomer
Group: Recruits
Posts: 10
Joined: 27-July 11
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@Nightwishman, yes there is, the current maintainer of hvstat has posted it somewhere on this thread i think, page 40~something "HV Equipment Attribute Viewer". edit: it does not show primary attribute bonuses in detail, but a aggregate of all together, still it is a good base to do what you want. if i ever get around to it i will add a price display, soul crushing to see a good piece of gear you cannot justify the expense to buy.
That one works for me, but the latest HVSTAT does not. guess I need to do some research why it fails on my browser.
This post has been edited by screwit: Jan 12 2014, 04:34
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Jan 12 2014, 07:10
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-blood-
Group: Members
Posts: 682
Joined: 3-August 11
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just want to ask, will "Track Drops" script ever add crystals in the tracking??
i know that there is "HV STAT" but it makes the game laggy so :/
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Jan 12 2014, 21:54
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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QUOTE(-blood- @ Jan 12 2014, 06:10) just want to ask, will "Track Drops" script ever add crystals in the tracking??
i know that there is "HV STAT" but it makes the game laggy so :/
I haven't used HV Stats in a while, but I believe you can disable in the options anything you don't use to speed things up.
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Jan 13 2014, 00:20
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Dan31 @ Jan 13 2014, 06:54) I haven't used HV Stats in a while, but I believe you can disable in the options anything you don't use to speed things up.
Well half the reason HV Stat is slow is Jquery. There's really not much you can do about it. The other half is all the added UI element that the browser has to render (namely the HVStat icon+meny, the gem box, the buff/debuff stack/duration notification, Monster HP/MP/SP). I suppose he can disable those options to speed up a bit, though he can't get rid of the icon, unless he's willing to get down n dirty with the source code (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Jan 13 2014, 19:21
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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QUOTE(-blood- @ Jan 11 2014, 21:10) just want to ask, will "Track Drops" script ever add crystals in the tracking??
Separate counters for each crystal type? Sure, I'll be updating it to use a more efficient data structure anyways. Probably in the coming weeks. Currently: - One massive array for each difficulty - Each drop/event adds another array object Later: - Drops/events would check for existing array object - If present, increment object property value - If not, create a new object, set value to 1 I've been working on an Inventory+ script this weekend, which should supersede the shop helper script. Unfortunately, caching the contents of an entire inventory eats up ~1MB of localStorage. Hence the need for more efficient drop tracking. --- Edit: new PONIES Here are the [ pastie.org] modifications I made to RiddleLimiter Plus. This post has been edited by ctxl: Jan 13 2014, 20:02
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Jan 14 2014, 00:26
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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By a request, I added a new feature to SpellSpam so you can use right click. When activated (by ticking the rclick box), the usual context menu on monsters will be disabled, and right click on a monster will cast a designated spell instead. Not sure if you guys want this feature in official release. Leave feedback if you guys want support for this feature in future update. SpellSpam 3.1.1
SpellSpam3.1.1.user.zip ( 2.28k )
Number of downloads: 72Change log (from 3.0) - right click feature, context menu behaviors are partially overridden. This post has been edited by holy_demon: Jan 14 2014, 01:02
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Jan 14 2014, 09:15
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
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I'll just try my luck here, can I request a script that plays a sound when riddlemaster is here.
I don't know why mine won't work, it doesn't seem complicated at first,
1 .json for script info 1 .js for IF (riddlemaster){ open html} 1 .html pack all into .crx
you could use this html:
<html> <body> <p>A Riddlemaster has appeared </p> <audio autoplay> <source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3" type="audio/mpeg" /> <source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.ogg" type="audio/ogg" /> </audio> </body> </html>
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Jan 14 2014, 10:54
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(LOL50015 @ Jan 14 2014, 18:15) I'll just try my luck here, can I request a script that plays a sound when riddlemaster is here.
I don't know why mine won't work, it doesn't seem complicated at first,
1 .json for script info 1 .js for IF (riddlemaster){ open html} 1 .html pack all into .crx
you could use this html:
<html> <body> <p>A Riddlemaster has appeared </p> <audio autoplay> <source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3" type="audio/mpeg" /> <source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.ogg" type="audio/ogg" /> </audio> </body> </html>
the audio tag doesn't support cross-domain resource. You have to use embed instead. Try this CODE <audio autoplay> <source src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3" type="audio/mpeg"/> <embed hidden=true src="test.mp3"/> </audio>
Alternatively, you could just use this CODE <embed hidden=true autoplay=true src="http://www.html5rocks.com/en/tutorials/audio/quick/test.mp3"/>
but embed tag usually messes up my IDM extension, so I make it a habit to wrap it with <audio>.
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Jan 14 2014, 11:02
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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With the new RiddleMaser, I modified the RiddleLimiter script so only there's only 3 options instead of the previous 4 I take no credit; all I did was removing the letter 'D', and a comma xD
RiddleLimiter.user.zip ( 874bytes )
Number of downloads: 305This post has been edited by holy_demon: Jan 14 2014, 11:07
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Jan 14 2014, 22:06
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(ctxl @ Jan 14 2014, 04:21) Edit: new PONIES Here are the [ pastie.org] modifications I made to RiddleLimiter Plus. I made a few change to the css rule so the 3 buttons properly align with the images, and tidied it up a bit because I'm a clean freak. (IMG:[ invalid] style_emoticons/default/tongue.gif) Also pack it into a ready-to-go userscript for the not-so-technically-savvy xD
RiddleLimiterPlus.user.zip ( 635bytes )
Number of downloads: 864
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Jan 15 2014, 08:18
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-blood-
Group: Members
Posts: 682
Joined: 3-August 11
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QUOTE(Dan31 @ Jan 9 2014, 08:17) I fixed some wonkiness that was happening during the hour before dawn. Should be okay now. HV Random Encounter Notification 1.3.4 for Firefox [updated for 0.78]:
hvren.user.zip ( 1.18k )
Number of downloads: 2264thank you for this! P.S seems like i skipped this one when i was reading this thread (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by -blood-: Jan 15 2014, 08:19
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Jan 15 2014, 17:20
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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May I post fixed\forked versions of scripts other people might find usefull here? What about wiki then? Should\May I write something there when I fix\fork scripts? Here it is anyway, tell me if something's wrong. *Also have these ones fixed if you'r interested: HV - Show Gems, Pony Hider QUOTE(ctxl @ May 27 2013, 12:41) --------- HVMMLA: HV - Mini Monster Lab Additions
hvmmla.user.zip ( 2.1k )
Number of downloads: 447Includes the stuff I care about: drag+drop sorting, crystal+chaos token calculation and hotkeys. Hotkeys are: c = feed, v = feed max, b = pill, n = next, m = back Feed max and pill hotkeys will ask for confirmation. Next/back hotkeys follow sorting order. No support for the default font engine. Ever.
hvmmla.user.js.zip ( 2.27k )
Number of downloads: 63- fixed not being able to go to previous monster when you are on first monster in your list - prev\next default HV buttons now also follow your order - additional arrows hotkeys: // UP - feed max, DOWN - pills, LEFT = back, RIGHT = next - removed confirmation for feed max and confirmation cancel alerts
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Jan 16 2014, 05:55
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Is it possible to change the No Popup script so it does not automatically skip to next round when a legendary or Peerless was dropped?
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Jan 16 2014, 06:46
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Ichy @ Jan 16 2014, 14:55) Is it possible to change the No Popup script so it does not automatically skip to next round when a legendary or Peerless was dropped?
CODE var popup = document.getElementById("ckey_continue"); if (popup && !/\[.*?(Legendary|Peerless).*?\]/.test(document.getElementById("togpane_log").textContent)) { popup.click(); }
Modified from my personal skipping script This post has been edited by holy_demon: Jan 16 2014, 12:36
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