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> HentaiVerse 0.6.6, Totally easter-related

 
post Apr 6 2012, 13:45
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LangTuTaiHoa



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Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?
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post Apr 6 2012, 13:51
Post #682
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seems like ten also changed the time we get mazes.

before we always got the first one between round 15-25, just now it took me till round 67 to get my first maze
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post Apr 6 2012, 13:52
Post #683
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QUOTE(LangTuTaiHoa @ Apr 6 2012, 13:45) *

Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?


Never look a gift horse in the mouth.

The sooner people around here will get that, the better.
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post Apr 6 2012, 14:01
Post #684
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Suddenly no more whining about mazes (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 6 2012, 14:02
Post #685
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QUOTE(LangTuTaiHoa @ Apr 6 2012, 18:45) *

Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?

and got wasted when you just got another gem from last hit of prev round?
just finished a quick IW run and the maze bonuses are cutting my mana pot consumption a lot.
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post Apr 6 2012, 14:22
Post #686
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HV is getting better and better. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 6 2012, 14:23
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QUOTE(LangTuTaiHoa @ Apr 6 2012, 13:45) *
Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?

Restoring HP/MP beyond the maximum would be a better option, because you can miss gems that way and you damn know people will bitch about this.

You can prevent abuse by fixing HP/MP when the next maze pops up if they're still above maximum.

EDIT : aiwotorimodose, I like ninjas.

Doing this to Cure 3 would also make it useful as a temporary HP boost. Just make sure it only works once.

This post has been edited by Mika Kurogane: Apr 6 2012, 14:25
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post Apr 6 2012, 14:27
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QUOTE(LangTuTaiHoa @ Apr 6 2012, 19:45) *

Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?


Nah, don't complain too much on the pseudo-second wind. We don't have that option for second wind, so don't expect something like that (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 6 2012, 14:40
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Meh, Second Wind comes back just when I've lost my drive to play (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 6 2012, 14:46
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QUOTE((Cheater) Tiap @ Apr 6 2012, 14:40) *
Meh, Second Wind comes back just when I've lost my drive to play (IMG:[invalid] style_emoticons/default/dry.gif)
Ditto.
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post Apr 6 2012, 15:16
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QUOTE(Hoheneim @ Apr 6 2012, 04:52) *

Never look a gift horse in the mouth.

The sooner people around here will get that, the better.

shouldn't that be a gift pony?
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post Apr 6 2012, 15:24
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QUOTE(varst @ Apr 6 2012, 19:27) *

Nah, don't complain too much on the pseudo-second wind. We don't have that option for second wind, so don't expect something like that (IMG:[invalid] style_emoticons/default/tongue.gif)


Hmm... can't recall the last time I saw the word "second wind". What was it again (IMG:[invalid] style_emoticons/default/huh.gif) ?
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post Apr 6 2012, 15:27
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QUOTE(LangTuTaiHoa @ Apr 6 2012, 21:24) *

Hmm... can't recall the last time I saw the word "second wind". What was it again (IMG:[invalid] style_emoticons/default/huh.gif) ?


Something removed in 0.5.2, when stamina is added.
That's about 1 year ago.
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post Apr 6 2012, 16:17
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QUOTE(LangTuTaiHoa @ Apr 6 2012, 15:24) *

Hmm... can't recall the last time I saw the word "second wind". What was it again (IMG:[invalid] style_emoticons/default/huh.gif) ?



That's when you eat too many beans and let loose not once, but twice.
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post Apr 6 2012, 16:23
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Ass fumes that restore HP/MP. If only I had decent drawing skills...

Slightly on-topic :
QUOTE(Tenboro)
16 mins ago: I love it when the answer to "what the hell is taking up so much space" is "10 GB of useless logs".

Flush the toilet once in a while.

This post has been edited by Mika Kurogane: Apr 6 2012, 16:31
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post Apr 6 2012, 17:35
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QUOTE(Tenboro @ Apr 1 2012, 10:48) *

- Solving a riddlemaster with more than 30 seconds left on the clock now also heals you equivalent to a combined health and mana gem.



For once, a change that actually didnt screw people all over because of the complaints about it.

Now lets pray that Tenb bring back absorption stat that will scale with level...
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post Apr 6 2012, 17:38
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QUOTE(Coma @ Apr 6 2012, 17:35) *

Now lets pray that Tenb bring back absorption stat that will scale with level...

He has to find a way to implement it that takes almost zero effort.
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post Apr 6 2012, 17:57
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"Absorption that scales" is simply mitigation. It is gone.

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post Apr 6 2012, 18:03
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QUOTE(Tenboro @ Apr 6 2012, 17:57) *

"Absorption that scales" is simply mitigation. It is gone.

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Oh well, never understood how absorption worked anyway.


Can you fix the bug with Red Aura's damage bonus? The description say +2% physical damage, but actually only add 2 damage.
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post Apr 6 2012, 18:05
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QUOTE(Coma @ Apr 7 2012, 00:03) *

Oh well, never understood how absorption worked anyway.
Can you fix the bug with Red Aura's damage bonus? The description say +2% physical damage, but actually only add 2 damage.


Boy, you're going to get that 2 damage wiped in the next patch...
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