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HentaiVerse 0.6.6, Totally easter-related |
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Apr 6 2012, 13:45
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?
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Apr 6 2012, 13:51
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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seems like ten also changed the time we get mazes.
before we always got the first one between round 15-25, just now it took me till round 67 to get my first maze
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Apr 6 2012, 13:52
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(LangTuTaiHoa @ Apr 6 2012, 13:45)  Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?
Never look a gift horse in the mouth. The sooner people around here will get that, the better.
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Apr 6 2012, 14:02
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(LangTuTaiHoa @ Apr 6 2012, 18:45)  Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?
and got wasted when you just got another gem from last hit of prev round? just finished a quick IW run and the maze bonuses are cutting my mana pot consumption a lot.
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Apr 6 2012, 14:23
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@43883
Group: Gold Star Club
Posts: 31,482
Joined: 6-March 08

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QUOTE(LangTuTaiHoa @ Apr 6 2012, 13:45)  Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later? Restoring HP/MP beyond the maximum would be a better option, because you can miss gems that way and you damn know people will bitch about this. You can prevent abuse by fixing HP/MP when the next maze pops up if they're still above maximum. EDIT : aiwotorimodose, I like ninjas. Doing this to Cure 3 would also make it useful as a temporary HP boost. Just make sure it only works once. This post has been edited by Mika Kurogane: Apr 6 2012, 14:25
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Apr 6 2012, 14:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LangTuTaiHoa @ Apr 6 2012, 19:45)  Hmmmm, on second thought, that will not be very useful if we already have full health and full mana at that moment. How about re-filling our health only and give us a normal mana gem so we can use later?
Nah, don't complain too much on the pseudo-second wind. We don't have that option for second wind, so don't expect something like that (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 6 2012, 14:40
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Meh, Second Wind comes back just when I've lost my drive to play (IMG:[ invalid] style_emoticons/default/dry.gif)
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Apr 6 2012, 14:46
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@43883
Group: Gold Star Club
Posts: 31,482
Joined: 6-March 08

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QUOTE((Cheater) Tiap @ Apr 6 2012, 14:40)  Meh, Second Wind comes back just when I've lost my drive to play (IMG:[ invalid] style_emoticons/default/dry.gif) Ditto.
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Apr 6 2012, 15:16
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Drawde
Group: Members
Posts: 115
Joined: 4-December 08

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QUOTE(Hoheneim @ Apr 6 2012, 04:52)  Never look a gift horse in the mouth.
The sooner people around here will get that, the better.
shouldn't that be a gift pony?
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Apr 6 2012, 15:24
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(varst @ Apr 6 2012, 19:27)  Nah, don't complain too much on the pseudo-second wind. We don't have that option for second wind, so don't expect something like that (IMG:[ invalid] style_emoticons/default/tongue.gif) Hmm... can't recall the last time I saw the word "second wind". What was it again (IMG:[ invalid] style_emoticons/default/huh.gif) ?
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Apr 6 2012, 15:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LangTuTaiHoa @ Apr 6 2012, 21:24)  Hmm... can't recall the last time I saw the word "second wind". What was it again (IMG:[ invalid] style_emoticons/default/huh.gif) ? Something removed in 0.5.2, when stamina is added. That's about 1 year ago.
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Apr 6 2012, 16:17
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Radkat
Group: Members
Posts: 1,624
Joined: 12-January 09

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QUOTE(LangTuTaiHoa @ Apr 6 2012, 15:24)  Hmm... can't recall the last time I saw the word "second wind". What was it again (IMG:[ invalid] style_emoticons/default/huh.gif) ? That's when you eat too many beans and let loose not once, but twice.
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Apr 6 2012, 16:23
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@43883
Group: Gold Star Club
Posts: 31,482
Joined: 6-March 08

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Ass fumes that restore HP/MP. If only I had decent drawing skills... Slightly on-topic : QUOTE(Tenboro) 16 mins ago: I love it when the answer to "what the hell is taking up so much space" is "10 GB of useless logs". Flush the toilet once in a while. This post has been edited by Mika Kurogane: Apr 6 2012, 16:31
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Apr 6 2012, 17:35
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Tenboro @ Apr 1 2012, 10:48)  - Solving a riddlemaster with more than 30 seconds left on the clock now also heals you equivalent to a combined health and mana gem.
For once, a change that actually didnt screw people all over because of the complaints about it. Now lets pray that Tenb bring back absorption stat that will scale with level...
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Apr 6 2012, 17:38
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Coma @ Apr 6 2012, 17:35)  Now lets pray that Tenb bring back absorption stat that will scale with level...
He has to find a way to implement it that takes almost zero effort.
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Apr 6 2012, 18:03
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Tenboro @ Apr 6 2012, 17:57)  "Absorption that scales" is simply mitigation. It is gone.  Oh well, never understood how absorption worked anyway. Can you fix the bug with Red Aura's damage bonus? The description say +2% physical damage, but actually only add 2 damage.
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Apr 6 2012, 18:05
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Coma @ Apr 7 2012, 00:03)  Oh well, never understood how absorption worked anyway. Can you fix the bug with Red Aura's damage bonus? The description say +2% physical damage, but actually only add 2 damage.
Boy, you're going to get that 2 damage wiped in the next patch...
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