QUOTE(Tenboro @ Feb 26 2012, 06:34)

- The Dawn Event will now always give at least 10% of the required EXP for next level. This is fixed, and unaffected by EXP bonuses.
I am both pleased and aghast at this change. It's one thing to be able to level up quickly, but 1 level every 10 days seems like a lot. Though I suppose now I have one less reason to play a crapton of rounds (the others are Collectibles and Artifacts).
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- The first roll determines type (one-handed, two-handed, staff, shield, etc..), while the second roll determines the newly introduced "tier" of equipment. While the odds for equipment type are still fixed (unless you use a trophy to set it), equipment tier is now affected by the difficulty setting. For example, on IWBTH the odds for getting tier 2 and tier 3 equipment is 5x higher than on normal.
Awesome, though I won't be able to take advantage of this since I normally play on Hard. (IMG:[
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- The additional increase in monster HP now starts at level 100.
Heck. Yes.
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- Difficulty now has a larger effect both on loot quality and credit drops.
Even for hard? Excellent.
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- Hitting Space Bar in Snowflake's Shrine will now repeat the last action (offering, and for trophies, equipment choice).
This will help once I trade in my 1000+ trophies. (IMG:[
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- The number of equipment levels gained in the Item World on higher difficulties was increased
Good offset to the Dawn EXP change.