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> HentaiVerse 0.6.5, Strive Like Applejack

 
post Mar 2 2012, 13:51
Post #281
ExTe



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Cottons Everywhere omfg lol
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post Mar 2 2012, 15:47
Post #282
Raidy



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im getting leathers instead, still annoying though
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post Mar 2 2012, 20:31
Post #283
jcullinane



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Maybe this question has been addressed elsewhere, but I don't see it:

What the advantage with Phase now that no other attack Cloth has burden/interference? Are Phase stats now higher, or are all new cloth stats now lower than they used to be?

Otherwise I would think Phase would be superfluous.

- JC

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post Mar 2 2012, 20:42
Post #284
skillchip



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How would Phase be superfluous? Still the only cloth that can get EDB. The stats of cloth/goss/phase unchanged except for burden being removed from the first two so that they wouldn't get hit as hard on there evade
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post Mar 3 2012, 01:05
Post #285
jcullinane



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QUOTE

Still the only cloth that can get EDB.


Gotcha. Gossamer's Prof vs. Phase's Dmg

I am surprised I never noticed that, (IMG:[invalid] style_emoticons/default/mellow.gif) but then again I have been melee here since I started and never really paid attention to cloth.

THX

- JC


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post Mar 3 2012, 03:16
Post #286
Honeycat



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never mind

This post has been edited by Tenseigamoon: Mar 5 2012, 02:32
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post Mar 3 2012, 20:44
Post #287
grumpymal



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At dawn today, I'm going to level up again. It hasn't even been a week since I last leveled up. =C

Tenboro, could you turn down the exp bonus to something more reasonable, like 5%?
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post Mar 3 2012, 20:47
Post #288
skillchip



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QUOTE(derpymal @ Mar 3 2012, 18:44) *

At dawn today, I'm going to level up again. It hasn't even been a week since I last leveled up. =C

Tenboro, could you turn down the exp bonus to something more reasonable, like 5%?


Better yet, just let people turn it off or on
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post Mar 3 2012, 20:48
Post #289
grumpymal



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Turning it on and off would probably mean disabling the Dawn even altogether. I kinda like that one hath I get.
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post Mar 3 2012, 21:02
Post #290
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QUOTE(varst @ Feb 27 2012, 13:17) *

I'm expecting that people start to complain they're leveling too fast. Sooner or later.

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post Mar 3 2012, 21:03
Post #291
Ichy



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While other people start to train Adept learner again (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 3 2012, 21:06
Post #292
grumpymal



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I was already leveling too fast before the patch.
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post Mar 3 2012, 21:25
Post #293
skillchip



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You need to stop posting, you are getting the posting bonus!
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post Mar 3 2012, 21:33
Post #294
grumpymal



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The posting bonus should actually go away. Its one of those pre-HV things that was really necessary back in the legacy game but really doesn't accomplish anything now.
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post Mar 3 2012, 21:38
Post #295
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I would do away with the Spamhaus as well, but that's just me (IMG:[invalid] style_emoticons/default/rolleyes.gif)
And for what it's worth, I second the Dawn EXP reduction
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post Mar 3 2012, 21:40
Post #296
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I kinda think that there might be some kind of 'surprise' in the next patch or two that would make all this massive amount of fiat exp Tenb dumped on everyone from helicopter more desirable again.

Or maybe it just my wishful thinking... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Mar 3 2012, 21:42
Post #297
Ichy



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QUOTE(buktore @ Mar 3 2012, 20:40) *

I kinda think that there might be some kind of 'surprise' in the next patch or two that would make all this massive amount of fiat exp Tenb dumped on everyone from helicopter more desirable again.

Or maybe it just my wishful thinking... (IMG:[invalid] style_emoticons/default/mellow.gif)

Scaling has to be fixed at some point. Levelling up = getting weaker is strange game design (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 3 2012, 22:00
Post #298
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QUOTE(Ichy @ Mar 3 2012, 11:42) *

Scaling has to be fixed at some point. Levelling up = getting weaker is strange game design (IMG:[invalid] style_emoticons/default/laugh.gif)


Let's see...

- Monsters can be strengthened faster than players stat-wise. The stat and resistance caps are very high for monsters whilst players have to deal with diminishing returns.
- Leveling up has no real benefits outside of ability and aura points (both of which cease to be useful at certain points). Proficiencies going up by 1 matters less the higher you go.
- Gear still takes too much to effort to level as quickly as the player levels.
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post Mar 3 2012, 22:13
Post #299
skillchip



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I wonder, if I didnt post any data on monster vs player growth, if these arguments would have still happened
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post Mar 3 2012, 22:14
Post #300
hzqr



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Despairing yet?

(IMG:[i1194.photobucket.com] http://i1194.photobucket.com/albums/aa370/hurpaderpaderp/antispiral.png)
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