QUOTE(hitokiri84 @ Feb 11 2012, 20:22)

I have crap melee proficiencies and attributes skewed heavily in favor of mage, and I can easily tell melee is too OP with skills, power gems, and HP/MP/SP regen weapon types. They afford melee almost all the advantages of a mage without the crushing disadvantage of poor damage mitigation. So you sacrifice playing speed slightly in favor of a massive increase in survivability and still complain about melee and mage being unbalanced? They are unbalanced, but only because mage has none of the melee advantages of rapid use 100% accuracy AoE skills, insta-kill skills under cetain conditions regardless of enemy health, Penetrated Armor, Stun, massive Bleed damage, tank mitigation, and even huge amounts of Block should you choose shield armor and/or a shield.
Mage's one huge advantage, killing everything before they can attack on low difficulties, has been completely removed with the latest HP mod. High difficulties had already been much slower for mage since the repeated EDB nerfs, which is why no mage players bother with sustained play above Normal-Heroic range anymore. Meanwhile, the good melee players cruise along on IWBTH, yet, Tenboro intends to crap on mage further by making magic AoE work like 2H Domino Strikes.
That's why I'm working on switching from mage back to melee. Oh, did I mention I have the best staff in the game too?
Chilling story, Sire.
Actually I was about to press "add reply" button instantly but then I took an arro~
Nvm.
1. Melee is too op with "skills"
Okay.jpg
As a melee I can hereby inform you that personally I prefer slapping enemies in Spirit mode over using skills that cost Overcharge. "OP Skills" are only viable in RoB. And yes, they hit for quite a lot, especially DW-combo ones, almost as hard as holy-mage Banish spam vs FSM. Owait~
2. Power gems.
Dude.
3. HP/MP/SP regen weapons.
Seriously?
Vampire - not viable. Unreliable proc (25%, seriously?) that provides the wielder with two times less healing that Regen2 does every single turn. Lolz.
Illithid - not viable from my POV. If you're out of mana in arena AND you already used up all your mana potions - you are doing it wrong. Even I can make it to 50/100 Schoolgirl run on IWBTH (typical exp farm) using 3-4 pots out of 12 available.
Banshee - Dude. Duuuude...
4. Sacrificing playing speed "slightly" for the cost of...
Slightly, guise. Slightly.
I personally had to whack FSM 280+ times when I was melee, Normal version. Same version, Holy mage, next to zero proficiencies: 70+ Banish casts.
D00de.
5. ...mitigation.
Ah yes, Reapers.©
I have a set of crappy phases as a holy mage. I also have my decent set of shadies as a 2H melee. I must state that my Cloth Proficiency pretty much sucks.
My mage set phys. mitigation equals 39.9%
My 2H set phys. mitigation equals 47.8%
My Kevlar full-Protection set mitigation equals 57.9%
Dude?
6. Rapid use 100% acc skills
...which are on 10 turns CD, but who cares?
But still, I have to admit that these skills are indeed very powerful.
7. This must be quoted completely: "...insta-kill skills under cetain conditions regardless of enemy health, Penetrated Armor, Stun, massive Bleed damage, tank mitigation, and even huge amounts of Block should you choose shield armor and/or a shield".
Insta-kills: TEACH ME, SENSEI, I AM IN DIRE NEED OF THIS MASTERY!
ARP, Stun, Bleed: All-in-one. All you need is Fine Estoc-designed Mace of Scythery. And an Ethereal one, please. Yeah, and a 0.5 Cola. Thank you.
Tank mitigation: read above
Huge amounts of block: ...excuse me, Sir, may I have the Fine One-handed Estoc-designed Mace of Scythery instead please? And another Cola please.
8. Mages getting nerfed, AOE getting revamped.
*switches to Naga-type laughter*: A-HA-HA-HA-HA-HA A-A-A-HA-HA-HA-HA-HA~
<3
QUOTE(Ichy @ Feb 11 2012, 23:45)

What War? It is just the same 3 Melee players keep complaining (IMG:[
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What War? It is just our only 3 Melee players keep complaining (IMG:[
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style_emoticons/default/laugh.gif)
This post has been edited by Mi-Ala Starbreeze: Feb 12 2012, 09:02