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> HentaiVerse 0.6.4, The Rise of the Ethereal Staffs

 
post Jan 22 2012, 14:58
Post #61
varst



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QUOTE(prettynwpu @ Jan 22 2012, 20:48) *

(IMG:[invalid] style_emoticons/default/cry.gif) Oh NO! Heavy warriors has been NERFed so much (IMG:[invalid] style_emoticons/default/cry.gif)
New inference is a calamity to warriors!
I'm a Heavy Warrior.
The Protection costs 25 MPs Now!About 50% more than the normal cost
My GOD!!!
Can I finish my journey to LV250 as a ture warrior now....?
Maybe I should reroll as a Mage...


Use spirit stance to decrease your mana cost.
Mages also get a blow in this patch by suffering an unavoidable 3% evade hit.

QUOTE(Raidy @ Jan 22 2012, 20:52) *

can get interference to 0 with phase equip, but can't get any less than 10 for burden since i don't have a lighter staff


You can use ethereal staff as Tenb suggested, but how many ethereal staffs are there with high EDB?
And would you like to deal less damage for that 3% evade loss?

QUOTE(buktore @ Jan 22 2012, 20:52) *

Interesting that people complains Heavy got nerfed ... Will try that later.
chips, soda, and a few meth will remedied this...


I feel I've made a mistake there.
Though heavy melees have basically 0 evade now, they move much faster than before, which means they're going to take less hit!

But then bleeding strategy starts to get some trouble...
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post Jan 22 2012, 15:02
Post #62
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HentaiVerse 0.6.4, The Rise of the Ethereal Staffs

...

Wat.

For a patch with a focus on ethereal staffs it sure has a lot of nothing to add on that subject.

...

Unless there's something I'm missing. Or there's some kind of a bonus applied only to newly-found ethereal staffs.
Because all phase users have 0 interference anyway.
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post Jan 22 2012, 15:02
Post #63
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My only complain is that it now takes 3x longer to do something.
Was it really needed to make the game this much slower?
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post Jan 22 2012, 15:10
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QUOTE(Ichy @ Jan 22 2012, 17:02) *
My only complain is that it now takes 3x longer to do something.
Was it really needed to make the game this much slower?
It doesn't became much slower for melee, so that's a special present for mages. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 22 2012, 15:11
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@ varst

This is the reason why I personally like this patch: 1) It reduce Evade ... Every time this happens, people acting very jittery it's fun watching them 2) It changed (not nerf!) something ... mass hysteria is also fun to watch as well, more so if they mistake a baby powder for an Anthrax, like you just did! (IMG:[invalid] style_emoticons/default/tongue.gif)

I won't going to say anything about this patch yet; still barely play the game that much, still eating chips.

This post has been edited by buktore: Jan 22 2012, 15:11
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post Jan 22 2012, 15:11
Post #66
Tenboro

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QUOTE(varst @ Jan 22 2012, 13:58) *
Though heavy melees have basically 0 evade now, they move much faster than before, which means they're going to take less hit!


^

QUOTE(tmihor @ Jan 22 2012, 14:02) *
For a patch with a focus on ethereal staffs it sure has a lot of nothing to add on that subject.


It doesn't focus on ethereal staffs. But when I was considering possible unintended side-effects of the change to burden, my thought process basically went like; I guess at least now ethereal staffs will have some purpose.
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post Jan 22 2012, 15:28
Post #67
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QUOTE(Evil Scorpio @ Jan 22 2012, 14:10) *

It doesn't became much slower for melee, so that's a special present for mages. (IMG:[invalid] style_emoticons/default/tongue.gif)

With my Ethereal Scythe of very little awesome it has become much slower.

Only slightly slower like Normal feels like Hell in terms of Killspeed.


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post Jan 22 2012, 15:29
Post #68
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To me it sounds like the title to a freak gothic porn film that has to do with fucking in the afterlife.

This post has been edited by flint: Jan 22 2012, 15:29
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post Jan 22 2012, 15:33
Post #69
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QUOTE(Tenboro @ Jan 22 2012, 14:11) *

^
It doesn't focus on ethereal staffs. But when I was considering possible unintended side-effects of the change to burden, my thought process basically went like; I guess at least now ethereal staffs will have some purpose.

A patch with a focus on unintended side-effects. Sorry, I made a typo there in my last post.

This post has been edited by tmihor: Jan 22 2012, 15:44
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post Jan 22 2012, 15:37
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QUOTE(tmihor @ Jan 22 2012, 14:33) *

A patch with a focus on unintended side-effects. Sorry, I made a typo there in my last post.
By the way, 1/200 +hp/round thingy doesn't work. Totally broken. True story.
Mob at round 90:
0 7 Spawned Monster F: MID=16391 (Sora Kasugano) LV=270 HP=10217.8
Mob at round 8:
0 2 Spawned Monster A: MID=16391 (Sora Kasugano) LV=275 HP=10514.125
Round 90:
0 4 Spawned Monster C: MID=18044 (Lord English) LV=275 HP=12599.375
Round 0:
0 3 Spawned Monster B: MID=18044 (Lord English) LV=271 HP=12319.005
I'm really bad at math but if their HP should double at round 200 (and thus be 45% higher at round 90), there's something seriously wrong here.

Per Monster Level not per Round.
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post Jan 22 2012, 15:38
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QUOTE(varst @ Jan 22 2012, 14:58) *

Use spirit stance to decrease your mana cost.
Mages also get a blow in this patch by suffering an unavoidable 3% evade hit.
You can use ethereal staff as Tenb suggested, but how many ethereal staffs are there with high EDB?
And would you like to deal less damage for that 3% evade loss?
I feel I've made a mistake there.
Though heavy melees have basically 0 evade now, they move much faster than before, which means they're going to take less hit!

But then bleeding strategy starts to get some trouble...

(IMG:[invalid] style_emoticons/default/anime_cry.gif)
But I still cost more Mana than the older version in Spirit Stance
And another problem is that Monsters are stronger by increasing HP
High HP Monsters just make nothing but nightmares
I really like Heavy Armor Because I'm a Paladin in World Of Warcraft
Hope the cost of Heavy Warriors' necessary Spells(Such as Protection and Cure)can be reduced next patch
Maybe Light Armor will be helpful?Should I equip some Kevlar of Shade Armors?
It will take a long time for me to find a new Way of Warrior...

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post Jan 22 2012, 15:43
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it does feel that mobs now hit harder.
doing a 25 round arena on normal, can believe i healed so much great status stamina as well
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post Jan 22 2012, 15:44
Post #73
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QUOTE(Ichy @ Jan 22 2012, 14:37) *

Per Monster Level not per Round.
Thanks. I edited my post to erase stupidity.
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post Jan 22 2012, 15:52
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QUOTE(buktore @ Jan 22 2012, 21:11) *

@ varst

This is the reason why I personally like this patch: 1) It reduce Evade ... Every time this happens, people acting very jittery it's fun watching them 2) It changed (not nerf!) something ... mass hysteria is also fun to watch as well, more so if they mistake a baby powder for an Anthrax, like you just did! (IMG:[invalid] style_emoticons/default/tongue.gif)

I won't going to say anything about this patch yet; still barely play the game that much, still eating chips.


I haven't bitched on the evade side-effect; (IMG:[invalid] style_emoticons/default/tongue.gif)
Tenb's bringing back our title bonus, so something has to give in.
As for the monster HP buff, I can't complain much because it stops mindless grinds in normal.
And I've stated my stance on IW, so I won't bitch on that anymore.

And I admit I'm wrong on the presumption that heavy armor sucks (IMG:[invalid] style_emoticons/default/smile.gif)
But you need some time to process all the possibilities given by the patch, so please forgive me (IMG:[invalid] style_emoticons/default/tongue.gif)

I've played through FSM and normal EOD. Not started on other arenas yet, but I don't feel any problem with it, as I've been playing in hell difficulty for a long time.

Edit: Ah, and we should see if battlecaster works now.

Edit 2: If you think I bitch too much, I can introduce you to visit a place where people only complains. True story.

QUOTE(prettynwpu @ Jan 22 2012, 21:38) *

(IMG:[invalid] style_emoticons/default/anime_cry.gif)
But I still cost more Mana than the older version in Spirit Stance
And another problem is that Monsters are stronger by increasing HP
High HP Monsters just make nothing but nightmares
I really like Heavy Armor Because I'm a Paladin in World Of Warcraft
Hope the cost of Heavy Warriors' necessary Spells(Such as Protection and Cure)can be reduced next patch
Maybe Light Armor will be helpful?Should I equip some Kevlar of Shade Armors?
It will take a long time for me to find a new Way of Warrior...


Well, as I've said, heavy melees are moving much faster now, so mace become a legitimate choice again.
As comments written by other players, the cost isn't increasing that much.

I start to think heavy melee's okay in this patch; light melee needs to get new shades, mages get nerf again, but heavy melee's moving faster now in exchange for a bit more mana cost.

This post has been edited by varst: Jan 22 2012, 15:58
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post Jan 22 2012, 15:59
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QUOTE(varst @ Jan 22 2012, 13:58) *

Though heavy melees have basically 0 evade now, they move much faster than before, which means they're going to take less hit!


QUOTE(Tenboro @ Jan 22 2012, 14:11) *

^


QUOTE(varst @ Jan 22 2012, 14:52) *

Edit: Ah, and we should see if battlecaster works now.
Well, as I've said, heavy melees are moving much faster now, so mace become a legitimate choice again.
As comments written by other players, the cost isn't increasing that much.

I start to think heavy melee's okay in this patch; light melee needs to get new shades, mages get nerf again, but heavy melee's moving faster now in exchange for a bit more mana cost.


Too early to grasp the whole thing (at least I can't, though T sure has a better view on the thing), but it's not easy ("much faster"): Burden had a 20 grace value, which meant that the closer you were to that, the less the speed gap between other armors and Heavy became.
Technically, a endgame armor user could be very close to that value because of how Heavy proficiency works (it brings down Burden).

See, at level 227 and with 183 Heavy proficiency, my Burden stands at 39.4. Scaling my equip (some is very underleveled) to lv 350, I get +8.07 Burden, for a total of 47.5.

Basically, upon reaching 350 and with maxed armor proficiency, my Burden would go down from 47.5 to 30.7 only, which is only 10 points higher than said grace value - meaning, an endgame pre 0.6.4 Heavy user wasn't really that slower than a Mage or a Light user.
With lesser base Burden items and a even higher level, you could make those figures even smaller (if not 0, haven't bother with further calculations), essentially negating the speed penalty Heavy armor caused.

Now that Burden doesn't interfere with Action Speed you are indeed faster, especially if you aren't high level.
But if you are, you have essentially given up on a chunk of Evasion without getting anything in return, because you were already close to max Action Points.

QUOTE(Ichy @ Jan 22 2012, 14:28) *

With my Ethereal Scythe of very little awesome it has become much slower.

Only slightly slower like Normal feels like Hell in terms of Killspeed.


It is indeed slower - and I'm saying slower, not necessarily harder here.
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post Jan 22 2012, 16:03
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So far, I really don't like this update, Monsters are now much stronger, using to much mana in arenas & scan no longer works (IMG:[invalid] style_emoticons/default/sad.gif) just to name a few

2 You evade the attack from Lord English.
5 1 You use Scan.
4 2 Replenishment restores 123 points of magic.
4 1 You use Scan.



Edit: let me put it another way, THIS REALLY SUCKS!!!! (IMG:[invalid] style_emoticons/default/mad.gif)

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post Jan 22 2012, 16:05
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It always bothered me that non-tank melees were able to cast supportive spells almost as good as mages, because of high grace on inf. New way seems more logical.
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post Jan 22 2012, 16:14
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@wr4st3r
Well you need to notice that as you level up, you also get better AGI and thus getting more evade.
And When your burden is lowered, your evade also improves.

@Valheran
1. Paying more mana to cast a normal-duration spell.
2. Paying normal mana to cast a shortened spell.

Seems the first one's ....a bit better?
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post Jan 22 2012, 16:15
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Earlier I asked if Dovahkiin is still worse than Godslayer.
Well, I found that out by using my mysterious powers, that shall not be explained.
Dovahkiin now to me is 3,3% better than godslayer.
But wait, it doesn't end there.
Dovahkiin title, while having improved, is now 49 percent worse than godslayer was before this patch !
In grindfest, I used to get 31209 credits per fight with godslayer.
Now with godslayer, I get 14822 credits.
Another brilliant update by the boss of the Trash Heep Dumpster. Formerly known as HentaiVerse.
There's no controlling this purple hedgehog, I say we put him down.
No matter what kind of hath perk you have, none of it will save you from a rabid purple hedgehod.

There's one thing I haven't taken into consideration yet.
If monsters now have less health, I can play on harder difficulty.

I just tried it on heroic.
No change. Melee people seem fucked.

This post has been edited by Bunko: Jan 22 2012, 17:24
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post Jan 22 2012, 16:32
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First: I'm a meele 1h/shield, just recently switched to light armor because heavy seemed to slow.

Am I the only one that thinks monsters deal significantly more damage now? Just yesterday i was doing arenas and was being hit for ~300dmg max and today i was killed two times by 500-600ish hits. Also the Manbearpig onehitted me for 1.2k where it before did a maximum of maybe 600-900dmg (don't remember exactly but i could survive with protection and full health :x).

And now for the whining:

a) Falling from 13% to 3% evade in exchange for 25 speed ...ouch. Great that i just upgraded my armor over the last days with what little money i have to get at least _some_ means of not being hit. And please don't tell me to "just get phase stuff" unless you include instructions on how to actually do that with just lvl 60 and next to no money.

B) Spells suddenly costing 30% more ...aaaaarg. So yesterday i was barely able to do the L60 arena and today i run out of mana potions just in time to loose :x

Anyone got cheese?

This post has been edited by nanohasan: Jan 22 2012, 16:33
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