QUOTE(Ratio @ Jan 25 2012, 19:57)

I just wish i can use my chaos tokens/credits to level up my weapons.
You can use your credits, just buy the needed mats on the forums. Set a high enough price and someone will sell it to you.
QUOTE((Cheater) Tiap @ Jan 25 2012, 20:57)

In hindsight, I like this patch.
Gameplay may be slower, but my main critter is racking up kills three times faster (IMG:[
i1194.photobucket.com]
http://i1194.photobucket.com/albums/aa370/hurpaderpaderp/Teehee.png)
Nothing bad that doesn't have something good with it, eh?
QUOTE(dcherry @ Jan 25 2012, 23:32)

You must be trolling me.
Pruned/edited out all the useless/rhetorical stuff you put in.
Majority of active melee users with more than half a brain already have a (few) use-able ethereal weapon in their possession. Majority of active mages with more than half a brain do *not* use an ethereal staff and will not in the near future unless some big change occurs.
You talk about a new suit of shade and it being such a big deal. You do know its drop rate is probably higher than phase right?
As for that comment about Kevlar vs Shade - Wow.
Majority of active melee users of high level at least. I do have a few etheral weapons, and some are even useable, but not a single mace, they are all either 1h or longswords.
And buying even a halfway decent ethereal mace usually ends up somewhere just short of a million credits on the WTS forums.
And of course mages won't use an ethereal staff, they have no use for the main advantage that ethereal weapons had, namely the melee void damage that bypassed specific damage mitigation.
But the change still affected melees more. Yes, a melee with good gear, meaning a full set of new shade and a ethereal weapon, will now have higher evade, but without an ethereal weapon the mage will be better at evasion.
And without a new set of shade gear, the same thing.
As for my comment about kevlar vs shade, what was wrong with it?
Or are you of the opinion that kevlar is worthless and should remain that way, and kevlar and leather drops is just a way of making actual useable equipment drop rarer and might as well be removed and replaced with icnreased credit drops instead?
So make kevlar even more worthless, by penalizing evade, and make ethereal weapons even more powerful.
So that anyone that plays melee should be in full shade gear and an ethereal mace and everything else is just because you can't afford shade and ethereal mace.
Same thing with mages, full set of phase gear with EDB bonus, only difference here is that the EDB bonuses might actually differ based on the damage type the mage prefers.
QUOTE(Mi-Ala Starbreeze @ Jan 25 2012, 23:44)

Er um wait, so 2H-users do not receive any chain-skill?
Well, that wasn't really nice. Whatever.
It'll likely come next patch.
Tenb probably had some problems in how to create good 2H skills so that 2H doesn't once again become the dominant melee weapon.
2H skills that hit all the mobs, like shatter strike, will quickly make 2H superior.
Even decreasing the OC cost for shatter strike, like for the other 1st tier skills, would make it much better than the other fighting styles.
So look forward to new 2H skills in the next patch. Probably along with a 2H nerf, so that it isn't superior to the melee styles.
This post has been edited by Randommember: Jan 26 2012, 12:22