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> HentaiVerse 0.6.3, Ponies

 
post Dec 24 2011, 11:30
Post #21
purng



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QUOTE
- Arenas previously cleared at the lower difficulty level no longer restore your vitals.


Fixed. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 24 2011, 11:32
Post #22
Ballistic9



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Not seeing anything requiring hi-grade mats (IMG:[invalid] style_emoticons/default/ohmy.gif)

(includes magnificent/legendary staves, exquisite phase)

This post has been edited by Ballistic9: Dec 24 2011, 11:34
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post Dec 24 2011, 11:32
Post #23
HaliZorat



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So... Spirit Mode kinda feels like an overall further buff to mages and nerf to melee users.

Melee users can probably use it longer because they constantly use physical attacks to increase overcharge, while mages would have to switch up from casting spells to hitting enemies with their staff, which from what little I understand about maging, is not the greatest thing ever (so advantage is to melee here).

But a 100% boost toward physical attacks like my You crit Mother Monster for 3087 void damage. to over a long period time still won't match a few turns of a 50% boost to thinks like: Ragnarok blasts Mikuru Asahina for 210861 dark damage., not to mention that mages probably wouldn't even need to make use of Spirit Mode to deal such absurd levels of damage anyways.

I'm probably missing something though, but that's how I'm seeing it so far.
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post Dec 24 2011, 11:33
Post #24
Ichy



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QUOTE(Ballistic9 @ Dec 24 2011, 10:32) *

Not seeing anything requiring hi-grade mats (IMG:[invalid] style_emoticons/default/ohmy.gif)

You need them after a few upgrades (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 24 2011, 11:34
Post #25
玉ちゃん



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Dæmon Duality Increases the minimum damage of your Spirit Attack by 5%.
Increases the maximum damage of your Spirit Attack by 25%.
Increases attack damage and magic damage by 5%.

How would this perk do?

This post has been edited by 玉ちゃん: Dec 24 2011, 12:23
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post Dec 24 2011, 11:34
Post #26
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that was quick
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post Dec 24 2011, 11:35
Post #27
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QUOTE(Ichy @ Dec 24 2011, 17:33) *

You need them after a few upgrades (IMG:[invalid] style_emoticons/default/tongue.gif)


Seriously? Ack X(
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post Dec 24 2011, 11:35
Post #28
Tenboro

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QUOTE(Ichy @ Dec 24 2011, 10:24) *
Also you said we would be able to upgrade our Soul Ethereals to Void Ethereals.


That's not in yet.

QUOTE(purng @ Dec 24 2011, 10:30) *
Fixed. (IMG:[invalid] style_emoticons/default/smile.gif)


Uhm no, the statement is correct. If the arena was previously cleared at the same or higher difficulty, it won't heal you.

QUOTE(HaliZorat @ Dec 24 2011, 10:32) *
So... Spirit Mode kinda feels like an overall further buff to mages and nerf to melee users.


Except magic attacks don't build overcharge...
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post Dec 24 2011, 11:37
Post #29
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Crysfest, first round, 3 monsters, EASY difficulty

16 4 You gain 1686 EXP!
16 3 You are Victorious!
16 2 Useless has been defeated.
16 1 You hit Useless for 524 crushing damage.
15 6 Useless is agitated!
15 5 useless crits you for 549 crushing damage.
15 4 Useless uses useless
15 3 You evade the attack from Useless.
15 2 The effect Stunned on Useless has expired.
15 1 You crit Useless for 1115 crushing damage.

(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/faint.gif)

This post has been edited by Aska_: Dec 24 2011, 11:40
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post Dec 24 2011, 11:38
Post #30
eeveelugia



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QUOTE
- Overcharge no longer directly boosts physical damage.

Doesn't sound good to me.
QUOTE
- Being stunned or sleeping no longer causes a monster to lose its turns. It will now attack immediately after breaking Stun/Sleep.

Bad news, guys. It is a great nerf to club and mace. I noticed that it no longer guarantees you a full stun length. That's say I have a club that can make a 4 turn stun, when the stun takes in effect, it now makes a random 1 - 4 turn stun instead of a guaranteed, fixed 4 turn stun. Is that a bug or a design? Either way the stun weapon are now nothing but a mere stick.
QUOTE
- Arenas previously cleared at the current or higher difficulty level no longer restore your vitals.

Then I would be appreciated if the health regen in battle is brought back.
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post Dec 24 2011, 11:38
Post #31
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i like this update, but one thing i would change of it.

would be: on the equipment page where you can choose which pieces of equipment to use,

add a + or - to the stats for example

if you have a % 36.09 hit chance

and if you want to change that with a better equipment piece, show the difference in a + change or - change
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post Dec 24 2011, 11:41
Post #32
HaliZorat



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QUOTE(Tenboro @ Dec 24 2011, 04:35) *

Except magic attacks don't build overcharge...

I did note that as the one thing melee users have over mages with Spirit Mode... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

But like I said, I know little about maging. So if leaving one enemy alive to build up overcharge is extremely dangerous, then OK, not that much of a buff. Definitely think it's much harder on melee users either way.

QUOTE
Uhm no, the statement is correct. If the arena was previously cleared at the same or higher difficulty, it won't heal you.

So then once you beat it at IWBTH, it'll never heal you again? Great, there goes all of my Healing Potions and Tokens.

This post has been edited by HaliZorat: Dec 24 2011, 11:49
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post Dec 24 2011, 11:41
Post #33
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Used the Forge on my Average Bronze-trimmed Phase Robe of the Elementalist
Seems to work fine.
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post Dec 24 2011, 11:51
Post #34
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QUOTE(Tenboro @ Dec 24 2011, 10:35) *

That's not in yet.

Oh I see.


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post Dec 24 2011, 11:52
Post #35
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QUOTE(Tenboro @ Dec 24 2011, 19:35) *

Uhm no, the statement is correct. If the arena was previously cleared at the same or higher difficulty, it won't heal you.


uh so all previously cleared arenas now dont heal but new arenas still do? (IMG:[invalid] style_emoticons/default/huh.gif)


Spirit Mode sounds more useful than Spirit Attack
Equip screen revamp looks good
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post Dec 24 2011, 11:53
Post #36
Ichy



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QUOTE(Raidy @ Dec 24 2011, 10:52) *

uh so all previously cleared arenas now dont heal but new arenas still do? (IMG:[invalid] style_emoticons/default/huh.gif)


Yes. Now people wont complain anymore about too many Tokens of Healing.
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post Dec 24 2011, 11:57
Post #37
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QUOTE(Ichy @ Dec 24 2011, 19:53) *

Yes. Now people wont complain anymore about too many Tokens of Healing.


indeed, replaced with 'dammit ,where's my free heal?" (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 24 2011, 12:13
Post #38
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QUOTE(Tenboro @ Dec 24 2011, 03:13) *
Base stats aren't actually modified at all, so it should be safe.

That's great to hear (read.)

QUOTE(Ichy @ Dec 24 2011, 03:24) *

I upgraded EDB on my Phase but it still asking for Phazons for the other stats (IMG:[invalid] style_emoticons/default/tongue.gif)

So much for upgrading phase. Not even worth the cost or effort of upgrading anything unless you can get some max EDB Exquisite or higher pieces to start with.
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post Dec 24 2011, 12:23
Post #39
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QUOTE(derpymal @ Dec 24 2011, 10:55) *

LOL, now maybe people will stop bitching about Healing Tokens and instead bitch about losing their free arena heals.

I'm loving it already. My potion stockpile is finally being used now!
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post Dec 24 2011, 12:25
Post #40
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binding of isaac, nice one tenboro
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