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> [closed] Equipment Ranges, closed - please use the pinned thread

 
post May 27 2012, 20:23
Post #421
Jonavrek



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Exquisite Longsword of the Battlecaster
Weapon Damage: 41.73 > 40.92 (Exquisite Max Derived Base)

Exquisite Longsword of the Ox
PAB.Strength: 10.46 > 10.18 (Exquisite Max Derived Base)

Superior Longsword of the Vampire
Burden: 10.08 < 10.58 (Min Derived Base)

This post has been edited by Jonavrek: May 27 2012, 20:24
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post May 27 2012, 22:15
Post #422
skillchip



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QUOTE(buktore @ May 27 2012, 08:33) *

Exquisite Kevlar Boots of Protection ... From bazaar

Evade Chance: 1.97 // (1.73)
Resist Chance: 3.96 // (3.49)
That's another 27k I threw away for this cause... (IMG:[invalid] style_emoticons/default/wacko.gif)


Thanks, I saw a pair with the same evade a long time ago with my script but haven't seen one since. Also you dont need to buy the item for me, just the ling with the EID and name is enough.

QUOTE(Kaosumx @ May 27 2012, 14:22) *

Actually it looks like you found another error in the formulas for the wiki. The stats increase very slightly from normal to exquisite, then jump for magnificent, then increase slightly again.


Its cause Round(1.05*(most things))=(most things) for the rolls

Updated:

Kevlar evade max +1
Kevlar resist max +1
Longsword suffix PAB max +1
Longsword Burden min -1
Longsword non-suffix ADB max +1
Longsword suffix ADB max -1

This post has been edited by skillchip: May 27 2012, 22:16
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post May 28 2012, 02:22
Post #423
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QUOTE(skillchip @ May 28 2012, 03:15) *

Also you dont need to buy the item for me, just the ling with the EID and name is enough.


It's fine, really. (IMG:[invalid] style_emoticons/default/smile.gif) ... Some skeptics are so darn stubborn to believe an absurd claim unless there's a concrete evidence to support the claims.

I know this too well... Precisely because I'm one of the skeptics that I said earlier, and now I have to make one of those absurd claims myself! (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 28 2012, 02:32
Post #424
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QUOTE(skillchip @ May 27 2012, 16:15) *

Its cause Round(1.05*(most things))=(most things) for the rolls


So what is it multiplying anyways? I don't see what the quality bonus is multiplying to get these odd increases in max base values between exquisite to mag to legendary.
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post May 28 2012, 03:38
Post #425
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QUOTE(Kaosumx @ May 28 2012, 00:32) *

So what is it multiplying anyways? I don't see what the quality bonus is multiplying to get these odd increases in max base values between exquisite to mag to legendary.


The base rolls. (Note, rolls being plural)

Read the formula section of the wikipage, it should explain it to you a bit. But in a nutshell it multiplies the rolls by the slot mod and rounds, then by the quality mod and rounds. Then adds them all up with the quality bonus, then turns that into the base value by multiplying it with the correct factor.

Ex
<> Means round to the nearest
Let Quality Bonus be
superior: 0.8
Ex: 0.9
Mag: 0.95
Leg: 1
Rolls of 5 base and 5 suffix
Superior: 5+5+.8=10.8
Ex: <5*1.05>+<5*1.05>+.9=<5.25>+<5.25>+.9=5+5+.9=10.9
Magnificent: <5*1.1>+<5*1.1>+.95=<5.5>+<5.5>+.95=6+6=12.95
Legendary: <5*1.2>+<5*1.2>+1=<6>+<6>+1=13

So in this case there is a jump from ex to mag, but not much difference between superior and ex, and also not much difference between magnificent and legendary. Depending on the rolls there will be different jumps.

I hope this was able to explain it to you a bit. This also is why I have to adjust both the base and suffix sometimes.

This post has been edited by skillchip: May 28 2012, 04:41
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post May 28 2012, 17:24
Post #426
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Exquisite Power Leggings of the Ox
PAB Strength 9.56>9.28
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post May 28 2012, 18:42
Post #427
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QUOTE(skillchip @ May 27 2012, 21:38) *

I hope this was able to explain it to you a bit. This also is why I have to adjust both the base and suffix sometimes.


Thanks. Also, where is this formula section?

I see tons of formulas scattered all over the place, but no centralized page.
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post May 28 2012, 20:42
Post #428
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It is on the formula section of that individual wiki page.
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post May 30 2012, 03:44
Post #429
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Waki bleed damage min is not 10. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

http://hentaiverse.org/pages/showequip.php...;key=47eb73f73d

Also, shortsword bleed goes down to 5.

This post has been edited by Kaosumx: May 30 2012, 04:06
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post May 30 2012, 04:49
Post #430
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Ok, I just picked numbers and hoped they werent too off, hence why I want people to post the highest they see and the lowest as well, without being inside the range of previous posters.

This post has been edited by skillchip: May 30 2012, 04:50
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post May 30 2012, 05:53
Post #431
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Then adjust dagger to 2 and 12 base damage then, shortsword to 5 to 15.

Adjust longsword max bleed damage to 25.

Maximum waki bleed damage should probably be lowered too.
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post May 30 2012, 06:10
Post #432
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I'll suggest lowering the max damage for waki, shortsword and dagger from 20 to 10~12, just for the data-collection purpose.
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post May 30 2012, 06:16
Post #433
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QUOTE(varst @ May 30 2012, 00:10) *

I'll suggest lowering the max damage for waki, shortsword and dagger from 20 to 10~12, just for the data-collection purpose.


I can confirm dagger goes from 2-12, and shortsword to 5-15 for now, so start from there.

EDIT - waki goes down to 4.

This post has been edited by Kaosumx: May 30 2012, 06:17
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post May 30 2012, 10:39
Post #434
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Waki is pretty much just a Dagger with a fancy name, so they have the same min bleed dmg of 2%
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post May 30 2012, 22:50
Post #435
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Updated

Power PAB max +1
Bleeds adjusted
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post May 31 2012, 05:59
Post #436
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Crude Shade Boots of the Arcanist

Base resist - 2.72
Wiki base resist minimum - 3.68
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post May 31 2012, 14:31
Post #437
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Average Ebony Staff of Destruction

Weapon Damage: 3.78 < 4.53 (Min Derived Base)
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post Jun 1 2012, 00:55
Post #438
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Crude Mace of Slaughter

Weapon damage base - 39.64
Wiki weapon damage base - 40.39
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post Jun 1 2012, 00:59
Post #439
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Crude Redwood Staff of Focus

Magic accuracy bonus - 24.61
Wiki min - 26.73

Critical bonus - 2.21
Wiki min - 2.66
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post Jun 1 2012, 01:12
Post #440
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Crude Rapier of Slaughter

Agility bonus - 0

EDIT - Also, you forgot to include that Battlecaster bucklers have no interference.

This post has been edited by Kaosumx: Jun 1 2012, 01:14
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