Welcome Guest ( Log In | Register )

65 Pages V « < 18 19 20 21 22 > »   
Closed TopicStart new topic
> [closed] Equipment Ranges, closed - please use the pinned thread

 
post May 24 2012, 18:48
Post #381
HolyLoli



<3 Yagyuu Kyuubei
*********
Group: Gold Star Club
Posts: 5,319
Joined: 14-February 09
Level 500 (Godslayer)


Magnificent Longsword of Slaughter

AAB -13.54 > 12.77 - Wiki
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 24 2012, 19:33
Post #382
zeroacg



Melee
********
Group: Catgirl Camarilla
Posts: 3,897
Joined: 14-February 11
Level 500 (Ponyslayer)


error
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 24 2012, 20:04
Post #383
Jonavrek



Legendary Poster
***********
Group: Members
Posts: 12,894
Joined: 29-September 08
Level 500 (Godslayer)


Fair Rapier of Slaughter
Weapon Damage: 21.81 < 25.88 (Min Derived Base)


Fine Kevlar Breastplate of Dampening
Interference: 8.66 > 8.65 (Max Derived Base)


Average Leather Gauntlets of Warding
Burden: 5.55 > 5.54 (Max Derived Base)


Fine Plate Greaves of Warding
Magical Mitigation: 5.36 < 5.49 (Min Derived Base)

This post has been edited by Jonavrek: May 24 2012, 20:25
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 24 2012, 23:20
Post #384
asxr



XSA!
*******
Group: Gold Star Club
Posts: 2,219
Joined: 8-September 09
Level 412 (Godslayer)


Fine Katalox Staff of the Demon-Fiend

Proficiency Bonus: 11.84 > 11.28 (Max Derived Base)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 00:08
Post #385
HolyLoli



<3 Yagyuu Kyuubei
*********
Group: Gold Star Club
Posts: 5,319
Joined: 14-February 09
Level 500 (Godslayer)


Superior Shade Boots of the Arcanist

Interference - 1.53 < 2.04 - Wiki
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 06:16
Post #386
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


QUOTE(zeroacg @ May 24 2012, 16:32) *


Update your calculator
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 07:02
Post #387
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


New update

Leather DTM max +1
Kevlar Interference max +1
Kevlar mMit +1
Shade Suffix Crit max +1
Shade Interference max +2
Shade Suffix Interference min-2
Shade PAB non-suffix max +1
Shade PAB suffix max -1
Shade Leggings suffix MAB min -1
Shade mMit min -1
Plate interference max +1
Plate suffix mMit -1
Power suffix pMit min -2
Power DTM min -1
Axe Burden min -1
Dagger suffix AAB max +1
Shortsword suffix MDB min -1
Rapier suffix ADB min -1
Rapier non-suffix AAB min -1
Rapier suffix AAB min +1
Wakizashi interference max +1
Longsword non-suffix AAB max +1
Longsword suffix AAB max -1
Scythe interference max +1
Scythe suffix PAB max +3
Ebony mana conservation min 8.52
Katalox suffix Prof bonus max +2
Katalox mana conservation min 17.66
Redwood PAB min -1
Redwood suffix crit min -2
Redwood suffix crit max +2
Redwood mana conservation max 25.93
Redwood mana conservation min 5.45
Kite suffix mMit max+1

Now for the questions.

Do you guys want Elemental mitigations for armor to show up?
Should I split up the specific DTM's for armor?
Should I split up Proficiencies?

The reason I ask about DTM's and Proficiencies is because, as we all know, the ranges for each one is different on each piece of gear. Like how plate has higher slashing, but low crushing, some staffs have varied ranges between each one.

If you guys do want these to be split up and shown, I'm going to have to rely on you all to post values here, but at the same time look at everyone else's posts before you post yours so I don't end up with mins higher, or maxes lower then earlier posts and thus extra work for myself.

ps. Need energy drinks, I'm tired
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 08:56
Post #388
Evil Scorpio



● Public Enemy ●
*********
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
Level 444 (Godslayer)


QUOTE(skillchip @ May 25 2012, 09:02) *
Now for the questions.

Do you guys want Elemental mitigations for armor to show up?
Should I split up the specific DTM's for armor?
Should I split up Proficiencies?

Yes.
Yes.
Yes.
QUOTE(skillchip @ May 25 2012, 09:02) *
Need energy drinks, I'm tired
I've sent you one for your hard work. (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 11:21
Post #389
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


QUOTE(skillchip @ May 24 2012, 23:02) *

Do you guys want Elemental mitigations for armor to show up?


Unless you plan on doing the quality point analysis, I'd say "no". I think elemental mitigation may be the best candidate for determining actual quality threshold values. Otherwise it's not worth your time.

QUOTE(skillchip @ May 24 2012, 23:02) *

Should I split up the specific DTM's for armor?


I'd say "no". I suspect they will be manipulated in the semi-near future (removed/buffed). If you split up the specific DTM's...
In best case scenario = you have the right layout for adjusting to the new buffed values.
In current/most likely scenario = you have a more accurate layout for the armor types regarding a stat most players don't care about
In worst case scenario = you did some work that just became irrelevant/deleted

Again, I'd say it's not worth your time.

QUOTE(skillchip @ May 24 2012, 23:02) *

Should I split up Proficiencies?


That sounds really troublesome (redwood)
If you skip redwood it might be ok time-wise. If you include redwood I'd say not worth your time (although there is the hope that it's uniform for redwood, but that'd have to be verified)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 15:05
Post #390
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(skillchip @ May 25 2012, 13:02) *

Do you guys want Elemental mitigations for armor to show up?
Should I split up the specific DTM's for armor?
Should I split up Proficiencies?


Unless you've found a way to do that with a script, I don't think it worths the time to do so.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 20:37
Post #391
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


Since I can now update the whole wiki in one quick copy paste, it would only take adding a few lines to my sheets in openoffice to accommodate prof and DTMs
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 20:58
Post #392
Evil Scorpio



● Public Enemy ●
*********
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
Level 444 (Godslayer)


QUOTE(skillchip @ May 25 2012, 22:37) *
Since I can now update the whole wiki in one quick copy paste, it would only take adding a few lines to my sheets in openoffice to accommodate prof and DTMs

The make it, please. (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 21:18
Post #393
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


One yes isnt enough!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 21:36
Post #394
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 414 (Dovahkiin)


QUOTE
Should I split up the specific DTM's for armor?


Yes..? (IMG:[invalid] style_emoticons/default/unsure.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 21:36
Post #395
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


2 v 2
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 21:47
Post #396
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


Okay....

For elemental mitigation, try to set the range to (10, 20) for head slot and see if anything's changed. That's same old data, but that should be a good reference to start with.

DTM...not a bad idea if you have the time to do so.

Prof...you don't need to split them up. The chance they're the same in above 90%.

This should save you some time to make the DTM measurement work.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 21:54
Post #397
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


Yeah I have rough ideas for each DTM, probably going to put conservative ranges so that people can find data outside of it.

Reason to split profs is because of some staffs. Elemental and Divine prof is much lower then Supportive and Curative for Oak. Elemental and Forbidden is usually lower then Depreciating for Willow. The other three seem to be uniform on their profs.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 22:07
Post #398
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


Ah yes, the 'minor' prof on some staffs. Almost forgot that.
I think that's all for that though. Max's probably 15 if it hasn't been changed.

Still waiting for a script to record those string of equip data.

This post has been edited by varst: May 25 2012, 22:13
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 22:13
Post #399
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 496 (Godslayer)


Ok, going to whip this together while I continue to pack. Ranges will be quite conservative. Tiap made me a script for it before, but it grouped all the DTM and profs (cause that is what I asked for).

How do people want to see proc duration? Min/Max achievable, or Min/Max base?

This post has been edited by skillchip: May 25 2012, 22:22
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2012, 22:26
Post #400
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 414 (Dovahkiin)


I think I'll comment on this again: You sure about the shade dmg bonus? (IMG:[invalid] style_emoticons/default/huh.gif) ... Take armor for example, 10.13 base dmg is extremely high and I never saw anything close to that. If I'm not wrong, even Ichy's legendary shade doesn't reach that. (IMG:[invalid] style_emoticons/default/unsure.gif)

....

Personally, I don't think proc duration should be on that list since it's not exactly straight-forward stats, and it would be kinda redundant anyway since the relevant info are already there in the proc section. But listing the proc chance and proc dmg (for bleed) is fine I think.

This post has been edited by buktore: May 26 2012, 00:41
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


65 Pages V « < 18 19 20 21 22 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 27th April 2025 - 17:59