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> [closed] Equipment Ranges, closed - please use the pinned thread

 
post May 7 2012, 22:56
Post #301
skillchip



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I am saying

THE LEVEL FACTOR

DID NOT CHANGE

See https://forums.e-hentai.org/index.php?s=&am...t&p=1889685 it explains why they are the same for WD, and PAB. Prof I had to do on my own, and it did change.

base_stat = roll*base_factor
(simplified of course)

the base factor changed for WD and PAB
level factor changed for proficiency

This post has been edited by skillchip: May 7 2012, 23:09
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post May 8 2012, 01:38
Post #302
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QUOTE(skillchip @ May 7 2012, 16:56) *

I am saying

THE LEVEL FACTOR

DID NOT CHANGE

See https://forums.e-hentai.org/index.php?s=&am...t&p=1889685 it explains why they are the same for WD, and PAB. Prof I had to do on my own, and it did change.

base_stat = roll*base_factor
(simplified of course)

the base factor changed for WD and PAB
level factor changed for proficiency


Ah gotcha, roll * base_factor = base_stat, I didn't think that far. Or heck, I didn't even know that was how the base_stat was calculated, but doing it makes sense, and would allow all equipment to be changed at once. So the new ranges for WD and PAB can be easily extrapolated then?
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post May 8 2012, 01:56
Post #303
skillchip



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Yeah, its already done on my spreadsheet, but I'm going to make my spreadsheet give me what the wikipage needs so I update faster in the future. I don't feel like spending the hours on it until I make it faster for the future!
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post May 8 2012, 16:33
Post #304
el h



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I made a userscript that shows some extra data when you open an equipment popup. Example screenshot:
[attachembed=13983]

First, it shows the base stats (as if it would be level 0). Any upgrades (reforging) is also removed for this.

Second, it shows where this value sits in the range found by skillchip: 0% is lowest, 100% is highest. outside the range 0-100 would be new data.

Unfortionalty, a lot of the values are off because some scaling values and ranges changed. I hope the new data is available soon so i can fix it.

Installation:
download [attachmentid=13984]
unzip equipcalc.user.js to some folder
opera: go to HV, right click, 'edit site preferences', 'scripting', choose 'user javascript folder', make sure equipcalc.user.js is in it
firefox: install greasemonkey (if not already done). open equipcalc.user.js, click install, and enable it.

usage:
first time, you have to click 'update' to get the latest values from the wiki. In firefox, you don't see anything happening, but it does work. Press F5 after a few seconds to see the stats.

current status:
first release, work in progress. Some problems:
-missing weapon procs. will add later.
-values and ranges from before last patch
-most, but not all suffix bonuses are recognized. will add more later.
-not sure yet what to do with exquisite and better

Edit: small fix, now with more suffix bonuses. version 0.2 now.

This post has been edited by el h: May 8 2012, 17:16
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post May 8 2012, 16:41
Post #305
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QUOTE(el h @ May 8 2012, 18:33) *
I made a userscript that shows some extra data when you open an equipment popup.

Interesting. You might also want to post this in the HV Scripts thread: https://forums.e-hentai.org/index.php?showtopic=65126
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post May 8 2012, 16:49
Post #306
el h



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QUOTE(Evil Scorpio @ May 8 2012, 16:41) *

Interesting. You might also want to post this in the HV Scripts thread: https://forums.e-hentai.org/index.php?showtopic=65126

Wow i dind't even know that existed. Maybe i should look around before starting to code... oh well it was a fun afternoon (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 8 2012, 17:47
Post #307
skillchip



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QUOTE(el h @ May 8 2012, 14:33) *

I made a userscript that shows some extra data when you open an equipment popup. Example screenshot:
[attachembed=13983]

First, it shows the base stats (as if it would be level 0). Any upgrades (reforging) is also removed for this.

Second, it shows where this value sits in the range found by skillchip: 0% is lowest, 100% is highest. outside the range 0-100 would be new data.

Unfortionalty, a lot of the values are off because some scaling values and ranges changed. I hope the new data is available soon so i can fix it.

Installation:
download [attachmentid=13984]
unzip equipcalc.user.js to some folder
opera: go to HV, right click, 'edit site preferences', 'scripting', choose 'user javascript folder', make sure equipcalc.user.js is in it
firefox: install greasemonkey (if not already done). open equipcalc.user.js, click install, and enable it.

usage:
first time, you have to click 'update' to get the latest values from the wiki. In firefox, you don't see anything happening, but it does work. Press F5 after a few seconds to see the stats.

current status:
first release, work in progress. Some problems:
-missing weapon procs. will add later.
-values and ranges from before last patch
-most, but not all suffix bonuses are recognized. will add more later.
-not sure yet what to do with exquisite and better

Edit: small fix, now with more suffix bonuses. version 0.2 now.


Yeah, proficiency, PAB, and WD will be off for a bit. Proficiency you can fix easily yourself by changing the scaling factor from 50 to 35.7. PAB/WD I will be updating any day now.

This line
"PB\..*": 50,

needs to be
"PB\..*": 35.7,

though it may be 35 + 5/7 like PAB, it probably should be close enough

This post has been edited by skillchip: May 8 2012, 17:52
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post May 8 2012, 19:47
Post #308
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QUOTE(skillchip @ May 8 2012, 23:47) *

Yeah, proficiency, PAB, and WD will be off for a bit. Proficiency you can fix easily yourself by changing the scaling factor from 50 to 35.7. PAB/WD I will be updating any day now.

This line
"PB\..*": 50,

needs to be
"PB\..*": 35.7,

though it may be 35 + 5/7 like PAB, it probably should be close enough


Try reversing the whole scaling factor:
(1 + X/35.7) -> (1 + X * 0.028) and check again. The later should probably give a more accurate result if the factor is 35 + 5/7. And using 35.7 may eventually affect the result of quality if it's a bit off.
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post May 8 2012, 19:51
Post #309
skillchip



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Yeah, the 0.028 is what I came up with as well, but that would require everyone to recode everything
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post May 8 2012, 20:09
Post #310
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And since Derpy won't, we should instead use 35 5/7 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 8 2012, 20:15
Post #311
skillchip



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Yep, probably easier just to stick to the current standard then trying to get him to switch
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post May 8 2012, 22:22
Post #312
el h



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new version: 0.3
gives scale on superior or higher if item is higher, and scale on legendary. If i did the math right, values outside 0-100 on the first scale indicate missing data, so i made them red. This should make collecting data easier?

The first column differs from derpy's calculator sometimes because i reverse upgrades (reforging) too.

Also the wiki layout was changed (see also section added at the end). I had to update the parser, hope it won't change again...

Screenshot:
[attachembed=13992]

download v0.3: [attachmentid=13993]

Should i make my own thread for this?
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post May 8 2012, 22:42
Post #313
skillchip



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QUOTE(el h @ May 8 2012, 20:22) *

new version: 0.3
gives scale on superior or higher if item is higher, and scale on legendary. If i did the math right, values outside 0-100 on the first scale indicate missing data, so i made them red. This should make collecting data easier?

The first column differs from derpy's calculator sometimes because i reverse upgrades (reforging) too.

Also the wiki layout was changed (see also section added at the end). I had to update the parser, hope it won't change again...

Screenshot:
[attachembed=13992]

download v0.3: [attachmentid=13993]

Should i make my own thread for this?


Ah, forgot to mention I still need to update MAB as well lol
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post May 8 2012, 23:14
Post #314
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It looks like this for me:

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/5bc8a54bf0.jpg)

Chrome+Tampermonkey. Don't know how to make it look framed and stuff.
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post May 8 2012, 23:18
Post #315
el h



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QUOTE(Evil Scorpio @ May 8 2012, 23:14) *

It looks like this for me:

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/5bc8a54bf0.jpg)

Chrome+Tampermonkey. Don't know how to make it look framed and stuff.

yes firefox does that the same thing, not sure why. It's on my bug list but not highest priority, current version is mostly a proof of concept.

But good to know it works in chrome too, hadn't tested that yet.
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post May 9 2012, 00:35
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QUOTE(el h @ May 9 2012, 01:18) *

yes firefox does that the same thing, not sure why. It's on my bug list but not highest priority, current version is mostly a proof of concept.

But good to know it works in chrome too, hadn't tested that yet.

Also can you make the sheet automatically centered horizontally? 'Cause when you click at the equipment link and it opens in a big window - all info is adjusted to the left side.
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post May 9 2012, 00:44
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QUOTE(skillchip @ May 8 2012, 13:51) *

Yeah, the 0.028 is what I came up with as well, but that would require everyone to recode everything

QUOTE(skillchip @ May 8 2012, 14:15) *

Yep, probably easier just to stick to the current standard then trying to get him to switch

If there's a more accurate way to calculate this shit, switching to a new standard is preferable. Pretty sure I said it when the last person who was monkeying around with equipment stats (I think it was Sayo?) reported their findings. Changing a few formulas is pretty trivial as long as I have all the constants.
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post May 9 2012, 00:52
Post #318
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That would be easy enough. How would you like them as? Give me a list of the constants and I'll tell you what to change them to.

Weapon Damage / Attack Damage Bonus 16⅔
Magic Damage Bonus 22⅔
Attack/Magic Accuracy Bonus 2000
Attack/Magic Critical Bonus 2000
Block/Evade Chance 2000
Parry/Resist Chance 400
Physical/Magical Mitigation 2000
Specific Physical Mitigation (e.g. Slashing) 400
Elemental Mitigation (Fire, etc) 2000
Magical Proficiency Bonuses 50
Elemental Damage Bonuses 50
Primary Attributes 35 5/7
Proc Duration 200
Bleed Damage 12
Drain Procs1 25
Burden 800
Interference 800
Mana Conservation ∞


Weapon Damage / Attack Damage Bonus 0.06
Magic Damage Bonus 0.044
Attack/Magic Accuracy Bonus 0.0005
Attack/Magic Critical Bonus 0.0005
Block/Evade Chance 0.0005
Parry/Resist Chance 0.0025
Physical/Magical Mitigation 0.0005
Specific Physical Mitigation (e.g. Slashing) 0.0025
Elemental Mitigation (Fire, etc) 0.0005
Magical Proficiency Bonuses 0.028
Elemental Damage Bonuses 0.02
Primary Attributes 0.028
Proc Duration 0.005
Bleed Damage ∞
Drain Procs1 0.04
Burden 0.00125
Interference 0.00125
Mana Conservation ∞

And instead of:
scaled_stat = (1 + level / level_factor) * base_stat

It can be change to
scaled_stat = (1 + level * level_factor) * base_stat

This post has been edited by skillchip: May 9 2012, 02:00
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post May 9 2012, 01:06
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You have 0 as a minimum value for PAB for leather?

http://hentaiverse.org/pages/showequip.php...;key=6ffaeea279

Average Leather Leggings of Warding
0 < 0.13

This post has been edited by Bunker Buster: May 9 2012, 01:07
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post May 9 2012, 01:23
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QUOTE(Bunker Buster @ May 9 2012, 03:06) *

You have 0 as a minimum value for PAB for leather?

http://hentaiverse.org/pages/showequip.php...;key=6ffaeea279

Average Leather Leggings of Warding
0 < 0.13

It can be 0 for minimum DTM too:

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/09433904d8.png)
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