Loading. Please Wait... 
 |
 |
 |
[closed] Equipment Ranges, closed - please use the pinned thread |
|
May 7 2012, 22:56
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
I am saying THE LEVEL FACTOR DID NOT CHANGE See https://forums.e-hentai.org/index.php?s=&am...t&p=1889685 it explains why they are the same for WD, and PAB. Prof I had to do on my own, and it did change. base_stat = roll*base_factor (simplified of course) the base factor changed for WD and PAB level factor changed for proficiency This post has been edited by skillchip: May 7 2012, 23:09
|
|
|
|
 |
|
May 8 2012, 01:38
|
Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

|
QUOTE(skillchip @ May 7 2012, 16:56)  I am saying THE LEVEL FACTOR DID NOT CHANGE See https://forums.e-hentai.org/index.php?s=&am...t&p=1889685 it explains why they are the same for WD, and PAB. Prof I had to do on my own, and it did change. base_stat = roll*base_factor (simplified of course) the base factor changed for WD and PAB level factor changed for proficiency Ah gotcha, roll * base_factor = base_stat, I didn't think that far. Or heck, I didn't even know that was how the base_stat was calculated, but doing it makes sense, and would allow all equipment to be changed at once. So the new ranges for WD and PAB can be easily extrapolated then?
|
|
|
|
 |
|
May 8 2012, 01:56
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
Yeah, its already done on my spreadsheet, but I'm going to make my spreadsheet give me what the wikipage needs so I update faster in the future. I don't feel like spending the hours on it until I make it faster for the future!
|
|
|
|
 |
|
May 8 2012, 16:33
|
el h
Group: Members
Posts: 1,329
Joined: 10-November 09

|
I made a userscript that shows some extra data when you open an equipment popup. Example screenshot: [attachembed=13983]
First, it shows the base stats (as if it would be level 0). Any upgrades (reforging) is also removed for this.
Second, it shows where this value sits in the range found by skillchip: 0% is lowest, 100% is highest. outside the range 0-100 would be new data.
Unfortionalty, a lot of the values are off because some scaling values and ranges changed. I hope the new data is available soon so i can fix it.
Installation: download [attachmentid=13984] unzip equipcalc.user.js to some folder opera: go to HV, right click, 'edit site preferences', 'scripting', choose 'user javascript folder', make sure equipcalc.user.js is in it firefox: install greasemonkey (if not already done). open equipcalc.user.js, click install, and enable it.
usage: first time, you have to click 'update' to get the latest values from the wiki. In firefox, you don't see anything happening, but it does work. Press F5 after a few seconds to see the stats.
current status: first release, work in progress. Some problems: -missing weapon procs. will add later. -values and ranges from before last patch -most, but not all suffix bonuses are recognized. will add more later. -not sure yet what to do with exquisite and better
Edit: small fix, now with more suffix bonuses. version 0.2 now.
This post has been edited by el h: May 8 2012, 17:16
|
|
|
|
 |
|
|
 |
|
|
 |
|
May 8 2012, 17:47
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
QUOTE(el h @ May 8 2012, 14:33)  I made a userscript that shows some extra data when you open an equipment popup. Example screenshot: [attachembed=13983]
First, it shows the base stats (as if it would be level 0). Any upgrades (reforging) is also removed for this.
Second, it shows where this value sits in the range found by skillchip: 0% is lowest, 100% is highest. outside the range 0-100 would be new data.
Unfortionalty, a lot of the values are off because some scaling values and ranges changed. I hope the new data is available soon so i can fix it.
Installation: download [attachmentid=13984] unzip equipcalc.user.js to some folder opera: go to HV, right click, 'edit site preferences', 'scripting', choose 'user javascript folder', make sure equipcalc.user.js is in it firefox: install greasemonkey (if not already done). open equipcalc.user.js, click install, and enable it.
usage: first time, you have to click 'update' to get the latest values from the wiki. In firefox, you don't see anything happening, but it does work. Press F5 after a few seconds to see the stats.
current status: first release, work in progress. Some problems: -missing weapon procs. will add later. -values and ranges from before last patch -most, but not all suffix bonuses are recognized. will add more later. -not sure yet what to do with exquisite and better
Edit: small fix, now with more suffix bonuses. version 0.2 now.
Yeah, proficiency, PAB, and WD will be off for a bit. Proficiency you can fix easily yourself by changing the scaling factor from 50 to 35.7. PAB/WD I will be updating any day now. This line "PB\..*": 50, needs to be "PB\..*": 35.7, though it may be 35 + 5/7 like PAB, it probably should be close enough This post has been edited by skillchip: May 8 2012, 17:52
|
|
|
|
 |
|
May 8 2012, 19:47
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(skillchip @ May 8 2012, 23:47)  Yeah, proficiency, PAB, and WD will be off for a bit. Proficiency you can fix easily yourself by changing the scaling factor from 50 to 35.7. PAB/WD I will be updating any day now.
This line "PB\..*": 50,
needs to be "PB\..*": 35.7,
though it may be 35 + 5/7 like PAB, it probably should be close enough
Try reversing the whole scaling factor: (1 + X/35.7) -> (1 + X * 0.028) and check again. The later should probably give a more accurate result if the factor is 35 + 5/7. And using 35.7 may eventually affect the result of quality if it's a bit off.
|
|
|
May 8 2012, 19:51
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
Yeah, the 0.028 is what I came up with as well, but that would require everyone to recode everything
|
|
|
May 8 2012, 20:15
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
Yep, probably easier just to stick to the current standard then trying to get him to switch
|
|
|
May 8 2012, 22:22
|
el h
Group: Members
Posts: 1,329
Joined: 10-November 09

|
new version: 0.3 gives scale on superior or higher if item is higher, and scale on legendary. If i did the math right, values outside 0-100 on the first scale indicate missing data, so i made them red. This should make collecting data easier?
The first column differs from derpy's calculator sometimes because i reverse upgrades (reforging) too.
Also the wiki layout was changed (see also section added at the end). I had to update the parser, hope it won't change again...
Screenshot: [attachembed=13992]
download v0.3: [attachmentid=13993]
Should i make my own thread for this?
|
|
|
|
 |
|
May 8 2012, 22:42
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
QUOTE(el h @ May 8 2012, 20:22)  new version: 0.3 gives scale on superior or higher if item is higher, and scale on legendary. If i did the math right, values outside 0-100 on the first scale indicate missing data, so i made them red. This should make collecting data easier?
The first column differs from derpy's calculator sometimes because i reverse upgrades (reforging) too.
Also the wiki layout was changed (see also section added at the end). I had to update the parser, hope it won't change again...
Screenshot: [attachembed=13992]
download v0.3: [attachmentid=13993]
Should i make my own thread for this?
Ah, forgot to mention I still need to update MAB as well lol
|
|
|
|
 |
|
May 8 2012, 23:18
|
el h
Group: Members
Posts: 1,329
Joined: 10-November 09

|
QUOTE(Evil Scorpio @ May 8 2012, 23:14)  It looks like this for me: (IMG:[ i2.lulzimg.com] http://i2.lulzimg.com/5bc8a54bf0.jpg) Chrome+Tampermonkey. Don't know how to make it look framed and stuff. yes firefox does that the same thing, not sure why. It's on my bug list but not highest priority, current version is mostly a proof of concept. But good to know it works in chrome too, hadn't tested that yet.
|
|
|
|
 |
|
May 9 2012, 00:35
|
Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

|
QUOTE(el h @ May 9 2012, 01:18)  yes firefox does that the same thing, not sure why. It's on my bug list but not highest priority, current version is mostly a proof of concept.
But good to know it works in chrome too, hadn't tested that yet.
Also can you make the sheet automatically centered horizontally? 'Cause when you click at the equipment link and it opens in a big window - all info is adjusted to the left side.
|
|
|
|
 |
|
May 9 2012, 00:44
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
QUOTE(skillchip @ May 8 2012, 13:51)  Yeah, the 0.028 is what I came up with as well, but that would require everyone to recode everything
QUOTE(skillchip @ May 8 2012, 14:15)  Yep, probably easier just to stick to the current standard then trying to get him to switch
If there's a more accurate way to calculate this shit, switching to a new standard is preferable. Pretty sure I said it when the last person who was monkeying around with equipment stats (I think it was Sayo?) reported their findings. Changing a few formulas is pretty trivial as long as I have all the constants.
|
|
|
|
 |
|
May 9 2012, 00:52
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
That would be easy enough. How would you like them as? Give me a list of the constants and I'll tell you what to change them to.
Weapon Damage / Attack Damage Bonus 16⅔ Magic Damage Bonus 22⅔ Attack/Magic Accuracy Bonus 2000 Attack/Magic Critical Bonus 2000 Block/Evade Chance 2000 Parry/Resist Chance 400 Physical/Magical Mitigation 2000 Specific Physical Mitigation (e.g. Slashing) 400 Elemental Mitigation (Fire, etc) 2000 Magical Proficiency Bonuses 50 Elemental Damage Bonuses 50 Primary Attributes 35 5/7 Proc Duration 200 Bleed Damage 12 Drain Procs1 25 Burden 800 Interference 800 Mana Conservation ∞
Weapon Damage / Attack Damage Bonus 0.06 Magic Damage Bonus 0.044 Attack/Magic Accuracy Bonus 0.0005 Attack/Magic Critical Bonus 0.0005 Block/Evade Chance 0.0005 Parry/Resist Chance 0.0025 Physical/Magical Mitigation 0.0005 Specific Physical Mitigation (e.g. Slashing) 0.0025 Elemental Mitigation (Fire, etc) 0.0005 Magical Proficiency Bonuses 0.028 Elemental Damage Bonuses 0.02 Primary Attributes 0.028 Proc Duration 0.005 Bleed Damage ∞ Drain Procs1 0.04 Burden 0.00125 Interference 0.00125 Mana Conservation ∞
And instead of: scaled_stat = (1 + level / level_factor) * base_stat
It can be change to scaled_stat = (1 + level * level_factor) * base_stat
This post has been edited by skillchip: May 9 2012, 02:00
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|