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> [closed] Equipment Ranges, closed - please use the pinned thread

 
post May 6 2012, 07:22
Post #281
adder



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http://hentaiverse.org/pages/showequip.php...;key=aa7348d982

wdb: 22.29
wiki min: 22.85
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post May 6 2012, 07:35
Post #282
skillchip



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QUOTE(Bunker Buster @ May 6 2012, 02:18) *

http://hentaiverse.org/pages/showequip.php...;key=1b77c09a75

ahahoahoahoahoahoeoh

Interference 11.2 > 10.18


Superior Shade Breastplate of the Fleet
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post May 6 2012, 07:35
Post #283
skillchip



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QUOTE(adder @ May 6 2012, 05:22) *


Average Axe of the Illithid

Come on people, post what it is in case you dump it!
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post May 6 2012, 08:43
Post #284
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(IMG:[invalid] style_emoticons/default/laugh.gif) My bad, I learned from bunker buster.
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post May 6 2012, 08:45
Post #285
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Magnificent Plate Cuirass of Stoneskin

Base Slashing Mitigation: 7.51

Wiki Magnificent Max: 7.28
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post May 6 2012, 13:22
Post #286
LangTuTaiHoa



Because a creative title is too mainstream
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Fine Mace of Slaughter
WD 61.22
Wiki max 57.20
Even breaks exq max 60.26
(IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 6 2012, 15:24
Post #287
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Skillchip just got fcked over. I hope you don't lose all motivation!
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post May 6 2012, 20:20
Post #288
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It shouldn't be too bad. Tenboro said it was a flat +% to base, so provided he has known values for the old bases and can get their new values, he can extrapolate the increases and apply them to all the changed stats.
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post May 6 2012, 20:23
Post #289
skillchip



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Please hold off all gear until I am able to determine new factors and such. That is all
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post May 6 2012, 20:29
Post #290
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Lemme know if the scaling factors get mucked up so I can fix that for my shit.
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post May 6 2012, 21:05
Post #291
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Will do, good thing I keep a lot of my stats written down

Step 1:
New PAB Base Factor is 0.3, up from 0.1

Step 2:
New Weapon Damage/Attack Damage Base Factor is 0.854 up from 0.754 (well at least that one was a "simple" change)

Also, your calculator appears not not need any changes, according to Tiap who did the numbers on a high piece level of gear and found that they still work.

This post has been edited by skillchip: May 6 2012, 22:48
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post May 6 2012, 22:38
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I cannot contribute anything besides my thanks for thread and my wishes for success in making the updates. Best of luck!

PS. So I do not forget, I just received a new Superior Dagger of the Nimble that looks to improve the max on Damage at 21.22 vs 19.50 and Agility Bonus at 3.55 vs. But no idea how the new formulas will affect this...

Superior Dagger of the Nimble

This post has been edited by eramosat: May 6 2012, 23:30
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post May 6 2012, 22:50
Post #293
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Sure you can contribute, just need to hunt for super shitty (or awesome) gear, but ath you for your thanks. I will probably get to updating this soon, like 15th. I have finals as other distractions going on.
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post May 7 2012, 01:24
Post #294
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Proficiency bonuses have a new level scalar, not base scalar. Though the factor will be turned from 2 decimal places shown, to 3, so I don't do bad math again.
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post May 7 2012, 06:19
Post #295
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No I said.
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been a long time since i posted here.
Magnificent Scythe of Balance
wdb is 57.15 > 50.49
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post May 7 2012, 14:30
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QUOTE(etothex @ May 7 2012, 00:19) *

been a long time since i posted here.
Magnificent Scythe of Balance
wdb is 57.15 > 50.49


That's cause the damage level scaling factor increased, not an increase in base damage.
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post May 7 2012, 20:10
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No, the base factor has changed, not the level scaling factor. Either way, I am not updating the page till after finals. And that Scythe is right at the max with the new base factor
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post May 7 2012, 20:20
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QUOTE(skillchip @ May 7 2012, 14:10) *

No, the base factor has changed, not the level scaling factor. Either way, I am not updating the page till after finals. And that Scythe is right at the max with the new base factor


Hmmm, I thought Tenb couldn't change easily the base for old equipment, except to remove it (like with absorption).
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post May 7 2012, 20:37
Post #299
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He can't change the base rolls easily, factors are cake for him.
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post May 7 2012, 21:31
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Wait, are we talking about different things?

scaled_stat = (1+lvl/lvl_factor) * base_stat

I'm saying the base_stat didn't change, but the lvl_factor did.
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