QUOTE(etothex @ Mar 29 2012, 07:09)
/clap yay updates!
Question concerning specific physical damage mitigation. Min/max is simply grouped but, dampening for plate, and deflection for kevlar are always seemingly far lower than the others. I honestly don't think I've seen one of either break more than 2.5. Is that how it is, due to the armor type's innate weakness, or are there actually kevlars of deflection w/ +5 base piercing resistance. And what is the max anyone's seen if so.
It's grouped because of how my initial script for finding the values worked. Same reason why elemental resistances, and drains are not shown