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> [closed] Equipment Ranges, closed - please use the pinned thread

 
post Jan 14 2018, 17:43
Post #1281
lazyNPC



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QUOTE(Rilshel @ Jan 14 2018, 15:10) *

https://hentaiverse.org/equip/98810256/c067ca8189
Exquisite Wakizashi of slaughter : maxi in equipment range : 38.14, I have 39.44 here

Dude, that's about 37.68, you have to check the unforged and unIWed value (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 24 2018, 04:04
Post #1282
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QUOTE(Basara Nekki @ Dec 23 2017, 12:08) *

Legendary Amber Power Gauntlets of Slaughter

New Lmin for ADB: 19,77

Wiki: 20,02


Mine is even lower
Legendary Cobalt Power Gauntlets of Slaughter

ADB: 19.65
Wiki: 20.02
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post Jan 24 2018, 04:05
Post #1283
Superlatanium



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QUOTE(DCFulano @ Jan 24 2018, 02:04) *
Mine is even lower

50811291
Obsolete
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post Jan 24 2018, 04:11
Post #1284
DCFulano



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QUOTE(Superlatanium @ Jan 23 2018, 20:05) *

Obsolete


How can I easily know when an equip is obsolete?
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post Jan 24 2018, 04:14
Post #1285
Superlatanium



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QUOTE(DCFulano @ Jan 24 2018, 02:11) *
How can I easily know when an equip is obsolete?
See the first post:
https://forums.e-hentai.org/index.php?showtopic=53281
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post Sep 1 2018, 03:09
Post #1286
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Quick question: For the script, where is item defined, again?

This post has been edited by conundrum: Sep 1 2018, 03:10
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post Nov 16 2018, 03:41
Post #1287
Jacs48



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Well..how do you kno. Which magnificent or such types of armor are better..some tend to be better yet cheaper quality?
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post Dec 12 2018, 15:43
Post #1288
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https://ehwiki.org/wiki/Equipment_Ranges_Clothes

Section: Cotton Gloves

New Legendary Min:
- Divine proficiency: 6.74 -> 6.7
- Magical Mitigation (non-Warding): 3.42 -> 3.41


Item: Legendary Amber Cotton Gloves of the Heaven-sent
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post Feb 23 2019, 18:49
Post #1289
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Is this thread still active?

New legendary min for deprecation prof on cotton cap: 7.4

https://hentaiverse.org/equip/185808947/e8e1c87545
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post Mar 8 2019, 15:10
Post #1290
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QUOTE(sssss2 @ Jan 9 2018, 19:20) *

lmin/pmax of edb (phase) and prof (cotton) is approximately 89%.
I checked adb of power slaughters and found that the approximate value is 85%.

But, due to HV 0.83's bug, they had wrong values for a while and that wrong lmin still remains in the wiki.

CODE

            |  pmax  ||  lmin_wiki        || lmin_bugged       ||  lmin_fixed      
====================================================================================
Helme       |  25.73 ||  19.87 |  77.22 % ||  19.87 |  77.22 % ||  21.88 |  85.03 %
Armor       |  30.68 ||  25.4  |  82.79 % ||        |          ||  26.00 |  84.74 %
Gauntlets   |  23.25 ||  20.02 |  86.10 % ||  17.80 |  76.55 % ||  19.76 |  84.98 %
Leggings    |  28.20 ||  23.94 |  84.89 % ||        |          ||  23.95 |  84.92 %
Boots       |  20.77 ||  17.3  |  83.29 % ||  16.19 |  77.94 % ||  17.73 |  85.36 %


Seems like nobody addressed this. Live % range and wiki have some min values of ADB way too low. Taking above info as a base, the values for power armor should be like this, though I'm not sure if it should be trusted above the 0.854 spread stated in wiki. In any case if you see any equip with id > 160M not fitting here, please correct.
CODE

                      | ADBmax     | %range ADBmin | %range variation | fixed ADBmin | fixed variation
p.helmet slaughter    | 25.73      | 19.87         | 77.23%           | 21.88        | 85.04%
p.helmet              | 18.04      | 13.18         | 73.06%           | 15.34        | 85.04%
p.armor slaughter     | 30.68      | 25.40         | 82.79%           | 26.00        | 84.75%
p.armor               | 21.46      | 15.59         | 72.65%           | 18.19        | 84.75%
p.gauntlets slaughter | 23.25      | 19.86         | 85.42%           | 19.76        | 84.99%
p.gauntlets           | 16.33      | 13.03         | 79.79%           | 13.88        | 84.99%
p.leggings slaughter  | 28.20      | 23.94         | 84.89%           | 23.95        | 84.93%
p.leggings            | 19.75      | 14.22         | 72.00%           | 16.77        | 84.93%
p.boots slaughter     | 20.77      | 17.30         | 83.29%           | 17.73        | 85.36%
p.boots               | 14.62      | 10.63         | 72.71%           | 12.48        | 85.36%

The logic behind deriving the values like this is that peerless absolute highest stats make it the best baseline for making % range, and all the accumulated data shows that minimum values converge on a specific percentage of the peerless maximums regardless of item quality and suffixes, e.g. 0.854 for weapon damage for all weapons and shadow and power armor. % range auto-correction served it ill service because it accepted low values from equipment that only dropped for a window of time on the past, but it has no mechanism to autocorrect it to higher values.

This post has been edited by Nayas: Mar 11 2019, 00:50
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post Mar 9 2019, 15:23
Post #1291
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I'm currently working on this issue, to dig out what values are bullshit or not.
But as far as I can see, the equipment database is so heavy that it makes my server suffer for an extended amount of time for every single SQL query. So before I can finally repair all the ranges everywhere, I need to delete most of the equipments stored in there and to handpick those that need to be added.
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post Mar 13 2019, 05:01
Post #1292
skillchip



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Issue with power armor was when the min range was increased due to changes in how slaughter suffixed modified gear.

The cutoff point was not known, and I was too lazy to figure out where it was.

Also be careful when doing straight percentages. Suffix and prefix modifiers come with both a multiplier and an addition
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post Mar 13 2019, 07:41
Post #1293
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[70772033] Peerless Savage Power Boots of Protection 12.92
[74153242] Peerless Savage Power Helmet of Protection 15.91

[74306995] Legendary Amber Power Boots of Warding 13.2
[74540761] Legendary Zircon Power Helmet of Protection 16.69

74306995 would be the safe cutoff point.
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post Mar 13 2019, 08:31
Post #1294
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QUOTE(sssss2 @ Mar 13 2019, 06:41) *


Thanks, but we figured out that it had to be the 0.83 bug-fix for power that caused the difference. We used the first legendary that was posted after that update, from the legendary thread. It's pretty close, 7311something


Anyway, I'm closing this thread. Decondelite has updated the script and cleaned up the database. Let's use his pinned thread from now on. Thanks for all your contributions here!

This post has been edited by DJNoni: Mar 13 2019, 08:39
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