QUOTE(sssss2 @ Jan 9 2018, 19:20)
lmin/pmax of edb (phase) and prof (cotton) is approximately 89%.
I checked adb of power slaughters and found that the approximate value is 85%.
But, due to HV 0.83's bug, they had wrong values for a while and that wrong lmin still remains in the wiki.
CODE
| pmax || lmin_wiki || lmin_bugged || lmin_fixed
====================================================================================
Helme | 25.73 || 19.87 | 77.22 % || 19.87 | 77.22 % || 21.88 | 85.03 %
Armor | 30.68 || 25.4 | 82.79 % || | || 26.00 | 84.74 %
Gauntlets | 23.25 || 20.02 | 86.10 % || 17.80 | 76.55 % || 19.76 | 84.98 %
Leggings | 28.20 || 23.94 | 84.89 % || | || 23.95 | 84.92 %
Boots | 20.77 || 17.3 | 83.29 % || 16.19 | 77.94 % || 17.73 | 85.36 %
Seems like nobody addressed this. Live % range and wiki have some min values of ADB way too low. Taking above info as a base, the values for power armor should be like this, though I'm not sure if it should be trusted above the 0.854 spread stated in wiki. In any case if you see any equip with id > 160M not fitting here, please correct.
CODE
| ADBmax | %range ADBmin | %range variation | fixed ADBmin | fixed variation
p.helmet slaughter | 25.73 | 19.87 | 77.23% | 21.88 | 85.04%
p.helmet | 18.04 | 13.18 | 73.06% | 15.34 | 85.04%
p.armor slaughter | 30.68 | 25.40 | 82.79% | 26.00 | 84.75%
p.armor | 21.46 | 15.59 | 72.65% | 18.19 | 84.75%
p.gauntlets slaughter | 23.25 | 19.86 | 85.42% | 19.76 | 84.99%
p.gauntlets | 16.33 | 13.03 | 79.79% | 13.88 | 84.99%
p.leggings slaughter | 28.20 | 23.94 | 84.89% | 23.95 | 84.93%
p.leggings | 19.75 | 14.22 | 72.00% | 16.77 | 84.93%
p.boots slaughter | 20.77 | 17.30 | 83.29% | 17.73 | 85.36%
p.boots | 14.62 | 10.63 | 72.71% | 12.48 | 85.36%
The logic behind deriving the values like this is that peerless absolute highest stats make it the best baseline for making % range, and all the accumulated data shows that minimum values converge on a specific percentage of the peerless maximums regardless of item quality and suffixes, e.g. 0.854 for weapon damage for all weapons and shadow and power armor. % range auto-correction served it ill service because it accepted low values from equipment that only dropped for a window of time on the past, but it has no mechanism to autocorrect it to higher values.
This post has been edited by Nayas: Mar 11 2019, 00:50