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> HV STAT 5.2.2 (21th February 2011), HV Statistics, Tracking, and Analysis Tool

 
post Dec 22 2011, 18:00
Post #61
Byledalej



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I actually did it myself some time ago - manually unfortunately.
After installing some sqlite browser One should open webappsstore.sqlite and copy to http_hentaiverse.org_0.localstorage values of keys :
HVDrops
HVOverview
HVRewards
HVShrine
Additionally:
HVMonsterDatabase - if there is need to save scanned monsters data
HVStats - If player battle statistics needs to be saved
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post Dec 24 2011, 01:31
Post #62
Violentin



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Why on the "Overview" tab there is "No data found. Complete a round to begin tracking."?
On "Battle stats" my average damage dealt per spell is ten time greater than per spell crit. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Dec 24 2011, 20:46
Post #63
Byledalej



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QUOTE

Why on the "Overview" tab there is "No data found. Complete a round to begin tracking."?

This bug was noticed before, but I don't know exactly when it occurs - to even start looking for this I need to know specific situation

QUOTE

On "Battle stats" my average damage dealt per spell is ten time greater than per spell crit. (IMG:[invalid] style_emoticons/default/wacko.gif)

Well, "Battle Stats" tab may be a little buggy, as it is half-finished. I plan to rebuilt it some more, but I don't know when it will be done.
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post Dec 25 2011, 19:27
Post #64
brendala



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Did anyone else notice that the scan button stopped working after all the system work over the past day or so? I've been running the most recent version of the stat tracker [and I must say it works incredibly awesome] on firefox 8.0.1 flawlessly.
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post Dec 26 2011, 02:54
Post #65
Byledalej



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QUOTE(brendala @ Dec 25 2011, 20:27) *

Did anyone else notice that the scan button stopped working after all the system work over the past day or so? I've been running the most recent version of the stat tracker [and I must say it works incredibly awesome] on firefox 8.0.1 flawlessly.

You are right - there was no id before, so script added some. Now that it has one to begin with, script is calling wrong id. Easy fix - will be included in next release.
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post Dec 26 2011, 20:38
Post #66
Violentin



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QUOTE(Byledalej @ Dec 24 2011, 23:46) *

This bug was noticed before, but I don't know exactly when it occurs - to even start looking for this I need to know specific situation
Well, "Battle Stats" tab may be a little buggy, as it is half-finished. I plan to rebuilt it some more, but I don't know when it will be done.

Well, it seems problem had been with migration from 4.3 to 5.1.
After resetting stats everything works fine and my crit damage only 1.5 times higher than normal damage.
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post Dec 28 2011, 18:57
Post #67
Byledalej



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Update!!!
Added tagging equipment pieces - no more scrolling down few hours when One needs to send or level up some boots, no more selling item by mistake, when One had few pieces of the same named equips, no more time wasted looking for piece of equipment One recently dropped.
How it works - when One will turn option to show tagging in some parts of HV, it will show textbox next to equip name - each of them shows "_new" - One just needs to replace that with desired 4 symbols (I advice to avoid pressing "c" without shift), and then it will be available to search for the tags by "ctrl"+"f".

Also, fixed bugs mentioned before (ones, about which I said clearly they will be fixed in next release)

This post has been edited by Byledalej: Dec 28 2011, 18:58
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post Dec 29 2011, 22:49
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https://forums.e-hentai.org/index.php?showtopic=38143
Byledalej, could you make this script work again?
Basically it is "a script that shows the base value of an equip's stats right on their popup."

This post has been edited by foolboy: Dec 29 2011, 22:50
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post Dec 29 2011, 22:55
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QUOTE(foolboy @ Dec 29 2011, 23:49) *

https://forums.e-hentai.org/index.php?showtopic=38143
Byledalej, could you make this script work again?
Basically it is "a script that shows the base value of an equip's stats right on their popup."


There is already something better out there: [userscripts.org] http://userscripts.org/scripts/show/103444
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post Dec 30 2011, 00:37
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QUOTE(Byledalej @ Dec 29 2011, 16:55) *

There is already something better out there: [userscripts.org] http://userscripts.org/scripts/show/103444

Sweet. I am loving it. Thank you and the script writer. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 30 2011, 21:45
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Request feature:

Alert Message for MP

Default unchecked. 15% as default number. (5% over the 10% Auto-cast minimum)
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post Dec 31 2011, 12:55
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QUOTE(trikon000 @ Dec 30 2011, 11:45) *

Request feature:

Alert Message for MP

Default unchecked. 15% as default number. (5% over the 10% Auto-cast minimum)


I already suggested this. Byledalej mentioned that he'd implement it in a future update.
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post Jan 4 2012, 21:17
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Hello, i'm new with all this

I have installed recent greasemonkey, restarted FF.

I've downloaded the hv_track.js, but when I checked greasemoneky's userscripts, none was listed

I also tried running the javascript, but that gave me an error.


Nvm, got it

This post has been edited by Naughty Boy: Jan 4 2012, 21:33
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post Jan 10 2012, 23:39
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The health alerts don't' work in Cryfest.

Also could you add an option to clear out he equipment drops list for "Item Drops" and "Arena Rewords" like with the "Shrine", preferably still keeping count of the number equips drop just clearing the list of what doped.

This post has been edited by sigo8: Jan 10 2012, 23:39
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post Jan 12 2012, 00:53
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A small request.
Make it selectable which resistances shows up, so you can omit the ones you aren't interested in to reduce the clutter.

Mages don't need melee damage, or elemental if going holy/dark or vice versa and melees are only interested in resistances/weaknesses to the specific damage their weapon deals.
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post Jan 12 2012, 22:45
Post #76
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QUOTE(n125 @ Dec 31 2011, 13:55) *

QUOTE(trikon000 @ Dec 30 2011, 22:45) *

Request feature:

Alert Message for MP

Default unchecked. 15% as default number. (5% over the 10% Auto-cast minimum)


I already suggested this. Byledalej mentioned that he'd implement it in a future update.

I've just implemented this feature to the code, will be included in next release.

QUOTE(sigo8 @ Jan 11 2012, 00:39) *

The health alerts don't' work in Cryfest.

Fixed, will be included in next release.
QUOTE(sigo8 @ Jan 11 2012, 00:39) *

Also could you add an option to clear out he equipment drops list for "Item Drops" and "Arena Rewords" like with the "Shrine", preferably still keeping count of the number equips drop just clearing the list of what doped.

I am preparing something different - dates attached to the list and options to show only from last X days

QUOTE(Randommember @ Jan 12 2012, 01:53) *

A small request.
Make it selectable which resistances shows up, so you can omit the ones you aren't interested in to reduce the clutter.

Mages don't need melee damage, or elemental if going holy/dark or vice versa and melees are only interested in resistances/weaknesses to the specific damage their weapon deals.

I'm currently looking into it.
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post Jan 13 2012, 01:49
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I apologize in advance for the stupd question but: how can I make HV Stat display the resistances?

I know there's options I have to tick in the settings panel, but when I did all I got (tried some weeks ago, then forgot to ask about it) was an 'undefined' tag for every monster...

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post Jan 13 2012, 04:01
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If it says undefined, it is likely a newly created monster or the first time you encountered it. Pressing the 2 save monsters original/custom and the 3rd one assume buttons at the bottom of the last tab will get any new ones added to what you already have previously loaded.
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post Jan 13 2012, 07:48
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QUOTE(wr4st3r @ Jan 13 2012, 00:49) *

I apologize in advance for the stupd question but: how can I make HV Stat display the resistances?

I know there's options I have to tick in the settings panel, but when I did all I got (tried some weeks ago, then forgot to ask about it) was an 'undefined' tag for every monster...

It doesn't show all monsters resistances.

You have to tick the box "save scan results" at the bottom, and then you have to manually scan each monster and it will save it and display every time you face thereafter (and it should show up on the monster right after you scanned it).
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post Jan 13 2012, 08:43
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QUOTE(Randommember @ Jan 12 2012, 21:48) *

It doesn't show all monsters resistances.

You have to tick the box "save scan results" at the bottom, and then you have to manually scan each monster and it will save it and display every time you face thereafter (and it should show up on the monster right after you scanned it).

If you click Assume Monster Stats it will guess at the monsters weakness and resistances based on it's type. This is correct for low level monsters and a good estament for even the highest level monsters.
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