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HV STAT 5.2.2 (21th February 2011), HV Statistics, Tracking, and Analysis Tool |
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Dec 5 2011, 13:00
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Byledalej @ Dec 5 2011, 00:29)  This is because of the direct link vanishing (css needs to be downloaded this way) - I changed resource line, so it now uses old link, in other words - it should work now.
But sooner or later STAT will need some place in web to be stored.
Seems to work now, thanks. (IMG:[ invalid] style_emoticons/default/smile.gif) The Equipment Set number seems to change now, as before it was always stuck at 0. However, now it always reports the number of the previously selected equipment set. So, at the start, it read 0 even though I had equipment set 1 on. I arbitrarily changed my equipment set to 4, and it read 1; I changed my equipment set to 2, and it read 4; I changed it to 3, and it read 2; and so on. (I hope that's not confusing.) EDIT: Leaving the Equipment page or just hitting refresh causes the correct number to be displayed. This post has been edited by n125: Dec 5 2011, 13:10
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Dec 5 2011, 16:31
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Byledalej
Group: Members
Posts: 271
Joined: 24-February 10

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QUOTE(n125 @ Dec 5 2011, 14:00) 
The Equipment Set number seems to change now, as before it was always stuck at 0. However, now it always reports the number of the previously selected equipment set. So, at the start, it read 0 even though I had equipment set 1 on. I arbitrarily changed my equipment set to 4, and it read 1; I changed my equipment set to 2, and it read 4; I changed it to 3, and it read 2; and so on. (I hope that's not confusing.) EDIT: Leaving the Equipment page or just hitting refresh causes the correct number to be displayed.
I just wrote wrong sequence of execution - script checks for set number after displaying one - small bug, but will be corrected in next release.
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Dec 5 2011, 17:19
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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QUOTE(Byledalej @ Dec 5 2011, 17:29)  I assume you work on firefox? Try reinstalling now. As for the future problems - give me more information about it (look at first post just under download links)
I'm so. I worked normally when I overwrote it today. (IMG:[ invalid] style_emoticons/default/smile.gif) Thank you.
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Dec 7 2011, 06:29
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Yanoflies
Newcomer
 Group: Recruits
Posts: 13
Joined: 2-November 11

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CRX_FILE_NO_READABLE on Chrome and, only a few features work on Firefox (only the items in columns...).
What am I doing wrong T_T?
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Dec 7 2011, 10:29
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Byledalej
Group: Members
Posts: 271
Joined: 24-February 10

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First - try new version, I've just uploaded it. Second - on chrome - isn't it this [ code.google.com] chrome bugAnd about firefox - precise. Which options aren't working exactly? Do you use custom font?
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Dec 7 2011, 11:08
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Thanks.
Would it be possible to implement an in-battle alert for MP when it falls below a user-defined percentage? A dialog box for the alert would work, but I would strongly prefer a portion of the screen getting highlighted blue or something. I can't count how many times I've had my IA spells expire because I wasn't paying attention to my MP. Maybe one for SP too; though I wouldn't have any use for it personally.
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Dec 7 2011, 12:41
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Byledalej
Group: Members
Posts: 271
Joined: 24-February 10

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QUOTE(n125 @ Dec 7 2011, 12:08)  Thanks.
Would it be possible to implement an in-battle alert for MP when it falls below a user-defined percentage? A dialog box for the alert would work, but I would strongly prefer a portion of the screen getting highlighted blue or something. I can't count how many times I've had my IA spells expire because I wasn't paying attention to my MP. Maybe one for SP too; though I wouldn't have any use for it personally.
No problem - I'll include HP like alert in one of next releases
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Dec 8 2011, 02:26
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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Thanks for the new version of STAT!
Just a note, but it does not seem like it correctly notes crystal drops in Item Worlds as crystal drops as I got a crystal drop during an Item World just now and it marked it as an item drop, but not a crystal drop.
This post has been edited by Razorflame: Dec 8 2011, 04:27
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Dec 8 2011, 05:04
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Loli connnnn
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10

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The functions under "Display Monster Stats" seems not working for me (firefox, 4.01) Anybody having the same problem?
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Dec 8 2011, 08:38
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imelodia510
Group: Gold Star Club
Posts: 527
Joined: 14-January 11

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awesome, thx a lot. soo useful.
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Dec 8 2011, 09:45
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Byledalej
Group: Members
Posts: 271
Joined: 24-February 10

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QUOTE(Loli connnnn @ Dec 8 2011, 06:04)  The functions under "Display Monster Stats" seems not working for me (firefox, 4.01) Anybody having the same problem?
Did you use any of two first buttons under "Database Options" ? It is needed to have database, if you want info from one to be displayed.
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Dec 8 2011, 11:36
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Loli connnnn
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10

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QUOTE(Byledalej @ Dec 8 2011, 15:45)  Did you use any of two first buttons under "Database Options" ? It is needed to have database, if you want info from one to be displayed.
Hmm.. my target is Show monster effect durations ... That doesn't need database does it? But yes, I didn't write the database job, you mean "Save scan results" and "Save skill types" ? This needed for Original Monsters?
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Dec 8 2011, 12:11
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Byledalej
Group: Members
Posts: 271
Joined: 24-February 10

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QUOTE(Loli connnnn @ Dec 8 2011, 12:36)  Hmm.. my target is Show monster effect durations ... That doesn't need database does it?
But yes, I didn't write the database job, you mean "Save scan results" and "Save skill types" ? This needed for Original Monsters?
Nope, for original monsters either turn on "Show monster resistances" and turn off "Show monster classes and resistances from database" or turn on both and use "Save Original Monsters" button. As for "Show monster effect durations" - it doesn't need anything else. It should work even if it's only option turned on. If any problems with that try to open console ctrl+shift+j and see if aren't there any error messages.
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Dec 9 2011, 10:30
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Loli connnnn
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10

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QUOTE(Byledalej @ Dec 8 2011, 18:11)  Nope, for original monsters either turn on "Show monster resistances" and turn off "Show monster classes and resistances from database" or turn on both and use "Save Original Monsters" button.
As for "Show monster effect durations" - it doesn't need anything else. It should work even if it's only option turned on. If any problems with that try to open console ctrl+shift+j and see if aren't there any error messages.
Nope, there aren't have any error message, yet. Nvm, I deleted the addon after I failed several times, maybe I'll try it later on Thanks for your work anyway (IMG:[ invalid] style_emoticons/default/wink.gif)
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Dec 11 2011, 21:24
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brendala
Group: Members
Posts: 120
Joined: 7-September 10

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I just installed the newest version on firefox 8.0.1 and I cant find nothing goofy. This is a most kick-assest of upgrades. You can really notice that it runs quicker too.
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Dec 16 2011, 15:27
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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awesome work. thanks
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Dec 19 2011, 15:09
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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Not sure if this is a bug. Sometimes the sqlite database crash and firefox eat up to 1GB ram on my PC. It happens once in awhile -- like once per day ( I clear all arena everyday ).
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Dec 19 2011, 19:34
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Byledalej
Group: Members
Posts: 271
Joined: 24-February 10

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QUOTE(FiniteA @ Dec 19 2011, 16:09)  Not sure if this is a bug. Sometimes the sqlite database crash and firefox eat up to 1GB ram on my PC. It happens once in awhile -- like once per day ( I clear all arena everyday ).
It is probably Firefox/Greasemonkey problem - chrome script is almost the same, but works fine - moreover memory leaks have been reported with usage of different scripts. My sincere advise - use Chrome just for playing HV, like I do. Even without any scripts (on both) it seems to work faster, and with STAT enabled it works significantly faster.
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Dec 22 2011, 10:41
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(Byledalej @ Dec 20 2011, 01:34)  It is probably Firefox/Greasemonkey problem - chrome script is almost the same, but works fine - moreover memory leaks have been reported with usage of different scripts.
My sincere advise - use Chrome just for playing HV, like I do. Even without any scripts (on both) it seems to work faster, and with STAT enabled it works significantly faster.
Ah but is it possible to transfer scanned monster data from FF to Chrome? I know FF stores them in a .sqlite file while Chrome puts them in http_hentaiverse.org_0.localstorage
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