New patch means new data needed, in particular:
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- Turn duration (and for bleed, damage) for weapon procs are now always the same.
Not sure what this means.
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- The amount of EXP granted for monster kills and required for each level has been rescaled, knocking off a couple of digits for the latter at level 500.
Need #s.
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- The Holy Spell Damage stat no longer affects cure power. There is instead a new modifier scaling the power from 80% to 150% based on how high the supportive magic proficency is compared to the player level.
-- Scaling starts from the first point and caps at 200%. It is linear in two parts; 0 supportive proficiency yields 80% base, matching the player's level yields 100% base, doubling the player's level yields 150% base.
Need new formula.
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- Nintendo and Battletoads difficulties were both used less than half as often as every other difficulty, and have therefore been merged.
Need #s outside of EXP bonus.
This post has been edited by Maximum_Joe: May 17 2015, 22:48