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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Mar 13 2014, 02:33
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Superior probably tops out at 313 then since there should be any overlap besides that one number
This post has been edited by skillchip: Mar 13 2014, 02:34
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May 11 2014, 14:17
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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Magical attacks: 31 6 Firefly Queen uses Burning light, and hits you for 814 piercing damage 40 5 Firefly Queen casts Freezing touch, and hits you for 3002 cold damage Spirit attack: 67 2 Firefly Queen casts Mind blast. You block the attack. Saw that those were missing in the Monster lab bestiary top 50 pageSince the sp attack was blocked, I unfortunately don't have its element... edit:Magical attacks: 37 3 Thunderaan casts Chain lightning, and crits you for 1411 elec damage (50% resisted) 34 3 Thunderaan casts Thunder lance, and crits you for 3540 elec damage Spirit attack: 21 3 Thunderaan casts Magnetic tempest, and hits you for 6369 elec damage This post has been edited by boulay: May 11 2014, 14:25
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May 11 2014, 15:35
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(boulay @ May 11 2014, 04:17)  Since the sp attack was blocked, I unfortunately don't have its element.
It can only be void. Thanks!
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May 11 2014, 15:58
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(Maximum_Joe @ May 11 2014, 15:35)  It can only be void. Thanks!
I didn't know ^^ Here's another one, it's PL has raised a little... 8 2 Scanning Eila Ilmatar Juutilainen 501st... HP: 31576/118623 MP: 910/1200 SP: 377/1090 Monster Class: Humanoid, Power Level 2103Monster Trainer: TheTornPrince Melee Attack: Piercing Fire:+62% Cold: +62% Elec:+62% Wind:+62% Holy:+62% Dark:+50% Crushing:+0% Slashing:+0% Piercing:+0% This post has been edited by boulay: May 11 2014, 16:09
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May 11 2014, 21:29
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Necromusume
Group: Catgirl Camarilla
Posts: 6,853
Joined: 17-May 12

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The possible attack flavors are listed on the main monster lab page. If you scan the top 50 regularly, you'll find that at least one changes just about every day. As for the special attacks, since there's no quick way to get them or confirm that they haven't changed and lower-PL monsters have been on & off the list so quickly in recent times, I haven't been bothering to add them. If you would like to maintain the top 50 daily, I suggest you make a wiki account, hit edit on the page and have a look at the format; it's not hard to make the changes yourself. One thing to look out for is to make sure you adjust the rowspan declaration at the top of each class of monsters if you add or remove a few, or else the chart will get messed up. Also the damage flavor template is finicky; it matches exactly one case-sensitive string for each damage type, e.g. {{Type|elec}} and will fall through to Void if you enter e.g. {{Type|Elec}}. Have fun! This post has been edited by mechafujoshi: May 11 2014, 22:13
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May 13 2014, 05:09
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Which link?
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May 13 2014, 15:27
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Gasior
Group: Members
Posts: 2,667
Joined: 20-October 10

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Monster morale drain data (still few missing) [ docs.google.com] MonsterLab CalcSpirit Shield:Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1) SS_AP_Damage - amount of damage required for Spirit shield to kick in. [ docs.google.com] DataThis post has been edited by Gasior: May 13 2014, 15:28
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May 13 2014, 16:10
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Maximum_Joe @ May 13 2014, 03:09)  Which link?
The one at the bottom with the word third-party in it
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May 24 2014, 05:53
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Two hand accuracy is missing in this pageAlso, the two hand parry also have wrong value. It should be 2.5% instead of 1%/ 2% This post has been edited by Colman: May 24 2014, 05:58
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Jun 7 2014, 10:35
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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Jun 8 2014, 04:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Exp Calculations:
All done at Player Level 381 with the following bonuses: Catgirl (4x) Cookie (1.2x) Adept Learner level 175 (2.75x) Thinking Cap (1.25x) Stamina (2x) Posting (2x) (verified by checking dawn exp vs remaining to level and only testing at 100%
Tenboro stated that everything is now multiplied instead of addition groups like they were in the past, and that the base EXP from monsters has also been increased. The base EXP I have calculated is 25, up from the previous 5.
With all the bonuses my multiplier is 66.
Other factors that are necessary for figuring out how much experience can be expected. Power Level, and Total Monster Stats. Power Level can be easily seen by scanning, and Total Monster Stats can be approximated by (SP-1)*5.
Formula I have derived is: Player_Mults*Base_EXP*(1+pl/200)*(1+0.00747*(Spirit-1)) Player_Mults*25*(1+pl/200)*(1+0.00747*(Spirit-1))
This was able to get me within 0.5% of calculated exp, close enough? For now...
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Jun 8 2014, 07:48
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Item World EXP
Simply an additional multiplier of (Base_PXP-100)*0.004 to the previous post
Random Encounter EXP
Multiplier of 5 (Tested at multiple points of the daily exp multiplier)
ps. you are welcome
This post has been edited by skillchip: Jun 9 2014, 07:46
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Jul 11 2014, 10:10
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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I believe there are some typo in the following pages: 1. http://ehwiki.org/wiki/Proficiencies#EffectsQUOTE When a player casts a spell their proficiency is compared to the power level of the effected monsters to grant a counter-resist bonus of up to 50% and a specific mitigation reduction of up to 50 points for the spell's element. I believe it is monster's level (which is basically the player level). source: https://forums.e-hentai.org/index.php?showtopic=147500look for Specific Mitigation. 2. http://ehwiki.org/wiki/Character_Stats#Cri...l_Strike_ChanceQUOTE Phys. Crit Chance = 5% + (1 - (1 - base) * (1 - equip_bonus) * (1 - prof_bonus?) * (1 - (3750 / (3750 + DEX + STR / 2))) * (1 - Min((Max((Burden - 70)^1.5, 0) * 0.02^1.5), 1)) Magic Crit Chance = 5% + (1 - (1 - base) * (1 - equip_bonus) * (1 - prof_bonus?) * (1 - (3750 / (3750 + WIS + INT / 2))) * (1 - Min((Interference * 0.02)^1.5, 1))) AFAIK, the critical chance by main stat = (stat1 + stat2 / 2) / (3750 + stat1 + stat2 / 2) = 1 - 3750 / (3750 + stat1 + stat2 / 2) when applied in multiplicative form, the term should be (1- critical chance by main stat ) = 1 - (stat1 + stat2 / 2) / (3750 + stat1 + stat2 / 2) = 3750 / (3750 + stat1 + stat2 / 2) . This post has been edited by Colman: Jul 11 2014, 16:41
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Sep 10 2014, 07:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Man, Tenboro has done a number on the value formulas for equipment
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Sep 11 2014, 07:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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New Bazaar sell formula: 100 + scalar * exp(pi / 100 * pxp0) Buy value is still 5x above.
Scalar is based on equipment type and rarity. Found values so far, all approximates: 1H Common: 0.037087421 1H Axe: 0.041587162 1H Waki: 0.121903959 2H Common: 0.0374591 2H Rare: 0.197239736 Shield Buckler: 0.037548488 Shield Kite: 0.040781058 Shield Force: 0.165176195 Staff Common: 0.033854429 Staff Rare: 0.193100177 Cotton: 0.035178814 Phase: 0.227244737 Leather: 0.035178814 Shade: 0.227244737 Plate 0.035178814 Power 0.227244737
Still working on values for 1H, armors, and rare equipments that are listed above.
This post has been edited by skillchip: Sep 12 2014, 02:32
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Sep 11 2014, 07:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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http://ehwiki.org/wiki/Equipment_Prefixes#Chances QUOTE Equipment with the quality grade of "Superior" or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes. 30% + 6 x 10% = 90% (IMG:[ invalid] style_emoticons/default/heh.gif) Someone can update it with the correct equation?
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Sep 15 2014, 12:09
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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http://ehwiki.org/wiki/Spells#ColdBlizzard (and all tier 2 elemental spells) needed 50 elemental prof to be used. Just confirmed. Will check for tier 3 elemental spells in near future.All 4 elemental T3 spells require 150 elemental prof. This post has been edited by Colman: Sep 16 2014, 15:22
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Sep 15 2014, 12:31
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(holy_demon @ Sep 14 2014, 14:15)  Formula to calculate forged/unforged stats from unforged to forged: baseRoll=ROUNDDOWN(unforgedBase / fluctuation) qualityBonus = unforgedBase / fluctuation - baseRoll forgedBase=fluctuation*(forgeFactor * baseRoll + qualityBonus)
from forged to unforged: baseRoll=ROUNDDOWN(forgedBase / fluctuation / forgeFactor) qualityBonus = forgedBase/fluctuation-baseRoll*forgeFactor unforgedBase=fluctuation*(baseRoll + qualityBonus)
should add this somewhere to the wiki. The forgeFactor in the wiki is practically useless without this formula due to the system's over-complexity. I could copy pasta this myself, but I have no idea where to put it Skillchip did confirm in irc that the numbers when applied on his equips look "close enough". This post has been edited by holy_demon: Sep 15 2014, 12:37
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Sep 15 2014, 16:16
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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I'm hearing that Better Drain does nothing. Confirm?
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