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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Nov 18 2011, 14:49
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Does deleting a monster delete the slot? No
Assuming you have full SP, can you survive two fatal hits in a row if you have both Spark of Life and Scroll of Life buffs on at the same time? You can't receive two fatal hits in a row, Cloak of the Fallen won't let you die on the same turn Spark of Life is triggered (all hits received after the fatal blows are reduced to 1).
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Nov 26 2011, 07:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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So do we know if trophy loot drops are the same ratio as normal drops? Like for cloth Cotton/Gloss/Phase or light Leather/Kevlar/Shade.
Also do we know any ratio or only the one for cloth right now?
Or do we know what ratio of drops fall into each category? Cloth/Light/Heavy/1-hand/2-hand/staff/shield?
(please forgive me if any of this has already been found or is on the wiki, as I have been unable to locate it)
This post has been edited by skillchip: Nov 26 2011, 07:22
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Nov 26 2011, 08:50
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Feels about right for cloth. I get more trophies than cloth drops a day so I suppose that's why I get most of my phase from the shrine. I get more kevlar/shade/power/shield armor drops than phase, so it feels like their drop rate may be higher.
I did offer about 50 boss & legendary trophies for staves one day and not get a single Katalox. My success rate's higher with noodles.
All anecdotal of course, so take with a grain of salt.
This post has been edited by Ballistic9: Nov 26 2011, 08:52
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Nov 26 2011, 11:25
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Probably going to try and get a large sample size of light around the end of December. Right now I am working on trying to crack how the whole "5, 10, 20% cooler" thing works in relation to gear.
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Nov 26 2011, 11:41
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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* What is the formula for the number of credits received at the Dawn of a New Day?
I've always thought it was the same as adding all ones EXP bonuses. Stars, jewels/awards, auras, AL, Hath perks, Top List, daily post count....
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Nov 26 2011, 16:06
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(4EverLost @ Nov 26 2011, 01:41)  I've always thought it was the same as adding all ones EXP bonuses. Stars, jewels/awards, auras, AL, Hath perks, Top List, daily post count....
I need to know the base amount to be sure. Like if a player made 0 posts, had no auras, didn't get onto the toplists, etc. It might also be modified by Henjutsu level.
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Nov 26 2011, 16:47
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Maximum_Joe @ Nov 26 2011, 15:06)  I need to know the base amount to be sure. Like if a player made 0 posts, had no auras, didn't get onto the toplists, etc. It might also be modified by Henjutsu level. From the EHCalculator: CODE dblDawnTotal = Math.Round(dblDawn * blCreditPerkMod) dblDawnTotal is the number of credits received, dblDawn is the sum of the Aura dawn modifiers (no metallic Aura = 5, Bronze Aura = 200, Yellow Crystal of Win = 500, etc.) and dblCreditPerkMod is the Penny Pincher-Golden Handshake hath perk bonus (ranging from 1 to 1.1).
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Nov 26 2011, 17:51
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Going by that formula, shouldn't I be getting only 5 credits every dawn?
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Nov 26 2011, 20:01
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Maximum_Joe @ Nov 26 2011, 16:51)  Going by that formula, shouldn't I be getting only 5 credits every dawn? CODE ' Dawn of a new day for a regular user, 5 to 15 C or so. If dblDawn < DAWN_BRONZE Then dblDawn = DAWN_NONE End If 
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Nov 27 2011, 21:00
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Ichizon
Group: Members
Posts: 750
Joined: 9-December 09

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He's after the first time clear bonuses.
Though I'm pretty sure the ones listed with question marks are correct. 5x repeated clear bonus.
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Nov 27 2011, 21:33
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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He knows what I meant, I got 2 more confirmed from that screenshot he provided. 7 left now.
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Nov 28 2011, 07:36
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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I figured out the secret to finding the base roll of a piece of equipment and their range.
And rolls as in when Tenboro says Light Leather: increased physical/magical absorb from (8,24) to (12,24); increased physical/magical mitigation from (6,20) to (10,20); decreased interference from (15,10) to (12,8); increased +resist from (1,8) to (4,10)
Will post the way it works when I can get it into equation form or if you guys express interest in such knowledge.
Other thing I have MOSTLY figured out is how Tenboro increased "The stat bonus makes them about 5%, 10% and 20% cooler, respectively." It actually seems to be a flat bonus to a stat that is added to the base based on the item quality. Again, will post about this when I can get it into equation form or if you guys express interest in such knowledge.
This post has been edited by skillchip: Nov 28 2011, 07:38
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Nov 29 2011, 04:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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The only thing I think is off about it is that I don't receive the random(5,15), just the 1000 credits from my star. Maybe put that it is either one or the other.
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Nov 29 2011, 04:46
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Noted.
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Nov 30 2011, 20:53
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Looking over the formulas again, something feels weird. QUOTE Attack Accuracy = 1 - (1 - base%) * (1 - equip_bonus%) * (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - DEX * 0.1) * (1 - AGI * 0.05) Shouldn't that first portion "1 - (1 - base%)" just be 0.8? Or is there a set of parentheses missing between after the minus sign and the end of the equation?
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Nov 30 2011, 21:01
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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There can be a set of parentheses between after the minus sign and the end of the equation, but since that part is purely multiplicative, it can be omitted (there's no need to signify precedence of those operators, with the usual assumption that multiplication goes first)
This post has been edited by varst: Nov 30 2011, 21:01
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Nov 30 2011, 21:15
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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So the first part can be expressed simply as 0.8 since base accuracy is 80%?
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Nov 30 2011, 21:39
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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No you can't do that.
Assume base accuracy = 80%, other factors gives (1 - 10%) = 0.9
What you've said would become 0.8*0.9 = 0.72 While the actual figure should be 1- (1 - 0.8)(0.9) = 1 - 0.18 = 0.82
Of course, you can always express (1 - base%) as 0.2 since base%=0.8, but I think we agreed not to change that.
This post has been edited by varst: Nov 30 2011, 21:41
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