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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Feb 26 2013, 05:59
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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attack speed works as such:
minmax(20, 10000/action speed ,500)
Action speed = 100 * factors
Factors are as follows:
X-Attack: 1.1 Haste: 1.5 Swiftstrike/Attack-Speed: 1+stated percent ie. 2% weapon is a 1.02 factor
ect ect ect
This post has been edited by skillchip: Feb 27 2013, 01:16
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Feb 26 2013, 18:06
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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You might wanna rewrite the article then, as this inverts what we already have (bigger numbers = slower actions).
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Feb 27 2013, 01:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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That is a lot of effort for a lot of nothing
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Feb 27 2013, 01:35
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ Feb 26 2013, 15:27)  That is a lot of effort for a lot of nothing
It's just confusing when you say X-Attack is 1.1 when T2 single target is written as the same thing.
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Feb 27 2013, 01:42
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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go stick a 1/ in front of everything.
After I figure out the factors I might rewrite things, but until then, I think i have done enough about it.
This post has been edited by skillchip: Feb 27 2013, 01:47
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Feb 27 2013, 07:21
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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BTW, I've seen some evidence from other player's shrining list that oak/willow is now tier 2. Anyone have similar shrining list (probably boss vs schoolgirls except konata) to verify?
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Mar 5 2013, 17:03
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Infusions used in the forge are supposed to last how long?
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Mar 5 2013, 17:14
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Maximum_Joe @ Mar 5 2013, 22:03)  Infusions used in the forge are supposed to last how long?
Pretty sure it's 15 mins.
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Mar 5 2013, 17:17
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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60 minutes for armors, 15 minutes for weapons. Just tested that.
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Mar 9 2013, 19:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Reworked the attack speed formula
Base Action Time = minmax(20, 10000/action speed ,500)
Actual Action Time = Base Action Time / factors
Ex. 100 AS, means 100 BAT, if the player uses the spell protection, AAT is 50 (100/2), so 2 protections can be cast before an unchoased monster gets a turn.
Factors below, higher is faster
Everything is max point unless specified
Timel : Factor Defend : 1 Protection : 2 Focus : 1 Spirit Shield : 10 Arcane Focus : 10 Shadow Veil : 10 Spikes : 2 Spark of Life : 10 Absorb : 10 HS : 10 Haste : 10 Regen2 : 1.428571429 Cure : 2 Magnet : 2.5 Slow : 2.5 Sleep : 2.5 Poison : 2.5 Soul Burst : 0.833333333 Soul Fire : 0.833333333 Soul Harvest : 0.833333333 Soul Reaper : 0.833333333 Ragnarok : 0.714285714 Disintegrate : 0.714285714 Pestilence : 0.833333333 Corruption : 0.833333333 Banish : 0.833333333 Smite : 0.833333333 Purge : 0.909090909 Condemn : 0.909090909 Hurricane : 0.909090909 Wrath : 0.833333333 Thunderstorm : 1 Downburst : 0.833333333 Storm (1 Point) : 0.625 Storm (5 Point) : 0.833333333 Silence (1 Point) : 1.25 Silence (5 Point) : 2.5
Other Factors X-attack/magic/item: 1.1 Swiftstrike: weapon dependent Attack Speed Bonus: weapon dependent Casting Speed Bonus: weapon dependent
Note: X-attack, magic, item do not have an effect on regen, the player may be using 90.9 units for his action, but his buffs/debuffs tick as though 100 units were used. Going to have check if this has any effect on swiftstrike, agile, swiftness, or charged stats.
Ex, player with x-attack attacks 11 times and the monster attacks 10 times, buffs and debuffs tick 11 times, even though the monster action speed is 100
This post has been edited by skillchip: Mar 9 2013, 19:56
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Mar 9 2013, 22:47
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Hentai_kun
Newcomer
 Group: Members
Posts: 46
Joined: 22-May 12

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Sorry to ask you this, but I don't understand the "Chain 1" (Tier 2 chain attacks are unlocked) thing. I don't see any change in my skills or magic. Or maybe it's only useful for caster ?
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Mar 9 2013, 23:18
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Hentai_kun @ Mar 9 2013, 12:47)  Sorry to ask you this, but I don't understand the "Chain 1" (Tier 2 chain attacks are unlocked) thing. I don't see any change in my skills or magic. Or maybe it's only useful for caster ?
http://ehwiki.org/wiki/Fighting_Skills#Fighting_Skills
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Mar 10 2013, 06:26
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ Mar 10 2013, 01:27)  Reworked the attack speed formula
Looks like it's the reciprocal of the numbers we know?
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Mar 10 2013, 09:48
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Hentai_kun
Newcomer
 Group: Members
Posts: 46
Joined: 22-May 12

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QUOTE(Maximum_Joe @ Mar 9 2013, 22:18)  I read that before asking and it doesn't help. When I use Shield Bash, I have the "Tier 2 Unlocked" but I don't have the "Vital Strike (T2)" in the skill section. I need something else to use it ? EDIT : That depend on proficiency. Sorry about that. -__- This post has been edited by Hentai_kun: Mar 10 2013, 09:49
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Mar 26 2013, 04:21
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(skillchip @ Oct 19 2012, 01:18)  Well, skillchip has looked some more. Guess what: See this values up there? The only important thing about them is the relative values. The growth curves are all the same, just scaled. Below are the values relative to a base value of 200 (lowest seen)
Scale Values Axe 2.5 Club 1.1 Dagger 1 Rapier 1.2 Shortsword 1.1 Wakizashi 3.5 Estoc 1.1 Longsword 1.1 Mace 1.1 Scythe 4.6 Katana 5.8 Ebony 1.9 Katalox 5.6 Oak 1 Willow 1 Redwood 1 Buckler 1.1 Kite 3.2 Tower 4.7 Cotton 1 Gossamer 3.1 Phase 6.7 Leather 1 Kevlar 3.4 Shade 6.4 Plate 1
Shield 3.6 Power 6.5
Using the above, quality can be approximated using
quality=((27.75*ln(Buy value / scale value)-21.3475)/250
or
quality=((27.75*ln(Sell Value * 10 / scale value)-21.3475)/250
The Buy value one being more accurate
In reverse: sell value = e^((quality*250+21.3475)/27.75)/10*scale value
In terms of pxp0:
sell value = e^(((pxp0-100)+21.3475)/27.75)/10*scale value
New Equations Buy Cost = Equip_Mod * 200e^(PI/100*[pxp(0)-225]) Sell Value = 0.2 * Equip_Mod * 200e^(PI/100*[pxp(0)-225]) in terms of quality Buy Cost = Equip_Mod * 200e^(PI/100*[quality*250-125]) Sell Value = 0.2 * Equip_Mod * 200e^(PI/100*[quality*250-125]) if you want to solve for quality be my guest, too much wine atm Through Vile Slut - "Club, Rapier, Estoc and Mace now all count as "tier 2" in the loot generator, and the drop rate for this tier was increased" and Oak/Willow seem to be "tier 2" now. BUT their values stay at "tier 1"! MWAHAHA Also, incomplete data but here is what I found so far quality min max crude 100 213 fair 213 238 average 238 263 fine 263 288 superior 288 316 ex 316 335 mag 335 348? leg 348? 361? quality min max crude 0 0.452 fair 0.452 0.552 average 0.552 0.652 fine 0.652 0.752 superior 0.752 0.864 ex 0.864 0.94 mag 0.944 0.992 leg 0.992 1.044 Missing values: Mag Max Leg Min/Max This post has been edited by skillchip: Mar 28 2013, 02:43
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Mar 31 2013, 20:10
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Spells "Spell Damage formula (full). Imperil's defense reductions (Magical / Physical and Elemental)." I updated some numbers in the Spell damage table Imperil does cuts MMI/PMI in half, and takes away 50 specific resistance to cold/fire/elec/wind Debuffs still take away 25 specific resistance to the next spell in the rotation "The formula for elemental explosion damage." Put the factor into the table on the wiki, and directed them to a note "The base credit value Equipment at the Bazaar. (Being researched ATM)" https://forums.e-hentai.org/index.php?s=&am...t&p=2218561has the value for each piece of gear, with 1x being a base of 200 credits, in terms of buy from bazaar cost, and the post above this one has the relationship between quality and end value. This post has been edited by skillchip: Mar 31 2013, 20:16
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Mar 31 2013, 21:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Thank you. QUOTE(skillchip @ Mar 31 2013, 10:10)  Spell Damage formula (full).
Still need confirmation on "elem_bonus" being a result of EDB.
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Apr 1 2013, 00:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Yes
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Apr 3 2013, 00:40
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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wrong thread..
This post has been edited by Nightwishman: Apr 3 2013, 00:40
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Apr 5 2013, 05:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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*The base [[EXP]] a monster kill is worth.
5
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