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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Jan 14 2013, 15:36
Post #681
kjeron



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QUOTE(varst @ Jan 14 2013, 07:24) *

What's the bleeding wound % for niten skill 'Skyward Sword'?

20%
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post Jan 14 2013, 15:38
Post #682
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QUOTE(skillchip @ Jan 14 2013, 21:26) *

25% last i checked

QUOTE(kjeron @ Jan 14 2013, 21:36) *

20%


Conflicting information detected (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by varst: Jan 14 2013, 15:38
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post Jan 15 2013, 01:52
Post #683
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Yeah, for some retarded reason it is 20% now. So stupid cause katanas can get more then 20 naturally.
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post Jan 21 2013, 19:31
Post #684
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QUOTE(Tenboro @ Jan 20 2013, 00:56) *

Club, Rapier, Estoc and Mace now all count as "tier 2" in the loot generator, and the drop rate for this tier was increased

Take a wild guess what #s we need now!

Old data: Base was 93/5/2 (T1/2/3).
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post Jan 22 2013, 04:10
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Of course I'm going to have to do all the heavy lifting, the ratio page was reopened.
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post Jan 27 2013, 08:27
Post #686
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Looks like who ever removed Elia (the real one) from the Bestiary forgot to put her on the talk page.
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post Jan 27 2013, 10:58
Post #687
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QUOTE(sigo8 @ Jan 27 2013, 14:27) *

Looks like who ever removed Elia (the real one) from the Bestiary forgot to put her on the talk page.


Check again to see if I miss anything (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 27 2013, 18:07
Post #688
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I found no data about Oak Staff of Focus in Equipment Ranges.
May this help?
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post Jan 27 2013, 18:27
Post #689
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QUOTE(WillKinou @ Jan 28 2013, 00:07) *

I found no data about Oak Staff of Focus in Equipment Ranges.
May this help?


Post that in the equip range thread
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post Jan 27 2013, 18:46
Post #690
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QUOTE(varst @ Jan 28 2013, 00:27) *


Sorry,I didn't see it.
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post Feb 2 2013, 03:28
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I'm getting something like for the exp formula:

$getexp * (1 + aura) * (1 + hath perk) * (1 + (toplist + training + ability + posting)/100)
above from Tenboro

$getexp looks to be the formula below
base_exp*(2+PL/100)*(0.0017*Stats+.5)

with base_exp=5

anyone care to verify?

This post has been edited by skillchip: Feb 2 2013, 03:29
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post Feb 2 2013, 03:39
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QUOTE(skillchip @ Feb 1 2013, 17:28) *

I'm getting something like for the exp formula:

$getexp * (1 + aura) * (1 + hath perk) * (1 + (toplist + training + ability + posting)/100)
above from Tenboro

$getexp looks to be the formula below
base_exp*(2+PL/100)*(0.0017*Stats+.5)

with base_exp=5

anyone care to verify?

How do I know what the value for Stats is, were does monster level come in?
Also what should the $getexp for a level 260 FSM be, cause I'm about to kill one as soon as I get off my lazy ass.

Edit: Got 1328086 exp
MY total exp multiplier should be 6.109, and it was IWBTH so x25.
so $getexp should be ~8695.93



This post has been edited by sigo8: Feb 2 2013, 03:58
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post Feb 2 2013, 03:51
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QUOTE(sigo8 @ Feb 2 2013, 01:39) *

How do I know what the value for Stats is, were does monster level come in?
Also what should the $getexp for a level 260 FSM be, cause I'm about to kill one as soon as I get off my lazy ass.


the data to derive stats is on the wiki (IMG:[invalid] style_emoticons/default/smile.gif) either A, do a lot of work to derive it by counting how many times the monster attacks relative to you, figure out how much damage it does, and its hp/mp/sp, or do it the easy way and ask the owner what the base stats are.

Then you have to scale the stats to the proper level using the following equation:

level/10*base_stat+0.293*(level^1.1-10)

for each stat, then sum it together, then use previous equations.

Also FSM, bosses, ect. have an additional mod which we dont know

This post has been edited by skillchip: Feb 2 2013, 03:53
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post Feb 3 2013, 09:58
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CODE
Reduces magical crit rate by 2%, capped at 50%.

It's capped at 50 interference not percent (as evidenced by all my melee sets having 0 magical crit rate)
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post Feb 24 2013, 00:44
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Need:
- Attack Speed stat's level scaling
- New skill multiplier for Great Cleave and Shatter Strike
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post Feb 24 2013, 05:43
Post #696
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On gems
QUOTE
Using one counts as a turn for buff durations and Spirit Stance but not for actual combat (due to a technical limitation involving Action Speed).
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post Feb 24 2013, 12:42
Post #697
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QUOTE(Maximum_Joe @ Feb 24 2013, 06:44) *

Need:
- Attack Speed stat's level scaling


Always try infinity first (IMG:[invalid] style_emoticons/default/smile.gif)

Also, the new action speed's base multiplier should be around 0.481.

This post has been edited by varst: Feb 24 2013, 15:15
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post Feb 24 2013, 15:01
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QUOTE(Maximum_Joe @ Feb 23 2013, 17:44) *

- New skill multiplier for Great Cleave and Shatter Strike

Great Cleave: 3.5 -> 2.5
Shatter Strike: 1.5 -> 1.0
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post Feb 24 2013, 19:07
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Thanks.

- Rarity of the new armor prefixes and if they have a quality threshold. I'm assuming it's the same as elemental/ethereal but just double checking first.
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post Feb 24 2013, 21:52
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Check if the sections with suggestions to new players are still valid after all the updates
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