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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Oct 10 2012, 09:45
Post #601
Rah



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I remember there was something about how Holy Strike, Dark Strike and Soul Strike did not benefit from Imperil. I can't remember exactly why but it's worth noting.
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post Oct 10 2012, 10:46
Post #602
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QUOTE(varst @ Oct 10 2012, 14:40) *

It's more like a deliberate trial to solve another FAQ: how PA and void works on mitigation.
Hm...I have twisted the layout. See if it's better.


I understand. (IMG:[invalid] style_emoticons/default/smile.gif)

Personally, I would try not to give an impression that Void is a kind of special damage type. It tend to make people misunderstood that it has a unique, special property to it which other 'melee' damage type do not possess, which is not true.

@Rah

It's because Imperil only reduce specific mitigation of the 'Elemental' group of damage type (i.e. fire/cold/elec/wind) ...

If you want your holy strike to be stronger, casts Ragnarok. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 11 2012, 01:37
Post #603
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QUOTE(buktore @ Oct 10 2012, 15:46) *

I understand. (IMG:[invalid] style_emoticons/default/smile.gif)

Personally, I would try not to give an impression that Void is a kind of special damage type. It tend to make people misunderstood that it has a unique, special property to it which other 'melee' damage type do not possess, which is not true.

@Rah

It's because Imperil only reduce specific mitigation of the 'Elemental' group of damage type (i.e. fire/cold/elec/wind) ...

If you want your holy strike to be stronger, casts Ragnarok. (IMG:[invalid] style_emoticons/default/tongue.gif)


I think holy/dark/soul strike gets affected by magic mitigation as well?

If it is, then casting imperil still helps.
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post Oct 11 2012, 03:08
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QUOTE(ChosenUno @ Oct 10 2012, 23:37) *

I think holy/dark/soul strike gets affected by magic mitigation as well?

If it is, then casting imperil still helps.


All strikes only get affected by physical mitigation and their respective elemental mitigation.

Imperil reduces magical mitigation and fire/cold/wind/elec mitigation, therefore making it useless for holy/soul/dark strike.

Only way to boost holy/dark strikes is through dark/holy debuffs, while fire/cold/wind/elec can be boosted by the corresponding elements debuff and imperil. So fair! At least most monsters holy/soul/dark resistance is lower then fire/cold/elec/wind
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post Oct 11 2012, 17:17
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We have any data on the salvage success chances between "Fine" and "Superior"?
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post Oct 14 2012, 00:34
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This is minor, but in the scrolls section it states:
QUOTE
Scroll of the Avatar Grants the Haste, Shield and Barrier effects. 60 / 90 / 90

whereas the current description is:
QUOTE
Scroll of the Avatar Grants the Haste and Protection effects.

Was there a time when buffs called Shield and Barrier existed? Or is this Protection actually different from the Protection spell's effects?
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post Oct 14 2012, 00:40
Post #607
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Used to be 2 spells, long ago. Fixing now.
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post Oct 16 2012, 04:40
Post #608
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Incomplete Buy Values

Everything has to have a base value right? Well once something falls below 225 PXP for the first potency level, they have the same value. Here is a list of what I have found so far.

Axe 500
Club 220
Dagger 200
Rapier 240
Shortsword 220
Wakizashi 700

Estoc 220
Longsword 220
Mace 220
Scythe 920
Katana 1160

Ebony 380
Katalox 1120
Oak 200
Willow 200
Redwood 200

Buckler 220
Kite 640
Tower 940

Cotton 200
Gossamer 620
Phase 1340

Leather 200
Kevlar 680
Shade 1280

Plate 200
Shield 720
Power 1300

Other thing: Value scales exponentially with PXP values

Attached Image

If anyone wants to contribute more, just find something that is crude, or fine and under 225 PXP for level 1.

This post has been edited by skillchip: Oct 20 2012, 19:03
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post Oct 18 2012, 22:09
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pxp0 = 100 + quality * 250
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post Oct 18 2012, 22:24
Post #610
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QUOTE(skillchip @ Oct 19 2012, 04:09) *

pxp0 = 100 + quality * 250


QUOTE(varst @ Aug 1 2012, 02:50) *

Equip potency from lv.0 to lv. 1 is probably 250 * (0.4 + quality)


Every now and then there's some error though, probably from how quality's calculated.

It also can't explain how something like this and this happens. My guess is that it's probably related to the 'secret PAB'
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post Oct 18 2012, 22:30
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QUOTE(varst @ Oct 18 2012, 12:24) *

My guess is that it's probably related to the 'secret PAB'

Likely, the "recalculation" for quality from PABs kinda skews things.
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post Oct 18 2012, 22:43
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QUOTE(Maximum_Joe @ Oct 19 2012, 04:30) *

Likely, the "recalculation" for quality from PABs kinda skews things.


Or screw things, whichever way you want to interpret that. That will probably lead to some interesting conclusion/effect though... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 19 2012, 01:58
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QUOTE(varst @ Oct 18 2012, 20:24) *

Every now and then there's some error though, probably from how quality's calculated.

It also can't explain how something like this and this happens. My guess is that it's probably related to the 'secret PAB'


QUOTE(Maximum_Joe @ Oct 18 2012, 20:30) *

Likely, the "recalculation" for quality from PABs kinda skews things.


QUOTE(varst @ Oct 18 2012, 20:43) *

Or screw things, whichever way you want to interpret that. That will probably lead to some interesting conclusion/effect though... (IMG:[invalid] style_emoticons/default/unsure.gif)


I thought I saw that before, but couldn't find it lol.

Here let me find that other quote:

QUOTE(ChosenUno @ Aug 18 2012, 18:11) *

CODE
[00:24:47]
[00:57:33]    Tenboro: equipment quality is just the average of all stats, weighted for importance, plus the PAB bonus/penality



Key word... Bonus GAHOIASHOIGAG

This post has been edited by skillchip: Oct 19 2012, 01:58
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post Oct 19 2012, 02:05
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Does the spell description of Arcane Focus and Heartseeker need to be changed or does it need to be what the tool-tip says?
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post Oct 19 2012, 03:18
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Well, skillchip has looked some more. Guess what: See this values up there? The only important thing about them is the relative values. The growth curves are all the same, just scaled. Below are the values relative to a base value of 200 (lowest seen)

Scale Values
Axe 2.5
Club 1.1
Dagger 1
Rapier 1.2
Shortsword 1.1
Wakizashi 3.5

Estoc 1.1
Longsword 1.1
Mace 1.1
Scythe 4.6
Katana 5.8

Ebony 1.9
Katalox 5.6
Oak 1
Willow 1
Redwood 1

Buckler 1.1
Kite 3.2
Tower 4.7

Cotton 1
Gossamer 3.1
Phase 6.7

Leather 1
Kevlar 3.4
Shade 6.4

Plate 1
Shield 3.6
Power 6.5

Using the above, quality can be approximated using

quality=((27.75*ln(Buy value / scale value)-21.3475)/250

or

quality=((27.75*ln(Sell Value * 10 / scale value)-21.3475)/250

The Buy value one being more accurate

In reverse: sell value = e^((quality*250+21.3475)/27.75)/10*scale value

In terms of pxp0:

sell value = e^(((pxp0-100)+21.3475)/27.75)/10*scale value

This post has been edited by skillchip: Oct 20 2012, 19:09
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post Oct 20 2012, 20:02
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Where the heck are shards in the I.Type roll? Special Items?
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post Oct 20 2012, 20:28
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I'd assume as much
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post Oct 20 2012, 20:41
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Any data on Amnesia drop chance/rate?
Is it in a certain proportion to Aether and Feather?
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post Oct 20 2012, 22:27
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QUOTE(skillchip @ Oct 20 2012, 10:28) *

I'd assume as much

But I've gotten over 150 shards so far, and only a dozen gums/vases/stones...
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post Oct 20 2012, 23:12
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Never said how many special rolls happen
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