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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Oct 10 2012, 09:45
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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I remember there was something about how Holy Strike, Dark Strike and Soul Strike did not benefit from Imperil. I can't remember exactly why but it's worth noting.
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Oct 10 2012, 10:46
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(varst @ Oct 10 2012, 14:40)  It's more like a deliberate trial to solve another FAQ: how PA and void works on mitigation. Hm...I have twisted the layout. See if it's better.
I understand. (IMG:[ invalid] style_emoticons/default/smile.gif) Personally, I would try not to give an impression that Void is a kind of special damage type. It tend to make people misunderstood that it has a unique, special property to it which other 'melee' damage type do not possess, which is not true. @RahIt's because Imperil only reduce specific mitigation of the ' Elemental' group of damage type (i.e. fire/cold/elec/wind) ... If you want your holy strike to be stronger, casts Ragnarok. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 11 2012, 01:37
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(buktore @ Oct 10 2012, 15:46)  I understand. (IMG:[ invalid] style_emoticons/default/smile.gif) Personally, I would try not to give an impression that Void is a kind of special damage type. It tend to make people misunderstood that it has a unique, special property to it which other 'melee' damage type do not possess, which is not true. @RahIt's because Imperil only reduce specific mitigation of the ' Elemental' group of damage type (i.e. fire/cold/elec/wind) ... If you want your holy strike to be stronger, casts Ragnarok. (IMG:[ invalid] style_emoticons/default/tongue.gif) I think holy/dark/soul strike gets affected by magic mitigation as well? If it is, then casting imperil still helps.
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Oct 11 2012, 03:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(ChosenUno @ Oct 10 2012, 23:37)  I think holy/dark/soul strike gets affected by magic mitigation as well?
If it is, then casting imperil still helps.
All strikes only get affected by physical mitigation and their respective elemental mitigation. Imperil reduces magical mitigation and fire/cold/wind/elec mitigation, therefore making it useless for holy/soul/dark strike. Only way to boost holy/dark strikes is through dark/holy debuffs, while fire/cold/wind/elec can be boosted by the corresponding elements debuff and imperil. So fair! At least most monsters holy/soul/dark resistance is lower then fire/cold/elec/wind
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Oct 11 2012, 17:17
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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We have any data on the salvage success chances between "Fine" and "Superior"?
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Oct 14 2012, 00:34
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Chantx
Group: Gold Star Club
Posts: 192
Joined: 16-September 12

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This is minor, but in the scrolls section it states: QUOTE Scroll of the Avatar Grants the Haste, Shield and Barrier effects. 60 / 90 / 90 whereas the current description is: QUOTE Scroll of the Avatar Grants the Haste and Protection effects. Was there a time when buffs called Shield and Barrier existed? Or is this Protection actually different from the Protection spell's effects?
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Oct 14 2012, 00:40
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Used to be 2 spells, long ago. Fixing now.
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Oct 16 2012, 04:40
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Incomplete Buy Values Everything has to have a base value right? Well once something falls below 225 PXP for the first potency level, they have the same value. Here is a list of what I have found so far. Axe 500 Club 220 Dagger 200 Rapier 240 Shortsword 220 Wakizashi 700 Estoc 220 Longsword 220 Mace 220 Scythe 920 Katana 1160 Ebony 380 Katalox 1120 Oak 200 Willow 200 Redwood 200 Buckler 220 Kite 640 Tower 940 Cotton 200 Gossamer 620 Phase 1340 Leather 200 Kevlar 680 Shade 1280 Plate 200 Shield 720 Power 1300 Other thing: Value scales exponentially with PXP values  If anyone wants to contribute more, just find something that is crude, or fine and under 225 PXP for level 1. This post has been edited by skillchip: Oct 20 2012, 19:03
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Oct 18 2012, 22:09
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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pxp0 = 100 + quality * 250
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Oct 18 2012, 22:24
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ Oct 19 2012, 04:09)  pxp0 = 100 + quality * 250
QUOTE(varst @ Aug 1 2012, 02:50)  Equip potency from lv.0 to lv. 1 is probably 250 * (0.4 + quality)
Every now and then there's some error though, probably from how quality's calculated. It also can't explain how something like this and this happens. My guess is that it's probably related to the 'secret PAB'
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Oct 18 2012, 22:30
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(varst @ Oct 18 2012, 12:24)  My guess is that it's probably related to the 'secret PAB'
Likely, the "recalculation" for quality from PABs kinda skews things.
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Oct 18 2012, 22:43
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Maximum_Joe @ Oct 19 2012, 04:30)  Likely, the "recalculation" for quality from PABs kinda skews things.
Or screw things, whichever way you want to interpret that. That will probably lead to some interesting conclusion/effect though... (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 19 2012, 01:58
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(varst @ Oct 18 2012, 20:24)  Every now and then there's some error though, probably from how quality's calculated. It also can't explain how something like this and this happens. My guess is that it's probably related to the 'secret PAB' QUOTE(Maximum_Joe @ Oct 18 2012, 20:30)  Likely, the "recalculation" for quality from PABs kinda skews things.
QUOTE(varst @ Oct 18 2012, 20:43)  Or screw things, whichever way you want to interpret that. That will probably lead to some interesting conclusion/effect though... (IMG:[ invalid] style_emoticons/default/unsure.gif) I thought I saw that before, but couldn't find it lol. Here let me find that other quote: QUOTE(ChosenUno @ Aug 18 2012, 18:11)  CODE [00:24:47] [00:57:33] Tenboro: equipment quality is just the average of all stats, weighted for importance, plus the PAB bonus/penality Key word... Bonus GAHOIASHOIGAG This post has been edited by skillchip: Oct 19 2012, 01:58
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Oct 19 2012, 02:05
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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Does the spell description of Arcane Focus and Heartseeker need to be changed or does it need to be what the tool-tip says?
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Oct 19 2012, 03:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Well, skillchip has looked some more. Guess what: See this values up there? The only important thing about them is the relative values. The growth curves are all the same, just scaled. Below are the values relative to a base value of 200 (lowest seen)
Scale Values Axe 2.5 Club 1.1 Dagger 1 Rapier 1.2 Shortsword 1.1 Wakizashi 3.5 Estoc 1.1 Longsword 1.1 Mace 1.1 Scythe 4.6 Katana 5.8 Ebony 1.9 Katalox 5.6 Oak 1 Willow 1 Redwood 1 Buckler 1.1 Kite 3.2 Tower 4.7 Cotton 1 Gossamer 3.1 Phase 6.7 Leather 1 Kevlar 3.4 Shade 6.4 Plate 1 Shield 3.6 Power 6.5
Using the above, quality can be approximated using
quality=((27.75*ln(Buy value / scale value)-21.3475)/250
or
quality=((27.75*ln(Sell Value * 10 / scale value)-21.3475)/250
The Buy value one being more accurate
In reverse: sell value = e^((quality*250+21.3475)/27.75)/10*scale value
In terms of pxp0:
sell value = e^(((pxp0-100)+21.3475)/27.75)/10*scale value
This post has been edited by skillchip: Oct 20 2012, 19:09
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Oct 20 2012, 20:02
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Where the heck are shards in the I.Type roll? Special Items?
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Oct 20 2012, 20:28
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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I'd assume as much
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Oct 20 2012, 20:41
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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Any data on Amnesia drop chance/rate? Is it in a certain proportion to Aether and Feather?
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Oct 20 2012, 22:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ Oct 20 2012, 10:28)  I'd assume as much
But I've gotten over 150 shards so far, and only a dozen gums/vases/stones...
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Oct 20 2012, 23:12
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Never said how many special rolls happen
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