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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Sep 1 2012, 08:34
Post #541
Maximum_Joe



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Do we have a physical damage formula? (For normal attacks)
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post Sep 1 2012, 08:48
Post #542
skillchip



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Its = to damage on character screen

P.damage Output= P.damage * (1+hath_perks) * (1+HS) * (1+SS) * (1+Greatness) * (1+soo on on so forth)

Offhands damage.... not sure, believe it is 50% and scales up to 75% @300 prof?
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post Sep 1 2012, 17:04
Post #543
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Here's what I have so far:
http://ehwiki.org/wiki/Physical_Damage
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post Sep 1 2012, 18:00
Post #544
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QUOTE(Maximum_Joe @ Sep 1 2012, 10:04) *

Here's what I have so far:
http://ehwiki.org/wiki/Physical_Damage

Physical and Magical Attack Base Damage are already explained on the Character Stats wiki page correctly. Here's a combined formula with as much as I know, though I don't know enough about wiki-code to add it:

Damage = Base * Range * Effectiveness * Universal_Bonuses

Base:
Physical = Physical Attack Base Damage * (1 + Spirit Stance[1]) * (1 + Title Bonus[~]) * (1 + Overbearing Strikes[.15]) * (1 + Heartseeker[.25])
Magical = Magical Attack Base Damage * (1 + .0625 * Additional AP) ) * (1 + Prof/200) * (1 + EDB/100) * (1 + Arcane_Focus[.25])
-Phys.&Mag Attack Base Damage are the values shown in the Stats Pane.

Range:
Direct_Damage = Random[.8...1.2] * (1 + Critical[.5]) * Mitigation * Specific_Mitigation
-Mitigation:
-Physical_Mit = (1 - ( Phys_Mitigation * (1 - Imperil[.5]) * (1 - Breached[.1]) * (1 - Poison[.1]) * (1 - Penetrated[1]) ) )
-Magical_Mit = (1 - ( Mag_Mitigation * (1 - Imperil[.5]) * (1 - Breached[.1]) ) ) * (1 + Channeling[.5]) * (1 + AOE_Primary[1])
-Specific_Mitigation = 1 - (Base - Imperil[.5,Fire/Cold/Elec/Wind] - (Searing...Blunted)[.25])
Damage_over_Time = 1
Explosions = ?

Effectiveness:
Spreading_Poison = (1 + Prof/1000)/10
-Poison(Spell)_Prof = Depriciating
-Backstab_Prof = Dualwield
Bleeding_Wound:
-Weapon = Listed
-Vital_Strike = .5
Mainhand,Counter = 1
Off-hand,Elemental_Strike = .5
Domino = Varied, 40-100%
Skills = Varied
Magic Missile = 1.2185
Tier 1 Single = 1.3
Tier 1 AoE = 1.04
Tier 2 Single = 2.08
Tier 2 AoE = 1.56
Tier 3 Single = 2.6
Tier 3 AoE = 2.08
Tier 4 Single = 3.12
Tier 4 AoE = 2.6
Soul 4 Burst = 7.8
Explosions = ?

Universal Bonuses = (1 + Hath_Bonus[~]) * (1 + Stamina_Bonus[.25]) * (1 + Riddlemaster_Bonus[.10]) * (1 + Flower_Vase[.25]) * (1 + Bubble_Gum[1])

Channeling and AOE bonus obviously aren't mitigation's, but they're there to separate things easily.

This post has been edited by kjeron: Sep 1 2012, 18:06
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post Sep 1 2012, 18:16
Post #545
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QUOTE(kjeron @ Sep 1 2012, 08:00) *

-Physical_Mit = (1 - ( Phys_Mitigation * (1 - Imperil[.5]) * (1 - Breached[.1]) * (1 - Poison[.1]) * (1 - Penetrated[1]) ) )

Since when did Poison affect Phys Mit?

QUOTE
(1 + Flower_Vase[.25]) * (1 + Bubble_Gum[1])

Been looking for those numbers. Can anyone confirm?
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post Sep 1 2012, 18:46
Post #546
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QUOTE(Maximum_Joe @ Sep 1 2012, 11:16) *

Since when did Poison affect Phys Mit?
Been looking for those numbers. Can anyone confirm?

Poison:
For as long as I've been here at least. First noticed it when playing around with the Spike Shields, and it's still around.
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post Sep 1 2012, 19:33
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attack_damage_bonus Bonus damage from certain armors such as Shade See equipped armor

very wrong lol. It just adds, not mulitplies or it would be as awesome as EDB gear
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post Sep 1 2012, 19:56
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that sounds like the attack bonus back when the ADB modifiers were still in %'s (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 1 2012, 21:13
Post #549
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Adjusted.
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post Sep 3 2012, 03:13
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QUOTE(skillchip @ Sep 1 2012, 13:48) *

Offhands damage.... not sure, believe it is 50% and scales up to 75% @300 prof?


It's fixed at 50%
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post Sep 3 2012, 03:37
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Lame
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post Sep 3 2012, 12:17
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Please fix Wiki info about cost when renaming a Monster. It DOES cost 3 ChT not 1. Statement below is misleading.

"Monsters can be renamed at the cost of 1 Chaos Token (although it says you need 3.) Fixing capitalization is free."

Renamed monster and cost was: 3 ChT. My ChT reserve went down from 18 to 15.
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post Sep 3 2012, 12:27
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I received contradictory report.

https://forums.e-hentai.org/index.php?s=&am...t&p=1999458

And my test shows it now charges 3 chaos tokens.

This post has been edited by varst: Sep 3 2012, 12:28
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post Sep 5 2012, 16:17
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There is some typo in description of Snowflake's Esteem in http://ehwiki.org/wiki/Auras#Awards
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post Sep 5 2012, 17:00
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Where?
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post Sep 5 2012, 17:01
Post #556
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I've edited that part.
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post Sep 17 2012, 20:36
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Anyone want to add to this before I list it?

http://ehwiki.org/wiki/Play_Styles
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post Sep 17 2012, 21:13
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QUOTE(Maximum_Joe @ Sep 17 2012, 13:36) *

Anyone want to add to this before I list it?

http://ehwiki.org/wiki/Play_Styles


I would note that Melee can support more rounds at higher difficulties under survivability.
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post Sep 18 2012, 00:29
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Someone might want to fix this:

QUOTE
Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses and burden are applied.
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post Sep 18 2012, 01:58
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Done and done.
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