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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Jul 29 2012, 19:19
Post #481
skillchip



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Soulproof
Darkproof
ect for each element

Gives resistance to what it is proofing

as for strength, cant tell you cause of scaling.
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post Jul 29 2012, 19:21
Post #482
varst



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Also someone confirm if the following is correct:

Physical accuracy:
1. DEX gives 1% accuracy bonus per 25 points. AGI no longer provides accuracy bonus.
2. The unarmed fight style now gives 10% accuracy bonus.
3. All weapon prof now gives 0.2% accuracy bonus per 10 prof.

Magical accuracy
1. WIS gives 1% accuracy bonus per 25 points. INT no longer provides accuracy bonus.
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post Jul 29 2012, 19:33
Post #483
varst



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Also, what's the new base accuracy for equips?
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post Jul 29 2012, 19:33
Post #484
skillchip



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QUOTE(varst @ Jul 29 2012, 17:21) *

Physical accuracy:
1. DEX gives 1% accuracy bonus per 25 points. AGI no longer provides accuracy bonus.
2. The unarmed fight style now gives 10% accuracy bonus.
3. All weapon prof now gives 0.2% accuracy bonus per 10 prof.


This fits my spreadsheet
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post Jul 29 2012, 19:47
Post #485
roadgray



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Forge Upgrades (Forge EXP) gets added to the weapon level experience.

For example: http://hentaiverse.org/pages/showequip.php...;key=916dd00e02
2 upgrades (5 Forge Exp each) add 10 points to the equip level exp.

Edit: Also, I think it's worth mentioning that even after you maxed an equip, you can still do it's item world. Nothing happens if you clear it though.

This post has been edited by roadgray: Jul 29 2012, 19:59
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post Jul 29 2012, 21:33
Post #486
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Keep your eyes peeled for any of these (or others).

Possible Potencies:
Bonus MP
Crushing Mit.
Piercing Mit.
Slashing Mit.
Parry
Evasion
Resist
Dodge
Crit
Magic Mit.
Phys Mit.
Phys Accuracy
Magic Accuracy
Magic Damage
EDB (x6)
Prof. (x6)
Anti-Interference
Anti-Burden
Bonus SP
Syphon (x3)

This post has been edited by Maximum_Joe: Jul 29 2012, 22:29
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post Jul 29 2012, 23:23
Post #487
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MDB = Archmage
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post Jul 31 2012, 00:42
Post #488
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QUOTE(Tenboro @ Jul 30 2012, 22:04) *

What makes you think I want everyone running around in full Jug5/Cap5 gear?

Though technically the odds aren't astronomical, just very low, seeing as it's biased towards picking a potency level-up over a completely new one.

Please add this to Wiki - Potencies.
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post Jul 31 2012, 00:55
Post #489
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Added as soon as I read it (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 31 2012, 11:58
Post #490
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Swift Strike = Attack Speed
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post Jul 31 2012, 20:50
Post #491
varst



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Equip potency from lv.0 to lv. 1 is probably 250 * (0.4 + quality)
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post Jul 31 2012, 21:42
Post #492
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QUOTE(varst @ Jul 31 2012, 10:50) *

Equip potency from lv.0 to lv. 1 is probably 250 * (0.4 + quality)

And "quality" = ?
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post Jul 31 2012, 21:58
Post #493
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QUOTE(Maximum_Joe @ Aug 1 2012, 03:42) *

And "quality" = ?


Equip's internal quality.
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post Aug 1 2012, 00:42
Post #494
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"item exp"
rounds * difficulty modifier = exp gained i believe
normal multiplier = 1
hard = 1.5
iwbth = 10

rest = ?
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post Aug 1 2012, 02:44
Post #495
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QUOTE(dcherry @ Jul 31 2012, 22:42) *

"item exp"
rounds * difficulty modifier = exp gained i believe
normal multiplier = 1
hard = 1.5
iwbth = 10

rest = ?


HP mod

1/1.5/2/2.5/3/4/5/10

Not sure about easy, assuming 0.5 as a special case

This post has been edited by skillchip: Aug 1 2012, 02:44
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post Aug 1 2012, 05:56
Post #496
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QUOTE(varst @ Jul 31 2012, 11:58) *

Equip's internal quality.

And this is quantifiable?
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post Aug 1 2012, 07:00
Post #497
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QUOTE(Maximum_Joe @ Aug 1 2012, 03:56) *

And this is quantifiable?


not yet, far down my to do list, can be guesstimated by using the residual from converting to base_stat to base_roll
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post Aug 1 2012, 07:06
Post #498
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Could also possibly correlate them with the number of rounds in IW and XP needed to level. But that's an ass-ton of data to mine and process.
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post Aug 1 2012, 07:19
Post #499
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QUOTE(derpymal @ Aug 1 2012, 13:06) *

Could also possibly correlate them with the number of rounds in IW and XP needed to level. But that's an ass-ton of data to mine and process.


Trying to correlate with number of rounds in IW. Anything with quality 0.5+ sounds okay, but anything below 0.5 is a mess.

My current approximation is 325 * (quality - 0.4) for quality > 0.5. And there seems to be a minimum number of rounds of 25 or the slope is less steep below 0.5. Still trying.

As for XP needed to level, probably need to do more IW or require data from other players.

More important: is the formula for equip potency lv. 0 correct?

This post has been edited by varst: Aug 1 2012, 07:21
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post Aug 1 2012, 08:04
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QUOTE(varst @ Aug 1 2012, 01:19) *

More important: is the formula for equip potency lv. 0 correct?

Using this
QUOTE(varst @ Jul 31 2012, 14:50) *

Equip potency from lv.0 to lv. 1 is probably 250 * (0.4 + quality)

with this (334 XP) yields 0.936 quality. Using
QUOTE(varst @ Aug 1 2012, 01:19) *

325 * (quality - 0.4) for quality > 0.5

results in 174.2 (175.5 if the qual is rounded up to two spaces), and it does have 174 rounds. So I'm convinced.
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