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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Jun 18 2012, 16:46
Post #441
varst



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Referring to Skillchip's post, I put rapier, club, mace, estoc in tier 1 and scythe in tier 2. Others are okay. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 19 2012, 02:19
Post #442
skillchip



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I thought we weren't adding the ratios cause no one would be insane enough to verify them...

Also

Drop chances:[1]
Cotton: 73.17%
Gossamer: 24.39%
Phase: 2.44%

Is incorrect, like everything else the ratio is now 93/5/2 for normal and 65/25/10 for IWBTH

This post has been edited by skillchip: Jun 19 2012, 02:21
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post Jun 19 2012, 06:33
Post #443
varst



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I think so, don't want to make that chance table, only to see them changed again in the next patch.

Deleted that drop chance quote.
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post Jun 25 2012, 17:00
Post #444
Maximum_Joe



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Still missing Bubble-Gum and Flower Vase's quantifiable effects.
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post Jun 25 2012, 17:12
Post #445
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QUOTE(Maximum_Joe @ Jun 25 2012, 10:00) *

Still missing Bubble-Gum and Flower Vase's quantifiable effects.

BubbleGum = +100% damage
FlowerVase = +25% damage
only parts I know
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post Jun 29 2012, 15:53
Post #446
varst



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I've added item shop bots under 'bazaar' page, if anyone want to refer that to new players. Doesn't have enough content to open a new wiki page.
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post Jun 29 2012, 16:47
Post #447
Maximum_Joe



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Gonna need those Forge Rank names and level ranges.
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post Jun 29 2012, 16:54
Post #448
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Just going point out that the most infamous and strongest monster isn't in the Monster Lab Bestiary.
Eila Ilmatar Juutilainen 501st
It may be stupid but it is still the strongest one.
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post Jun 29 2012, 17:00
Post #449
Evil Scorpio



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QUOTE(TheGreyPanther @ Jun 29 2012, 18:54) *
Just going point out that the most infamous and strongest monster isn't in the Monster Lab Bestiary.
Eila Ilmatar Juutilainen 501st
It may be stupid but it is still the strongest one.

This page is pretty much outdated in many ways. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 29 2012, 17:00
Post #450
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QUOTE(TheGreyPanther @ Jun 29 2012, 06:54) *

Just going point out that the most infamous and strongest monster isn't in the Monster Lab Bestiary.
Eila Ilmatar Juutilainen 501st
It may be stupid but it is still the strongest one.

That's not the "official" list and is not actively maintained.
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post Jun 29 2012, 17:09
Post #451
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QUOTE(Maximum_Joe @ Jun 29 2012, 17:00) *

That's not the "official" list and is not actively maintained.

OK!
Somebody linked to the old Bestiary in a thread to answer a question about custom monsters and I didn't know it was obsolete.
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post Jun 29 2012, 18:34
Post #452
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Burned some materials (gonna stop for now):

CODE
+-------+--------+-----------+---------------------+
| Lvl   |  Rank  | Forgings  | Additional upgrades |
|       |        | required* |      available      |
+-------+--------+-----------+---------------------+
| 0     | Novice | 0         | 0                   |
| 1     | Novice | 15        | 0                   |
| 2     | Novice | 25        | 0                   |
| 3     | Novice | 35        | 1                   |                  
+-------+--------+-----------+---------------------+
* NOT cumulative


This post has been edited by Tiap: Jun 29 2012, 18:35
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post Jun 29 2012, 18:42
Post #453
varst



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Um...how is that affected by equip's quality and the number of previous upgrades? What's the quality of the equip you're upgrading, and what materials have you used? We may need more data on that.
(But then I'm ranked as beginner at lv. 0)

This post has been edited by varst: Jun 29 2012, 18:43
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post Jun 29 2012, 18:47
Post #454
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Crude leather, elemental resistances
As far as I can tell every upgrade counts the same
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post Jun 29 2012, 18:52
Post #455
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Upgraded a little my magnificent ethereal axe each upgrade gave +4 forge exp.

This post has been edited by danixxx: Jun 29 2012, 18:52
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post Jun 29 2012, 19:06
Post #456
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I'm getting almost the same result. Problem is, I suddenly get +3 experience from one of the upgrades, and I'm not sure what's happening there.

So it's what I've done (exquisite phase glove of fenrir)
1. Upgrade dark EDB x5 (20 EXP, goes to level 1, 4 EXP each)
2. Upgrade the 6th dark EDB (4 EXP)
3. Upgrade evade twice (7 EXP???)
4. Upgrade 3rd evade (4 EXP)
5. Upgrade 1st WIS (3 EXP)

So...For my equip, it seems I'll get 3 EXP from the first upgrade of each stat and 4 EXP from second upgrade onward.
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post Jun 30 2012, 18:15
Post #457
skillchip



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New damage range is 80% to 120% from 72% to 128% or Range=(0.80,1.20) instead of (0.72,1.28)
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post Jun 30 2012, 20:38
Post #458
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QUOTE(skillchip @ Jun 30 2012, 08:15) *

New damage range is 80% to 120% from 72% to 128% or Range=(0.80,1.20) instead of (0.72,1.28)

This is for both players and monsters, right?
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post Jul 1 2012, 14:15
Post #459
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The new Elemental Weapon's Elemental Strike are no different from the one granted by infusions.

Both are the equivalent of a guaranteed offhand hit that can't crit, of the given damage type.

Same damage scale(50%), same trigger(Mainhand hit), same restrictions(primary target only).

They also do not trigger when equipped in the offhand, on either the mainhand or offhand hit.

They still deal physical damage, not magical, and are not affected by EDB from any source.

They do not change the damage type of the weapon.
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post Jul 1 2012, 14:36
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QUOTE(kjeron @ Jul 1 2012, 19:15) *

The new Elemental Weapon's Elemental Strike are no different from the one granted by infusions.

Both are the equivalent of a guaranteed offhand hit that can't crit, of the given damage type.

Same damage scale(50%), same trigger(Mainhand hit), same restrictions(primary target only).

They also do not trigger when equipped in the offhand, on either the mainhand or offhand hit.

They still deal physical damage, not magical, and are not affected by EDB from any source.

They do not change the damage type of the weapon.


I'm pretty sure I've seen it crits.
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