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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Jun 10 2012, 19:57
Post #421
hentai_fusion



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the new layout looks a lot less confusing...


but you need to make the font for:
QUOTE
Monster Legend:
a/b/c/d
a = Common/Custom Monsters (Black)
b = Bosses (Orange)
c = Legendary (Red)
d = Ultimate (Purple)
Round Composition x(y) indicates the last round with the specific amount of monsters and the number of rounds
with that specific amount respectively.

a whole lot bigger.


also, personally, i would prefer if more distinctly different colours for the monster legend.
orange and red are too similar. perhaps you might want to try RGB.
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post Jun 11 2012, 01:13
Post #422
Maximum_Joe



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QUOTE(hentai_fusion @ Jun 10 2012, 09:57) *

orange and red are too similar.

They look quite distinct to me... But yea the layout is a bit wonky right now. Gonna try something.
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post Jun 11 2012, 23:19
Post #423
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So some things that are needed as of this patch:

- How much EXP boost posting gives.
- How much power posting gives.
- The various Power counts adn costs of custom monsters' new special attacks (at PL200 and PL400).
- Token distribution ratio (Chaos is supposed to be higher now).

This post has been edited by Maximum_Joe: Jun 11 2012, 23:20
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post Jun 11 2012, 23:30
Post #424
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is it possible to put the headers at the bottom as well? that table is so tall that the headers are too far apart from the bottom values

(arena page)

This post has been edited by dcherry: Jun 11 2012, 23:32
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post Jun 11 2012, 23:38
Post #425
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Done.
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post Jun 12 2012, 07:17
Post #426
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oops didn't notice table was up

This post has been edited by dcherry: Jun 12 2012, 07:28
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post Jun 12 2012, 07:23
Post #427
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The cost hasn't been filled, so people will know which skills to kill in. The cost's stated above the table anyway, that's just added in case Tenb adjust the cost in future patches.

As for your 90 PL giant with 50% power, have you updated its skills (by pressing 'save skills')?
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post Jun 12 2012, 07:23
Post #428
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in spell durations:
CODE
Regen II lasts for an additional turn for every 4 points (starting from 25).

is incorrect? with 136 curative prof, i'm getting 58 turns

would be 136-25= 111, 111/4 = 28, 25+28 = 53 turns

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post Jun 12 2012, 07:25
Post #429
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No, the 'starting from 25' means starting from 25 rounds, not 25 prof.
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post Jun 12 2012, 07:30
Post #430
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QUOTE(varst @ Jun 11 2012, 23:23) *

The cost hasn't been filled, so people will know which skills to kill in. The cost's stated above the table anyway, that's just added in case Tenb adjust the cost in future patches.

As for your 90 PL giant with 50% power, have you updated its skills (by pressing 'save skills')?


oops. yarh it's down to 10 now.
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post Jun 12 2012, 07:33
Post #431
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QUOTE(varst @ Jun 11 2012, 22:25) *

No, the 'starting from 25' means starting from 25 rounds, not 25 prof.

ooooh got it (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 17 2012, 23:51
Post #432
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Any plans for a page for equipment tiers?
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post Jun 18 2012, 03:37
Post #433
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QUOTE(ChosenUno @ Jun 17 2012, 13:51) *

Any plans for a page for equipment tiers?

Sure.







You do it (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 18 2012, 03:46
Post #434
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QUOTE(Maximum_Joe @ Jun 18 2012, 08:37) *

Sure.
You do it (IMG:[invalid] style_emoticons/default/tongue.gif)


Where should I put it though? Equipment rolls? I don't think equipment tier warrants its own page IMO.
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post Jun 18 2012, 05:50
Post #435
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I'm going to re-edit the equipment page so the weapons/armors/shields page can be grouped into the same page. I don't know why they're separated in the first place, but it certainly feels odd. And if people think it's better to include equipment tier, I will do so.

(Why it's difficult? Well....the weapons/armors/shields page have different format, and I have to think a way to unify them)

This post has been edited by varst: Jun 18 2012, 05:55
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post Jun 18 2012, 06:07
Post #436
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QUOTE(ChosenUno @ Jun 17 2012, 17:46) *

Where should I put it though? Equipment rolls? I don't think equipment tier warrants its own page IMO.

Just make it its own for now, we can find a home for it later.
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post Jun 18 2012, 06:20
Post #437
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QUOTE(Maximum_Joe @ Jun 18 2012, 12:07) *

Just make it its own for now, we can find a home for it later.


Well it looks like a better idea, so ignore mine. For now it should have its own page (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 18 2012, 15:45
Post #438
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Extremely basic page:

Equipment Tiers

Please check the data validity and also add into it. Thanks!
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post Jun 18 2012, 16:19
Post #439
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Sorry, I am an asshole and moved that to equipment main page. It contains less information than I expected.
You can scold me if you feel disrespected. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 18 2012, 16:22
Post #440
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Nah, no worries. I couldn't think of much to put in there anyway. That's why I suggested to move it in the equipment page in the first place.

Well, whenever skillchip gets back, maybe he can put his preliminary findings of drop ratios in there somewhere.

Not useful for anyone, but just for the sake of completeness (IMG:[invalid] style_emoticons/default/biggrin.gif)

Btw, is what I put correct?
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