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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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May 25 2012, 10:22
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Not sure where on the wiki this should go but here it is. This should be close enough, since I don't have 1000s of points of data, and I don't really want that many points.
Here are the tier multipliers for a given difficulty
Normal 1 Hard 1.5 Heroic 2 Nightmare 2.5 Hell 3 Nintendo 3.5 BT 4 IWBTH 5
Which comes out to the following ratios in %
Normal T1 93 T2 5 T3 2 Hard T1 89.5 T2 7.5 T3 3 Heroic T1 86 T2 10 T3 4 Nightmare T1 82.5 T2 12.5 T3 5 Hell T1 79 T2 15 T3 6 Nintendo T1 75.5 T2 17.5 T3 7 BT T1 72 T2 20 T3 8 IWBTH T1 65 T2 25 T3 10
And here are the equipment in each tier
1H T1: Dagger, Club, Rapier, Shortsword T2: Axe T3: Wakizashi
2H T1: Estoc, Longsword, Mace T2: Scythe T3: Katana
Staff T1: Redwood T2: Oak, Willow T3: Ebony, Katalox
Shield T1: Buckler T2: Kite T3: Tower
Cloth T1: Cotton T2: Gossamer T3: Phase
Light T1: Leather T2: Kevlar T3: Shade
Heavy T1: Plate T2: Shield T3: Power
This post has been edited by skillchip: Jun 2 2013, 00:52
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May 25 2012, 10:52
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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nice. those numbers look very similar to the credit modifiers (if not identical) if memory serves correct. doesn't that confirm your hypothesis a while back that it would be the case?
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May 25 2012, 15:20
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ May 25 2012, 16:22)  Not sure where on the wiki this should go but here it is. This should be close enough, since I don't have 1000s of points of data, and I don't really want that many points.
Hm....for me, I won't add that into wiki unless this can be confirmed by another independent source. I'll re-direct any interest to this thread though (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 25 2012, 20:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Yeah, they match the credit formulas like I thought they would.
Verifying it would be a bitch, need thousands of drops in a certain category, in a specific difficulty.
This post has been edited by skillchip: May 25 2012, 20:35
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May 26 2012, 13:45
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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New Poison Spell Attempt:
Base Magical Damage * 10%(DoT Effective Multiplier) * (1 + 6.25%*Additional_AP) * (1 + Prof/200) * (1 + Prof/1000) * (1 + Dark_EDB/100) * (1 + Arcane_Focus) * (1 + Stamina_Bonus) * (1 + Bubble_Gum) * Assumed:[ (1 + Hath_Bonus) * (1 + Flower_Vase)] No Critical Hit or Channeling Bonus
Spreading Poison in-game description is now: "...and eliminates it's evade chance." So -100% now?
Bubble Gum's damage modifier is +100% both phys.&mag. In-game description states such and effect matches.
Imperil is -50% Phys./Mag. & -50(Fire/Cold/Elec/Wind) at any AP investment, only the duration changes.
Backstab's Poison Attempt: Base Physical Damage * 0.1%(DoT Effective Multiplier) * (1 + Spirit_Stance) * (1 + Heartseeker) * (1 + Stamina_Bonus) * (1 + Title_Bonus) * Assumed:[(1 + Bubble_Gum) * (1 + Hath_Bonus) * (1 + Flower_Vase)] It's either rounded multiple time, there is another modifier I couldn't find, or the DoT modifer is slightly off. Not much I can do though when the final damage values were 2, 3, 4, 5 , and 7 damage per turn.
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May 26 2012, 14:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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The problem now is how the DoT Effective Multiplier is calculated. I have no freaking idea...
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May 26 2012, 15:11
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(varst @ May 26 2012, 07:47)  The problem now is how the DoT Effective Multiplier is calculated. I have no freaking idea...
I think its just set at 10%. Similar to how Vital Strikes Bleed Effectiveness is set at 25%. It's my guess that Backstab was meant to have the same 10% modifier, but was setup wrong. Such as, the value was input as .1 instead of 10, and it's later modified to a percentage becoming .1% instead of 10%. This post has been edited by kjeron: May 26 2012, 15:25
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May 26 2012, 15:29
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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By the way I've seen two separate prof included.
(1 + Prof/200) * (1 + Prof/1000)
What's that prof for?
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May 26 2012, 15:30
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(varst @ May 26 2012, 08:29)  By the way I've seen two separate prof included.
(1 + Prof/200) * (1 + Prof/1000)
What's that prof for?
Both Depricating
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May 26 2012, 15:40
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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So that's why it seems to be off at high depre prof...the prof factor is indeed non-linear. Verified with my data, so I'm going to add that into wiki.
Done. Thanks for the info.
This post has been edited by varst: May 26 2012, 15:43
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May 26 2012, 20:52
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(kjeron @ May 26 2012, 11:45)  New Poison Spell Attempt:
Base Magical Damage * 10%(DoT Effective Multiplier) * (1 + 6.25%*Additional_AP) * (1 + Prof/200) * (1 + Prof/1000) * (1 + Dark_EDB/100) * (1 + Arcane_Focus) * (1 + Stamina_Bonus) * (1 + Bubble_Gum) * Assumed:[ (1 + Hath_Bonus) * (1 + Flower_Vase)] No Critical Hit or Channeling Bonus
Spreading Poison in-game description is now: "...and eliminates it's evade chance." So -100% now?
Bubble Gum's damage modifier is +100% both phys.&mag. In-game description states such and effect matches.
Imperil is -50% Phys./Mag. & -50(Fire/Cold/Elec/Wind) at any AP investment, only the duration changes.
Backstab's Poison Attempt: Base Physical Damage * 0.1%(DoT Effective Multiplier) * (1 + Spirit_Stance) * (1 + Heartseeker) * (1 + Stamina_Bonus) * (1 + Title_Bonus) * Assumed:[(1 + Bubble_Gum) * (1 + Hath_Bonus) * (1 + Flower_Vase)] It's either rounded multiple time, there is another modifier I couldn't find, or the DoT modifer is slightly off. Not much I can do though when the final damage values were 2, 3, 4, 5 , and 7 damage per turn.
Still off slightly from my numbers. But not by much. Also, did you test holy/dark/soul with imperil?
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May 26 2012, 20:55
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(skillchip @ May 26 2012, 13:52)  Still off slightly from my numbers. But not by much.
Also, did you test holy/dark/soul with imperil?
Yes, used infusions to get physical-holy/dark/soul damage, then added Penetrated Armor to ignore the phys. mitigation of Imperil. No difference in damage range.
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May 26 2012, 21:02
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Did you double check that with an elemental infusion? Just asking cause maybe infusions work differently then spells when it comes to damage.
This post has been edited by skillchip: May 26 2012, 21:04
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May 26 2012, 21:10
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(skillchip @ May 26 2012, 14:02)  Did you double check that with an elemental infusion? Just asking cause maybe infusions work differently then spells when it comes to damage.
Yes, the 4 elements still get a damage boost from imperil when penetrated armor is already present.
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May 26 2012, 21:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Good enough for me!
And it should make figuring out the original monsters resistances much easier. That is still something not known perfectly.
This post has been edited by skillchip: May 26 2012, 21:20
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Jun 9 2012, 16:12
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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I still don't have the duration of Scroll of Life...
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Jun 9 2012, 16:16
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I think we have that a long time ago...45 rounds.
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Jun 10 2012, 13:33
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Upon the new patch, the following information is needed:
Monster skills at PL 200/400. Need skill type, damage type and power for every monster type.
This post has been edited by varst: Jun 10 2012, 19:32
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Jun 10 2012, 19:33
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Updated Arenas page. Please check if you have any problems with the new layout. http://ehwiki.org/wiki/Arena
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