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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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May 6 2012, 16:53
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(Maximum_Joe @ May 6 2012, 09:10)  New patch stuffs: - What is Imperil's defense reductions (Magical / Physical and Elemental)?
Physical/Magical: 50% Inverse Multiplicative Elemental: 50% Additive Possibly 10% per AP for both, only tested maxed.
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May 6 2012, 21:25
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(kjeron @ May 6 2012, 14:53)  Physical/Magical: 50% Inverse Multiplicative Elemental: 50% Additive Possibly 10% per AP for both, only tested maxed.
Probably 25%*(1+additonal AP/4) That is how tenboro likes to scale things in the past
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May 6 2012, 21:31
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I would also like to know some of the new scaling factors, but I can wait (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 6 2012, 21:37
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I thought only proficiency changed. There are others?
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May 6 2012, 21:42
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Also PAB and ADB/WD.
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May 6 2012, 21:57
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hzqr
Group: Gold Star Club
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Joined: 13-May 09

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Hmm, I don't think they changed. Using the approximation: Factor = (ScaledValue * WeaponLevel - OrigValue * CharLevel) / ( OrigValue - ScaledValue ) Exquisite Kevlar Breastplate of ProtectionUsing the values I see: Agility: (38.3*408 - 49.88*305) / (49.88 - 38.3) = 35.66 Strength: (35.32*408 - 46.00*305) / (46.00 - 35.32) = 35.63 Dexterity: (40.53*408 - 52.79*305) / (52.79 - 40.53) = 35.50 Wiki reports 35+5/7 = 35.71 Superior Ethereal Scythe of SlaughterWD: (2015.46*452 - 2936.52*305) / (2935.52 - 2015.46) = 16.68 Legendary Shade Breastplate of the FleetADB: (190.78*386 - 238.82*305) / (238.82 - 190.78) = 16.67 Wiki reports 16+2/3 = 16.66
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May 6 2012, 22:11
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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The base factors have changed, the one's used to take the roll to base stats I think
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May 6 2012, 22:15
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ May 7 2012, 04:11)  The base factors have changed, the one's used to take the roll to base stats I think
Yea, something like that. I noticed my equip's base changed from 54.11 to 61.28 now. Either the scaling factor or the base factor has been changed; if it isn't the scaling factor, then it will definitely be the base factor.
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May 6 2012, 22:20
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Yep! Which is a bitch due to having to factor out quality...
I'll be posting what I find on my equipment thread
This post has been edited by skillchip: May 6 2012, 22:30
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May 6 2012, 22:24
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Use MAB and AAB to work out the quality then. Those two are usually the best duo to calculate quality IMO, because of the large scale factor. (you can easily get 2-decimal place quality with a large scale factor anyway)
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May 6 2012, 22:33
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Yeah, which is why I am using elemental mitigation, works nice cause of the fact it is equal to one. About to start working on Damage factors. Only weapon damage and PABs got changed right?
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May 6 2012, 22:44
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Also prof.
By the way, shatter strike now costs 50 OC, has cooldown of 10, and should possibly be unlocked at 100 prof. So I guess rending blow is unlocked at 50 prof. Chnaged wiki accordingly. Correct that if it's incorrect.
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May 6 2012, 23:21
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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K, time to tackle the last one then! I think the scaling factor for Proficiency was changed... And done. Wiki page on equipment scaling needs to show that proficiency now has a scaling factor of 35.7 instead of 50. QUOTE As we know there are two scaling factors for gear. The base factor which takes the roll to the base stat. And the level factor which takes the base stat to the item level.
PABs and Weapon damage have had their base factors change. PABs from 0.1 to 0.3 Weapon Damage from 0.754 to 0.854
Proficiency has had its level factor change from 50 to 35.7
Just thought I would post that here instead of all over the place. I will fix my page which uses the base factors when I get to it. This post has been edited by skillchip: May 7 2012, 19:43
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May 9 2012, 00:58
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Just double checking: The 10% EXP boost per post is accounted separately. Which means you'll only get 10% if you make one post after you made 10 posts the previous day and the bonus expires 24 hours later.
Correct?
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May 9 2012, 02:07
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Maximum_Joe @ May 8 2012, 22:58)  Just double checking: The 10% EXP boost per post is accounted separately. Which means you'll only get 10% if you make one post after you made 10 posts the previous day and the bonus expires 24 hours later.
Correct?
Not sure what you are trying to ask cause your wording makes my head hurt. I believe it is a 24 hour rolling period, where it caches your total posts in the last 24 hours every time it does a check, and you get +10% exp combined with your training and tanks, for each post, maxing out at 100% for 10 posts. I am pretty sure you can't just do one post to keep it going
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May 9 2012, 02:31
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Maximum_Joe
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Okay, thanks!
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May 9 2012, 06:24
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varst
Group: Gold Star Club
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Joined: 30-March 10

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QUOTE(skillchip @ May 7 2012, 05:21)  Wiki page on equipment scaling needs to show that proficiency now has a scaling factor of 35.7 instead of 50.
Done
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May 12 2012, 08:37
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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New Damage Formula's, as best I could test:
Elemental_Strike = Base_Phsyical_Damage * ( 50% ) * (1 + Title_Bonus) * (1 + Stamina_Bonus) * (1 + Spirit_Stance) * (1 + Heartseeker) * (1 - Physical_Mitigation) * (1 - Elemental_Mitigation) * RNG(.72-1.28) Critical Hits appear whenever the weapon Criticals, but do not increase damage. All Infusions are now 50% damage, not 50/75/100% as listed. Couldn't test: Hath_Bonus, Flower_Vase, Bubble_Gum
Bleeding_Wound = Base_Physical_Damage * Weapon_Modifier * (1 + Title_Bonus) * (1 + Stamina_Bonus) * (1 + Spirit_Stance) * (1 + Heartseeker) * (1 + Flower_Vase) * (1 + Overwhelming_Strikes) No bonus from Critical Hits Couldn't test: Hath_Bonus, Bubble_Gum
Spreading_Poison = Base_Magical_Damage * 13.5%(@5AP) * (1 + Prof/200) * (1 + Stamina_Bonus) * (1 + Arcane_Focus) * (1 + Dark_Infusion) No bonus from Channeling or Title Dark Infusion is +25% still. Couldn't test: Hath_Bonus, Flower_Vase, Bubble_Gum, Dark_EDB.
This post has been edited by kjeron: May 12 2012, 15:47
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May 12 2012, 12:26
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(kjeron @ May 12 2012, 14:37)  Spreading_Poison = Base_Magical_Damage * 13.5%(@5AP) * (1 + Prof/200) * (1 + Stamina_Bonus) * (1 + Arcane_Focus) * (1 + Dark_Infusion) No bonus from Channeling or Title Dark Infusion is +25% still. Couldn't test: Hath_Bonus, Flower_Vase, Bubble_Gum
This part isn't quite correct. The poison damage now seems also dependent on dark EDB. This post has been edited by varst: May 12 2012, 12:26
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May 12 2012, 12:30
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(varst @ May 12 2012, 05:26)  This part isn't quite correct. The poison damage now seems also dependent on dark EDB.
Another thing I couldn't test, thanks
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