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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Apr 22 2012, 19:04
Post #341
skillchip



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Didn't know that was still a questions, lol
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post Apr 22 2012, 19:10
Post #342
kjeron



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I figured someone had reason to believe it changed.
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post Apr 22 2012, 19:22
Post #343
hzqr



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Soooo, I was horsing around in the monster lab and ended up receiving a gift from a monster I had already checked 5-10 minutes before.
I'm assuming this is not valid anymore:
QUOTE(Tenboro @ Jul 11 2011, 20:17) *
Well, the way it works right now is, when you enter the monster screen it will roll on it if it's been more than one hour since you last checked. The number of hours (not rounded) is multiplied with the number of battles the monster has won since last time it brought you a gift.
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post Apr 22 2012, 19:23
Post #344
Slobber



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do you know if it got a kill prior? might have gotten pushed to 1% cause of a kill?

i'm not too sure how the mosnter loot thing works though. for all we know he may have implemented some if/then or min set ups

This post has been edited by dcherry: Apr 22 2012, 19:24
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post Apr 22 2012, 19:27
Post #345
hzqr



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I think it got 2-3 wins in that 10 minutes, but the point is that it rolled even though Tenboro said it shouldn't/wouldn't.
Not that I'm complaining.
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post Apr 22 2012, 19:38
Post #346
varst



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QUOTE((Cheater) Tiap @ Apr 23 2012, 01:22) *

Soooo, I was horsing around in the monster lab and ended up receiving a gift from a monster I had already checked 5-10 minutes before.
I'm assuming this is not valid anymore:


I think what Tenb mean is that you'll need to wait for an hour before the last valid check?
Basically it's like this: if you check on 0:00, all the other checks from 0:00 to 1:00 won't count.

At least that's what I interpret the sentence; otherwise it will be illogical in the first place (people who keep checking their monsters will never get a gift when they're awake)

This also avoids people to die on purpose for infinite gifts.

This post has been edited by varst: Apr 22 2012, 19:40
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post Apr 22 2012, 20:00
Post #347
hzqr



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That only works if by "valid check" you mean "check where you received a gift".
I checked at 0:00, didn't receive jack, then checked again around 0:10 and received a gift.
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post Apr 22 2012, 20:26
Post #348
varst



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QUOTE((Cheater) Tiap @ Apr 23 2012, 02:00) *

That only works if by "valid check" you mean "check where you received a gift".
I checked at 0:00, didn't receive jack, then checked again around 0:10 and received a gift.


Have you checked the monsters from -1:00 to 0:00?
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post Apr 22 2012, 20:39
Post #349
hzqr



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Not sure, why does it matter?
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post Apr 22 2012, 20:40
Post #350
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yarh i'm confused as well o_O
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post Apr 22 2012, 20:53
Post #351
varst



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If you checked you monster between -1:00 and -0:50, your check on 0:00 won't be valid (because 1 hour hasn't passed since the last valid check).
You then get a gift on 0:10 because it's a valid check (1 hour has passed since the last valid check)
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post Apr 22 2012, 20:58
Post #352
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hmm... if tiap's using the a monster lab script that does what i think it's for... then when he means 0:00 and 0:10 those are 1 hr/1hr+10mins respectively after the last time he checked
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post Apr 22 2012, 21:17
Post #353
hzqr



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I only use a script that tells me the time elapsed since the last check, that's it.

QUOTE(varst @ Apr 22 2012, 18:53) *
If you checked you monster between -1:00 and -0:50, your check on 0:00 won't be valid (because 1 hour hasn't passed since the last valid check).
You then get a gift on 0:10 because it's a valid check (1 hour has passed since the last valid check)

I get what you mean now, but I have no way of verifying/chekcing it (random rolls and whatnot).
Oh well.
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post Apr 22 2012, 21:31
Post #354
varst



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QUOTE((Cheater) Tiap @ Apr 23 2012, 03:17) *

I only use a script that tells me the time elapsed since the last check, that's it.
I get what you mean now, but I have no way of verifying/chekcing it (random rolls and whatnot).
Oh well.


I'll take a note of it. If anyone can get two consecutive gifts within an hour, that would be a strong indicator that Tenb has probably changed something.

This post has been edited by varst: Apr 22 2012, 21:31
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post Apr 27 2012, 01:02
Post #355
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Good news, I will soon solve how monster damage is affected by Item Quality

Formulas:

Arenas:
Damage = (Attack Damage) * (Difficulty Mod)

Crys/Grindfest
Damage = (Attack Damage) * (Difficulty Mod) * (0.5 + round/100)

IW
Damage = (Attack Damage) * (Difficulty Mod) * (0.5 + round/100) * (IW Mod)

still working on IW Mod, details when I get around to it.

Attack Damage can be found the same way we can calculate it for ourselves. 1.25*STR+0.75*DEX=Attack Damage, STR and DEX both scaled to level and the level bonus stats applied of course.

The bad news damage starts at 51% in the first round of things, not 50% which is what I thought. Though it makes sense that round 0 is 50%, not round 1

This post has been edited by skillchip: Apr 27 2012, 01:22
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post Apr 27 2012, 13:51
Post #356
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Nice work. I probably want to know if arenas and random encounter share the same damage formula though.

And for IW mod, try to plug quality into it?
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post Apr 27 2012, 18:12
Post #357
skillchip



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Pretty sure the hourly matches arena for damage. But I will get back to you on this soon.

Thats what I am planning to do, both for arenas and randoms, just easier to get the same mob twice by doing IW/Fest

It just sucks that I only have a limited pool of monsters to work off of, I have to either know all their base stats from their owner, or do a complicated check to calculate and make sure I know what the stats are for certain.

Tidbit: Another tidbit, monsters don't appear to be slowed from being in large groups anymore like they used to...

Did a small thing about the spell protection. Can be found at the following link. Summary, gives 100% mitigation boost from gear, not 25%. Tooltip wrong or it's been changed (possibly when absorption was taken out?)
https://forums.e-hentai.org/index.php?s=&am...t&p=1864476

This post has been edited by skillchip: Apr 28 2012, 01:04
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post Apr 29 2012, 18:47
Post #358
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1 suggestion:

Add the monster HP buff calculations into this page? http://ehwiki.org/wiki/difficulty#Challenge_Level
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post May 4 2012, 05:40
Post #359
hzqr



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After doing some tests, I'm inclined to say varst's hypothesis about gift rolls is right.
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post May 6 2012, 16:10
Post #360
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New patch stuffs:

- What is Shatter Strike's description?
- What is the duration for the skill chaining buffs? Is it always 4 turns?

- What is Imperil's defense reductions (Magical / Physical and Elemental)?

This post has been edited by Maximum_Joe: May 6 2012, 23:38
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