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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Apr 6 2012, 15:20
Post #301
hzqr



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post Apr 6 2012, 15:31
Post #302
varst



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Okay I've changed that. Don't bother to get that title...yet.
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post Apr 7 2012, 04:17
Post #303
buktore



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Just saw this...

QUOTE(HaliZorat @ Apr 5 2012, 08:16) *

Aaaaaand, just because:
26 hits, if I'm counting right. I'll see if I can land anymore when I'm fighting 10 monsters at once. (IMG:[invalid] style_emoticons/default/tongue.gif)


Hmm... That's interesting! (IMG:[invalid] style_emoticons/default/ohmy.gif) ... I'll try it out too! (IMG:[invalid] style_emoticons/default/wink.gif)

...

QUOTE
45 11 Frenzied Blows hits Vanguard for 9856 void damage.
45 10 Frenzied Blows hits Eccentric Gut Eater for 6292 void damage.
45 9 Frenzied Blows hits Manthra for 9038 void damage.
45 8 Frenzied Blows hits Wagaga for 5955 void damage.
45 7 Frenzied Blows hits Nabeshin for 9031 void damage.
45 6 Frenzied Blows hits Yunocchi for 9305 void damage.
45 5 Frenzied Blows hits Lab Experiment Gone Wrong for 6699 void damage.
45 4 Frenzied Blows hits Kannabi No Mikoto for 4479 void damage.
45 3 Frenzied Blows hits Seikyo Shimbun for 4798 void damage.
45 2 Frenzied Blows hits Neco Arc for 5573 void damage.
45 1 You use Frenzied Blows.

0 11 Spawned Monster J: MID=10645 (Vanguard) LV=280 HP=88293
0 10 Spawned Monster I: MID=22887 (Eccentric Gut Eater) LV=281 HP=84543.9
0 9 Spawned Monster H: MID=12 (Manthra) LV=279 HP=99174.825
0 8 Spawned Monster G: MID=4868 (Wagaga) LV=278 HP=89302.5
0 7 Spawned Monster F: MID=1313 (Nabeshin) LV=279 HP=69830.75
0 6 Spawned Monster E: MID=9831 (Yunocchi) LV=282 HP=71147.5
0 5 Spawned Monster D: MID=22755 (Lab Experiment Gone Wrong) LV=279 HP=92551.8
0 4 Spawned Monster C: MID=12126 (Kannabi No Mikoto) LV=281 HP=76009.5
0 3 Spawned Monster B: MID=14564 (Seikyo Shimbun) LV=280 HP=86697
0 2 Spawned Monster A: MID=1177 (Neco Arc) LV=278 HP=77735.7
0 1 Initializing random encounter ...
0 0 Battle Start!


FFFUUUUUU ... (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/91.gif)
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post Apr 7 2012, 16:54
Post #304
Maximum_Joe



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"You have to imbue other users at least 1 more time before you can imbue this member again."

This seems new to me.
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post Apr 7 2012, 17:00
Post #305
varst



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Yeah, it seems that you need to imbue several (should be around 10) other members before you can imbue the same person again.
Not double-confirm though.
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post Apr 7 2012, 18:32
Post #306
kjeron



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From the 0.6.0 update notes:
- Damage from Spike Shields are now base 20% incoming damage, but are affected by the physical mitigation against the element in question.
After some testing, neither Supportive or Elemental Proficiency provided any adjustment to the damage, it's just the 20% base.

Another thing I found using the Spikes:
Poison is reducing monsters Physical Mitigation by the same amount as Weaken & Breached Defense.
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post Apr 7 2012, 19:53
Post #307
LangTuTaiHoa



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In this page http://ehwiki.org/wiki/Fighting_Styles
1H style

QUOTE
The number of Counter-Attacks that can be performed each turn depends on shield proficiency.


Isn't that supposed to be 1H proficiency? Or is there something as shield proficiency?

Also, about the Merciful Blow skill:

QUOTE
Finish off a mortally wounded enemy


So "mortally" here means normal monster, not bosses/legendaries/gods right?

This post has been edited by LangTuTaiHoa: Apr 7 2012, 20:05
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post Apr 7 2012, 20:06
Post #308
Maximum_Joe



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Fixed.
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post Apr 7 2012, 21:26
Post #309
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Tested out Frenzied Blows on 10 enemy rounds. Most I could hit them for was 2 hits per monster, so I'm going to assume the max number of hit for 10 enemies is 20 hits, while it's 27 (3 per monster) on 9 enemies.

You know, unless there's some absurdly low chance of being hit 3 times when there are 10 enemies.

Oh, and Backstab's poison chance still remains at around 50% for me. 170/330 Backstabs poisoned the target. That's probably a large enough sample size.
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post Apr 7 2012, 22:24
Post #310
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I came up with another theory, and it based partly on yours:

QUOTE(HaliZorat @ Mar 28 2012, 09:09) *

Can't say for sure, but they should be pretty close together.
I initially theorized that depending on the number of enemies alive when Frenzied Blows is used, there would be a roll determining how many times a monster would be hit for each one. The values in the range of the roll would decrease as the number of monsters alive increased, with the minimum being ...


With a bit of (stupidly quick) testing on fewer monster per round (2-5), and the observed poor performance on 10 mobster (I can't get it to do 3 hits+ too), I came with new (and dirty!) theory:

QUOTE
Maximum hit per monster = Round_up(20 / # of monsters)


Noted the number 20, which I plugged out of thin air. (IMG:[invalid] style_emoticons/default/tongue.gif) ... Well, not exactly; it came from my belief that the highest number you could do to a single enemy must have some kind of significant to it, and using it seem to fit the data. So far... (IMG:[invalid] style_emoticons/default/ph34r.gif)

EDIT:: It's possible that the same formula could also be use to calculate the minimum amount of hits as well; just use 10 instead of 20.

This post has been edited by buktore: Apr 7 2012, 22:46
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post Apr 8 2012, 00:25
Post #311
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Daring Do Figurine - A 1/10th scale figurine of Daring Do, the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie's recolor and favorite literary character

just bought this
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post Apr 8 2012, 02:15
Post #312
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QUOTE(buktore @ Apr 7 2012, 20:24) *

I came up with another theory, and it based partly on yours:
With a bit of (stupidly quick) testing on fewer monster per round (2-5), and the observed poor performance on 10 mobster (I can't get it to do 3 hits+ too), I came with new (and dirty!) theory:
Noted the number 20, which I plugged out of thin air. (IMG:[invalid] style_emoticons/default/tongue.gif) ... Well, not exactly; it came from my belief that the highest number you could do to a single enemy must have some kind of significant to it, and using it seem to fit the data. So far... (IMG:[invalid] style_emoticons/default/ph34r.gif)

EDIT:: It's possible that the same formula could also be use to calculate the minimum amount of hits as well; just use 10 instead of 20.


roundup(Random(10,20)/#monsters) maybe?
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post Apr 8 2012, 02:25
Post #313
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I think so, yes.
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post Apr 8 2012, 02:29
Post #314
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QUOTE(skillchip @ Apr 7 2012, 17:15) *

roundup(Random(10,20)/#monsters) maybe?

Except I remember the number of hits vary among monsters even when they aren't killed.
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post Apr 8 2012, 02:38
Post #315
buktore



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It's per monster.
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post Apr 8 2012, 02:52
Post #316
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QUOTE(buktore @ Apr 7 2012, 17:38) *

It's per monster.

Ok, but the probability looks wrong.
random(ceil(10/m), ceil(20/m))
look closer.

This post has been edited by sigo8: Apr 8 2012, 02:53
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post Apr 8 2012, 03:35
Post #317
buktore



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Yeah, that should be it. (IMG:[invalid] style_emoticons/default/wink.gif)

I didn't include the probability for each roll in my train of thought atm, just how much hits you can do. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Apr 8 2012, 05:04
Post #318
varst



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QUOTE(mr daniels @ Apr 8 2012, 06:25) *

Daring Do Figurine - A 1/10th scale figurine of Daring Do, the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie's recolor and favorite literary character

just bought this


Added. So that's the 5 figurines added in 0.6.6

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post Apr 9 2012, 02:13
Post #319
etothex



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slight fix to skills page.
should clarify vital strike (t2 1hand skill) only does the bleed to a stunned target.

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post Apr 9 2012, 06:38
Post #320
sigo8



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QUOTE(Charkan @ Apr 8 2012, 12:23) *

16 10 You gain 1064 Credits!
16 9 You gain 1926 EXP!
16 8 Arena Token Bonus! [Chaos Token]
16 7 Arena Clear Bonus! [Fine Cotton Pants of the Fire-eater]
16 6 Gn Drive dropped [Doctor Whooves Figurine]
16 5 Conquering Nature dropped [Average Mana Potion]
16 4 White Bunneh dropped [Holy Hand Grenade of Antioch]
16 3 You are Victorious!

Looks like Tenboro fixed the spelling.
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