I came up with another theory, and it based partly on yours:
QUOTE(HaliZorat @ Mar 28 2012, 09:09)

Can't say for sure, but they should be pretty close together.
I initially theorized that depending on the number of enemies alive when Frenzied Blows is used, there would be a roll determining how many times a monster would be hit for each one. The values in the range of the roll would decrease as the number of monsters alive increased, with the minimum being ...
With a bit of (stupidly quick) testing on fewer monster per round (2-5), and the observed poor performance on 10 mobster (I can't get it to do 3 hits+ too), I came with new (and dirty!) theory:
QUOTE
Maximum hit per monster = Round_up(20 / # of monsters)
Noted the number
20, which I plugged out of thin air. (IMG:[
invalid]
style_emoticons/default/tongue.gif) ... Well, not exactly; it came from my belief that the highest number you could do to a single enemy must have some kind of significant to it, and using it seem to fit the data. So far... (IMG:[
invalid]
style_emoticons/default/ph34r.gif)
EDIT:: It's possible that the same formula could also be use to calculate the
minimum amount of hits as well; just use
10 instead of 20.
This post has been edited by buktore: Apr 7 2012, 22:46