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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Mar 6 2012, 04:16
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queriel
Group: Members
Posts: 250
Joined: 12-October 11

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QUOTE(Maximum_Joe @ Mar 5 2012, 17:42)  It's fine.
sorry i'm not clear enough. how fine? strength is then completely superior to endurance because it give attack AND health but endurance has just health...?
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Mar 6 2012, 04:44
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(queriel @ Mar 5 2012, 18:16)  strength is then completely superior to endurance because it give attack AND health but endurance has just health...?
END gives more health than STR.
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Mar 6 2012, 04:54
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queriel
Group: Members
Posts: 250
Joined: 12-October 11

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yes. nevermind. thanks anyway. i just was think maybe more specific (hopefully right word) detail for a thing so many player put so much effort into would be good. it seems alot of knowledge is from exhaustive analysis so i won't complaining. thanks for what's there.
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Mar 6 2012, 18:57
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Pretty much monster stats from primary abilities match player stats. Except that they have a flat percentage based regen system for mana, so int only increases their magical special (which almost no monster type has), and wisdom only increases their magical mitigation.
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Mar 6 2012, 19:58
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queriel
Group: Members
Posts: 250
Joined: 12-October 11

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thanks. i guess then every stat but int useful for most. every stat but dex useful for elemental. my monsters ALL stopped winning battles completely when i fed them my huge stock of elemental crystals. quite impress really (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 6 2012, 23:15
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(queriel @ Mar 6 2012, 17:58)  thanks. i guess then every stat but int useful for most. every stat but dex useful for elemental. my monsters ALL stopped winning battles completely when i fed them my huge stock of elemental crystals. quite impress really (IMG:[ invalid] style_emoticons/default/laugh.gif) Probably because they hit a zone where they either spawn less, or there are more monsters around that PL, or they hit the point where people don't die as often This post has been edited by skillchip: Mar 6 2012, 23:16
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Mar 6 2012, 23:51
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queriel
Group: Members
Posts: 250
Joined: 12-October 11

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that's my assumption. but hitting that "sweet" spot might have gone better if by stat crystal. But rarely getting okay items still better than always get low-grade wood. subconsciously affect my sex life (my excuse anyway)
This post has been edited by queriel: Mar 6 2012, 23:51
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Mar 8 2012, 14:13
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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How much mana does Ether Theft give? Draining 4% Monster MP.
How does Mana Conservation bonus work? Mana Conservation on Staves of Focus is additive, and is applied after Interference modifies the base 100% Mana Cost. Mana Conservation from Spirit Stance(25%) and Coalesced Mana(50%) are both applied as *(1-%), and applied after the Staves of Focus adjustment.
Mana Cost = [100% * (1 + Interference * 0.5%) - (equip_bonus)] * 0.75(w/Spirit_Stance) * 0.5(w/Coalesced Mana)
Overcharge gained per melee hit 5-10% Weapon type and Fighting style didn't matter. Offhand hits, Counter-attacks, and Domino Strikes did not trigger additional Overcharge gain. Tested without any Overcharge Boosts, still at 100%max.
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Mar 17 2012, 23:32
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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After using a lower tier skill, how long does it allow for the use of the next tier? The next tier skill can be used as long the "Chain" Effect is still active. Using Iris Strike gives the Chain 1 effect, which allows for the use of Backstab. Using Backstab allows gives the Chain 2 effect, allowing for the use of Frenzied Blows. Chain 1 and Chain 2 last 5 turns each, which is also their cooldown period, so maybe 1H skills that have a cooldown of 10 turns have longer lasting Chain duration? My 1H prof is too low to find out.
How does Backstab's poison work? Still don't really know how the damage is calculated, but I know that the monster doesn't need to be poisoned beforehand to have Backstab's poison activate. Damage done by the new poison is the same regardless of whether or not they were already poisoned, and I haven't really tried testing if having the monster poisoned already increases the chances of the Backstab's poison showing up. The chances of Poison from Backstab is probably 50% if it isn't influenced by anything, since my current sample size of Backstabs has 14/31 of them Poisoning FSM. (Tiny sample size, I know, but it's not like I have a billion Token of Bloods and normal enemies are generally too frail to survive Backstab)
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Mar 18 2012, 21:15
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(kjeron @ Mar 8 2012, 04:13)  How much mana does Ether Theft give? Draining 4% Monster MP.
Active or max? QUOTE Overcharge gained per melee hit 5-10% Is it just random or based on damage done (or something)? QUOTE(HaliZorat @ Mar 17 2012, 13:32)  I know that the monster doesn't need to be poisoned beforehand to have Backstab's poison activate.
Thought so. QUOTE Tiny sample size, I know, but it's not like I have a billion Token of Bloods and normal enemies are generally too frail to survive Backstab Try GF/IW on IWBTH? Edit: Can someone double check this: http://ehwiki.org/wiki/Spells#Spell_CostsThis post has been edited by Maximum_Joe: Mar 18 2012, 21:32
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Mar 21 2012, 18:04
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(Maximum_Joe @ Mar 18 2012, 14:15)  Active or max?
4% of Maximum, and it does steal from their current. QUOTE(Maximum_Joe @ Mar 18 2012, 14:15)  Is it just random or based on damage done (or something)?
Just random, damage done irrelevant. It may scale with maximum overcharge, but don't have any to test. QUOTE(Maximum_Joe @ Mar 18 2012, 14:15)  Edit: Can someone double check this:
calculates correctly I didnt see this interaction anywhere on the wiki: 18 9 Regen restores 67 points of health. 18 8 Magicmie gains the effect Searing Skin. 18 7 Your spike shield hits Magicmie for 5 points of fire damage. 18 6 You parry the attack from Magicmie.18 5 Your spike shield hits Gao Gai Gar for 7 points of fire damage. 18 4 Gao Gai Gar hits you for 67 crushing damage. 18 3 You gain the effect Flame Spikes. 18 2 You cast Flame Spikes. 18 1 You gain 0.03 points of supportive magic proficiency. 3 8 Regen restores 130 points of health. 3 7 Your spike shield hits Casey Heynes for 5 points of fire damage. 3 6 Casey Heynes gains the effect Stunned. 3 5 You counter Casey Heynes for 237 points of slashing damage. 3 4 You block the attack from Casey Heynes.3 3 You evade the attack from Drinky Crow. 3 2 Magic Missile hits Drinky Crow for 484 piercing damage. 3 1 You cast Magic Missile. Parrying or Blocking an attack still procs a Spike Shields useless damage and possibly the status effect, and: 4 10 Your spike shield hits Euphoria The Everlasting for 5 points of fire damage. 4 9 Euphoria The Everlasting hits you for 3 piercing damage.4 8 Your spike shield hits Incredible 200 Inch Led for 5 points of fire damage. 4 7 Incredible 200 Inch Led crits you for 16 crushing damage. 4 6 Culex gains the effect Searing Skin. 4 5 Your spike shield hits Culex for 9 points of fire damage. 4 4 Dark Crystal crits you for 82 piercing damage. 4 3 Culex uses Dark Crystal 4 2 You gain the effect Flame Spikes. 4 1 You cast Flame Spikes. Spike Shields have a minimum damage of 5.
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Mar 21 2012, 18:41
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(kjeron @ Mar 21 2012, 08:04)  4% of Maximum, and it does steal from their current.
So if a monster is at 0% does it give nothing? QUOTE Parrying or Blocking an attack still procs a Spike Shields Noted, ty. QUOTE calculates correctly So Mana Conservation is definitely 0.5% per point? QUOTE Spike Shields have a minimum damage of 5. Huh, weird. Noted as well. This post has been edited by Maximum_Joe: Mar 21 2012, 18:46
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Mar 22 2012, 00:34
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(Maximum_Joe @ Mar 21 2012, 11:41)  So if a monster is at 0% does it give nothing?
Finding it difficult to test, but will try again later. They regen 5% per turn, it only steals 4%, even with poison's reduction, keeping it on them without killing them hasn't been easy.You can only steal what they have, however, they regen MP before it get's stolen, so unless their poisoned and you keep a permanent Ether Theft on them they will always have enough to steal. QUOTE(Maximum_Joe @ Mar 21 2012, 11:41)  So Mana Conservation is definitely 0.5% per point?
No, Mana Conservation is already a % value on equipment, not a whole value to convert. The formula was correct though. This post has been edited by kjeron: Mar 22 2012, 04:58
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Mar 28 2012, 00:41
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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Just thought I'd note Frenzied Blows can hit as little as 10 times... QUOTE 266 12 Spreading Poison hits Flying Spaghetti Monster for 833 damage. 266 11 Frenzied Blows hits Flying Spaghetti Monster for 23952 void damage. 266 10 Frenzied Blows hits Flying Spaghetti Monster for 26430 void damage. 266 9 Frenzied Blows hits Flying Spaghetti Monster for 22576 void damage. 266 8 Frenzied Blows hits Flying Spaghetti Monster for 34414 void damage. 266 7 Frenzied Blows hits Flying Spaghetti Monster for 26155 void damage. 266 6 Frenzied Blows hits Flying Spaghetti Monster for 33313 void damage. 266 5 Frenzied Blows hits Flying Spaghetti Monster for 28908 void damage. 266 4 Frenzied Blows hits Flying Spaghetti Monster for 26981 void damage. 266 3 Frenzied Blows hits Flying Spaghetti Monster for 24227 void damage. 266 2 Frenzied Blows hits Flying Spaghetti Monster for 30835 void damage. 266 1 You use Frenzied Blows. ...and as many as 20 times, that I've seen anyways. QUOTE 488 22 Spreading Poison hits Flying Spaghetti Monster for 833 damage. 488 21 Frenzied Blows hits Flying Spaghetti Monster for 33077 void damage. 488 20 Frenzied Blows hits Flying Spaghetti Monster for 30617 void damage. 488 19 Frenzied Blows hits Flying Spaghetti Monster for 25149 void damage. 488 18 Frenzied Blows hits Flying Spaghetti Monster for 30890 void damage. 488 17 Frenzied Blows hits Flying Spaghetti Monster for 30617 void damage. 488 16 Frenzied Blows hits Flying Spaghetti Monster for 34444 void damage. 488 15 Frenzied Blows hits Flying Spaghetti Monster for 31983 void damage. 488 14 Frenzied Blows hits Flying Spaghetti Monster for 34170 void damage. 488 13 Frenzied Blows hits Flying Spaghetti Monster for 21049 void damage. 488 12 Frenzied Blows hits Flying Spaghetti Monster for 32530 void damage. 488 11 Frenzied Blows hits Flying Spaghetti Monster for 27610 void damage. 488 10 Frenzied Blows hits Flying Spaghetti Monster for 22416 void damage. 488 9 Frenzied Blows hits Flying Spaghetti Monster for 27610 void damage. 488 8 Frenzied Blows hits Flying Spaghetti Monster for 26516 void damage. 488 7 Frenzied Blows hits Flying Spaghetti Monster for 34990 void damage. 488 6 Frenzied Blows hits Flying Spaghetti Monster for 20776 void damage. 488 5 Frenzied Blows hits Flying Spaghetti Monster for 30890 void damage. 488 4 Frenzied Blows hits Flying Spaghetti Monster for 24329 void damage. 488 3 Frenzied Blows hits Flying Spaghetti Monster for 24056 void damage. 488 2 Frenzied Blows hits Flying Spaghetti Monster for 26789 void damage. 488 1 You use Frenzied Blows. And with Backstab, it seems to be about 50% Poison. 95/180 Backstabs resulted in Poison. This post has been edited by HaliZorat: Mar 28 2012, 01:56
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Mar 28 2012, 02:20
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(HaliZorat @ Mar 27 2012, 22:41)  Just thought I'd note Frenzied Blows can hit as little as 10 times... ...and as many as 20 times, that I've seen anyways. And with Backstab, it seems to be about 50% Poison. 95/180 Backstabs resulted in Poison.
Did you have the same amount of OC both times? (just curious)
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Mar 28 2012, 02:54
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I have my own theory about how Frenzied work: probably by doing between 1-2 hits x 10 times, and OC doesn't appear to have anything to do with it. This would be consistent with the 10-20 hits that it seem to do. However, if I'm not wrong, I think I've done as low as 8 hits once or twice in a battle with multiple mobs and there's still monster left standing. This kinda contradict my theory, and thing seem to be more complex than that... (IMG:[ invalid] style_emoticons/default/wacko.gif) Or maybe I just mistaken the number of hits at the time since I didn't save the battle log and I have no evidence to back this up ATM... Will test this further once I have the mood. (IMG:[ invalid] style_emoticons/default/faint.gif) EDIT: Now that I think about it... If the hit distribution (i.e. 10 divided by the amount of monster) are calculated before the attack actually commence, then my theory would still remains valid! (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by buktore: Mar 28 2012, 03:12
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Mar 28 2012, 03:15
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(buktore @ Mar 28 2012, 00:54)  I have my own theory about how Frenzied work: probably by doing between 1-2 hits x 10 times, and OC doesn't appear to have anything to do with it. This would be consistent with the 10-20 hits that it seem to do. However, if I'm not wrong, I think I've done as low as 8 hits once or twice in a battle with multiple mobs and there's still monster left standing. This kinda contradict my theory, and thing seem to be more complex than that... (IMG:[ invalid] style_emoticons/default/wacko.gif) Or maybe I just mistaken the number of hits at the time since I didn't save the battle log and I have no evidence to back this up ATM... Will test this further once I have the mood. (IMG:[ invalid] style_emoticons/default/faint.gif) EDIT: Now that I think about it... If the hit distribution (i.e. 10 divided by the amount of monster) are calculated before the attack actually commence, then my theory would still remains valid! (IMG:[ invalid] style_emoticons/default/ohmy.gif) Yeah was about to ask if maybe the first hit of the two might have killed the monster
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Mar 28 2012, 04:09
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(skillchip @ Mar 27 2012, 20:20)  Did you have the same amount of OC both times? (just curious)
Can't say for sure, but they should be pretty close together. QUOTE(buktore @ Mar 27 2012, 20:54)  However, if I'm not wrong, I think I've done as low as 8 hits once or twice in a battle with multiple mobs and there's still monster left standing. This kinda contradict my theory, and thing seem to be more complex than that... (IMG:[ invalid] style_emoticons/default/wacko.gif) Or maybe I just mistaken the number of hits at the time since I didn't save the battle log and I have no evidence to back this up ATM... Will test this further once I have the mood. (IMG:[ invalid] style_emoticons/default/faint.gif) EDIT: Now that I think about it... If the hit distribution (i.e. 10 divided by the amount of monster) are calculated before the attack actually commence, then my theory would still remains valid! (IMG:[ invalid] style_emoticons/default/ohmy.gif) I initially theorized that depending on the number of enemies alive when Frenzied Blows is used, there would be a roll determining how many times a monster would be hit for each one. The values in the range of the roll would decrease as the number of monsters alive increased, with the minimum being 1-3 for 10 monsters at once and the max at ?-? (now 10-20, I suppose) for 1 monster. But I never got around to testing it and now yours looks a lot better than mine. Still have no clue how Backstab's Poison damage is calculated though. With each time I face FSM, the difference in damage between regular and backstab's poison is shrinking, and I can't seem to find a multiplier for the damage by the backstab poison either. (IMG:[ invalid] style_emoticons/default/wacko.gif) Since Poison's damage is "5 * (Base / 100) * (1 + Prof / 100)" according to the Wiki, I worked my way back to determine FSM's base health, and then using it with Backstab Poison's damage to see if there was a value that satisfies ""x * (Base / 100) * (1 + Prof / 100)", but that value is also decreasing with each trial. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) This post has been edited by HaliZorat: Mar 28 2012, 04:10
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Mar 29 2012, 06:06
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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What is the drop rate of Figurines?QUOTE(Tenboro @ Sep 7 2011, 03:52)  Infuriatingly low.
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Mar 29 2012, 06:44
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Black Dynamite
Group: Gold Star Club
Posts: 15,045
Joined: 14-October 09

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Exquisite Kevlar Legging of Protection
Maxed Protection
LVL Materials 1 Binding of Protection, Kevlar Piece, 1 Low Grade, 4 Mid Grade 2 Binding of Protection, Kevlar Piece, 1 Low Grade, 4 Mid Grade 3 Binding of Protection, Kevlar Piece, 5 Mid Grade 4 Binding of Protection, Kevlar Piece, 5 Mid Grade 5 Binding of Protection, Kevlar Piece, 5 Mid Grade 6 Binding of Protection, Kevlar Piece, 5 Mid Grade 7 Binding of Protection, Kevlar Piece, 4 Mid Grade, 1 High Grade 8 Binding of Protection, Kevlar Piece, 4 Mid Grade, 1 High Grade 9 Binding of Protection, Kevlar Piece, 4 Mid Grade, 1 High Grade 10 Binding of Protection, Kevlar Piece, 4 Mid Grade, 1 High Grade 11 Binding of Protection, Kevlar Piece, 3 Mid Grade, 2 High Grade 12 Binding of Protection, Kevlar Piece, 3 Mid Grade, 2 High Grade 13 Binding of Protection, Kevlar Piece, 3 Mid Grade, 2 High Grade 14 Binding of Protection, Kevlar Piece, 3 Mid Grade, 2 High Grade 15 Binding of Protection, Kevlar Piece, 2 Mid Grade, 3 High Grade 16 Binding of Protection, Kevlar Piece, 2 Mid Grade, 3 High Grade 17 Binding of Protection, Kevlar Piece, 2 Mid Grade, 3 High Grade 18 Binding of Protection, Kevlar Piece, 2 Mid Grade, 3 High Grade 19 Binding of Protection, Kevlar Piece, 1 Mid Grade, 4 High Grade 20 Binding of Protection, Kevlar Piece, 1 Mid Grade, 4 High Grade
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