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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Feb 18 2012, 20:52
Post #221
4EverLost



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QUOTE(varst @ Feb 18 2012, 18:36) *

The information's at hath perks page.
Maybe we need better footnotes.


there is room in the table, why not just put [FREE with Gold Star] then you wouldn't need the footnote
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post Feb 18 2012, 21:12
Post #222
lightshader



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I'm pretty sure that Ads-Be-Gone is granted with Bronze Star, Source Nexus granted with Silver Star, and Quick Browse with Gold Star.
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post Feb 19 2012, 04:52
Post #223
sigo8



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QUOTE
Advertisement Settings
Would you like to browse with advertisements enabled? (Bronze Aura or Hath Perk: Ads-Be-Gone Required)
Of course
Hell no
Original Images
Always display the original images instead of the resampled versions? (Silver Aura or Hath Perk: Source Nexus Required)
Nope
Yup, I can take it
Quick Browse
Enable the Quick Browse Prefetching System? (Gold Aura or Hath Perk: Quick Browse Required)
No
Oh, yeah


Straight from the settings page.
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post Feb 19 2012, 10:07
Post #224
4EverLost



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QUOTE(sigo8 @ Feb 19 2012, 02:52) *

Straight from the settings page.


Ether I'm fucking blind or that is new.

Ok something else. When I went from a goldstar to 3 I was mad because I didn't get what was listed in the wiki. I sent tenb a msg about it and was told the wiki isn't official and what you get is what is listed on the donation page. It seems that page has been moved/removed from the front page in the last update. So now what is the official donation page? Will the old page be returned when the problems with donations are fixed?
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post Feb 19 2012, 10:15
Post #225
skillchip



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Monster Bonus Stat Approximation

Bonus = [(level^1.1)-10]*.293 if level is greater then 10
Bonus = 0 otherwise

Appox. because of all the rounding done before we get the data we see. It is close enough being only off by 1 at most, and needing to be rounded up or down at different levels.

In other news. Level 400 FSM has 2,454,300 health on normal and 92% physical and magical mitigation.
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post Feb 19 2012, 10:15
Post #226
varst



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Hm....AFAIK you got your 3rd goldstar a long time ago?
With wiki constantly updated for information by Joe, I would say that wiki should be the reliable source now.
(And most of the auras/awards have also been linked to wiki)

The official donation page is still there, though you need to go though wiki-> donation to find that.

As for the last question, I can't answer that for Tenb (as I know as much as you do). Y
ou'll need to ask him.
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post Feb 19 2012, 10:21
Post #227
varst



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QUOTE(skillchip @ Feb 19 2012, 16:15) *

Monster Bonus Stat Approximation

Bonus = [(level^1.1)-10]*.293 if level is greater then 10
Bonus = 0 otherwise

Appox. because of all the rounding done before we get the data we see. It is close enough being only off by 1 at most, and needing to be rounded up or down at different levels.

In other news. Level 400 FSM has 2,454,300 health on normal and 92% physical and magical mitigation.


May I ask if they share the same stat bonus as us?
That is, do they get the benefits listed in primary attributes?
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post Feb 19 2012, 21:06
Post #228
skillchip



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Their bonuses from stats match ours in every category. And I mean every.

Level 400 FSM should have 1210 stats across the board, and that means an action speed of 503.3333... which is beyond the action speed cap

This post has been edited by skillchip: Feb 19 2012, 21:25
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post Feb 21 2012, 10:29
Post #229
altereggo



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Thanks to everyone who has helped with this. I just got back into hverse after ages away, and the updated wiki made it a lot easier to learn the new system.
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post Feb 21 2012, 10:40
Post #230
wrinty



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Is there a section that shows the max proc chance/duration/rates for things like Bleed, Drain, etc.? I looked at the equipment ranges, but those sections seem to be blank
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post Feb 21 2012, 11:17
Post #231
varst



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There seems to be some technical problem for Draining procs, but for bleeding/stunning/PA procs I can tell you the approximate max right away.

estoc: max PA 7 turns, 25% chance
longsword: max bleeding 7 turns, 25 base, 25% chance
mace: max stun 4 turns, 30% chance
scythe: max bleeding 7 turns, 30 base, 25% chance
katana: max bleeding 7 turns, 25 base, 25% chance

axe: max bleeding 7 turns, 20 base, 25% chance
club: max stun 4 turns, 25% base
dagger: max bleeding 7 turns, 12 base, 25% chance
rapier: max PA 7 turns, 25% chance
shortsword: max bleeding 7 turns, 12 base, 25% chance
wakizashi: max bleeding 7 turns, 12 base 25% chance

However, don't expect yourself to see any 1-hand weapons with 7 turns at your level.
If my guess is correct, there will only be 1-hand weapon with 7 turns after level 320.

Besides, it's difficult to include proc duration into the table:
1. there is no formal and accurate formula to calculate all of them
2. They grow with levels, and what we called 'base' is quite difficult to interpret.
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post Feb 21 2012, 12:56
Post #232
skillchip



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In other words, I am lazy (IMG:[invalid] style_emoticons/default/smile.gif)'

New patch, some new ranges. Bring on the equipments

This post has been edited by skillchip: Feb 26 2012, 15:31
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post Feb 26 2012, 16:01
Post #233
varst



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Information required:

Equipment level gained on different difficulty settings.

(Got the answer now, thanks Tiap!)

This post has been edited by varst: Feb 26 2012, 16:40
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post Feb 29 2012, 16:13
Post #234
Maximum_Joe



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I swear the cost of Ability Boost has dropped massively. Each rank I trained from 66-69 only increased by an increment of ~1,000C. There's no way the final rank costs 99,999C at this rate.
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post Feb 29 2012, 16:29
Post #235
varst



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Check this with your current ability boost rank. Also check if you've trained any perks relating to credits.

[docs.google.com] AP vs Credits
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post Feb 29 2012, 17:08
Post #236
Maximum_Joe



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All those numbers match mine. Hmm, guess it was my imagination then.
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post Feb 29 2012, 19:52
Post #237
ohmightycat



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Superior Axe Of Slaughter
Is this a new high base for weapon damage on a superior slaughter axe?

This post has been edited by ohmightycat: Feb 29 2012, 20:50
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post Feb 29 2012, 23:05
Post #238
skillchip



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Possibly (referring to the axe)

Actually (referring to below)

Credit gain by difficulty

Base Credit Range 3 6

Difficulty Mod
Easy 0.5
Normal 1
Hard 1.5
Heroic 2
Nightmare 2.5
Hell 3
Nintendo 3.5
Battletoads 4
Missing Difficulty (Hidden Pony Level©®™) 4.5
IWBTH 5

This post has been edited by skillchip: Mar 3 2012, 09:31
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post Mar 6 2012, 02:59
Post #239
queriel



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how useful is the wiki on monster lab crystal use? it says the effects list are incomplete. should i trust it or is it very out of date?
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post Mar 6 2012, 03:42
Post #240
Maximum_Joe



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QUOTE(queriel @ Mar 5 2012, 16:59) *

how useful is the wiki on monster lab crystal use? it says the effects list are incomplete. should i trust it or is it very out of date?

It's fine.
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