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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Jan 5 2012, 11:53
Post #141
skillchip



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I'd agree. Should be plus, check, minus or something
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post Jan 5 2012, 18:47
Post #142
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QUOTE(varst @ Jan 5 2012, 01:45) *

Not sure if I should discuss here, but I don't think colorized table in equipments suffix page is better than before.

In fact, that's not good for color-blind players.
Therefore I would suggest reverting that change.

Reverted.
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post Jan 5 2012, 18:59
Post #143
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QUOTE(Maximum_Joe @ Jan 6 2012, 00:47) *

Reverted.


Thanks
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post Jan 6 2012, 00:30
Post #144
Ballistic9



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Added: Bestiary 2

Should be easier to update.

Excluded skill attacks (all identical, re-add for flavor?), physical resists (redundant), magical weaknesses/resists (just check the chart). Unsure if melee attack info is useful (not to a mage). I use it to mostly help update this add-on.

This post has been edited by Ballistic9: Jan 6 2012, 00:32
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post Jan 6 2012, 00:48
Post #145
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QUOTE(Ballistic9 @ Jan 5 2012, 23:30) *

Added: Bestiary 2

Should be easier to update.

Excluded skill attacks (all identical, re-add for flavor?), physical resists (redundant), magical weaknesses/resists (just check the chart). Unsure if melee attack info is useful (not to a mage). I use it to mostly help update this add-on.


Awesome, great stuff!
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post Jan 6 2012, 02:18
Post #146
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Formula for crystalfest is as follows:
ROUNDUP(((0.004*Round Number)+1)*Difficulty Crystal Mod*Crys Perk Mod)

Crys Perk Mod is:
Crys I: 2
Crys II: 3
Crys III: 5
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post Jan 8 2012, 22:15
Post #147
Ballistic9



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Updated Bestiary 2.
- More formatting.
- Expanded intro, chart clarifications.
- Thanks to nwbell6 for sending updated monster data (IMG:[invalid] style_emoticons/default/smile.gif)

Edit: updated.

Edit: updated again.

This post has been edited by Ballistic9: Jan 9 2012, 20:50
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post Jan 8 2012, 22:45
Post #148
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QUOTE(Maximum_Joe @ Oct 26 2011, 00:54) *

* Does Soul Stone's Overcharge limit increase stay until the end of a battle series now?

Item World
* How much does quality affect IW's EXP gains? (Relatively speaking)

Came to check if there's any discussion about ponyfied items not available before in the wiki.
All Pony items I has are listed. (didn't win anything again this year)

Does soul stone OC limit stay ?
Hell no. WTS Soul stones for 50k each.

How much does queality affect IW exp gains ?
Well I got magnificient and legendary, but Grindfest is still harder and more exp.

Not much real info in there, but basically, soul stones work until you're out of OC, whooppee.

This post has been edited by Bunko: Jan 8 2012, 23:50
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post Jan 8 2012, 22:58
Post #149
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QUOTE(Ballistic9 @ Jan 8 2012, 15:15) *

Updated Bestiary 2.
- Removed Last Scanned data.

- Bestiary update resources:

1) Spreadsheet updater (for updating wiki + HV monster sensor add-on, includes data summary chart):
[attachmentid=11136]
Attached Image [attachmentid=11024]

2) HV monster sensor add-on sample script:
[attachmentid=11135]
Attached Image

You should probably explain the how and why of your chart and the particular reason for the formatting of the wiki page somewhere.
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post Jan 9 2012, 00:18
Post #150
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Hm, probably a good idea. Gonna remove the links from the wiki for now until I can get around to it.
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post Jan 9 2012, 00:42
Post #151
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QUOTE(Bunko @ Jan 8 2012, 12:45) *

soul stones work until you're out of OC

So if I can hold onto 1% I could keep the extra cap as long as I wanted?
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post Jan 9 2012, 02:12
Post #152
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QUOTE(Maximum_Joe @ Jan 9 2012, 05:42) *

So if I can hold onto 1% I could keep the extra cap as long as I wanted?


No. You can't gain any OC while your current OC exceeded your natural limit (i.e. you lose 10 oc in SP mode even while you melee) except using another Soulstone ... And once your OC is less than your natural limit, Soulstone OC cap bonus disappear.

The only use for Soulstone now is as the expensive version of Godly SP potion, and for skill + SP mode combo or 2 skill one after the other, which is a bit overkill. Might worth the lulz, though... (IMG:[invalid] style_emoticons/default/heh.gif)

Oh, also for mage who want to 'feel da power' without having to poking mobs with the stick.

This post has been edited by buktore: Jan 9 2012, 02:33
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post Jan 9 2012, 20:50
Post #153
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Updated Bestiary 2.

Hopefully should be clearer now (IMG:[invalid] style_emoticons/default/smile.gif)

Updated:

1) Spreadsheet updater (for updating wiki + HV monster sensor add-on, includes data summary chart):
Attached File  HVBestiary_Updater_DataSummary.zip ( 75.78k ) Number of downloads: 270

Attached Image Attached Image

2) HV monster sensor add-on sample script:
Attached File  HVMonsterSensor_1_10_Sample.zip ( 6.11k ) Number of downloads: 219

Attached Image
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post Jan 10 2012, 01:41
Post #154
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Not sure if this is anywhere in the wiki but crit damage for melee is 1.5x

I always thought it was 2.0x
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post Jan 10 2012, 04:46
Post #155
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QUOTE(skillchip @ Jan 9 2012, 15:41) *

Not sure if this is anywhere in the wiki but crit damage for melee is 1.5x

Hmm, not sure where to put that.
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post Jan 10 2012, 05:49
Post #156
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Exactly why I didn't do anything with it....
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post Jan 10 2012, 05:51
Post #157
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Maybe chuck it in the FAQ?
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post Jan 11 2012, 18:56
Post #158
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Threw it into the Combat page.
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post Jan 13 2012, 02:56
Post #159
skillchip



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On rhe HentaiVerse Settings page it should be stated that the damage modifier matches the crystal modifier.

"The crystal modifier is equal to the damage modifier. Sooo.." Tenboro stated this here https://forums.e-hentai.org/index.php?s=&am...t&p=1288445

Also by looking at their HP and the HP multiplier from difficulty there HP scales perfectly with the modifier showing that there is no stat changes from one difficulty to the next. This also holds true for damage

This post has been edited by skillchip: Jan 13 2012, 02:59
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post Jan 13 2012, 06:21
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QUOTE(skillchip @ Jan 12 2012, 16:56) *

Also by looking at their HP and the HP multiplier from difficulty there HP scales perfectly with the modifier showing that there is no stat changes from one difficulty to the next. This also holds true for damage

I need a clarification here. Stats don't change but damage does?
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