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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Dec 18 2011, 16:31
Post #121
Drksrpnt



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QUOTE(GeForce310 @ Dec 18 2011, 15:24) *

Shouldn't the expunged/removed/deleted galleries STOP awarding GP? Shouldn't the system be able to handle this?
It would really be unfair to those uploaders who keep within the guidelines/RoE, BUT to still reward those that abuse it, that would just be plain outright unjust.

Similarly, Do the expunged galleries get deleted from the system, BY the system after a period of time? AFAIK, these expunged galleries are normally deleted by the owners themselves, unless of course the expunged galleries have seriously violated the RoE, especially on Child-Porn (which I strongly support), then the moderators immediately step-in to delete them.


I removed a gallery, gave the link to someone, they downloaded it, and I checked and saw that I had gotten GP from it.

And why should expunged galleries stop giving GP? What about ones that were expunged as "replaced", not as "duplicate"/"prohibited content"/etc.?

And expunged galleries aren't removed either. You can only delete one of your galleries up to two days after it's been uploaded, after all.
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post Dec 18 2011, 16:52
Post #122
GeForce310



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QUOTE(Drksrpnt @ Dec 18 2011, 22:31) *

I removed a gallery, gave the link to someone, they downloaded it, and I checked and saw that I had gotten GP from it.

And why should expunged galleries stop giving GP? What about ones that were expunged as "replaced", not as "duplicate"/"prohibited content"/etc.?

And expunged galleries aren't removed either. You can only delete one of your galleries up to two days after it's been uploaded, after all.


Clearly, this "loophole" whereby "non-visible" galleries are still awarding GP should be addressed, soonest.
Hypothetically, I upload several duplicated galleries, get expunged, & get awarded GP still. Why would I want to delete them? It's like doing the crime & still getting paid for it. (IMG:[invalid] style_emoticons/default/dry.gif)

Now I'm probably going to contradict myself on the next topic. As for cleaning up the galleries of expunged galleries, what actions are being planned? On one hand, they serve as a reference to the uploaders as to what has been expunged & it's reason(s), but on the other, it's (I do believe) taking up valuable space on the servers, & of course, still awarding GP.
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post Dec 21 2011, 17:44
Post #123
Aspire4740



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QUOTE(pop9 @ Dec 21 2011, 22:58) *


This may not be the correct thread, but somehow it's linked based on the current discussion.

Will this uploader "mirabarukann" be banned & his GP earned confiscated?
Will his "copied/expunged" galleries be deleted as it does not serve any purpose?
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post Dec 24 2011, 15:44
Post #124
hzqr



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Brand new obsolete items for the wiki:

Decorative Pony Sled: A rare 1/10th scale Santa sled featuring ponies instead of reindeer. It's decked out in gaudy flashing lights that fortunately ran out of power centuries ago.
Stocking Stuffers: You found these in your Xmas stocking when you woke up. Maybe Snowflake will give you something for them.
Gift Pony: If you look it in the mouth, some evil fate may befall you. Hand it to Snowflake instead, and she might give you a little something.
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post Dec 24 2011, 19:44
Post #125
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Wiki should be up to date with 0.6.3. The Forge page could probably use some more lovin'. Added some green questions for this patch specifically.
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post Dec 24 2011, 20:11
Post #126
varst



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What are the names of the new +crit bindings?

Binding of Isaac for physical crit chance
Binding of Friendship for magical crit chance

Checked that from forging page.

This post has been edited by varst: Dec 24 2011, 20:11
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post Dec 28 2011, 01:23
Post #127
hzqr



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Are weapons and shields still restricted to just one set?
Yay for weapons, nay for shields.

Does Shield Bash require a shield?
Nope.

Effects can last for how long? (I heard they can go to 3 turns)
Coalesced Mana → 5 turns
Searing Skin, Freezing Limbs, etc → 3 turns
Blunted Attack, Breached Defense → 3 turns
Ripened Soul → 10 turns
Burning Soul → 5 turns

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post Dec 28 2011, 01:41
Post #128
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How much Overcharge does FUS RO DAH cost?

100% overcharge
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post Dec 29 2011, 17:11
Post #129
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All updated, ty.
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post Dec 29 2011, 17:16
Post #130
varst



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Has the 1000 pieces of equipment limit been lifted?

No, observed by 4EverLost here
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post Jan 4 2012, 01:06
Post #131
Maximum_Joe



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Do we have a formula for IA's upkeep cost?

If not, here's some data. I only have IA1 so no MP discounts.

Casting Costs:
Haste / SV = 71, Prot = 59, SoL 117, SS = 59

Effective Supp Prof of 240.40:
Haste / SV 1.04
Prot 1.16
SoL 1.15
SS 0.58

Effective Supp Prof of 198.40:
Haste / SV 1.19
Prot 1.32
SoL 1.31
SS 0.66

Effective Supp Prof of 177.70:
Haste / SV 1.28
Prot 1.42
SoL 1.4
SS 0.71
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post Jan 4 2012, 01:24
Post #132
rawrpies



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QUOTE(Maximum_Joe @ Jan 4 2012, 02:06) *

Do we have a formula for IA's upkeep cost?

isn't it Cost of spell/rounds= upkeep? (remembering readin that in ask the experts somewhere)

Let's see: (with IA1 only)

Sup prof: 142.10

Haste/SV: 53 mana, 47 turns, 1.09 upkeep
Sol: 88 mana, 72 turns, 1.21 upkeep
Prot: 44 mana, 35 turns, 1.21 upkeep

53/47 = 1,127659574468085
88/72 = 1,222222222222222
44/35 = 1,257142857142857

Guess not totally accurate.
Haste/SV has a reduced cost of 3,67%.
Sol has a reduced cost of 0,83%.
Prot has a reduced cost of 4,13%.

Edit:
Sup prof: 173.40

Haste/SV: 53 mana, 54 turns, 0.97 upkeep
SoL: 88 mana, 81 turns, 1,07 upkeep
Prot: 44 mana, 40 turns, 1,07 upkeep

53/54= 0,9814814814814815
88/81= 1,08641975308642
44/40= 1,1

Haste/SV has a reduced cost of 1,03%
SoL has a reduced cost of 1,87%
Prot has a reduced cost of 2,8%

So I guess the cost of spell/rounds is pretty accurate with a small deviation in our favor.

This post has been edited by rawrpies: Jan 4 2012, 01:32
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post Jan 4 2012, 01:44
Post #133
Ballistic9



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Yeah, it's cost/upkeep (it's in Sonic calc as well).
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post Jan 4 2012, 02:01
Post #134
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There is no positive deviation, make sure you are using effective proficiencies.
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post Jan 4 2012, 06:12
Post #135
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Monster HP approximation: 50+Level/10*(str+4end)+7.54*Level

Give or take about 25

Nevermind, only really works around 300
There seems to be a Logistic or root function relating to health that I am too stupid to crack

Also: Monsters stats are .1*level*base_stat, though it isn't too useful without knowing the monsters base stats

This post has been edited by skillchip: Jan 6 2012, 10:35
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post Jan 5 2012, 06:46
Post #136
hzqr



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What's the formula for (physical) damage avoidance with Shadow Veil?

I thought it was this:
CODE
1 - MobHitChance * (1 - Evade) * (1 - Block) * (1 - Parry) * (1 - SVBonus)

EHCalculator uses this one however:
CODE
1 - (MobHitChance - SVBonus) * (1 - Evade) * (1 - Block) * (1 - Parry)

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post Jan 5 2012, 07:34
Post #137
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Thats the old way, isn't EHCalc reallyout of date?
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post Jan 5 2012, 07:58
Post #138
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Attached Image

The last update was October 15 2011 (HV 0.6.2)
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post Jan 5 2012, 08:46
Post #139
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Does anyone know the spell_data multiplier for spell damage? I'm trying to figure out the formula for mage damage, and I am reallllllly close, just missing a factor or two that I can't seem to determine.

What I have noticed so far:
Difficulty does not affect damage
Current formula is either missing a factor which is based on level or monster stats, or there is absorption based on level or monster stats (spell_data for mm could cover this)

This post has been edited by skillchip: Jan 5 2012, 11:19
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post Jan 5 2012, 11:45
Post #140
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Not sure if I should discuss here, but I don't think colorized table in equipments suffix page is better than before.

In fact, that's not good for color-blind players.
Therefore I would suggest reverting that change.
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