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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Jun 24 2022, 23:57
Post #1161
mathl33t



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A page exists for the market, but nothing links to it. The events page is another one that need more visibility.
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post Jun 25 2022, 00:03
Post #1162
Shank



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I only just finished making The Market page, and I'll link to it on other pages once it's live in persistent. But both are searchable and The Market has several redirects. Not everything needs a link to it, though it's preferable to if it's natural to do so anywhere.

Edit: I added some links to events, and updated the main hv page while I was at it.

This post has been edited by Shank: Jun 25 2022, 01:56
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post Jun 25 2022, 01:30
Post #1163
jaculuss



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QUOTE
I only just finished making The Market page, and I'll link to it on other pages once it's live in persistent. But both are searchable and The Market has several redirects. Not everything needs a link to it, though it's preferable to if it's natural to do so anywhere.


QUOTE
A page exists for the market, but nothing links to it. The events page is another one that need more visibility.


Thank you both for the information and the links.
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post Jul 5 2022, 19:51
Post #1164
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In the Monster Lab section, for both stat upgrades and chaos upgrades, I didn't see anything about using the shift and control keys to upgrade multiple levels at once. For stat upgrades, holding Shift while clicking on the stat name upgrades by 5 instead of 1 and holding Ctrl while clicking on the stat name upgrades by 10. For chaos upgrades, holding Shift while clicking on the + upgrades by 5 instead of 1 and holding Ctrl while clicking on the + upgrades by 10.
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post Jul 5 2022, 21:34
Post #1165
Noni



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QUOTE(jantch @ Jul 5 2022, 19:51) *

In the Monster Lab section, for both stat upgrades and chaos upgrades, I didn't see anything about using the shift and control keys to upgrade multiple levels at once. For stat upgrades, holding Shift while clicking on the stat name upgrades by 5 instead of 1 and holding Ctrl while clicking on the stat name upgrades by 10. For chaos upgrades, holding Shift while clicking on the + upgrades by 5 instead of 1 and holding Ctrl while clicking on the + upgrades by 10.

added, thx
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post Jul 7 2022, 03:23
Post #1166
mathl33t



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I added bonus token drop chances for the first four Ring of Blood challenges. I'm pretty confident in Konata being 50% from loads of isekai data, but I don't play the next three regularly, so they get question marks still.

In the Battle Stats script, I added
CODE
        'Tokens': [
            {column_name: 'Blood', drops: 'Blood'},
            {column_name: 'Chaos', drops: 'Chaos'}
        ],

to the Table Columns section in order to see my token data. If you've got more data on Ring of Blood challenges, please share.
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post Jul 21 2022, 14:47
Post #1167
Shank



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I've updated https://ehwiki.org/wiki/The_Market very roughly, but as there's been some changes, if anything is wrong/out of date/missing, please report here
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post Jul 21 2022, 17:28
Post #1168
mundomuñeca



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QUOTE(Shank @ Jul 21 2022, 13:47) *

I've updated https://ehwiki.org/wiki/The_Market very roughly, but as there's been some changes, if anything is wrong/out of date/missing, please report here


I can't find an explanation aout the two different system min. prices, for amrket orders vs. backorders.

Like, in the market page when you go to buy/sell Precursor Artifact, in the top of page there is :

" Min price is 10 C for market orders and 10,000 C for backorders. "


I think I get what it means, but shouldn't there be an explanation in the wiki ?
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post Jul 21 2022, 17:45
Post #1169
Shank



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I think backorders were removed, but I'll double check that
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post Jul 21 2022, 17:45
Post #1170
what_is_name



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QUOTE(mundomuñeca @ Jul 21 2022, 23:28) *

I can't find an explanation aout the two different system min. prices, for amrket orders vs. backorders.

Like, in the market page when you go to buy/sell Precursor Artifact, in the top of page there is :

" Min price is 10 C for market orders and 10,000 C for backorders. "
I think I get what it means, but shouldn't there be an explanation in the wiki ?

QUOTE(Tenboro @ Jul 21 2022, 16:19) *

...
The Market also replaces Item Backorders. Sales of items to the Item Shop will automatically be used to fill market buy orders, as long as the following conditions are filled:
...
- The bid price is higher or equal to the base Item Shop price. (This price is listed on the market page)

should be this one.



=============
https://ehwiki.org/wiki/Training#:~:text=d%...evel%20/%2070?).
something not that important, Dissociation levels: d - Cannot be trained beyond (2 + the player's level / 100).

This post has been edited by what_is_name: Jul 21 2022, 18:00
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post Aug 3 2022, 12:50
Post #1171
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In https://ehwiki.org/wiki/HentaiVerse_Settings#Display_Title links are inconsistent.
Level 200 and 300 entries redirect to a section of https://ehwiki.org/wiki/HentaiVerse_Bestiary while level 500 link directly to a page about the arena in question.
Both bestiary entries and arena pages are available for those 3 entries (arena pages can be accessed from https://ehwiki.org/wiki/Arena#Arena_Challenges), so it should always redirect to the same kind of place.
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post Aug 3 2022, 13:07
Post #1172
Shank



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Ah yeah, we didn't have individual arena pages prior to the new arenas, fixed that now, also did sealed power and endgame which lacked links entirely.
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post Aug 15 2022, 19:02
Post #1173
uareader



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https://ehwiki.org/wiki/Skills report an overcharge cost of 25% for Defend.
https://ehwiki.org/wiki/Battles report an overcharge cost of 10% for Defend.

One must be wrong.
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post Aug 15 2022, 20:33
Post #1174
Noni



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QUOTE(uareader @ Aug 15 2022, 19:02) *

https://ehwiki.org/wiki/Skills report an overcharge cost of 25% for Defend.
https://ehwiki.org/wiki/Battles report an overcharge cost of 10% for Defend.

One must be wrong.

it's one whole pip, just tested it in isk.
Edited both pages, to make it more clear. Thx for the report


This post has been edited by Noni: Aug 15 2022, 20:36
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post Nov 19 2022, 04:46
Post #1175
mundomuñeca



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Found a problem with the new description of gallery searchin in the Wiki here, regarding the "weak:" tag prefix.

Complete description of it and way to reproduce the behaviour has been posted in the "New search engine" thread here, so I defer there and won't repeat it.

EDIT : also relevants my following posts discussing it with NecroMusume from here onwards

This post has been edited by mundomuñeca: Nov 19 2022, 05:52
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post Nov 19 2022, 13:48
Post #1176
Shank



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I vaguely recall that it was redundant but still possible, but I'll take a look once I get back to my computer later. I'll likely reword it a bit better either way
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post Nov 19 2022, 14:27
Post #1177
mundomuñeca



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QUOTE(Shank @ Nov 19 2022, 12:48) *

I vaguely recall that it was redundant but still possible, but I'll take a look once I get back to my computer later. I'll likely reword it a bit better either way


Perhaps it's better to wait a bit; it seems 10b will soon make some tweaking on that.

See https://forums.e-hentai.org/index.php?s=&am...t&p=6210020

This post has been edited by mundomuñeca: Nov 19 2022, 14:28
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post Dec 10 2022, 16:31
Post #1178
what_is_name



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reference to some questions and calculation:
https://forums.e-hentai.org/index.php?s=&am...t&p=6117946
https://forums.e-hentai.org/index.php?s=&am...t&p=6219123

https://ehwiki.org/wiki/Character_Stats#Battle_Regen
currently the character page says:
CODE
A 'tick' is not equivalent to a turn; it represents 100 time units in the game, which is equivalent to the base action time before any speed bonuses are applied.

but it should be wrong.

I track some change log in the wiki and release forum, the HP regen should be removed in 0.84(?) and the MP/SP regen description were changed from per minute to per tick, but there is no change log about that, tenboro didn't answer about the text change too.
the current wiki page was edited much recently and not seems related to the hv patch change.
according to the questions and calculation above I think the battle regen "per tick" should still work like the "per minute" before.
but the old wiki page seems also contradict to itself, maybe need more test to confirm the detail regen rate in battle.

anyway the "tick" description in the battle regen should be change, maybe write to "unknown" before detail research

Edit: sorry reply in wrong thread, was going to reply in EHWiki Report Thread, move it please

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post Dec 11 2022, 12:00
Post #1179
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iirc a revision of that paragraph was planned, a revision that would completely discard the idea of "tick" because it was deemed as non-intuitive.

also, actually before that patch when you finished a challenge you were left with a certain amount of HP/MP/SP, that recharged over time. now you are simply fully recharged.
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post Jul 22 2023, 18:00
Post #1180
LogJammin



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https://ehwiki.org/wiki/Item_World

QUOTE
*EXP Gains in IW are capped at 1.2x Non-IW EXP, even when PXP0 > 400.


This is incorrect. I did these tests last year, but I guess I never posted it on the forum, only discord.

I did several runs of 100 round IW with equips of various PXP0 and compared the total EXP gain to that of Grindfest. In all cases, I fled at round 100. I did at least 5 runs of for each case. I found EXP factor kept increasing after a PXP0 > 400. I did not have a Peerless Arcanist to test PXP0=421, but I don't think it's needed. If anyone else wants to do these tests on their own, I can provide some Arcanist shades. If I had one now, I'd have to a lot more testing again, since my EXP factor is not the same as it was at the time.

Data/Results
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