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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Jun 24 2022, 23:57
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mathl33t
Group: Gold Star Club
Posts: 1,079
Joined: 9-April 19

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A page exists for the market, but nothing links to it. The events page is another one that need more visibility.
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Jun 25 2022, 00:03
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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I only just finished making The Market page, and I'll link to it on other pages once it's live in persistent. But both are searchable and The Market has several redirects. Not everything needs a link to it, though it's preferable to if it's natural to do so anywhere.
Edit: I added some links to events, and updated the main hv page while I was at it.
This post has been edited by Shank: Jun 25 2022, 01:56
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Jun 25 2022, 01:30
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jaculuss
Newcomer
  Group: Members
Posts: 79
Joined: 22-April 19

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QUOTE I only just finished making The Market page, and I'll link to it on other pages once it's live in persistent. But both are searchable and The Market has several redirects. Not everything needs a link to it, though it's preferable to if it's natural to do so anywhere. QUOTE A page exists for the market, but nothing links to it. The events page is another one that need more visibility. Thank you both for the information and the links.
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Jul 5 2022, 19:51
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jantch
Group: Gold Star Club
Posts: 3,702
Joined: 13-May 12

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In the Monster Lab section, for both stat upgrades and chaos upgrades, I didn't see anything about using the shift and control keys to upgrade multiple levels at once. For stat upgrades, holding Shift while clicking on the stat name upgrades by 5 instead of 1 and holding Ctrl while clicking on the stat name upgrades by 10. For chaos upgrades, holding Shift while clicking on the + upgrades by 5 instead of 1 and holding Ctrl while clicking on the + upgrades by 10.
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Jul 5 2022, 21:34
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(jantch @ Jul 5 2022, 19:51)  In the Monster Lab section, for both stat upgrades and chaos upgrades, I didn't see anything about using the shift and control keys to upgrade multiple levels at once. For stat upgrades, holding Shift while clicking on the stat name upgrades by 5 instead of 1 and holding Ctrl while clicking on the stat name upgrades by 10. For chaos upgrades, holding Shift while clicking on the + upgrades by 5 instead of 1 and holding Ctrl while clicking on the + upgrades by 10.
added, thx
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Jul 7 2022, 03:23
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mathl33t
Group: Gold Star Club
Posts: 1,079
Joined: 9-April 19

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I added bonus token drop chances for the first four Ring of Blood challenges. I'm pretty confident in Konata being 50% from loads of isekai data, but I don't play the next three regularly, so they get question marks still. In the Battle Stats script, I added CODE 'Tokens': [ {column_name: 'Blood', drops: 'Blood'}, {column_name: 'Chaos', drops: 'Chaos'} ], to the Table Columns section in order to see my token data. If you've got more data on Ring of Blood challenges, please share.
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Jul 21 2022, 14:47
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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I've updated https://ehwiki.org/wiki/The_Market very roughly, but as there's been some changes, if anything is wrong/out of date/missing, please report here
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Jul 21 2022, 17:28
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Shank @ Jul 21 2022, 13:47)  I've updated https://ehwiki.org/wiki/The_Market very roughly, but as there's been some changes, if anything is wrong/out of date/missing, please report here I can't find an explanation aout the two different system min. prices, for amrket orders vs. backorders. Like, in the market page when you go to buy/sell Precursor Artifact, in the top of page there is : " Min price is 10 C for market orders and 10,000 C for backorders. " I think I get what it means, but shouldn't there be an explanation in the wiki ?
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Jul 21 2022, 17:45
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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I think backorders were removed, but I'll double check that
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Jul 21 2022, 17:45
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what_is_name
Group: Gold Star Club
Posts: 992
Joined: 5-May 19

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QUOTE(mundomuñeca @ Jul 21 2022, 23:28)  I can't find an explanation aout the two different system min. prices, for amrket orders vs. backorders.
Like, in the market page when you go to buy/sell Precursor Artifact, in the top of page there is :
" Min price is 10 C for market orders and 10,000 C for backorders. " I think I get what it means, but shouldn't there be an explanation in the wiki ?
QUOTE(Tenboro @ Jul 21 2022, 16:19)  ... The Market also replaces Item Backorders. Sales of items to the Item Shop will automatically be used to fill market buy orders, as long as the following conditions are filled: ... - The bid price is higher or equal to the base Item Shop price. (This price is listed on the market page)
should be this one. ============= https://ehwiki.org/wiki/Training#:~:text=d%...evel%20/%2070?). something not that important, Dissociation levels: d - Cannot be trained beyond (2 + the player's level / 100).This post has been edited by what_is_name: Jul 21 2022, 18:00
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Aug 3 2022, 13:07
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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Ah yeah, we didn't have individual arena pages prior to the new arenas, fixed that now, also did sealed power and endgame which lacked links entirely.
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Aug 15 2022, 20:33
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(uareader @ Aug 15 2022, 19:02)  https://ehwiki.org/wiki/Skills report an overcharge cost of 25% for Defend. https://ehwiki.org/wiki/Battles report an overcharge cost of 10% for Defend. One must be wrong. it's one whole pip, just tested it in isk. Edited both pages, to make it more clear. Thx for the report This post has been edited by Noni: Aug 15 2022, 20:36
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Nov 19 2022, 04:46
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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Found a problem with the new description of gallery searchin i n the Wiki here, regarding the "weak:" tag prefix. Complete description of it and way to reproduce the behaviour has been posted in the "New search engine" thread here, so I defer there and won't repeat it. EDIT : also relevants my following posts discussing it with NecroMusume from here onwardsThis post has been edited by mundomuñeca: Nov 19 2022, 05:52
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Nov 19 2022, 13:48
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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I vaguely recall that it was redundant but still possible, but I'll take a look once I get back to my computer later. I'll likely reword it a bit better either way
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Nov 19 2022, 14:27
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Shank @ Nov 19 2022, 12:48)  I vaguely recall that it was redundant but still possible, but I'll take a look once I get back to my computer later. I'll likely reword it a bit better either way
Perhaps it's better to wait a bit; it seems 10b will soon make some tweaking on that. See https://forums.e-hentai.org/index.php?s=&am...t&p=6210020This post has been edited by mundomuñeca: Nov 19 2022, 14:28
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Dec 10 2022, 16:31
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what_is_name
Group: Gold Star Club
Posts: 992
Joined: 5-May 19

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reference to some questions and calculation: https://forums.e-hentai.org/index.php?s=&am...t&p=6117946https://forums.e-hentai.org/index.php?s=&am...t&p=6219123https://ehwiki.org/wiki/Character_Stats#Battle_Regencurrently the character page says: CODE A 'tick' is not equivalent to a turn; it represents 100 time units in the game, which is equivalent to the base action time before any speed bonuses are applied.
but it should be wrong. I track some change log in the wiki and release forum, the HP regen should be removed in 0.84(?) and the MP/SP regen description were changed from per minute to per tick, but there is no change log about that, tenboro didn't answer about the text change too. the current wiki page was edited much recently and not seems related to the hv patch change. according to the questions and calculation above I think the battle regen "per tick" should still work like the "per minute" before. but the old wiki page seems also contradict to itself, maybe need more test to confirm the detail regen rate in battle. anyway the "tick" description in the battle regen should be change, maybe write to "unknown" before detail research Edit: sorry reply in wrong thread, was going to reply in EHWiki Report Thread, move it please
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Dec 11 2022, 12:00
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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iirc a revision of that paragraph was planned, a revision that would completely discard the idea of "tick" because it was deemed as non-intuitive.
also, actually before that patch when you finished a challenge you were left with a certain amount of HP/MP/SP, that recharged over time. now you are simply fully recharged.
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Jul 22 2023, 18:00
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LogJammin
Group: Catgirl Camarilla
Posts: 597
Joined: 11-October 14

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https://ehwiki.org/wiki/Item_WorldQUOTE *EXP Gains in IW are capped at 1.2x Non-IW EXP, even when PXP0 > 400. This is incorrect. I did these tests last year, but I guess I never posted it on the forum, only discord. I did several runs of 100 round IW with equips of various PXP0 and compared the total EXP gain to that of Grindfest. In all cases, I fled at round 100. I did at least 5 runs of for each case. I found EXP factor kept increasing after a PXP0 > 400. I did not have a Peerless Arcanist to test PXP0=421, but I don't think it's needed. If anyone else wants to do these tests on their own, I can provide some Arcanist shades. If I had one now, I'd have to a lot more testing again, since my EXP factor is not the same as it was at the time. Data/Results 
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