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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Aug 30 2021, 19:04
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Greshnik @ Aug 30 2021, 18:03)  On Stamina page, the effect kinda edited halfway... 60-99 already edited as Great, while 10-59 still shown as Normal and <10 shown as Exhausted... Based from patch note Or maybe the one on wiki is correct??? Cause I never fall to <10 stamina... (IMG:[ invalid] style_emoticons/default/laugh.gif) thx, fixed.
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Sep 3 2021, 18:32
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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Posting here as this is for updating the ehwiki Bounty for low level arena data. data may be gathered through isekai or persistent. 2m +200 hath reward. +1m +100 hath subject to bounty requirements. Please make sure to read the entire thing. https://forums.e-hentai.org/index.php?showtopic=251036It's fine to accept it and have me reserve it, if you poke at me first. Anyone looking to do this, please check if the bounty has already been reserved or not. This post has been edited by Shank: Sep 3 2021, 18:54
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Sep 4 2021, 03:09
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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Bounty done, will update the wiki tomorrow Edit:done
This post has been edited by Shank: Sep 4 2021, 23:41
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Sep 4 2021, 23:49
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mathl33t
Group: Gold Star Club
Posts: 1,079
Joined: 9-April 19

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Thanks for the update. It looks a lot better, except for one little error. Killzone correctly says it becomes unavailable when Secret Pony Level is unlocked, but the previous arena, Power Flux, says it becomes unavailable when Dance with Dragons is unlocked, skipping Post Game Content. All previous arenas are similarly off by one on when they become unavailable.
Edit: There's also a typo on the DwD page. Rounds 30-39 is 10 rounds, not 9. Similar mistake on SPL: rounds 91-99 is 9 rounds, not 8. In PGC, summing all the normal monsters in the table gives me 375 instead of 381.
There's also an entire row missing for End of Days. Rounds 27-35 (9 rounds) are 3 normal monsters and 1 SG. These rounds don't show up on the table. Rounds 36-53 are the 18 rounds with 4 normal monsters and 1 SG that are the current second row.
This post has been edited by mathl33t: Sep 5 2021, 00:22
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Sep 6 2021, 16:12
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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Thanks for reporting! I seem to have skipped 1 across them all, so I'll go through fixing it in a short while
There was a lot of copy and pasting involved, so I'll go through on everything and try make sure its all corrected
Edit: Done all the reported ones, I'll go through again at some point to double check all arenas. Updated the arena table, but the one on the talk page I'll do another time
This post has been edited by Shank: Sep 6 2021, 18:40
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Sep 11 2021, 06:21
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SeaAShine
Newcomer
 Group: Gold Star Club
Posts: 43
Joined: 19-June 17

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Hello, about the "Luck of the Draw" skill, the describe in this page says "+1% base rare drop chance" while in game it says "+1% Base Rare Equipment Chance". So, is this a mistake or because of the change of game? In this page, it says "I.Type Roll" and "R.Quality Roll" will affected by "Luck of the Draw", is this skill indeed affects these two rolls? Or it was, but changed at sometime?
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Sep 12 2021, 07:54
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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Dec 2 2021, 23:51
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mathl33t
Group: Gold Star Club
Posts: 1,079
Joined: 9-April 19

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Can we have the Donation page be a bit clearer on Gold Star benefits? It says "Double the monster slots in Monster Lab," which could be taken to mean you can now do 100 more monster slot unlocks. But the Monster Lab page has a clearer explanation: "Donators at or above the Gold Star level get two slots per unlock. Slots unlocked before donating are retroactively doubled."
Also, if it could be mentioned on that page that star exp is multiplicative, maybe with a see linked exp formula, that would be helpful too. When I first read it, I thought it would be additive because that how the exp training and hath perks stacked. Now that I understand what gold star gives, it's much more attractive than the description given on that page.
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Dec 7 2021, 19:59
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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Reworded the monster lab bit, additional information is also in its tooltip now Updated the wording on isekai moogle attachments in bronze star while I was at it (and its tooltip) I didn't do anything for exp, it's already linked in the header of the exp column
Lemme know if any wording seems off
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Dec 20 2021, 17:22
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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Inthe wiki page here, the chosen wording "The amount of (proficiency) gain depends on the difference between player's level and prof. The higher the spread, the higher the gain you'll receive." seems to me more misleading then just ambiguos. While it is true when the spread is negative (i.e. the prof is lower then the player's level), it is the opposite in the other case; with higher spread (if prof>level) the gain is actually LOWER. Couldn't we find a better way to describe such effect ? This post has been edited by mundomuñeca: Dec 20 2021, 17:23
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Dec 20 2021, 20:42
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Nezu
Group: Catgirl Camarilla
Posts: 3,934
Joined: 29-January 12

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QUOTE(mundomuñeca @ Dec 20 2021, 15:22)  Inthe wiki page here, the chosen wording "The amount of (proficiency) gain depends on the difference between player's level and prof. The higher the spread, the higher the gain you'll receive." seems to me more misleading then just ambiguos. While it is true when the spread is negative (i.e. the prof is lower then the player's level), it is the opposite in the other case; with higher spread (if prof>level) the gain is actually LOWER. Couldn't we find a better way to describe such effect ? Probably, yeah, it's more or less that proficiency follows an exp curve the same as player level. So when you're much higher level than your prof, you get tons of prof because the exp requirement to gain levels is much lower; on the other hand, it means that 500-600 is a huge increase in exp required (something like 1-500 20 times over).
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Mar 9 2022, 16:42
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Volta-XTY
Group: Members
Posts: 190
Joined: 24-February 22

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Can I report an error here? The "experience point allocation" section on this page contains obsolete contents, which may have to be removed: QUOTE Players can only remove a maximum of 10 points from their primary attributes on a daily basis. This limit recovers at a rate of 1 point every 2.4 hours.
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Mar 9 2022, 17:27
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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QUOTE(Volta-XTY @ Mar 9 2022, 14:42)  Can I report an error here?
Of course, it's the best place for it, thanks for the report QUOTE(Volta-XTY @ Mar 9 2022, 14:42)  The "experience point allocation" section on this page contains obsolete contents, which may have to be removed: I've removed the line. The HentaiVerse is changing seasonally now, so many things will become wrong with time, any feedback on things that need changing, adding, or removing, is always appreciated.
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Mar 12 2022, 13:00
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Volta-XTY
Group: Members
Posts: 190
Joined: 24-February 22

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I've found a minor error here, where parens in the formula don't match, maybe there's an extra left parenthesis? What might be a major error: I also found that the formula is not always correct. My Exquisite Power Armor needs 3 scrap metals and 1 energy cell to repair at 86.1% condition, but it should be 1+13.9/2.8 = 5.96 scrap metals and 2 energy cells according to the wiki. And my Magnificent Plate Sabatons needs 14 scrap metals to repair at 70.6% condition, while the formula outputs 1+29.4/2.8 = 11.5 scrap metals. Half of my equips' repair cost don't match the wiki. Maybe the wiki needs to be updated, or did I just misunderstand something? This post has been edited by Volta-XTY: Mar 12 2022, 13:02
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Mar 12 2022, 14:20
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Volta-XTY @ Mar 12 2022, 12:00)  I've found a minor error here, where parens in the formula don't match, maybe there's an extra left parenthesis? What might be a major error: I also found that the formula is not always correct. My Exquisite Power Armor needs 3 scrap metals and 1 energy cell to repair at 86.1% condition, but it should be 1+13.9/2.8 = 5.96 scrap metals and 2 energy cells according to the wiki. And my Magnificent Plate Sabatons needs 14 scrap metals to repair at 70.6% condition, while the formula outputs 1+29.4/2.8 = 11.5 scrap metals. Half of my equips' repair cost don't match the wiki. Maybe the wiki needs to be updated, or did I just misunderstand something? from HV 0.83: QUOTE More Repair Tweaks
- A "Repair All" button was added to the repair screen. This will fully repair all equipment in the currently selected tab.
- Advanced weapons and shields (Phase/Shade/Power Armor and Force Shields) now require Energy Cells in addition to scrap materials to repair. Energy Cells can be salvaged from other advanced equipment, as well as bought in the item shop at 200C each. -- The required number of Energy Cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from advanced gear is (linearly) random between 10% and 100% of the salvaged scrap, but always at least one.
- Base scrap cost was reduced by around 30% for Exquisite and above.
The two cost changes amplify the cost difference between using basic and advanced armor by making basic armor cheaper to use. Advanced armor will not cost more to repair than before when you factor in weapons and additional salvage. Worst case, if you buy all your repair material and salvage nothing at all, it will increase the cost for running all advanced gear by ~8%. (Relative cost in pct for full repair with 5 advanced armor and 1 weapon is (5 * (0.7 * (100 + 0.33 * 200)) + 70) / 6 = 108.5)
that's the last change that was made to the repair mechanism. dunno why the formula is wrong? Did some testing: https://ehwiki.org/wiki/The_Forge#Repair_Costs updated. This post has been edited by Noni: Mar 12 2022, 17:25
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Jun 16 2022, 13:47
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mathl33t
Group: Gold Star Club
Posts: 1,079
Joined: 9-April 19

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I just updated the forging material costs. I'm bumping this thread to remind everyone to speak up if something needs updating on the wiki, so we can improve it for all of us.
Edit: Can someone confirm IW EXP mod? I'm seeing two different answers on two different pages. Edit2: EXP, not PXP Edit3: Nezu says IW EXP is capped at a 1.2x multiplier.
This post has been edited by mathl33t: Jun 16 2022, 21:01
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Jun 16 2022, 16:51
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Basara Nekki
Group: Gold Star Club
Posts: 7,602
Joined: 13-September 12

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QUOTE(mathl33t @ Jun 16 2022, 08:47)  Edit: Can someone confirm IW EXP mod? I'm seeing two different answers on two different pages.
PXP multiplier for Normal Difficulty is 2 PXP multiplier for Hard Difficulty is 2 PXP multiplier for Nightmare Difficulty is 4 PXP multiplier for Hell Difficulty is 7 PXP multiplier for Nintendo Difficulty is 10 PXP multiplier for IWBTH Difficulty is 15 PXP multiplier for PFUDOR Difficulty is 20
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Jun 16 2022, 17:07
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guestbook
Group: Members
Posts: 238
Joined: 9-February 13

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QUOTE(Basara Nekki @ Jun 16 2022, 22:51)  PXP multiplier for Normal Difficulty is 2 PXP multiplier for Hard Difficulty is 2 PXP multiplier for Nightmare Difficulty is 4 PXP multiplier for Hell Difficulty is 7 PXP multiplier for Nintendo Difficulty is 10 PXP multiplier for IWBTH Difficulty is 15 PXP multiplier for PFUDOR Difficulty is 20
Soul fusing x2?
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Jun 16 2022, 18:45
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Basara Nekki
Group: Gold Star Club
Posts: 7,602
Joined: 13-September 12

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QUOTE(guestbook @ Jun 16 2022, 12:07)  Soul fusing x2?
Yes. For soulfused equipment, the values are double.
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Jun 24 2022, 23:08
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jaculuss
Newcomer
  Group: Members
Posts: 79
Joined: 22-April 19

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This season a market was introduced in the Isekai mode to allow players to buy/sell from each other, but there is nothing in the wiki mentioning it.
The release notes for this season (https://forums.e-hentai.org/index.php?showtopic=258710) has more details.
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