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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Mar 6 2021, 19:56
Post #1121
Noni



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QUOTE(mundomuñeca @ Mar 6 2021, 18:01) *

Looks good, concise yet complete. Nice work.

Btw, I've found a typo : in "Tower battle mode" @ 3rd line it's written "Past Floor 40 the difficulty will start scaling past PDUFOR;" nothing important, obviously, but it spoils a bit a well-done work imho (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/laugh.gif) I think I copied this directly from the release notes!
QUOTE(Tenboro @ Jan 9 2021, 10:00) *


Each floor has an increasing number of battle rounds, and is locked to a specific monster level (increases every floor) and difficulty level (increases every 5 floors). Past Floor 40 the difficulty will start scaling past PDUFOR; for now this just adds a base 5% monster damage and HP per difficulty level.


This post has been edited by Noni: Mar 6 2021, 19:56
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post Mar 7 2021, 02:35
Post #1122
mundomuñeca



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QUOTE(Noni @ Mar 6 2021, 18:56) *

(IMG:[invalid] style_emoticons/default/laugh.gif) I think I copied this directly from the release notes!


(IMG:[invalid] style_emoticons/default/laugh.gif)

See if you can put this one on 10b too : in "Isekai Season -> Season timelines " says "ending on Longest Day (the summer solstice, usually June 20th or 21st), and vice verca." (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 7 2021, 08:37
Post #1123
Noni



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QUOTE(mundomuñeca @ Mar 7 2021, 01:35) *

(IMG:[invalid] style_emoticons/default/laugh.gif)

See if you can put this one on 10b too : in "Isekai Season -> Season timelines " says "ending on Longest Day (the summer solstice, usually June 20th or 21st), and vice verca." (IMG:[invalid] style_emoticons/default/tongue.gif)


thanks for proofreading!
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post May 3 2021, 21:10
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Detailed Equip Characteristics
https://ehwiki.org/wiki/Detailed_Equip_Characteristics

Figures on the distribution of prefixes/suffixes are written as a percentage.
But they are unclear, and sometimes they are wrong.

They are in simple integer proportions, and I propose to mark them together.


Example)

CODE

=================================
          [Rapier] |    |        
-------------------+----+--------
         Slaughter |  9 |    30%
           Balance |  9 |    30%
        the Nimble |  6 |    20%
  the Battlecaster |  1 |   3.3%
       the Vampire |  2 |   6.7%
      the Illithid |  2 |   6.7%
       the Banshee |  1 |   3.3%
=================================
      [Shortsword] |    |        
-------------------+----+--------
         Slaughter |  9 |  33.3%
           Balance |  9 |  33.3%
         Swiftness |  3 |  11.1%
  the Battlecaster |  1 |   3.7%
       the Vampire |  2 |   7.4%
      the Illithid |  2 |   7.4%
       the Banshee |  1 |   3.7%
=================================



Full data)

CODE

// Prefixes

=================================
          [Weapon] |    |        
-------------------+----+--------
          Ethereal |  4 |    20%
             Fiery |  3 |    15%
            Arctic |  3 |    15%
          Shocking |  3 |    15%
       Tempestuous |  3 |    15%
          Hallowed |  2 |    10%
           Demonic |  2 |    10%
=================================
           [Armor] |    |        
-------------------+----+--------
              Ruby |  3 |    15%
            Cobalt |  3 |    15%
             Amber |  3 |    15%
              Jade |  3 |    15%
            Zircon |  2 |    10%
              Onyx |  2 |    10%
=================================

=================================
    [Force Shield] |    |        
-------------------+----+--------
              Ruby |  2 |    20%
            Cobalt |  2 |    20%
             Amber |  2 |    20%
              Jade |  2 |    20%
            Zircon |  1 |    10%
              Onyx |  1 |    10%
=================================
         [Buckler] |    |        
-------------------+----+--------
        Reinforced |  1 |    25%
             Agile |  1 |    25%
           Mithril |  2 |    50%
=================================
     [Kite Shield] |    |        
-------------------+----+--------
        Reinforced |  1 |    25%
             Agile |  1 |    25%
           Mithril |  2 |    50%
=================================

=================================
           [Phase] |    |        
-------------------+----+--------
              Ruby |  5 |  12.5%
            Cobalt |  5 |  12.5%
             Amber |  5 |  12.5%
              Jade |  5 |  12.5%
            Zircon |  4 |    10%
              Onyx |  4 |    10%
           Charged |  4 |    10%
            Frugal |  4 |    10%
           Radiant |  2 |     5%
            Mystic |  2 |     5%
=================================
          [Cotton] |    |        
-------------------+----+--------
           Charged |  2 |    10%
            Frugal |  2 |    10%
=================================
           [Shade] |    |        
-------------------+----+--------
             Agile |  2 |    10%
            Savage |  2 |    10%
=================================
         [Leather] |    |        
-------------------+----+--------
        Reinforced |  2 |    10%
             Agile |  2 |    10%
=================================
           [Power] |    |        
-------------------+----+--------
            Savage |  2 |    10%
           Mithril |  2 |    10%
=================================
           [Plate] |    |        
-------------------+----+--------
         Shielding |  2 |    10%
           Mithril |  2 |    10%
=================================


// Suffixes

=================================
          [Rapier] |    |        
-------------------+----+--------
         Slaughter |  9 |    30%
           Balance |  9 |    30%
        the Nimble |  6 |    20%
  the Battlecaster |  1 |   3.3%
       the Vampire |  2 |   6.7%
      the Illithid |  2 |   6.7%
       the Banshee |  1 |   3.3%
=================================
            [Club] |    |        
-------------------+----+--------
         Slaughter |  9 |    30%
           Balance |  9 |    30%
        the Nimble |  6 |    20%
  the Battlecaster |  1 |   3.3%
       the Vampire |  2 |   6.7%
      the Illithid |  2 |   6.7%
       the Banshee |  1 |   3.3%
=================================
      [Shortsword] |    |        
-------------------+----+--------
         Slaughter |  9 |  33.3%
           Balance |  9 |  33.3%
         Swiftness |  3 |  11.1%
  the Battlecaster |  1 |   3.7%
       the Vampire |  2 |   7.4%
      the Illithid |  2 |   7.4%
       the Banshee |  1 |   3.7%
=================================
             [Axe] |    |        
-------------------+----+--------
         Slaughter |  9 |  64.3%
       the Vampire |  2 |  14.3%
      the Illithid |  2 |  14.3%
       the Banshee |  1 |   7.1%
=================================
       [Wakizashi] |    |        
-------------------+----+--------
         Slaughter |  4 |  21.1%
           Balance |  6 |  31.6%
         Swiftness |  2 |  10.5%
        the Nimble |  6 |  31.6%
  the Battlecaster |  1 |   5.3%
=================================
           [Estoc] |    |        
-------------------+----+--------
         Slaughter |  9 |  37.5%
           Balance |  9 |  37.5%
  the Battlecaster |  1 |   4.2%
       the Vampire |  2 |   8.3%
      the Illithid |  2 |   8.3%
       the Banshee |  1 |   4.2%
=================================
            [Mace] |    |        
-------------------+----+--------
         Slaughter |  9 |  37.5%
           Balance |  9 |  37.5%
  the Battlecaster |  1 |   4.2%
       the Vampire |  2 |   8.3%
      the Illithid |  2 |   8.3%
       the Banshee |  1 |   4.2%
=================================
       [Longsword] |    |        
-------------------+----+--------
         Slaughter |  9 |  37.5%
           Balance |  9 |  37.5%
  the Battlecaster |  1 |   4.2%
       the Vampire |  2 |   8.3%
      the Illithid |  2 |   8.3%
       the Banshee |  1 |   4.2%
=================================
          [Katana] |    |        
-------------------+----+--------
         Slaughter |  1 |    50%
           Balance |  1 |    50%
=================================
       [Oak Staff] |    |        
-------------------+----+--------
          Heimdall |  1 |  33.3%
  the Earth-walker |  1 |  33.3%
             Focus |  1 |  33.3%
=================================
    [Willow Staff] |    |        
-------------------+----+--------
       Destruction |  1 |  33.3%
  the Curse-weaver |  1 |  33.3%
             Focus |  1 |  33.3%
=================================
   [Katalox Staff] |    |        
-------------------+----+--------
       Destruction |  1 |  16.7%
          Heimdall |  1 |  16.7%
            Fenrir |  1 |  16.7%
   the Heaven-sent |  1 |  16.7%
   the Demon-fiend |  1 |  16.7%
             Focus |  1 |  16.7%
=================================
   [Redwood Staff] |    |        
-------------------+----+--------
       Destruction |  2 |    20%
             Surtr |  1 |    10%
          Niflheim |  1 |    10%
           Mjolnir |  1 |    10%
             Freyr |  1 |    10%
  the Elementalist |  2 |    20%
             Focus |  2 |    20%
=================================

=================================
    [Force Shield] |    |        
-------------------+----+--------
        Protection |  2 |  28.6%
           Warding |  2 |  28.6%
         Dampening |  1 |  14.3%
        Deflection |  1 |  14.3%
         Stoneskin |  1 |  14.3%
=================================
         [Buckler] |    |        
-------------------+----+--------
       the Barrier |  3 |  15.8%
        the Nimble |  3 |  15.8%
  the Battlecaster |  1 |   5.3%
        Protection |  9 |  47.4%
           Warding |  3 |  15.8%
=================================
     [Kite Shield] |    |        
-------------------+----+--------
        Protection |  2 |  28.6%
           Warding |  2 |  28.6%
         Dampening |  1 |  14.3%
        Deflection |  1 |  14.3%
         Stoneskin |  1 |  14.3%
=================================

=================================
           [Phase] |    |        
-------------------+----+--------
             Surtr |  1 |  16.7%
          Niflheim |  1 |  16.7%
           Mjolnir |  1 |  16.7%
             Freyr |  1 |  16.7%
          Heimdall |  1 |  16.7%
            Fenrir |  1 |  16.7%
=================================
          [Cotton] |    |        
-------------------+----+--------
        Protection |  3 |  27.3%
           Warding |  3 |  27.3%
  the Elementalist |  1 |   9.1%
   the Heaven-sent |  1 |   9.1%
   the Demon-fiend |  1 |   9.1%
  the Earth-walker |  1 |   9.1%
  the Curse-weaver |  1 |   9.1%
=================================
           [Shade] |    |        
-------------------+----+--------
  the Shadowdancer |  1 |    10%
      the Arcanist |  1 |    10%
         the Fleet |  4 |    40%
          Negation |  4 |    40%
=================================
         [Leather] |    |        
-------------------+----+--------
        Protection |  2 |  28.6%
           Warding |  2 |  28.6%
         Dampening |  1 |  14.3%
        Deflection |  1 |  14.3%
         Stoneskin |  1 |  14.3%
=================================
           [Power] |    |        
-------------------+----+--------
         Slaughter |  1 |   8.3%
           Balance |  1 |   8.3%
        Protection |  5 |  41.7%
           Warding |  5 |  41.7%
=================================
           [Plate] |    |        
-------------------+----+--------
        Protection |  2 |  28.6%
           Warding |  2 |  28.6%
         Dampening |  1 |  14.3%
        Deflection |  1 |  14.3%
         Stoneskin |  1 |  14.3%
=================================



* For phase prefixes, I used to think 6:5:3 was correct but it seems that 5:4:2 is correct as written on the wiki.
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post May 4 2021, 14:35
Post #1125
Nezu



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QUOTE(sssss2 @ May 3 2021, 20:10) *

Detailed Equip Characteristics
https://ehwiki.org/wiki/Detailed_Equip_Characteristics

Figures on the distribution of prefixes/suffixes are written as a percentage.
But they are unclear, and sometimes they are wrong.

They are in simple integer proportions, and I propose to mark them together.


You are right that integer proportions are more accurate, but I used percentages deliberately because I felt people would be confused in two cases:

1) When the denominator is not the same as the number of items (eg, there are 10 phase suffixes, but radiant would be 1/20)

and

2) When the denominator changes between different items (eg, Charged could be written as 1/10, but Radiant 1/20)

The second one could be 'fixed' by representing all of them by the lowest common denominator (eg Charged 4/36 as in your post) but then people would say the fractions could be simplified.

Hence the ~ before some of the 'wrong' values: they are approximate.

QUOTE(sssss2 @ May 3 2021, 20:10) *

* For phase prefixes, I used to think 6:5:3 was correct but it seems that 5:4:2 is correct as written on the wiki.


It's actually based on your data (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 6 2021, 03:32
Post #1126
Shank



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Done the vast majority of the isekai stuff, and a few other miscellaneous bits in passing for persistent

Links show the changes:

https://ehwiki.org/index.php?title=Isekai&a...amp;oldid=53799 Isekai
https://ehwiki.org/index.php?title=The_Towe...amp;oldid=53884 The Tower
https://ehwiki.org/index.php?title=Battles&...amp;oldid=54152 Battles
https://ehwiki.org/index.php?title=Stamina&...amp;oldid=50043 Stamina
https://ehwiki.org/index.php?title=Items&am...amp;oldid=53079 Items
https://ehwiki.org/index.php?title=Shrine&a...amp;oldid=46631 Shrine
https://ehwiki.org/index.php?title=HentaiVe...amp;oldid=51395 Hentaiverse Settings

Let me know if I fucked something up and I'll unfuck it, same if I missed anything that should be added

Todo:
Possibly putting this in better shape https://ehwiki.org/wiki/HentaiVerse
An Isk currency page
Fixing some of the misc persistent changes, like moogles having a min 10 cod, etc
Fixing some minor punctuation mistakes I know I made but I hope no one will spot before I get round to it

I need to do the rewards page, but there's no point until the end of season 2, so will wait for that. I may do a provisional one at the start of season 2, will see.

Thanks a whole bunch to the HV Discord members who helped out, Nezu for his vast knowledge as always, and Scumbini for taking 2 days of his time to test something for me

This post has been edited by Shank: May 6 2021, 03:34
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post May 18 2021, 07:47
Post #1127
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https://ehwiki.org/wiki/The_Forge#Salvage
This changed right?
I don't seems to obtain scraps from superior+ equip anymore, at most extra energy cell from rares.
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post May 18 2021, 12:57
Post #1128
Shank



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Yeah you only get materials or scraps now, not both. I can't remember off hand which gives what, so I'll update after testing this evening, unless I find the answer elsewhere

Thanks to ccjj30 & nezu's post in the update thread, this is now done, difference can be found here: https://ehwiki.org/index.php?title=The_Forg...amp;oldid=51532

Lemme know if I missed something

This post has been edited by Shank: May 18 2021, 13:27
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post Aug 13 2021, 08:59
Post #1129
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fixed the EXP bonus for iskekai:
The EXP bonus on Isekai starts at 0% and increases by 20% for every tower floor cleared.
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post Aug 28 2021, 19:34
Post #1130
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Is it known how difficulties work right now? This here seems outdated. For starters, the difference between Nintendo and IWBH HP is roughly the factor 2 as far as I can tell. (i.e. 10k on Nintendo is 20k on IWBTH)

The data on the wiki would be very nice to actually have, but alas, things tank up a whole lot more.
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post Aug 28 2021, 21:29
Post #1131
Noni



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QUOTE(killi890 @ Aug 28 2021, 19:34) *

Is it known how difficulties work right now? This here seems outdated. For starters, the difference between Nintendo and IWBH HP is roughly the factor 2 as far as I can tell. (i.e. 10k on Nintendo is 20k on IWBTH)

The data on the wiki would be very nice to actually have, but alas, things tank up a whole lot more.

I think that's still correct, I don't understand your point?
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post Aug 28 2021, 22:13
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QUOTE(Noni @ Aug 28 2021, 21:29) *

I think that's still correct, I don't understand your point?


My point is that based on the table, the values make no sense. (in other words the table can't be correct)

The table says
Nintendo to IWHB: +~12%HP, +25% damage
IWHB to pfudor: +0% HP, +20% damage

Reality is more like
Nintendo to IWHB: +100% HP, +100% damage
IWHB to pfudor: +50% HP, +50% damage

HP I can see, so that's pretty close to reality, damage is just a guess. It feels pretty close though, at least the difference between IWHB to pfudor isn't just 20%.
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post Aug 28 2021, 23:08
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level 324(isekai), normal dificulty, monsters PL 1650-1850, monsters HP 15k-45k
level 381, PFUDOR, monsters PL 1900-2250, monsters HP 75k-140k.

But there is too many variables and errors, need to take 1 particular monster and look at its HP at different difficulties at roughly same player lvl.
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post Aug 28 2021, 23:25
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We can't change anything with "just a guess", we can look at it if we have numbers that prove the current information wrong, if you have them
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post Aug 29 2021, 00:35
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QUOTE(killi890 @ Aug 28 2021, 21:13) *

My point is that based on the table, the values make no sense. (in other words the table can't be correct)

The table says
Nintendo to IWHB: +~12%HP, +25% damage
IWHB to pfudor: +0% HP, +20% damage

Reality is more like
Nintendo to IWHB: +100% HP, +100% damage
IWHB to pfudor: +50% HP, +50% damage

HP I can see, so that's pretty close to reality, damage is just a guess. It feels pretty close though, at least the difference between IWHB to pfudor isn't just 20%.


The reason for that is likely the power level curve; Nintendo to IWBTH is a huge leap in the monster selection PL curve at lower levels, so you'd be facing higher level monsters (often with higher chaos tokens). Unless you had exactly the same monster to compare... I'd suggest looking at schoolgirl health.
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post Aug 29 2021, 02:27
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QUOTE(Mud attheBaseofLotus @ Aug 28 2021, 21:08) *

level 324(isekai), normal dificulty, monsters PL 1650-1850, monsters HP 15k-45k
level 381, PFUDOR, monsters PL 1900-2250, monsters HP 75k-140k.

But there is too many variables and errors, need to take 1 particular monster and look at its HP at different difficulties at roughly same player lvl.


In addition to this^
level 324(isekai), PFUDOR dificulty, monsters PL 1700-2250, monsters HP 31k-91k

Seems like 2x compare to normal difficulty.

QUOTE(Nezu @ Aug 28 2021, 22:35) *

I'd suggest looking at schoolgirl health.


SG HP 214k and 428k for normal and pfudor respectively. Konata HP 128k and 257k.
Exactly 2x. Sounds correct.


P.S. interesting that at level 381 monsters have already up to 140k hp, its about +1% HP per level.
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post Aug 29 2021, 19:03
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QUOTE(Nezu @ Aug 29 2021, 00:35) *

The reason for that is likely the power level curve; Nintendo to IWBTH is a huge leap in the monster selection PL curve at lower levels, so you'd be facing higher level monsters (often with higher chaos tokens). Unless you had exactly the same monster to compare... I'd suggest looking at schoolgirl health.


Based on the wiki data, it's just 60 vs 100. Given that I fight stuff above pl 1000 anyway (even on Normal), I doubt it's such a huge difference. But I could be wrong. I only ever tested the difference of normal and.. nightmare? And it was the same.

That said, it's definitely weird. I'll take another look tomorrow and scan a bunch. It could be that PL is responsible for the more drastic HP increase. You fight @lvl245 and normal difficulty around pl 1000-1100 enemies. This has not been changed much the last good 20 levels. The wiki formula has a static -247 in there that I don't see actually happening. Based on my experience in the last levels, it's just the level^1.27 +-.
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post Aug 29 2021, 21:50
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Shank



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Since it sounds like you are still gonna be scanning Player monsters (though I'm basically repeating someone): Player monsters may have their health boosted through chaos token upgrades, which won't change the monsters pl at all. You can't really compare 1 monster to another with the same pl either for that reason, would need to be the same one. If a player upgrades the monster health between the two test runs, you wouldn't even know unless its your own monster (as unlikely as it is that that would happen). It's easiest using schoolgirls because they are consistent (So long as the tests are done in the same mode, as isekai sg's have a health nerf) and easily encounterable via arena and robs
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post Aug 30 2021, 08:50
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First of all, I know that health is massively different within a certain tier. It's about the range of health, not the specific health.

But the mystery has been solved. First of all the stat modifiers seem correct. The monster PL ceilings aren't.

On Normal you fight around level 230 PL 1000-1100.
Hard isn't really distinguishable
On Nightmare it's 1150-1250
On Hell it's 1200-1250
On Nintendo you fight PL ~1450
On IWBTH you fight PL 1700-1800
On Pfudor it's PL 2250

I'd assume the PL increase is a %? And I'm not sure if this is such a great idea, given that this implies Pfudor is only getting easier from now on. Sure it's scaled to your level (kinda?) but the difference is pretty staggering.

This explain why it was so weird.
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post Aug 30 2021, 18:03
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Greshnik



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On Stamina page, the effect kinda edited halfway...
60-99 already edited as Great, while 10-59 still shown as Normal and <10 shown as Exhausted...

Based from patch note
QUOTE(Tenboro @ Jul 23 2021, 15:57) *

- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.

- Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.

Or maybe the one on wiki is correct???
Cause I never fall to <10 stamina... (IMG:[invalid] style_emoticons/default/laugh.gif)
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