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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Jan 18 2019, 08:54
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BlueWaterSplash
Group: Members
Posts: 3,335
Joined: 15-March 11

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I just noticed that the Resistance Chart in the Monster Lab wiki seems to have an incorrect Crushing total. It should be zero, unless I forgot how to add. Or perhaps one of the individual monster entries has an error.
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Jan 18 2019, 18:09
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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https://ehwiki.org/wiki/HentaiVerse_Advice#EquipmentCould we add an information that some lower quality equipment could be equal or even better than some equipment 1 quality above it? link to ranges and point to notice the difference between "L-min" and "M-Max" range. (use script to quickly determine it's actual power) so take a good look before "wasting" credits to buy some legendary gear. This post has been edited by Fudo Masamune: Jan 18 2019, 18:11
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Jan 20 2019, 20:50
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Fudo Masamune @ Jan 18 2019, 16:09)  https://ehwiki.org/wiki/HentaiVerse_Advice#EquipmentCould we add an information that some lower quality equipment could be equal or even better than some equipment 1 quality above it? link to ranges and point to notice the difference between "L-min" and "M-Max" range. (use script to quickly determine it's actual power) so take a good look before "wasting" credits to buy some legendary gear. To be perfectly fair, a higher quality is better than a lower quality overall, so let's not induce players into wrong assumptions and stick ourselves to the facts by themselves. "Wasting" is not quite neutral when it comes to provide information either. I've written something that does convey the idea that one should be careful, and that's about all we can do to inform a player without influencing his decisions. QUOTE(Nicosai @ Jan 20 2019, 17:25)  https://ehwiki.org/wiki/Abilities#DivineAP cost for Better Paradise is 7, 9 and 12 (= 28 total), but Total colums says 32. Are you sure that it isn't rather 7+10+15=32 like dark spell abilities? Any Holy mage to confirm around here?
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Jan 20 2019, 23:10
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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QUOTE(decondelite @ Jan 20 2019, 19:50)  Are you sure that it isn't rather 7+10+15=32 like dark spell abilities? Any Holy mage to confirm around here? "Requires Level 400 and 12 Ability Points" is what I can see. Didn't try to reset it to check the details. edit: I think you're confusing with Soul Fire/Ripened Soul. This post has been edited by uareader: Jan 20 2019, 23:12
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Jan 20 2019, 23:21
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Benny-boy
Group: Gold Star Club
Posts: 1,926
Joined: 27-December 10

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QUOTE(Nicosai @ Jan 20 2019, 19:25)  https://ehwiki.org/wiki/Abilities#DivineAP cost for Better Paradise is 7, 9 and 12 (= 28 total), but Total colums says 32. fixed
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Feb 20 2019, 07:11
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tamiroff
Group: Members
Posts: 1,145
Joined: 23-August 09

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Re: https://ehwiki.org/wiki/Equipment#TablesOn the Wiki Equipment page the Armor Table indicates that Shade armor does not possess Magic Accuracy. This however is not true for Shade armor of the Arcanist type. 
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Feb 20 2019, 17:38
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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In the "Battle"page there is the following paragraph about out-of-combat regenaration, which seems a left-over from previous versions of the game : QUOTE Recovering
While out of combat MP, and SP regenerate over time at various rates based on the player's primary attributes. HP regenerates as well too, almost immediately. While out of battle the restoratives.png option, located beneath the SP bar, is also available. It allows players to consume a few Items#Restoratives draughts and potions to fully restore any of these points. These restorations are affected by abilities. Out-of-battle regeneration is now instantaneous. Can someone edit it (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Feb 20 2019, 18:16
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Noni
Group: Catgirl Camarilla
Posts: 13,200
Joined: 19-February 16

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QUOTE(mundomuñeca @ Feb 20 2019, 16:38)  In the "Battle"page there is the following paragraph about out-of-combat regenaration, which seems a left-over from previous versions of the game : Out-of-battle regeneration is now instantaneous. Can someone edit it (IMG:[ invalid] style_emoticons/default/mellow.gif) done
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Mar 4 2019, 11:14
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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https://ehwiki.org/wiki/Fighting_Styles#One-HandedThere is no counter-attack's damage reduction to 75%. It's a regular non-critical weapon hit. Thanks to t_t_z who pushed me... Some data ( Shortsword [to exclude Penetrated Armor debuff], no Imperil, only counted damage while Overwhelming Strikes buff is active to remove some damage fluctuation, only non-critical weapon damage ): Arena 5Counter. Damage: 23,180. 4.27% of total. Min-max: 2,873 - 8,265. Avg: 5,795. Hits: 4 Melee  . Damage: 40,638. 7.48% of total. Min-max: 2,564 - 8,501. Avg: 5,805. Hits: 7 Arena 25Counter. Damage: 1,933,018. 12.12% of total. Min-max: 2,245 - 14,283. Avg: 7,580. Hits: 255 Melee   . Damage:     907,085. 5.69% of total. Min-max: 2,375 - 13,951. Avg: 7,753. Hits: 117 This post has been edited by tox01: Mar 4 2019, 11:24
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Mar 10 2019, 17:39
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Noni
Group: Catgirl Camarilla
Posts: 13,200
Joined: 19-February 16

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This thread is often used to report errors in the equip ranges. Decondelite is working on a better solution, based on the HV Database. Until this is sorted, I'll close this thread - temporary. Feel free to report other wiki errors, not related to equipment ranges, in ask-the-experts thread in the mean time.
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May 2 2019, 13:53
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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Soul Fragments - Soul Catcher perk https://ehwiki.org/wiki/Items#Soul_FragmentsI have the perk but I receive fragments later, not at dawn (but around same time every day). Maybe it's tied to perk's buy time?
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May 3 2019, 12:48
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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QUOTE(tox01 @ May 2 2019, 13:53)  Soul Fragments - Soul Catcher perk https://ehwiki.org/wiki/Items#Soul_FragmentsI have the perk but I receive fragments later, not at dawn (but around same time every day). Maybe it's tied to perk's buy time? Dawn refer to the "Dawn of the new day" event. It's the "dawn of a new day of playing", the start of it, but you can trigger that start at 8:00 AM or 23:50 if you don't approach Hentaiverse until the end of day (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 3 2019, 13:04
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(uareader @ May 3 2019, 12:48)  Dawn refer to the "Dawn of the new day" event. It's the "dawn of a new day of playing", the start of it, but you can trigger that start at 8:00 AM or 23:50 if you don't approach Hentaiverse until the end of day (IMG:[ invalid] style_emoticons/default/laugh.gif) Yes, I'm aware. That was the meaning behind using the word "dawn". I was telling that I don't receive fragments at "dawn", I receive it around same time everyday. Hours later after triggering "dawn". But Wiki states that fragments are given at "dawn". Currently it's hard for me no to trigger "dawn" to check if fragments will be given to me anyway.
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May 11 2019, 18:08
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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https://ehwiki.org/wiki/Loot_Drop_Rolls#Loot_RollsTier Roll : Peerless = >25% base chance Average = 2%? base chance Fair/Crude = 0% chance Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%)Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%) what did those 25%, 2% 0% chance roll do to weapon? shouldn't this changed when we have no more rare weapon (the tier roll didn't happen to weapon).
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May 11 2019, 18:49
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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AFAIK, rare weapons were wakizashis and katanas. We need to confirm that they do can drop as Crude/Fair now.
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