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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Aug 31 2018, 12:49
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Fudo Masamune



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QUOTE(anruiersi @ Aug 31 2018, 15:22) *

I think i found the Strict linear between Potency Tier and Quality


https://ehwiki.org/wiki/Equipment_Prefixes#Quality
PxP has always been able to be used for gauging quality, what's new?

problem is people prefer using one or two specific attribute (i.e ADB/MDB) than using the average of all of the equipment base stats (nobody really cares of what your power slaughter elemental resist is.)
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post Aug 31 2018, 13:10
Post #1022
anruiersi



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QUOTE(Fudo Masamune @ Aug 31 2018, 10:49) *

https://ehwiki.org/wiki/Equipment_Prefixes#Quality
PxP has always been able to be used for gauging quality, what's new?

problem is people prefer using one or two specific attribute (i.e ADB/MDB) than using the average of all of the equipment base stats (nobody really cares of what your power slaughter elemental resist is.)

but Accurate value of PxP matter to the forge cost, that's a huge different.
or why we need the Forge_Cost_Calculator in the first place?
not every one is Full set of P/L.
and we also need it to get the Accurate Forge Price.
the Strict linear is very different to the , although it's still not the Formula yet

This post has been edited by anruiersi: Aug 31 2018, 13:11
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post Aug 31 2018, 20:33
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mundomuñeca



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QUOTE(anruiersi @ Aug 31 2018, 13:10) *

but Accurate value of PxP matter to the forge cost, that's a huge different.
or why we need the Forge_Cost_Calculator in the first place?
not every one is Full set of P/L.
and we also need it to get the Accurate Forge Price.
the Strict linear is very different to the , although it's still not the Formula yet


Mind that PxP vs. Potency worked differently for old (i.e. before last patches) equips. and there are still quite a number of those around. (Not to mention obsoletes, that don't drop anymore).

You have to check and exclude those, if you want to have reliable results.

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post Sep 12 2018, 14:39
Post #1024
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https://ehwiki.org/wiki/Stamina

add Caffeinated Candies to the recovery option?
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post Sep 12 2018, 16:07
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QUOTE(Fudo Masamune @ Sep 12 2018, 14:39) *

https://ehwiki.org/wiki/Stamina

add Caffeinated Candies to the recovery option?

done, thank you
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post Oct 18 2018, 21:22
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Basara Nekki



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Shielding Plate Gauntlets

Max Block Chance (Wiki): 5,44
Max Block Chance (Peerless Shielding Plate Gauntlets of Protection): 5,59
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post Oct 27 2018, 12:10
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https://ehwiki.org/wiki/Arena

Arena A Dance With Dragons. Number of monsters should be 558 instead of 497.


https://ehwiki.org/wiki/Spell_Damage

Dæmon Duality. Maximum bonus should be 50% instead of 30%.


Thank you.
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post Oct 27 2018, 12:47
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QUOTE(tox01 @ Oct 27 2018, 12:10) *

https://ehwiki.org/wiki/Arena

Arena A Dance With Dragons. Number of monsters should be 558 instead of 497.
https://ehwiki.org/wiki/Spell_Damage

Dæmon Duality. Maximum bonus should be 50% instead of 30%.
Thank you.

damage fixed

However, if I calculate the monster numbers it should be 528, not 558. Am I making a mistake here?
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post Oct 27 2018, 13:03
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Yes... Total number should be 785. 785-224-3 = 558

Monsters Rounds Total
3 37 111
4 37 148
5 13 65
6 25 150
8 25 200
9 12 108
3 1 3 Dragons
785

This post has been edited by tox01: Oct 27 2018, 13:08
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post Oct 27 2018, 18:52
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Noni



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QUOTE(tox01 @ Oct 27 2018, 13:03) *

Yes... Total number should be 785. 785-224-3 = 558

Monsters Rounds Total
3 37 111
4 37 148
5 13 65
6 25 150
8 25 200
9 12 108
3 1 3 Dragons
785

right thx. Wiki has been fixed.
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post Nov 21 2018, 22:42
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In the wiki under HentaiVerse Advice Advanced, Melee Stats it is stated that,
"INT provides SP which is useful for Spirit Stance, but is not necessary".
However in, Character Stats Primary Attributes, the chart shown does not
indicate that investing Experience Points on INT provides any more SP
than investing in any other Primary Attribute. What then, is Advanced Advice
referring to?
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post Nov 21 2018, 23:11
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QUOTE(tamiroff @ Nov 21 2018, 21:42) *

In the wiki under HentaiVerse Advice Advanced, Melee Stats it is stated that,
"INT provides SP which is useful for Spirit Stance, but is not necessary".
However in, Character Stats Primary Attributes, the chart shown does not
indicate that investing Experience Points on INT provides any more SP
than investing in any other Primary Attribute. What then, is Advanced Advice
referring to?



the advice is referring to the fact that melee don't need to invest in INT. The may, but only for the contribution it has to the spirit points. Not more than any other Prim. Att. But if all others are full, and INT is still at 0, then the only way to get more SP is by adding INT. That's what I meant here.
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post Dec 10 2018, 05:19
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Equipment Ranges - Kite Shield

Specific Mitigation -> Slashing Suffix+Prefix

In the table the value of Lmax appears equal to Lmin. The correct value for Lmax is 10,11.

Peerless Reinforced Kite Shield of Stoneskin
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post Dec 19 2018, 22:52
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In https://ehwiki.org/wiki/Random_Encounter there's a sentence: "Monsters: Random; maximum of 5 for players below level 100 can encounter 5, otherwise up to 10. Ranges from Common to Legendary-class (rare)."
I wanted to check what the part in bold is, but when I typed "monster class" in the searchbox, it redirected me without a doubt on https://ehwiki.org/wiki/Monster_Lab#Monster_Classes but that's unrelated.

I guess Legendary-class refer to what's on https://ehwiki.org/wiki/HentaiVerse_Bestiary , but this start on "rare".
Are there actual "common" monsters, or is it a way to call player-created monsters?
If the former, is there a list somewhere that could have answered my aforementioned search on "monster class"?In that case, maybe a link could be put on the part I put in bold in my earlier quote?

I hope those questions can help to find a way to clarify things.
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post Dec 20 2018, 00:18
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QUOTE(uareader @ Dec 20 2018, 03:52) *

In https://ehwiki.org/wiki/Random_Encounter there's a sentence: "Monsters: Random; maximum of 5 for players below level 100 can encounter 5, otherwise up to 10. Ranges from Common to Legendary-class (rare)."
I wanted to check what the part in bold is, but when I typed "monster class" in the searchbox, it redirected me without a doubt on https://ehwiki.org/wiki/Monster_Lab#Monster_Classes but that's unrelated.


It's not unrelated, if you scan those rares/bosses/ultimate, you'll get "Rare" "Legendary" or "Ultimate" on the field of "monster class" which usually contains what class they are according to monster lab.

Attached ImageAttached Image

(well, maybe not on those dragons, as they're afaik technically 'player generated monster' by 10b, but ¯\(ツ)/¯ )

QUOTE(uareader @ Dec 20 2018, 03:52) *

I guess Legendary-class refer to what's on https://ehwiki.org/wiki/HentaiVerse_Bestiary , but this start on "rare".
Are there actual "common" monsters, or is it a way to call player-created monsters?
If the former, is there a list somewhere that could have answered my aforementioned search on "monster class"?In that case, maybe a link could be put on the part I put in bold in my earlier quote?

I hope those questions can help to find a way to clarify things.


'common' is just 'common'...

But if you still looking for them, there are mantitcore, cockatrice, spermwhael and so on... idk, never remember what shows up on the monster classes when scanning them, but I believe those are what counted as 'common'-non-player-generated monster. most of us just forgot about them and never bother to add it to the wiki.

and treating player generated monster as 'common' is fine too, as those are what we commonly met on battle. also the first line on bestiary page have link to the monster lab page too

This post has been edited by Fudo Masamune: Dec 20 2018, 00:20
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post Dec 24 2018, 23:20
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Player-made monsters are all common but a future update should change that.
https://ehwiki.org/wiki/To_Be_Added#Monster_Lab
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post Dec 25 2018, 00:14
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QUOTE(Maximum_Joe @ Dec 24 2018, 22:20) *

Player-made monsters are all common but a future update should change that.
https://ehwiki.org/wiki/To_Be_Added#Monster_Lab

Joe, revive the flame by our international ten-notbronyanymore please. (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by decondelite: Dec 25 2018, 16:25
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post Dec 26 2018, 10:35
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https://ehwiki.org/wiki/Monster_Lab
I think it would be useful to copy or move the information from the Food section array to the Important Power Levels section array.
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post Dec 26 2018, 12:36
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QUOTE(uareader @ Dec 26 2018, 08:35) *

https://ehwiki.org/wiki/Monster_Lab
I think it would be useful to copy or move the information from the Food section array to the Important Power Levels section array.

Copying: yes. Moving: no.
And it's done. (IMG:[invalid] style_emoticons/default/happy.gif)

I was already thinking about that myself some time ago, but it wasn't bothering me too much. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 27 2018, 21:51
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About https://ehwiki.org/wiki/Items#Scrolls , and more accurately the Scroll of Life:

-Pessimism: Should I assume it was just forgotten to add that if you have less than 25% spirit, it doesn't work?
-Optimism: Unlike the spell, there's no mention of a flaw involving the effect not trigger if you have less than 2 HP.Does it mean the scroll is indeed better than the spell on that?

Misc: does the scroll of Gods give the scroll effect or the spell effect?
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