Welcome Guest ( Log In | Register )

23 Pages V « < 2 3 4 5 6 > »   
Closed TopicStart new topic
> HentaiVerse 0.6.2, Fustercluck

 
post Sep 24 2011, 23:26
Post #61
tohmeng7



Casual Poster
****
Group: Members
Posts: 330
Joined: 17-June 06
Level 322 (Godslayer)


I like the new patch, better drops
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2011, 23:26
Post #62
Sardion



Knight of Honor
******
Group: Members
Posts: 913
Joined: 4-November 09
Level 500 (Dovahkiin)


QUOTE(Randommember @ Sep 24 2011, 22:31) *

But that means making some rather big changes to the spell itself. Which is something I suggested, except that my changes were a bit different from yours.

What I listed here is not change in spell itself, it's outcome of putting it in IA.

QUOTE(Randommember @ Sep 24 2011, 22:31) *

Better spells?
You have other spells, which give other bonuses and for that reason might be more cost-effective to use, but you do not have better spells as in having spells that make protection redundant.

Protection still not save player from monster skills, what is main deaths cause, so for higher lvl player shadow veil and haste are far more better.

QUOTE(Randommember @ Sep 24 2011, 22:31) *

At low levels it will be good for the simple reason that you don't really have much else to spend your mana on as a melee,

I agree, this spell shall be moved to lower tier.
QUOTE(Randommember @ Sep 24 2011, 22:31) *

and higher cost-efficiency will make it good for higher levels.

If you have Innate Arcana V, yes.

QUOTE(Randommember @ Sep 24 2011, 22:31) *

#1 priority is to make it actually work and absorb special attacks.
Without that, other changes becomes rather useless.
And I would prefer to see longer duration, and that crits go through, rather than have a guaranteed save from big hits.
That's what spirit shield/spark of life is for.

So, you want have longer duration spell that don't protect against crits and work with physical skills?
Small posibility that this turn this way, this would be no longer Absorb.

QUOTE(Randommember @ Sep 24 2011, 22:31) *

So only magical spirit attacks?
Which from a quick look at the bestiary means spirit attack from amphibious sperm whale and mutant peacock. None of the player created monsters and none of the minibosses, 1 of 4 bosses, 2 of 4 legendaries, none of the trio and the tree, possibly one of the dragons, and all of the gods.

Oh nope, fixed.
All elementals have magical skills.
And after monster lab will be finished who knows what await us.
QUOTE(Randommember @ Sep 24 2011, 22:31) *

So essentially, it is only marginally useful in the ring of blood, saving spirit points from not using spark of life/spirit shield for the odd spirit attack,

It's not useful because here's 25% chance of great fail.
QUOTE(Randommember @ Sep 24 2011, 22:31) *

but does nothing against their special attacks?

Second thing that makes absorb useless.
QUOTE(Randommember @ Sep 24 2011, 22:31) *

I'd suggest using silence instead, not only cheaper in mana, but also stops them from using special attacks.

Third, at least in RoB.
In other words, Absorb needs IA, or massive rework
...and for now, massive number of elementals on player's way. (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 00:21
Post #63
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


tenboro when are we going to get (vastly reduced) dw and 2h proficiency gains in niten ichiryu

This post has been edited by Bunker Buster: Sep 25 2011, 00:22
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 02:39
Post #64
Black Dynamite



Legendary Poster
***********
Group: Gold Star Club
Posts: 15,045
Joined: 14-October 09
Level 458 (Dovahkiin)


hv is much faster now thanks
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 02:39
Post #65
oumi11



Active Poster
*******
Group: Members
Posts: 2,137
Joined: 2-April 08
Level 275 (Godslayer)


QUOTE(Randommember @ Sep 24 2011, 13:40) *

I'm not a mage either, and my point wasn't that you should add another spell, but that you should try replacing protection with haste.
Haste, with 5 AP into it, costs less mana per turn than protection, altho a little bit more than what shield used to cost.

The thing is, with haste, you can think of it as slowing down your enemies. Meaning they get to do less attacks against you.
So to simplify things, if you have 3 monsters against you, instead of them making 1 attack each every turn, and protection decreases their damage by a little bit, instead haste makes it so that they lose every third turn because of your faster action speed.
Or, for every turn that you do, only 2 of the 3 monsters will hit you. Effectively decreasing the damage you take far better than protection does. And with them losing every third turn, that means their mana and spirit regens slower compared to before, so they use less special attacks (about comparable to the number of attacks that they do, which is cut down to 2/3).

Overly simplified, but gives you an idea about how haste works in decreasing damage to you.
Try it.
Go through a couple of arenas with haste instead or protection and judge for yourself.

I've completely switched over from shield to haste, and I don't have mana enough to run both either.


How much AGI do you have? The effects of Haste is amplified the more AGI you have. The more AGI you have, the better off you are when you are using Haste.

FYI, I have high END, POW and WIS, and very low AGI.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 04:00
Post #66
Pickled_Cow



My lid is stuck.
*********
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06
Level 500 (Ponyslayer)


I'm noticing that Heroic and Nightmare arena clears are giving me godly tier potions while higher difficulties are only giving me superiors.

This post has been edited by Anomtai: Sep 25 2011, 04:02
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 04:23
Post #67
Arith Undine



ElvenCon
******
Group: Catgirl Camarilla
Posts: 815
Joined: 24-August 11
Level 500 (Ponyslayer)


Nice Update of Protection
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 05:07
Post #68
Pickled_Cow



My lid is stuck.
*********
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06
Level 500 (Ponyslayer)


Now here's a technical question I've been meaning to ask for a while now: Does Snowflake get blue balls?

I mean, it seems that whenever I go without playing the game for long periods of time, that I got the best loot my first session back.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 05:13
Post #69
Ratio



Veteran Poster
********
Group: Members
Posts: 2,695
Joined: 16-June 08
Level 251 (Godslayer)


QUOTE(Rikis @ Sep 24 2011, 19:25) *

Tenboro said that you need to reset them.

Oh my bad.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 05:25
Post #70
HaliZorat



Active Poster
*******
Group: Members
Posts: 1,258
Joined: 13-February 11
Level 336 (Godslayer)


QUOTE(TenguPhule @ Sep 24 2011, 16:44) *

I don't know if this is a bug in the new patch, but I've noticed Mana gems are not restoring 50% of the mana listed, rather they seem to be refilling 50% of the base mana before the level 3% bonuses are applied.


That's how they've always worked? (At least during the time that I've been playing.)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 05:26
Post #71
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE(Sardion @ Sep 24 2011, 23:26) *

What I listed here is not change in spell itself, it's outcome of putting it in IA.

Which is a rather major change in the spell itself, since it is a spell that normally dissolves upon use, and you want it to be permanent instead.
Also, it would require IA in order to be effective, making a perk become a necessity instead of the perk that the name suggests it should be.

QUOTE(Sardion @ Sep 24 2011, 23:26) *
Protection still not save player from monster skills, what is main deaths cause, so for higher lvl player shadow veil and haste are far more better.

Shadow Veil and Haste doesn't protect a player either, it merely gives them a better chance.
Only spark/spirit shield will save them, haste, veil, protection, regen/cure etc are there to give them a chance outside of this.

And it is also something that is a bit wrong when spark/spirit shield is a necessity to avoid being one-shotted by normal mobs at anything above normal difficulty.
Something which is not tied to any specific spell.

QUOTE(Sardion @ Sep 24 2011, 23:26) *
I agree, this spell shall be moved to lower tier.

It is already pretty low, it is the first supportive spell that you get.
But IMO, it should probably be made Tier 2. And have slow moved to Tier 4 instead.

QUOTE(Sardion @ Sep 24 2011, 23:26) *
If you have Innate Arcana V, yes.

But with that very same reasoning, absorb would also only be useful as a auto-cast spell if you have IA5.
But you can also cast them normally, you don't have to have the IA perks in order to use supportive spells.
And doubling its duration will make it one of the cheapest supportive spells in cost/turn, beaten only by the elemental spikes spells.

QUOTE(Sardion @ Sep 24 2011, 23:26) *
So, you want have longer duration spell that don't protect against crits and work with physical skills?
Small posibility that this turn this way, this would be no longer Absorb.

It would no longer be the current absorb. It would instead be a spell that would actually be useful.
It would be a spell that you would have to spend one turn to cast, that would then protect you from the next big skill/spirit attack. And even give you your mana back.
Spend a turn, "block" a big attack. Sounds like a good trade for me.
Making it auto-cast, meaning it will block big attacks but without costing you a turn, would make it vastly overpowered.

QUOTE(Sardion @ Sep 24 2011, 23:26) *
Oh nope, fixed.
All elementals have magical skills.
And after monster lab will be finished who knows what await us.

Oh yeah, so we now have a spells that works sometimes against quite possibly the weakest mob out there.

QUOTE(Sardion @ Sep 24 2011, 23:26) *
It's not useful because here's 25% chance of great fail.

Second thing that makes absorb useless.

Third, at least in RoB.
In other words, Absorb needs IA, or massive rework
...and for now, massive number of elementals on player's way. (IMG:[invalid] style_emoticons/default/laugh.gif)

It needs rework.
It should not need IA, you should not need perks in order to play.
And besides, as you said earlier, you got better stuff to put in your auto-cast slots anyways.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 05:43
Post #72
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE(Bunker Buster @ Sep 25 2011, 00:21) *

tenboro when are we going to get (vastly reduced) dw and 2h proficiency gains in niten ichiryu

Never probably.

Niten ichiryu is the most powerful fighting style out there, with the exception that bleed now sucks, since it not only gets the domino strikes from 2-H, but also gets the increased damage, hit chance, crit chance and parry* that a off-hand weapon gives you. And, to top that off, it also gets a chance at an off-hand strike, albeit with reduced damage compared to a normal off-hand strike.
But still, the great power of DW is that your main-hand damage is increased by the off-hand weapon, meaning a DW does more damage with a normal strike with his main-hand than he would do if his off-hand was empty.

And, I also think that you actually get the benefit of both DW and 2-H proficiency, but don't quote me on that, meaning essentially double the bonus damage from proficiency (which is a lot), double the attack accuracy and both a bonus to parry from 2-H and a bonus to crit chance from DW.


In other words, aside from the bleed instead of stun or PA, Niten Ichiryu is vastly superior to both 2-H and DW, since it gets the bonuses from both without any negatives other than no proficiency gain.
It should be the high-lvl players special skill, when they have reached that level of proficiency in those styles that they have max domino strikes and off-hand attack chances.


*it does not give you a parry bonus like normal DW, but it still gives the parry value from the wakizashi.

QUOTE(oumi11 @ Sep 25 2011, 02:39) *

How much AGI do you have? The effects of Haste is amplified the more AGI you have. The more AGI you have, the better off you are when you are using Haste.

FYI, I have high END, POW and WIS, and very low AGI.

Not that much AGI, but doesn't matter how much you have, it is still a 50% bonus, meaning you will still get a noticeable difference even if you have high or low AGI.

I also have a lot points into END, and I assume you mean STR with POW.
My build is END first, STR+WIS second, DEX third, AGI fourth and INT last. With very low values for the last third, especially int.

QUOTE(HaliZorat @ Sep 25 2011, 05:25) *

That's how they've always worked? (At least during the time that I've been playing.)

Think so, at least for as long as I have played (0.6.0)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 05:58
Post #73
Jasphere



Newcomer
*
Group: Gold Star Club
Posts: 42
Joined: 30-March 11
Level 443 (Dovahkiin)


QUOTE

2 1 You hit Concrete Donkey for 240 crushing damage.
1 5 Concrete Donkey is stunned.
1 4 Angry Mommy misses the attack against you.
1 3 Concrete Donkey gains the effect Stunned.
1 2 You hit Concrete Donkey for 271 crushing damage.


Why is my damage to the monster is lesser when the monster is stunned? You do not -50% to the bonus but -50% to the final damage value?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 06:13
Post #74
HDMI009



Please Save the Cat Girls
********
Group: Members
Posts: 4,450
Joined: 7-September 11
Level 213 (Destined)


Is it a fluke or ???
I did not get any equipment drops since this new "patch" for clearing the arenas today (up to A Rolling Stone).
Normally, even up to Road Less Traveled, I would have at least 2 - 3.
Best tally was 8 equipment for a day of clearing arenas.

Instead, I get more potions (60%) & crystals (40%).

Is this a bug?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 06:19
Post #75
Hitsuyou-H



Active Poster
*******
Group: Members
Posts: 1,137
Joined: 18-December 09
Level 375 (Artisan)


QUOTE
8 2 Scanning Yuzuki Eba...
HP: 9822/12850 MP: 103/282 SP: 21/96
Monster Class: Humanoid, Power Level 131
Melee Attack: Piercing
Weak against: Fire, Dark
Resistant to: Nothing
Impervious to: Nothing


QUOTE
8 2 Scanning Makisekurisu...
HP: 3598/6475 MP: 71/282 SP: 36/97
Monster Class: Humanoid, Power Level 138
Melee Attack: Piercing
Weak against: Wind, Dark
Resistant to: Nothing
Impervious to: Nothing


I am confused. Pretty sure this never happened before the patch.

EDIT: Never mind, I have found that it's because of spell proc. Has it really always done that?

This post has been edited by Hitsuyou-H: Sep 25 2011, 06:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 07:00
Post #76
Arkard



Active Poster
*******
Group: Members
Posts: 1,999
Joined: 14-August 10
Level 389 (Godslayer)


QUOTE(Hitsuyou-H @ Sep 25 2011, 00:19) *

I am confused. Pretty sure this never happened before the patch.

EDIT: Never mind, I have found that it's because of spell proc. Has it really always done that?



Yup.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 07:17
Post #77
hawkeyesvn



Newcomer
*
Group: Recruits
Posts: 12
Joined: 19-May 09
Level 181 (Destined)


The best thing of this patch is HV speed. It's much faster now and I don't have to wait 2-3 mins every rounds. Maybe my level is too low but I don't see anything different in loot bonus. Clearing arena up to "Blazing field" on hell difficulty today only to see me getting less equipments than normal. Instead, I got more potions and crystal.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 07:39
Post #78
xiuxianren



Veteran Poster
********
Group: Members
Posts: 2,673
Joined: 2-May 11
Level 336 (Godslayer)


C:\Documents and Settings\???????>ping testlive.hentaiverse.org

Pinging testlive.hentaiverse.org [85.17.75.170] with 32 bytes of data:

Reply from 85.17.75.170: bytes=32 time=368ms TTL=51
.......

C:\Documents and Settings\???????>ping hentaiverse.org

Pinging hentaiverse.org [62.212.85.148] with 32 bytes of data:

Reply from 62.212.85.148: bytes=32 time=352ms TTL=53
.......

Which IP should I use (IMG:[invalid] style_emoticons/default/sad.gif) ??

This post has been edited by xiuxianren: Sep 25 2011, 07:40
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 08:52
Post #79
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(hawkeyesvn @ Sep 25 2011, 05:17) *

The best thing of this patch is HV speed. It's much faster now and I don't have to wait 2-3 mins every rounds. Maybe my level is too low but I don't see anything different in loot bonus. Clearing arena up to "Blazing field" on hell difficulty today only to see me getting less equipments than normal. Instead, I got more potions and crystal.

You need to play much more then just a few Arenas to see a difference.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2011, 09:23
Post #80
aeridus



Active Poster
*******
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09
Level 428 (Godslayer)


QUOTE(xiuxianren @ Sep 25 2011, 01:39) *

C:\Documents and Settings\???????>ping testlive.hentaiverse.org

Pinging testlive.hentaiverse.org [85.17.75.170] with 32 bytes of data:

Reply from 85.17.75.170: bytes=32 time=368ms TTL=51
.......

C:\Documents and Settings\???????>ping hentaiverse.org

Pinging hentaiverse.org [62.212.85.148] with 32 bytes of data:

Reply from 62.212.85.148: bytes=32 time=352ms TTL=53
.......

Which IP should I use (IMG:[invalid] style_emoticons/default/sad.gif) ??

I'm getting 130ms ping for both...

Also, has anyone successfully reclaimed the missing ability point from merged Shield+Barrier? I tried resetting my abilities and picking the same stuff as before and I still ended up with the same amount of ability points.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post


23 Pages V « < 2 3 4 5 6 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 14th May 2025 - 14:27