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> HentaiVerse 0.6.2, Fustercluck

 
post Nov 18 2011, 01:30
Post #301
hzqr



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QUOTE(Tenboro @ Apr 25 2011, 09:46) *
- Monsters now give an additional EXP bonus depending on their power level. The base EXP is increased by 1% for each PL, meaning that a PL 100 monster will give twice the normal EXP.
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post Nov 18 2011, 08:50
Post #302
Ichy



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QUOTE(Anomtai @ Nov 17 2011, 23:50) *

I noticed that Uncommon Mobs dole out less XP than some user created mobs. Should this be left alone or should Uncommon XP values be padded.

Example.
Both rounds are in BattleToads Cryfest.
Round 1: 2 User mobs= around 21000 XP
Round 2: 1 user mob, 2 uncommons= around 12000 XP

We will probably be able to create uncommon Monsters at some point.
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post Nov 18 2011, 17:12
Post #303
Bunker Buster



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uncommon/rare/boss monsters have much lower exp bonuses (25/50/100) than most players' PLs but they do drop more credits than player created monsters.
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post Nov 20 2011, 12:06
Post #304
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Suffix Fail.
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/suffixfail.png)

These two shields are of equal level and quality, but the barrier shield has a lesser block chance. I know it's all random numbers, but the Barrier suffix is not ensuring Block Chance superiority like the other suffixes and their respective stats.

Of course that shield could just be really shitty. But still.

This post has been edited by Anomtai: Nov 20 2011, 12:41
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post Nov 20 2011, 13:17
Post #305
Randommember



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QUOTE(Anomtai @ Nov 20 2011, 11:06) *

Suffix Fail.
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/suffixfail.png)

These two shields are of equal level and quality, but the barrier shield has a lesser block chance. I know it's all random numbers, but the Barrier suffix is not ensuring Block Chance superiority like the other suffixes and their respective stats.

Of course that shield could just be really shitty. But still.

It's just that shield that is really shitty.
The right suffix gives a higher average value.
But that does not mean that one with that suffix will always have a higher value than some item with another.
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post Nov 22 2011, 03:56
Post #306
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If I could find anything that needed updating, or rather clarification, its the Trainer part of HV.

Its a bit confusing for folks who don't know how many areas it impacts, or where certain 'trainable' items impact, or heck, the advantage to some of certain items.

A big help would be including a direct link to the Wiki for the Trainer - it atleast clarifies what some are for, but some are kinda...useless.

The Archaeologist for example, if you maxed it out, you've effectively doubled the chance of getting an Artifact - which sounds great except the likelyhood of even getting one is 1 in 50,000 (or there about) so its kinda...silly to waste the credits on something that has a very small effect.

Something that would be nice would be a Maximizer for those who place in the monthly Top Lists, or something that would give you a greater possibility of getting a Superior, Exquisite, etc item when swapping them at The Shrine - rather than just rolling the dice and hoping Snowflake doesn't give you something you don't need, or is far lesser than what you already own.

Just my 2 cents. I think it could be clarified a bit better AND I'm willing to help. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 22 2011, 07:15
Post #307
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QUOTE(-Enforcer- @ Nov 21 2011, 17:56) *

Something that would be nice would be a Maximizer for those who place in the monthly Top Lists

There are enough incentives as it is for Toplists, IMHO.

Just make LotD work on The Shrine already!
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post Nov 22 2011, 08:09
Post #308
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QUOTE(Maximum_Joe @ Nov 21 2011, 23:15) *

There are enough incentives as it is for Toplists, IMHO.

Just make LotD work on The Shrine already!


I've been getting plenty of Superior and Exquisite from the Shrine without needing LotD able to work on the Shrine. I've gotten three Exquisites and seven or eight Superiors since I've been back.
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post Nov 22 2011, 10:38
Post #309
Mi-Ala Starbreeze



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QUOTE(Razorflame @ Nov 22 2011, 08:09) *

I've been getting plenty of Superior and Exquisite from the Shrine without needing LotD able to work on the Shrine. I've gotten three Exquisites and seven or eight Superiors since I've been back.

...while I've only got a few Superiors since lvl1.
Lucky busted~

I wonder if Tenboro can change Overcharge so it would equal to "100 + 2xLVL" or something like that. This way low-levels will receive a small profit aswell (they cannot afford it on lvl <100) and higher-level melee players will receive quite a boost to be a bit more on par with dem mages.
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post Nov 22 2011, 14:11
Post #310
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given how important overcharge is nowadays the base factors for melee may need to be increased when it stops being used as a flat damage bonus.
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post Nov 22 2011, 17:52
Post #311
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QUOTE(Maximum_Joe @ Nov 22 2011, 06:15) *

Just make LotD work on The Shrine already!

making LotD work on the Shrine would screw over low levels since Tenb would adjust the base Bonus for Trophies.
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post Nov 22 2011, 17:57
Post #312
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Lowbies don't have many trophies and won't be buying them off the Bazaar. Those that have some and turn them in get garbage that is worth LESS than if they vendored the actual trophies.
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post Nov 22 2011, 18:05
Post #313
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Possible HV bug: Whenever I get an event as I browse the galleries' main page, the Popular Right Now pane displays nothing other than the title.

Edit: Right now, I got an event where the pane worked, but I have gotten a lot of events lately where the pane does not show. I've noticed because I use the pane, and every time it was gone, I also had an event (dawn or battle).

This post has been edited by Ichizon: Nov 22 2011, 19:08
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post Nov 22 2011, 18:33
Post #314
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QUOTE(Maximum_Joe @ Nov 22 2011, 16:57) *

Lowbies don't have many trophies and won't be buying them off the Bazaar. Those that have some and turn them in get garbage that is worth LESS than if they vendored the actual trophies.

Lowbies also have hardly any Trainings so Equipment from trophies is important to them.
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post Nov 22 2011, 18:56
Post #315
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I don't think lowbies should be concerned about whether or not trophies are affected by LotD. Almost none of them will have trophies (contrary to artifacts), and turning them in will usually not give any great gear regardless of the loot quality boost. If they have 3000 credits, there is often better stuff in the shop at that price, which will even scale with their level.

Also, lowbies are not as gear dependant as you might think. I levelled mainly with two weapons, a cloth cap and my trusty cure. I'd say around level 30-35 is when you start getting one-shot without much gear.
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post Nov 24 2011, 03:14
Post #316
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(IMG:[invalid] style_emoticons/default/huh.gif) what are you supposed to do for stamina? Just Wait or somehow find a drink
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post Nov 24 2011, 03:18
Post #317
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QUOTE(Zabi Son of Apollo @ Nov 23 2011, 17:14) *

(IMG:[invalid] style_emoticons/default/huh.gif) what are you supposed to do for stamina? Just Wait or somehow find a drink

http://ehwiki.org/wiki/Stamina
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post Nov 24 2011, 09:40
Post #318
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Yes and yes. It's to keep you from playing too often. The owner added it to prevent botting. You have the option of running H@H and trading the hath for drinks. Adopt a server works if you get addicted to spending and trading away hath points. (IMG:[invalid] style_emoticons/default/wink.gif)

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post Nov 26 2011, 13:52
Post #319
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Wad?

[s1.directupload.net] (IMG:[s1.directupload.net] http://s1.directupload.net/images/111126/temp/f3459qic.jpg)
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post Nov 26 2011, 13:55
Post #320
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QUOTE(Ichy @ Nov 26 2011, 12:52) *


QUOTE
5 minutes ago: Mazes are now 20% more annoying.
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