Loading. Please Wait... 
 |
 |
 |
HentaiVerse 0.6.2, Fustercluck |
|
Nov 9 2011, 20:58
|
Drawde
Group: Members
Posts: 115
Joined: 4-December 08

|
In my case I'm usually taking enough damage that regen can't keep up. Don't have Regen II yet. Almost every time I cast regen my health still goes down and I have to cast Cure anyway. Or I stop taking damage and waste the mana as Regen heals damage I haven't taken.
I play on hard difficulty and don't die. It's just that the monsters, even when only three of them and I use a mace, can still deal enough damage to outrace regen. I have 116.94 curative proficency so It's not that I have low prof. Maybe when I finally reach level 200, with appropriate proficiencies, Regen will work.
PS What specifically helps Cure's healing beside curative? I know something at least used to.
|
|
|
|
 |
|
Nov 9 2011, 22:57
|
mkonji
Group: Members
Posts: 296
Joined: 23-August 09

|
QUOTE(Drawde @ Nov 9 2011, 20:58)  PS What specifically helps Cure's healing beside curative? I know something at least used to.
Holy damage bonus (from Heimdal gear or certain staffs). Doesn't effect Regen, only Cure.
|
|
|
Nov 10 2011, 00:08
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(Drawde @ Nov 9 2011, 10:58)  PS What specifically helps Cure's healing beside curative? I know something at least used to.
http://ehwiki.org/wiki/Spells#Curative_MagicCure I's health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)
|
|
|
|
 |
|
Nov 10 2011, 04:07
|
-Enforcer-
Group: Gold Star Club
Posts: 231
Joined: 11-March 09

|
Cure isn't a waste the way I battle. I've tried Regen but even II won't keep up with me. Its all a matter of fighting style.
Once you reach level 200, there really isn't much in the way of "WOW I GOTTA HAVE THAT" so I only fight on Battletoads and levels over 200 because every round yields over 1,000,000 EXP (after all my multipliers, etc) AND I battle for fun - I'm not out to set any records.
I'm also fighting equipped with 2x Magnificent items (one a weapon) so I can mow down 2 enemies without much effort but the longer rounds means I'm hitting Cure II two or three times. Regen won't keep up, I've tried,... it doesn't work for me.
Granted I don't finish all 100 rounds on Battletoads but even if I do 20...thats an easy 20+ million EXP and I've jumped 1 or 2 levels. Do that 4-5 times a week and I'm happy with that.
I spend most of my time analyzing my network graphs and looking for ways to improve H@H. The battling is just a means to burn credits.
...which reminds me...I wonder what my Hath count is now...
/darts off to check
|
|
|
|
 |
|
Nov 10 2011, 11:43
|
Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

|
QUOTE(-Enforcer- @ Nov 10 2011, 04:07)  ...which reminds me...I wonder what my Hath count is now...
/darts off to check
I am soooooo going to snap your neck and feast on your hath~ :3
|
|
|
Nov 12 2011, 01:34
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
You are such a happy person MiAla
|
|
|
Nov 12 2011, 17:11
|
Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

|
QUOTE(skillchip @ Nov 12 2011, 01:34)  You are such a happy person MiAla
Overflowing with happiness, yes. And I am always happy to drown anyone in it. Isn't it a nice way to go?
|
|
|
Nov 12 2011, 17:59
|
velozefuriosorj
Lurker
Group: Recruits
Posts: 4
Joined: 14-November 10

|
|
|
|
Nov 13 2011, 03:08
|
Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

|
So, it's been about a month and a half; when can we expect the next update to be released?
|
|
|
Nov 13 2011, 03:22
|
-Enforcer-
Group: Gold Star Club
Posts: 231
Joined: 11-March 09

|
What's broken (that warrants a need for a new version)?
|
|
|
Nov 13 2011, 03:43
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
The Forge.
|
|
|
Nov 13 2011, 05:28
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
Aren't forges supposed to fix things? It would be perfect!
|
|
|
Nov 13 2011, 06:56
|
loressan
Group: Members
Posts: 1,787
Joined: 11-July 09

|
updates not just mean for broken stuff,also means help for games to expand it with new features,its feel refreshing with improved version as always
|
|
|
Nov 13 2011, 07:20
|
Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

|
Also, the monster lab: Giants are still in need of a significant nerf; they're way too bulky and powerful as they are right now, and that's not including the resistance to Crushing damage. Lowering it from 50 to 25 would be perfectly fine; they still have enough HP and STR that nerfing their Crush resistance wouldn't have a huge impact besides making non-ethereal Maces and Clubs more viable to use.
|
|
|
|
 |
|
Nov 13 2011, 11:43
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(Drksrpnt @ Nov 13 2011, 06:20)  Also, the monster lab: Giants are still in need of a significant nerf; they're way too bulky and powerful as they are right now, and that's not including the resistance to Crushing damage. Lowering it from 50 to 25 would be perfectly fine; they still have enough HP and STR that nerfing their Crush resistance wouldn't have a huge impact besides making non-ethereal Maces and Clubs more viable to use.
Also they need a -50% res for some element.
|
|
|
Nov 13 2011, 16:28
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE(Ichy @ Nov 13 2011, 10:43)  Also they need a -50% res to Dark. Fixed for accuracy.
|
|
|
Nov 14 2011, 14:34
|
Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

|
QUOTE(Ichy @ Nov 13 2011, 17:43)  Also they need a -100% res for all elements. QUOTE((Cheater) Tiap @ Nov 13 2011, 22:28)  Fixed for accuracy.
Fixed your fix.
|
|
|
Nov 14 2011, 14:56
|
Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

|
QUOTE(Rei-Tenshi @ Nov 14 2011, 14:34)  QUOTE((Cheater) Tiap @ Nov 13 2011, 16:28)  QUOTE(Ichy @ Nov 13 2011, 11:43)  Also they need a -100% res for all elements and damage types.
Fixed for accuracy. Fixed your fix. Fixed your... yeah, that.
|
|
|
Nov 18 2011, 00:50
|
Pickled_Cow
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06

|
I noticed that Uncommon Mobs dole out less XP than some user created mobs. Should this be left alone or should Uncommon XP values be padded.
Example. Both rounds are in BattleToads Cryfest. Round 1: 2 User mobs= around 21000 XP Round 2: 1 user mob, 2 uncommons= around 12000 XP
|
|
|
Nov 18 2011, 01:13
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
If they were to give increased exp, they would need to become more dangerous
|
|
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|