Welcome Guest ( Log In | Register )

23 Pages V « < 11 12 13 14 15 > »   
Closed TopicStart new topic
> HentaiVerse 0.6.2, Fustercluck

 
post Oct 31 2011, 17:27
Post #241
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


yeah, current leather has both higher physical and magical defense than dragonhide.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 18:28
Post #242
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
Level 500 (Ponyslayer)


This might not be the best thread for it, but didn't know of one that would be more suitable.

There has been some complaints about the game being slower, something I have noticed myself.
But when I've pinged it, it's actually really low (I live in Europe), but the game is still a bit sluggish between turns.
I also noticed Chrome drawing a lot of CPU for no real reason, kinda noticed it because the fan have been starting up when playing hentaiverse, while nothing else running that would draw CPU of any noticeable amount.


Knowing I have a few extensions (HVstat, Quickbar, monster sensor, monster data), I tried turning them off, one by one.
Turns out that HVstat is the big culprit, slowing loading times down noticeably.
I don't think it was like that from the start, since I switched from my normal firefox browser to chrome just for hentaiverse, and I use it for nothing but hentaiverse and e-hentai site and forum.
But now, it feels like it is as slow as Firefox was (that also runs extensions, like adblock and such, never tested hentaiverse without them).

Turning off HVstat and playing without it really made the game flow much faster and much more enjoyable.
But was HVstat always like that? I don't remembering any slowdown when I first installed it.
Has the recent updates to it been making it pig out and eat more CPU?


The only thing I really want from it is the turn counter, spell counters, power gem indicator and that it colorizes and divides the battle log, I don't care for the actual stats part.
Couldn't those things be made directly into the game instead?
I think everyone would enjoy that, and those without HVstat would like it the most.

Or would that slow down the game the same way HVstat does now?


Edit: Oh yeah, and I tried reseting all HVstat logs, and making it stop recording stats. Doesn't make a difference.
Might try re-installing the first old version that I started with, and see if that makes a difference.

This post has been edited by Randommember: Oct 31 2011, 18:29
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 19:22
Post #243
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


It's probably jQuery that's causing the overhead you're experiencing.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 20:02
Post #244
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE((Cheater) Tiap @ Oct 31 2011, 18:22) *

It's probably jQuery that's causing the overhead you're experiencing.

And that is?
For someone who does not know scripting....


And more importantly, would it be possible to make a script that gives the advantages of these counters and coloring and dividing the battle-log, without affecting the load speed?

This post has been edited by Randommember: Oct 31 2011, 20:07
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 20:19
Post #245
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


QUOTE(Randommember @ Oct 31 2011, 19:02) *
And that is?

A library/wrapper for JavaScript.
If it is jQuery that's causing the overhead (I don't know, I haven't tested it), there's not much you can do about it (except rewrite the script without using jQuery).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 21:20
Post #246
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE((Cheater) Tiap @ Oct 31 2011, 19:19) *

A library/wrapper for JavaScript.
If it is jQuery that's causing the overhead (I don't know, I haven't tested it), there's not much you can do about it (except rewrite the script without using jQuery).

It appears so, from my amateuristic viewpoint.
Since this line comes up early on in the script.

jQuery.fn.outerHTML = function () {
return $("<div>").append(this.eq(0).clone()).html()
};

Any way of doing a script that does these things (counters and colors) without causing that overhead?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 21:41
Post #247
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


I can cook up a lightweight script with only basic functionalities if it's really a problem, but I haven't seen many people complain about HVStat.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 22:57
Post #248
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


@Tenboro
I'm getting an "Invalid monster name" error for some reason when trying to create a new monster. After a good bit of searching, I found the post where you said the max length for monster names is 35 characters. Including the spaces, the name I'm trying to make is only 32 characters so the length shouldn't be the issue. Do you know what could be causing this error?

Are there any missing bindings not yet implemented? For example, there's Fleet and Negation bindings to go with Shade but I haven't seen any Shadowdancer or Arcanist ones yet.

I think there's a bug with Niten. My base parry is 17.2%, equipping a Katana puts it at 32.6% (from my proficiency bonuses), equipping a 18.48% Waki on the offhand puts my parry to a grand total of 33%. It's pretty apparent something's wrong unless it's intended to have Waki's boost half a percentage of parry.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 23:14
Post #249
Tenboro

Admin




QUOTE(Sushilicious @ Oct 31 2011, 21:57) *
I'm getting an "Invalid monster name" error for some reason when trying to create a new monster. After a good bit of searching, I found the post where you said the max length for monster names is 35 characters. Including the spaces, the name I'm trying to make is only 32 characters so the length shouldn't be the issue. Do you know what could be causing this error?


Max is 30 chars.

QUOTE(Sushilicious @ Oct 31 2011, 21:57) *
Are there any missing bindings not yet implemented? For example, there's Fleet and Negation bindings to go with Shade but I haven't seen any Shadowdancer or Arcanist ones yet.


There are a few that are not in the loot table, but the bindings target specific stats, so Shadowdancer/Arcanist/Battlecaster won't exist.

QUOTE(Sushilicious @ Oct 31 2011, 21:57) *
I think there's a bug with Niten. My base parry is 17.2%, equipping a Katana puts it at 32.6% (from my proficiency bonuses), equipping a 18.48% Waki on the offhand puts my parry to a grand total of 33%. It's pretty apparent something's wrong unless it's intended to have Waki's boost half a percentage of parry.


I think you're forgetting about the style-specific parry bonus for Two-Handed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 23:22
Post #250
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


QUOTE(Tenboro @ Oct 31 2011, 16:14) *

Max is 30 chars.

You said from this post the max would be 35 chars. Can you return it back to 35? If that's not possible, how about extending it to 32 chars max? If I delete 2 characters off my monster's name it would look pretty weird. :/
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 23:26
Post #251
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE((Cheater) Tiap @ Oct 31 2011, 20:41) *

I can cook up a lightweight script with only basic functionalities if it's really a problem, but I haven't seen many people complain about HVStat.

How many even knows about the issue, but instead assumes the problem lies in the game itself?

I think almost everyone would enjoy counters on the spell symbols, and a round counter for arenas/IW/grinds, as well as a clear indicator for when you pick up a power gem and a much clearer battle log.
I think it's so obvious that I don't understand why Tenboro doesn't code it right into the game itself.

And the game becomes much more enjoyable without that little delay that HVstat causes. When I now have it turned off, it's almost like playing a new game, the boring part has lifted a bit, when it goes much faster.
Those few milliseconds becomes noticeable.

QUOTE(Sushilicious @ Oct 31 2011, 21:57) *

I think there's a bug with Niten. My base parry is 17.2%, equipping a Katana puts it at 32.6% (from my proficiency bonuses), equipping a 18.48% Waki on the offhand puts my parry to a grand total of 33%. It's pretty apparent something's wrong unless it's intended to have Waki's boost half a percentage of parry.

No, sounds about right.
With a katana equipped, you get a parry bonus from your 2H proficiency, but when you equip your wakizashi that bonus disappears and you instead only get the wakizashis parry bonus, but without the normal DW 50% bonus to offhand weapons parry.

That your total is less than your base + Waki is because of how parry values are stacked.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2011, 23:56
Post #252
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


QUOTE(Randommember @ Oct 31 2011, 17:26) *

How many even knows about the issue, but instead assumes the problem lies in the game itself?

I know because I wrote it. I'm aware of pretty much every issue with STAT, even if no one has ever noticed it. Unless its a problem I can't recreate, then its not my problem because I can't diagnose it. Also, I can't be held responsible for any third-party modifications to the code.

The reason STAT exists is because Tenboro won't do it. The only thing that was ever a feature of STAT or Battle Buddy that became official was when dead monsters became faded out.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2011, 02:26
Post #253
Ballistic9



(*¯~¯)╯彡┻━┻
********
Group: Members
Posts: 4,761
Joined: 4-January 09
Level 331 (Godslayer)


QUOTE(Randommember @ Nov 1 2011, 00:28) *

Turning off HVstat and playing without it really made the game flow much faster and much more enjoyable.
But was HVstat always like that? I don't remembering any slowdown when I first installed it.


Pretty much. More addons = more slowdown.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2011, 05:55
Post #254
Pickled_Cow



My lid is stuck.
*********
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06
Level 500 (Ponyslayer)


I've been noticing a trend with Dampening gear. Dampening is suppose to make Crushing resistance high, but look at this helmet I just got, it's the weakest thing about it.

Is this a remnant for the chainmail class that was merged into plate? Because I remember Chainmail sucking in this regard.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2011, 06:29
Post #255
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(Anomtai @ Nov 1 2011, 11:55) *

I've been noticing a trend with Dampening gear. Dampening is suppose to make Crushing resistance high, but look at this helmet I just got, it's the weakest thing about it.

Is this a remnant for the chainmail class that was merged into plate? Because I remember Chainmail sucking in this regard.


Nah. Light armor has high crushing mitigation, while heavy armor has high piercing and slashing mitigation.
Being a heavy armor doesn't mean it's having the highest mitigation data automatically.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 3 2011, 12:05
Post #256
zzc



Casual Poster
****
Group: Members
Posts: 385
Joined: 29-July 10
Level 278 (Godslayer)


getting screwed with 503 errors dang
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 5 2011, 05:02
Post #257
Chounyuu



Regular Poster
******
Group: Members
Posts: 791
Joined: 6-September 11
Level 198 (Destined)


QUOTE(zzc @ Nov 3 2011, 10:05) *

getting screwed with 503 errors dang


I got quite a few yesterday
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 6 2011, 22:19
Post #258
-Enforcer-



Casual Poster
***
Group: Gold Star Club
Posts: 231
Joined: 11-March 09
Level 371 (Godslayer)


My apologies if this was discussed and I missed it but has Spark of Life been removed from an AutoCast option?

All I'm seeing is Haste, Protection, and Shadow Veil as available options.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 6 2011, 22:22
Post #259
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(-Enforcer- @ Nov 6 2011, 21:19) *

My apologies if this was discussed and I missed it but has Spark of Life been removed from an AutoCast option?

All I'm seeing is Haste, Protection, and Shadow Veil as available options.

Its still here. (at least for me)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 6 2011, 22:28
Post #260
-Enforcer-



Casual Poster
***
Group: Gold Star Club
Posts: 231
Joined: 11-March 09
Level 371 (Godslayer)


Thanks Ichy,

Hrm, is it now an Ability unlock in addition to an Item you can buy?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


23 Pages V « < 11 12 13 14 15 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 15th May 2025 - 16:48