QUOTE(Sardion @ Sep 24 2011, 14:03)

That makes finally somewhat useful spell.
So, with actually ridiculous monsters skill damage, it's no longer br0ken idea?
Requesting Innate Arcana Absorb.
Makes sense, however I would like more buff for PA. (IMG:[
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Still means that lifespark is a poor mans spirit shield.
Also, why do you want absorb for IA? Does that spell even do anything?
The times I have tested it, it has never absorbed a spell. As far as I can tell, that is because almost all skills used by monsters are just skills, and not spells, and therefore don't trigger absorb.
Or has that changed with the last patch?
QUOTE(Sardion @ Sep 24 2011, 14:28)

Mana cost for spell increased? I don't have it now so can't check.
If that's true, really meh.
Maybe low levels will find this usefull at last.
The proper thing would be to make Protection into a 5 AP spell, doubling it's duration and increasing the mana efficiency of it in exchange for AP points. While of course keeping the same base duration.
And for that same reason, make absorption into a 1 AP spell, with the max absorption chance from the start and doubled or perhaps tripled base duration.
That is, if it even works at all. If it doesn't work then it doesn't matter how cheap it is.
This post has been edited by Randommember: Sep 24 2011, 19:08