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> HentaiVerse 0.6.2, Fustercluck

 
post Sep 24 2011, 14:28
Post #21
Sardion



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QUOTE(roadgray @ Sep 24 2011, 14:25) *

Meh. The mana cost for protection is too high. Especially since the magical defense buff is pointless when you have spirit shield.

Mana cost for spell increased? I don't have it now so can't check.
If that's true, really meh.
Maybe low levels will find this usefull at last.
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post Sep 24 2011, 14:35
Post #22
roadgray



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QUOTE(Sardion @ Sep 24 2011, 14:28) *

Mana cost for spell increased? I don't have it now so can't check.
If that's true, really meh.
Maybe low levels will find this usefull at last.

I'm not 100% sure since I had shield on autocast.
I would be really surprised though if it was always more expensive than spirit shield and haste.
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post Sep 24 2011, 14:39
Post #23
varst



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The base mana cost of protection is 25, which should be the same as spirit shield.
The cost of shield is 21 if I remember correctly.
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post Sep 24 2011, 14:44
Post #24
hzqr



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Base cost for Shield was 21, 23 for Barrier.
Protection has a base cost of 25, which is quite low, all things considered.

This post has been edited by (Cheater) Tiap: Sep 24 2011, 14:44
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post Sep 24 2011, 14:46
Post #25
roadgray



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QUOTE(varst @ Sep 24 2011, 14:39) *

The base mana cost of protection is 25, which should be the same as spirit shield.
The cost of shield is 21 if I remember correctly.

It should be but on autocast it's way more expensive than spirit shield.

Protection: Upkeep: 1.7 MP/round
Spirit Shield: Upkeep: 0.85 MP/round
Haste: Upkeep: 1.54 MP/round
Spark of Life: Upkeep: 1.7 MP/round
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post Sep 24 2011, 14:56
Post #26
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Spirit Shield is a 5-AP spell, which means higher duration (which in turn means lower upkeep).
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post Sep 24 2011, 14:57
Post #27
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QUOTE(roadgray @ Sep 24 2011, 20:46) *

It should be but on autocast it's way more expensive than spirit shield.

Protection: Upkeep: 1.7 MP/round
Spirit Shield: Upkeep: 0.85 MP/round
Haste: Upkeep: 1.54 MP/round
Spark of Life: Upkeep: 1.7 MP/round


Checked that. Protection should have base duration of 7.5 instead of 15.
That's why It has the same mana cost with spark (double mana cost, double duration)
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post Sep 24 2011, 15:22
Post #28
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So much for maces -_-; I don't suppose we could settle on a nice +75% dmg from the stun?

Back to mage I go!

Thanks for the loot bonus upgrades!!!


EDIT: Did you mess with the chance to proc channeling? I'm not getting it at all.

This post has been edited by DemonEyesBob: Sep 24 2011, 15:34
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post Sep 24 2011, 15:35
Post #29
Tenboro

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Fixed the thing where it punted you to the testlive domain. Not that it mattered much.
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post Sep 24 2011, 15:38
Post #30
Ichy



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QUOTE(Tenboro @ Sep 24 2011, 13:35) *

Fixed the thing where it punted you to the testlive domain. Not that it mattered much.

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

it mattered because HV Stat does not work on testlive.
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post Sep 24 2011, 16:17
Post #31
buktore



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Is it weird for me, a melee player, to say that I like the nerfed to mace...? (IMG:[invalid] style_emoticons/default/heh.gif) Oh, and HV speed seems to increased dramatically. Nice job, Tenb! (IMG:[invalid] style_emoticons/default/wink.gif)

...

However, this behavior still seems to be the same...

QUOTE(Buktore @ Sep 17 2011, 20:01) *
Offhand strike damage doesn't seem to get the 2x boost (1.5x now) when you striking stunned monster...


So, it's not a bug? (IMG:[invalid] style_emoticons/default/huh.gif) ... I was just joking before saying that Tenb must hate DW... Now it seem to be ... true? (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 24 2011, 16:27
Post #32
Tenboro

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QUOTE(buktore @ Sep 24 2011, 16:17) *
So, it's not a bug? (IMG:[invalid] style_emoticons/default/huh.gif) ... I was just joking before saying that Tenb must hate DW... Now it seem to be ... true? (IMG:[invalid] style_emoticons/default/dry.gif)


It's a bug. Also fixed.
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post Sep 24 2011, 16:39
Post #33
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That was quick! (IMG:[invalid] style_emoticons/default/blink.gif)

Didn't verify it yet since I'm ran out of token... (IMG:[invalid] style_emoticons/default/heh.gif) But I'll take your word for it. (IMG:[invalid] style_emoticons/default/wink.gif)


Thanks!
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post Sep 24 2011, 16:39
Post #34
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Hey Tenboro, this was a rather nice update, thank you! I haven't encountered any bugs and it seems that HV is running much faster than before.
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post Sep 24 2011, 17:40
Post #35
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Can't see anything I can complain about, since I usually OHKO/2HKO enemies on my preferred difficulty. Guess I'll go and see how much of a difference -50% from two weapons on a stunned monster makes when I try out the harder difficulties.

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post Sep 24 2011, 18:17
Post #36
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Wonder how big the loot bonus per difficulty is.

Like the new protection change.
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post Sep 24 2011, 18:51
Post #37
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QUOTE(Tenboro @ Sep 24 2011, 04:16) *

- The loot bonuses for playing on higher difficulty levels have been increased.

Can you give us some numbers on these new bonuses? Also how does it relate to this:
QUOTE

- The loot quality bonus is now higher for IWBTH than Battletoads.

Does it mean that you further increased IWBTH's loot bonus after the increase from 0.6.1 or is the bonus from the last patch not working and this is for fixing it?
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post Sep 24 2011, 19:03
Post #38
Randommember



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QUOTE(Sardion @ Sep 24 2011, 14:03) *

That makes finally somewhat useful spell.

So, with actually ridiculous monsters skill damage, it's no longer br0ken idea?
Requesting Innate Arcana Absorb.

Makes sense, however I would like more buff for PA. (IMG:[invalid] style_emoticons/default/duck.gif)

Still means that lifespark is a poor mans spirit shield.

Also, why do you want absorb for IA? Does that spell even do anything?
The times I have tested it, it has never absorbed a spell. As far as I can tell, that is because almost all skills used by monsters are just skills, and not spells, and therefore don't trigger absorb.

Or has that changed with the last patch?

QUOTE(Sardion @ Sep 24 2011, 14:28) *

Mana cost for spell increased? I don't have it now so can't check.
If that's true, really meh.
Maybe low levels will find this usefull at last.

The proper thing would be to make Protection into a 5 AP spell, doubling it's duration and increasing the mana efficiency of it in exchange for AP points. While of course keeping the same base duration.

And for that same reason, make absorption into a 1 AP spell, with the max absorption chance from the start and doubled or perhaps tripled base duration.
That is, if it even works at all. If it doesn't work then it doesn't matter how cheap it is.

This post has been edited by Randommember: Sep 24 2011, 19:08
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post Sep 24 2011, 19:08
Post #39
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QUOTE(Randommember @ Sep 24 2011, 17:03) *

Still means that lifespark is a poor mans spirit shield.

Spark is a very good Spell.
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post Sep 24 2011, 19:10
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I thought Absorb was for anything that costs a monster mana or spirit...
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